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np: UU - The Boys Are Back in Town

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I've been using NP Toxicroak and it's been doing surprisingly well, I guess people don't really prepare for it anymore. I run Timid now because outspeeding base 80's is hella important. It gives me great satisfaction to outspeed and OHKO Gallade with a +2 Shadow Ball.

And my normal of choice is actually CB Dodrio who has also been doing surprisingly well. Early Bird might not be as useful as Scrappy or Intimidate, but it has actually helped out sometimes. What I really like is the Flying STAB as Brave Bird is a ridiculously powerful move and it pretty much 2HKO's anything that isn't a Rock or Steel type.
 
I have been using Gallade recently.
I've been toying with a set i found in this thread
Gallade@Leftovers
252 Attack/252 Speed
Jolly
Close Combat
Leaf Blade
Shadow Sneak
Swords Dance

an odd set, i know, but it works. I've been seeing an odd increase in sandstorm teams, thus leaf blade, shadow sneak for a priority, and close combat for STAB. The ease at which he sword dances is almost frightening.

I've had an incredible amount of success with him. Late Game he is a powerful force, to the point where after one swords dance he can sweep an entire team, depending upon the skill of the player i am facing. I'm not sure if this would qualify him as a broken pokemon, but he certainly sweeps a large portion of the UU metagame.

I've had various degrees of success with lanturn. he has handy resistances and an immunity to electric attacks. he lacks a good recovery move though, unless one plans on using the sleep talk set.
just my two cents.
 
Has anyone noticed how great Slowbro is right now? There's a ton of Arcanine / Rhyperior / Azumarill floating around right now, and while Milotic used to be the best switch-in to those things, the lack of an ability to cripple Raikou (beyond Toxic), as well as its inability to really faze Venusaur / Sceptile / Toxicroak switch-ins make it a sub optimal bulky water. On the contrary, Slowbro threatens STAB Psychic on Venusaur / Toxicroak switch-ins, and threatens Thunder Wave on everything else. With the odds that an opponent is going to bring in a Ground-type to soak up your Twave being essentially ZERO (what with the whole... STAB Water thing), Slowbro is nigh guaranteed to paralyze something.

I cringe every time I have to face one because I know something's getting para'd, just for the opportunity to force it out.
 
Has anyone noticed how great Slowbro is right now? There's a ton of Arcanine / Rhyperior / Azumarill floating around right now, and while Milotic used to be the best switch-in to those things, the lack of an ability to cripple Raikou (beyond Toxic), as well as its inability to really faze Venusaur / Sceptile / Toxicroak switch-ins make it a sub optimal bulky water. On the contrary, Slowbro threatens STAB Psychic on Venusaur / Toxicroak switch-ins, and threatens Thunder Wave on everything else. With the odds that an opponent is going to bring in a Ground-type to soak up your Twave being essentially ZERO (what with the whole... STAB Water thing), Slowbro is nigh guaranteed to paralyze something.

I cringe every time I have to face one because I know something's getting para'd, just for the opportunity to force it out.

He's great to spread paralyze and to counter many threats.

The main problem is that he's too damn slow(Megahorn from Rhyperior is a 2HKO so it can't come in if predicted correctly... same to Aggron Head Smash, but Aggron Head Smash power is just insane,so it doesn't need prediction, just need to tap Head Smash 90% of the time... so Slowbro can't counter Aggron like many people thinks it can.).
Just some examples... crappy ones, i know.

The greatest enemy to Slowbro are things that don't care about being paralized(and even appreciate it, like Cursebreon who dislikes Toxic but don't mind about Thunder Wave, and sets up on Slowbro) and bulky Substitute users.

Other than that, it spreads para really well, almost as well as Clefable if not better.
 
