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So the core is build around Regigigas, which got a buff in its movepool, now having access to the combination of Substitiute and Protect so it can effectively stall out the turns before it can unleash its full power. The speed allows it to be faster than Timid base 85's after you get your speed. The rest is put into HP so it can live as long as possible to ensure it gets its original exodia stats. Body Slam + Toxic give it maximum annoyance and Knock Off can help with Steel types that are immune to Toxic and resist Body Slam.
Palosand is a fun and underrated pick atm and is able to check Toxtricity and the plethora of strong Fighting types. Shadow Ball can be used over Toxic to not get walled by Bronzong if you are concerned about that. Stealth Rock and Shore Up are standard picks so I don't feel the need of explaining them. Scorching Sands has a nice 30% chance to burn the opponent. The speed allows it to be faster than non-speed Rhyperior.
Mantine helps with Fighting types too, at least as a semi-check. It is also able to help with the water weakness from Palosand. The set is the most standard as it can be so I won't explain the moves. The speed is for adamant/modest base 65 like Centiscorch.
Now, without further ado, let's get to this weeks core!
Week 16 - Fighting/Steel/Flying
After playing around with both a busted Fighting and an underrated Steel all week, I wanted this week's core to be based around those two. When it comes to fighting types, Psychic, Fairy, and Flying types especially mess them up and Steel covers all those weaknesses. At the same time, Fighting can break through opposing Steel's, opening up the game for each other. A Flying type adds a crucial Fighting resist and a Ground immunity for Steels, while appreciating the Rock resist from Steel and the ability to break through everything Flying types struggle against, such as Steels or Rocks. Here's a list of pokemon to help you in your building, but as usually, you aren't limited to just these mons. Good luck!
Fighting:
Steel:
Flying:
Don't forget to follow the rules in the OP and have fun!
Submissions are due by this weekend
Copperajah is the special attack sponge(for Pokemon like Toxtricity and Cresselia) for Virizion and Golbat, Golbat helps with physical attacks like Bewear and Absol while also having utilities like Toxic and Defog. Virizion is running a basic CM set, I don't think Stone Edge sets are that optimal with Noivern gone and Occa Berry is an emergency item just in case Focus Miss (misses) vs a Fire mon.
Machamp with Guts and Flame Orb is a terrifying wallbreaker with Close Combat, Knock off to remove items, Facade, and Bullet Punch.
Close Combat hits Bewear, Copperajah, and Tyrantrum for super effective damage, whereas Knock Off can remove Heavy-Duty Boots and Leftovers from Pokemon such as Sylveon and Mudsdale. Facade hits everything for hard damage due to the Guts-boost and Bullet Punch is a nice priority-tool to hit weakened Tyrantrum, and furthermore Diancie.
Bronzong gives Stealth Rocks and with Earthquake it hits steels such as Copperajah, whereas Toxic is a great tool to negate any recovery in the long term and to rack up damage over the turns. Iron head can hit fairies such as Sylveon and Comfey, which are annoying for the other 2 teampartners here in Machamp and Noivern.
Noivern is the Choice Specs Set with STAB Hurricane, which pressures a majority of the tier for neutral damage and Heat Wave hits Steel-types harder, whereas Draco Meteoer is the strongest Dragon-type TAB and dishes out hefty damage on Dragalge, Goodra, and other Dragon-type Pokemon. U-Turn switches out of unfavorable Matchups such as Diancie.
Pangoro @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Gunk Shot
- Bullet Punch
The concept is something we are all familiar with: volt-turn into a strong breaker. Magneton and Noivern synergize rather well as Magneton resists ice, rock and dragon, while Noivern covers Magneton's weaknesses in fighting, ground and fire. Both mons can hit the opposing team really hard and can Volt-turn on threats that check or wall it.
Magneton can vary between analytic and magnet pull. Magnet Pull forces Copperajah or Bronzong to take some chip which could open up Noivern for the late game, while Analytic takes advantage of teams that either lack a ground type or do extra damage to the ground type with analytic boosted flash cannons.
The main piece on this team will be Pangoro. Pangoro has next to no switch-ins in this tier and if you manage to predict correctly on the fairy type once, you can click either Knock Off or CC for the rest of the game and guaranteed pick up 2HKOs and OHKO all over the place.
There is not much to add to this core as the beauty comes from its simplicity: volt-turn around until you find an opening for Pangoro to go ballistic.
