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NU Discussion Thread (Mark II)

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Wow i didn't think there would be so much Phione discussion...

just to edit what i said before i found out it had HP Electric (the stupid calculator said it was HP Bug or something) so I'm probably putting that in.


Leafeon rules. It can be a good phys waller or a phys attacker. Only problems are it's bad SpD and HP and it's pretty limited movepool. Still, STAB Leaf Blade and me go way back so I love giving that to my Leafeon. Aerial Ace, Iron Tail, Seed Bomb and Take Down are all meh, even though it can learn X-Scissor and Return for some more physical power, despite the pretty bad type coverage. If I was using it I'd probably either do standard SD set or do something funny like give it Choice Scarf/Band (probably Scarf) with AA, Leaf Blade, X-Scissor and Return.

Luxray is actually decent. He's just sorta outclassed by Manectric. Sure Lux is a lot bulkier but Manectric's got the Speed, the thing sweepers need. Also Manectric has a decent special movepool, while Lux hasn't even got a decent STAB in his best stat (that's not too much of a setback though, it's Special Attack is close to Manectric's). Luxray should probably be Scarfed with a Naive/Hasty nature and something like Thunderbolt, Superpower, Crunch and Ice/Fire Fang. Signal Beam is a possible choice, as is HP Grass/Fire, that's just up to you.

One thing that annoyed me was that Entei sorta rolled over and died. I mean, it's got great attack, just the movepool's let it down. A bit like the physical Luxray it's best physical STAB is it's elemental Fang, which isn't that great. It's only offensive moves are Giga Impact, Stone Edge, Return, Frustration, Iron Tail, Dig and Iron Head (ruled out the crappy HM ones and all that). Giga Impact, Iron Tail (unless you're willing to put up with the terrible accuracy) and Dig are ruled out, leaving only 5 moves to work with. Of course you're not gonna run Frustration and Return together unless you're mentally insane so that gives you 4 moves to work with. That worth sticking a Choice Band on? Will-O-Wisp is a probably invaluable move that can save your butt loads of times and Toxic works the same way. Or you can go in the polar opposite direction to what I've been talking about and give it a Special set, even though it has just as an inadequate Special movepool as it's physical. Just give it Calm Mind, Eruption/Lava Plume/Fire Blast/Flamethrower/Overheat/Heat Wave (personal choice), Shadow Ball and HP Ground or scratch Calm Mind and give it Choiced with SolarBeam (may stir up some problems, obviously the one turn charge is a downfall. Swift is a more conservative choice).

Finally, the Seviper. I personally think Seviper has a movepool better suited for a physical sweeper. Maybe STAB Sludge Bomb over Giga Drain? I know Poison hasn't exactly got much coverage but it might prove worth it when you do over double the damage a regular Giga Drain would do. A phys Seviper has a lot more to work with, like Night Slash, Aqua Tail, Body Slam, Sucker Punch, Poison Jab, X-Scissor, Return, Earthquake and Frustration. Of course it has access to Toxic and Substitute, as does everyone scratch the 4 retards, so maybe that is an option?

That make up for what I missed out on over the past couple of days?
 
This Seviper is not doing very well. It does not do enough damage It effectively defeats Gligar, Leafeon, Glaceon, and other pokemon with low Special Defence (duh) If it catches a team off guard when they don't know what a Seviper can do.

Finally, the Seviper. Seviper has a movepool better suited for a physical sweeper. Maybe STAB Sludge Bomb over Giga Drain? I know Poison hasn't exactly got much coverage but it might prove worth it when you do over double the damage a regular Giga Drain would do. A phys Seviper has a lot more to work with, like Night Slash, Aqua Tail, Body Slam, Sucker Punch, Poison Jab, X-Scissor, Return, Earthquake and Frustration.
And Crunch.

Special Attack has helped me out when countering the large amount of physical defense Pokemon; However, most of my team is special and a physical Seviper could prove to be a better testing Seviper.
> Giga Drain deals 50% to max HP Marowak, and sometimes 100% to max HP Relicanth. Aside from Quagsire Sludge Bomb would be more useful. The problem with Sludge Bomb is when I defeat the other Pokemon I might not be able to handle the one coming in. Whether it be Gligar or Glaceon. Plus Giga Drain heals me and hits Enemy Ground types.
> Dark Pulse does a little more to Dusclops than Crunch. (If it invests in Def)
> HP Grnd hits Aggron, and they both hit Probopass/Magneton

EDIT- Haze could also work in desperate situations.
 
I would go with anything from speedy revenge killers, priority moves, or stalling to take it down, plenty of options, depends on the set that Gligar is running, i guess.
 
I would go with anything from speedy revenge killers, priority moves, or stalling to take it down, plenty of options, depends on the set that Gligar is running, i guess.

I was referring to the Seviper set, sorry.

Well, if people are playing Gligar in NU like Gliscor in OU, then EQ should definitely OHKO.
 
Lol can't believe I forgot Crunch.

But yeah, do as you wish. Gligar might be able to OHKO you I dunno, depends how you use it I guess.
 
Gligar EV sets are all over the place: leads, tanks, walls, BP sets, boosting sweepers.

Min attack Gligar's Earthquake (no item) vs. min / min Seviper
186 Atk vs 156 Def & 288 HP (100 Base Power): 258 - 306 (89.58% - 106.25%)

OHKOs 33% of the time, 100% of the time with SR.
 