Has anyone noticed how great Slowbro is right now? There's a ton of Arcanine / Rhyperior / Azumarill floating around right now, and while Milotic used to be the best switch-in to those things, the lack of an ability to cripple Raikou (beyond Toxic), as well as its inability to really faze Venusaur / Sceptile / Toxicroak switch-ins make it a sub optimal bulky water. On the contrary, Slowbro threatens STAB Psychic on Venusaur / Toxicroak switch-ins, and threatens Thunder Wave on everything else. With the odds that an opponent is going to bring in a Ground-type to soak up your Twave being essentially ZERO (what with the whole... STAB Water thing), Slowbro is nigh guaranteed to paralyze something.

I cringe every time I have to face one because I know something's getting para'd, just for the opportunity to force it out.

Yea I've actually seen him pop up everywhere. I do really hope that it becomes somewhat popular though, that way I can start using my long lost MixKen again. That would really make me happy :)

My only issue is that Gallade and Raikou are running rampant atm, and Slowbro doesn't do much to stop them.
 
Raikou is a lot of trouble, but I've been running a specially defensive, phazing Venasuar, which pretty much shuts it down (well it's 2HKO'ed by +1 life orb HP ice but that's rare). It also has plenty of other uses, so it's not wasted if your opponent doesn't have Raikou. Grass Knot does around 40% before Calm Mind, so it can break a Sub even after one. Raikou would probably win 1v1 if it was the last pokemon, but usually it takes a lot of damage from repeatedly switching in, using sub, and taking Grass Knots. If you run Power Whip you're golden (good for Mismagius too), but I think the OHKO on Donphan, Cloyster, and Rhyperior is more useful since you have Roar for Calm Minders. Often you can sneak in a Synthesis before using Roar too, keeping him healthy. There are also a lot of things, like Rhyperior, that can check Raikou if it's using HP ice to hit grassers. The same Venasaur can also Close Combat from +2 Gallade, but it needs to be at full health. Still, it might help your team against the biggest suspects out there.
 
Has anyone noticed how great Slowbro is right now? There's a ton of Arcanine / Rhyperior / Azumarill floating around right now, and while Milotic used to be the best switch-in to those things, the lack of an ability to cripple Raikou (beyond Toxic), as well as its inability to really faze Venusaur / Sceptile / Toxicroak switch-ins make it a sub optimal bulky water. On the contrary, Slowbro threatens STAB Psychic on Venusaur / Toxicroak switch-ins, and threatens Thunder Wave on everything else. With the odds that an opponent is going to bring in a Ground-type to soak up your Twave being essentially ZERO (what with the whole... STAB Water thing), Slowbro is nigh guaranteed to paralyze something.

I cringe every time I have to face one because I know something's getting para'd, just for the opportunity to force it out.

You know, there are Ground type options that don't automatically keel over to a STAB Surf, Torterra and Quagsire being the main two. Then you have other options like Lanturn and Clefable that can wall Slowbro without having to take paralysis, in addition to many others that simply don't mind all that much, Umbreon being the main one as already mentioned. So options certainly exist for dealing with Slowbro without necessarily putting anything at risk of getting crippled by Thunder Wave.
 
That doesn't change how awesome it is. It's really good at spreading paralysis for a team, and can wall a great majority of offensive threats pretty solidly. Couple it with a Heal Beller / Dark Resist (I use an Umbreon) and you've got a really great defensive core that lasts a really long time. (Also there's no need to treat my comment as though I am trying to get Slowbro banned, I was just musing on how good Slowbro is in the current metagame)
 
I know its not the most original idea but I'v found shuckle to counter both Raikou and Gallade (non trick variety) remarkably well. Especially with sandstorm support.

In general Sandstorm seams to be highly useful in UU now, what with Rhyperior, Cradily, Shuckle, Clefable, Omastar and Aggron running around. And yes I know im using hippotatas but its not too much of a hardship.

Hippopotas/Shuckle/Cradily (or Omastar)/Rhyperior (or Aggron)/Gallade/Blastoise

Seems to be working well at the moment

G_L_P
 
I know its not the most original idea but I'v found shuckle to counter both Raikou and Gallade (non trick variety) remarkably well. Especially with sandstorm support.

