Honestly surprised I haven’t seen a whole lot of coverage for this old classic but KangaSpikes is still as threatening as ever to a huge portion of the meta. Most of the sets on the team are pretty standard with minor tweaks. Garb is easily the best supporting spiker in the tier at the moment, checking the majority of fighting types that try come in to revenge Kanga after it’s gotten a kill. Pain Split and Black Sludge are viable options but I prefer Rocky Helmet to punish U-turn and Rapid Spin and Haze to prevent Pokemon like Virizion from getting out of hand. Mesprit further checks Fighting types while also giving me a Ground immunity for Garb and supporting the rest of the team with Healing Wish and Rocks. Machamp is honestly one of the best breakers in the tier currently and fit well as the team needed a way to break past the likes of Steelix, bulky Darks, etc. Machamp also gives me a Dark resist while not being a complete deadweight vs offense, as BP does just enough to chip things for Kanga. I chose Facade over EQ as it gives me a better way to hit Colbur Psychic’s upon switching, while still hitting Garb hard. Sneasel gives me a bit of speed control while removing bulky Psychics (most specifically Xatu) with a combination of its dual stab coverage. Lasty Groundium Z Tyrantrum gives me another way to break through Steelix while absolutely destroying balance and bulky offense squads after a DD with hazard support. Overall the team tends to struggle breaking through bulky waters, as I couldn’t fit an Electric or Grass type on the team, this can be somewhat remedied carrying T-Bolt over Healing wish on Mesprit but I prefer being able to bring Kang or Tyrantrum back up to full if necessary. The team also has no real way of switching into strong special attacks, namely from the likes of Delphox, Sceptile, Typhlosion, etc. Overall the team has worked wonders for me on the ladder as is incredibly fun as KangaSpikes has always been. Def try it out!