Copperajah @ Leftovers
Ability: Heavy Metal
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Power Whip
- Heat Crash
Hakamo-o @ Eviolite
Ability: Soundproof
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Drain Punch
- Iron Head
Hakamo-o presents great opportunities for settup, as well as being good at it. Soundpoof is great because the sylveon hyper voice immunizer, iron head+stabs give a good cover throughout the goal. Copperajah assists you in hitting ground types with power whip, manages to pass 40 bases without investment and obtains stealth rocks. Sigilyth on the other hand is a fast sweeper, with great advantage that presents a good addition to the core.
Copperajah @ Leftovers
Ability: Heavy Metal
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Power Whip
- Heat Crash
Hakamo-o @ Eviolite
Ability: Soundproof
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Claw
- Drain Punch
- Iron Head
Hakamo-o presents great opportunities for settup, as well as being good at it. Soundpoof is great because the sylveon hyper voice immunizer, iron head+stabs give a good cover throughout the goal. Copperajah assists you in hitting ground types with power whip, manages to pass 40 bases without investment and obtains stealth rocks. Sigilyth on the other hand is a fast sweeper, with great advantage that presents a good addition to the core.
Week 17 - Poison/Fighting/Psychic
With Drapion dropping from RU we have decided to offer a core featuring Poison! Bar Drapion, the tier has some other interesting mons like Dragalage, Vileplume, and Salazzle that needs more love! Fighting-types like Mienshao, Bewear, and Sirfetch'd appreciate's Poison's ability to deal with Fairy-types like Comfey and Sylveon. Although Psychic as a whole resists Psychic-type attacks, both Poison and Fighting has Dark-type Pokemon to deal with them! Here's a list of pokemon to help you in your building, but as usually, you aren't limited to just these mons. Good luck!
:
:
:
Don't forget to follow the rules in the OP and have fun!
Submissions are due by this weekend
Just threw this together, Psychic-types like Sigilyph, Cresselia, and Articuno-Galar are pretty relevant in the tier and Virizion can't properely deal with them so Drapion makes a good partner. I chose to run Spacial's NBT submission set because SpD helps with longevity and RestTalk prevents status while potentially allowing it to deal with them while asleep. Starmie has Psyshock to deal with Dragalge and Goodra alone with its Water-STAB to offensively deal with Fire-types like Arcanine that otherwise spams on Virizion and Drapion.
drapion, fight-vally, and mesprit is a pretty cool core as they cancel out each others weaknesses and help each other out due to their extremely good coverage.
drapion is the swords dance setup sweeper with shuca berry to comfortably set an swords dance on pokemon with ground-coverage. furthermore poison jab and knock off hits a lot of pokemon in the tier for hard damage output after an sd. earthquake is the coverage of choice hitting copperajah, arcanine, diancie, opposing drapion, and tyrantrum.
fight-vally is a great fighting-type with a great coverage as it can make use of its multi-attack, which hits hard due to its great base power, to add onto that it has the ability to u-turn out on threats such as articuno-galar, espeon, starmie, and raichu-alola, to damage them and to give drapion momentum against these. iron head hits sylveon, and comfey if they chose to come in on it so they will take a lot of damage too.
mesprit is itemless to have a measure against golurk as golurk is a threat and switching into it isnt easy. so mesprit is itemless and with levitate it can switch into poltergeist and its ground-stab pretty easily. its makes use of nasty plot and 3 attacks, draining kiss is for dark-trypes and gain some health back, psychic is its strong stab-option and ice beam hits golurk, mudsdale, decidueye, and dhelmise for super effective damage.
in overall this core is pretty nice and has a lot of ways to hit their threats for super effective damage with attacks such as iron head, u-turn, draining kiss and ice beam. this core is pretty slow so pairing them up with a choice scarf-user is a way to improve the speed control and having a away to defog for them is also optimal, so partners like rotom-mow or flygon can help that core.
Fun little core I've been using quite a lot. It is designed to lure common Mienshao answers like Vileplume and Sylveon and abusing them w/ the given Switchins. Life Orb Starmie is a really fun wallbreaker atm and has a wide move pool to having nearly no true safe switchin. SubTox Salazzle is a demon and many teams don't prepare for it at all so you can proceed to Toxic stall almost every pokemon w/ the right set up. I encourrage people to use it more as it is very potent atm.
Sorry for the short description but the core basically explains itself and I don't have that much time right now.