In general Sandstorm seams to be highly useful in UU now, what with Rhyperior, Cradily, Shuckle, Clefable, Omastar and Aggron running around. And yes I know im using hippotatas but its not too much of a hardship.

Hippopotas/Shuckle/Cradily (or Omastar)/Rhyperior (or Aggron)/Gallade/Blastoise

Seems to be working well at the moment

G_L_P

I agree that Sandstorm teams are good at the moment, and Shuckle is my favourite Pokemon, but the team of Hippo/Shuckle/Cradily/Rhyperior/Gallade/Blastoise has no Grass, Psychic, Ground, Bug, Ghost, Dark or Dragon resist.

Magneton resists Grass, Psychic, Bug, Ghost, Dark and Dragon (as well as Rock, Electric, Poison, Flying, Normal, Ice and Steel), and also resists Ground after Electrolevitate, as well as resisting Sandstorm, and having the strongest Electric-type move in UU, on top of having the ability to trap some Steel-types, so he could be useful on that team.
 
I know its not the most original idea but I'v found shuckle to counter both Raikou and Gallade (non trick variety) remarkably well. Especially with sandstorm support.
G_L_P

I can see Shuckle being able to Encore Raikou's Thunderbolt... but what exactly is it doing against Gallade?

766 Atk vs 614 Def & 244 HP (120 Base Power): 210 - 247 (86.07% - 101.23%)

That's a guaranteed OHKO with rocks on the ground and a 10% chance of it without... and then you're going to do what to it exactly if you even do survive the hit, Encore it? Yeah alright that's going to go over -really- well.
 
Has anyone noticed how great Slowbro is right now? There's a ton of Arcanine / Rhyperior / Azumarill floating around right now, and while Milotic used to be the best switch-in to those things, the lack of an ability to cripple Raikou (beyond Toxic), as well as its inability to really faze Venusaur / Sceptile / Toxicroak switch-ins make it a sub optimal bulky water. On the contrary, Slowbro threatens STAB Psychic on Venusaur / Toxicroak switch-ins, and threatens Thunder Wave on everything else. With the odds that an opponent is going to bring in a Ground-type to soak up your Twave being essentially ZERO (what with the whole... STAB Water thing), Slowbro is nigh guaranteed to paralyze something.

I cringe every time I have to face one because I know something's getting para'd, just for the opportunity to force it out.

Tell me about it. Thankfully, I have Pokémon that can take paralysis, but it's very annoying to have to come in and let something absorb it, just 'cuz I get parahax'd at the wrong moments. Overall, it's not that dangerous, as most of my Pokémon can 2HKO, but I find that to be the problem - it's too scared to come in on most of my Pokémon, but usually takes one down with it when it comes in after a sacrifice. It's just annoying.

Speaking of annoying bulky waters, Blastoise is beastly. The defenses are simply... beastly. Yawn racks up so many switches, and it has Roar to stop set-up - this works even better when the majority of UU's set-up (e.g. Raikou, Gallade, Mismagius) tend to switch in on Blastoise. Of course, you need to predict well, as they won't fall for the same trick twice - but it's still a perfectly viable strategy, and Yawn has such great utility on stuff you know he can't touch otherwise. Any thoughts?
 
I agree that Sandstorm teams are good at the moment, and Shuckle is my favourite Pokemon, but the team of Hippo/Shuckle/Cradily/Rhyperior/Gallade/Blastoise has no Grass, Psychic, Ground, Bug, Ghost, Dark or Dragon resist.

Magneton resists Grass, Psychic, Bug, Ghost, Dark and Dragon (as well as Rock, Electric, Poison, Flying, Normal, Ice and Steel), and also resists Ground after Electrolevitate, as well as resisting Sandstorm, and having the strongest Electric-type move in UU, on top of having the ability to trap some Steel-types, so he could be useful on that team.

Aggron resists all that except Grass and Ground(counting ground if you have Magnet Rise). In Sandstorm he's quite bulky on the special side(ok, not so much). He's a good addition to any Sandstorm teams that need power.(hell, he's a good addition even without Sandstorm)

Or Probopass? He will be damn bulky from the special side and can spread some Thunder Waves around. Magnet Rise again alleviates the ground weak problem. And he does the same as Magneton: traps steels. AND now it gets Pain Split so you can recover your health now.
The problem is that it gets little to no attack, but some evs can help you.

Or Bastiodon? Same thing of Probopass, but even less attack, no Pain Split and Magnet Rise. But it can use Curse. And a max hp/max sp. def takes less than 40% from Specs Overheat Moltres in Sansstorm. That's what i say bulky.

That's some examples of pokes that can fit on a Sandstorm team. Aggron is the best one logically, but the other two can work.

There's still Armaldo, who doesn't resist nothing of the mentioned types, but it's bulky in sandstorm, it gets a decent typing and Battle Armor for Curse sets.
And Regirock, who it's the bulkiest thing EVER in Sandstorm. Raikou is not even close to be a problem for this thing. Same for things like Mismagius and such.

Of course, i'm saying only about the rock types.
 
I can see Shuckle being able to Encore Raikou's Thunderbolt... but what exactly is it doing against Gallade?

766 Atk vs 614 Def & 244 HP (120 Base Power): 210 - 247 (86.07% - 101.23%)

That's a guaranteed OHKO with rocks on the ground and a 10% chance of it without... and then you're going to do what to it exactly if you even do survive the hit, Encore it? Yeah alright that's going to go over -really- well.

Shuckle can Encore SD or a status move from Gallade i think he means. Plus, if you encore it into CC you can go to Spiritomb and pursuit it or Mismagius and set up on it.
 
So I think I figured out why I actually despise this metagame so much, on top of all the broken Pokemon: Froslass. Froslass has turned the lead metagame into a pathetic game of rock paper scissors, where if you aren't using an overspecialized lead, you automatically lose to Froslass, and likely lose the match because of it. If I didn't have to keep using a stupid ass over-centralized lead, I could probably build a more stable team, and so could every one else. I have not seen one consistent team yet from anyone, so I doubt I'm the only one with this trouble.
 
So I think I figured out why I actually despise this metagame so much, on top of all the broken Pokemon: Froslass. Froslass has turned the lead metagame into a pathetic game of rock paper scissors, where if you aren't using an overspecialized lead, you automatically lose to Froslass, and likely lose the match because of it. If I didn't have to keep using a stupid ass over-centralized lead, I could probably build a more stable team, and so could every one else. I have not seen one consistent team yet from anyone, so I doubt I'm the only one with this trouble.

What about IPL and his team of NU's? :naughty:
 
i think heysup means something along the lines of 'leads other than ampibom frolass alazazam frolass'. those are seriously the only leads that i ever see, and its fucking annoying. This lead metagame is worse than ubers, which is pretty terrible
 
I still see more Uxie, Cloyster and Spiritomb leads than I do Froslass. In fact, I haven't noticed any more centralization on the lead scene than before, though next month's stats may well prove me wrong.
 
The point is that this metagame as a whole is a pathetic game of Rock Paper Scissors, and the lead metagame is a huge contributor to this. Even if Froslass isn't the most common lead, it is still causing all other leads to over-centralize for it just because of the threat of Spikes.
 
The point is that this metagame as a whole is a pathetic game of Rock Paper Scissors, and the lead metagame is a huge contributor to this. Even if Froslass isn't the most common lead, it is still causing all other leads to over-centralize for it just because of the threat of Spikes.

Add the fact that suddenly Ambipom useage is dieng thanks to Frosslass (Whilst actually Ambipom can still beat it I think)
 
Until actual statistics come out, any claims about "overcentralization" are based on nothing but biased perception.

And Ambipom usage is not lessenening thanks to Froslass. He beats Froslass so if Froslass were nearly as problematic as claimed, Ambipom usage would rise.
 
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