Gligar EV sets are all over the place: leads, tanks, walls, BP sets, boosting sweepers.

Min attack Gligar's Earthquake (no item) vs. min / min Seviper
186 Atk vs 156 Def & 288 HP (100 Base Power): 258 - 306 (89.58% - 106.25%)

OHKOs 33% of the time, 100% of the time with SR.

It just seems to me like the best way to use Gligar is much like Gliscor in OU, either as Stealth Rock support, or a bulky sweeper. Personally, I prefer Bibarel as my lead setting up rocks, while Gligar sweeps, but that is just personal experience.
 
I personally find Solrock to be quite a useful lead as for now. Persian can't hurt it, Pinser loses to it's Rock Slide/Stone Edge, Bibarel can beat it, but not before rocks are up. Solrock is also able to use support moves, such as Sunny Day and the screens, and still be bulky enough to set up rocks, and go out with a bang.

I currently use one on my Sunny Day team, with Stealth Rock, Explosion, Sunny Day, and Fire Blast. I can say that Solrock usually manages to set up both Rocks and Sunny Day, and survive, come back, set up Sunny AGAIN, and then explode.

Kangaskan seems to be a rather powerful anti-lead too. Fake Out, Base 90 Speed, Base 95 Attack. Most leads are fragile, but Kangaskan's Fake Out will leave most of them crippled, and then KO'ed, before rocks are up, a lot like Infernape in OU, but with more bulk. Sure, it can't set up rocks, but I always prefer a 6-5 advantage, possibly 5-4, if my Anti-Lead can explode. Kanga can also use Sucker Punch, Counter (With a Sash, which kills Scarfape), Focus Punch (Punishes those who set rocks up), SubPunch, ect, ect. Misplay against a Kanga lead, and you could very well end up at a massive disadvantage.

Thankfully, Kanga can't use Bulk Up. If it could... things could get painful, with a set of Sub, Bulk Up, Return, and Brick Break, with Scrappy...
 
Lol I used to use SubDrum Snorlax with Focus Punch and Return. Then I got creamed by ghosts T_T


And you know the Choice Scarf Leafeon I was joking about? It's actually working out fantastically for me, taking out a lot of OU people. Too bad it has such a crap movepool.
 
Did something happen to Entei? When I used him he was very destructive. I used a Specs set, Eruption / Fire Blast / Flamethrower / HP Grass/Ground. The 3 Fire moves may seem like overkill, but they all served different purposes and anything else would be filler. Slowking was a safe counter no matter what, but Gastrodon lost if it had HP Grass, and opposing Fire-types (particularly Flash Fire Pokemon) lost to HP Ground.
 
I personally find Solrock to be quite a useful lead as for now. Persian can't hurt it, Pinser loses to it's Rock Slide/Stone Edge, Bibarel can beat it, but not before rocks are up. Solrock is also able to use support moves, such as Sunny Day and the screens, and still be bulky enough to set up rocks, and go out with a bang.

I currently use one on my Sunny Day team, with Stealth Rock, Explosion, Sunny Day, and Fire Blast. I can say that Solrock usually manages to set up both Rocks and Sunny Day, and survive, come back, set up Sunny AGAIN, and then explode.

Kangaskan seems to be a rather powerful anti-lead too. Fake Out, Base 90 Speed, Base 95 Attack. Most leads are fragile, but Kangaskan's Fake Out will leave most of them crippled, and then KO'ed, before rocks are up, a lot like Infernape in OU, but with more bulk. Sure, it can't set up rocks, but I always prefer a 6-5 advantage, possibly 5-4, if my Anti-Lead can explode. Kanga can also use Sucker Punch, Counter (With a Sash, which kills Scarfape), Focus Punch (Punishes those who set rocks up), SubPunch, ect, ect. Misplay against a Kanga lead, and you could very well end up at a massive disadvantage.

Thankfully, Kanga can't use Bulk Up. If it could... things could get painful, with a set of Sub, Bulk Up, Return, and Brick Break, with Scrappy...

Some Persians run Bite, so they can hurt Solrock.
Kangaskhan don't have Bulk Up, but it can do something similar with Crush Claw. Not as good as a Bulk Up, obviously.
 
I personally find Solrock to be quite a useful lead as for now. Persian can't hurt it, Pinser loses to it's Rock Slide/Stone Edge, Bibarel can beat it, but not before rocks are up. Solrock is also able to use support moves, such as Sunny Day and the screens, and still be bulky enough to set up rocks, and go out with a bang.

I currently use one on my Sunny Day team, with Stealth Rock, Explosion, Sunny Day, and Fire Blast. I can say that Solrock usually manages to set up both Rocks and Sunny Day, and survive, come back, set up Sunny AGAIN, and then explode.

Kangaskan seems to be a rather powerful anti-lead too. Fake Out, Base 90 Speed, Base 95 Attack. Most leads are fragile, but Kangaskan's Fake Out will leave most of them crippled, and then KO'ed, before rocks are up, a lot like Infernape in OU, but with more bulk. Sure, it can't set up rocks, but I always prefer a 6-5 advantage, possibly 5-4, if my Anti-Lead can explode. Kanga can also use Sucker Punch, Counter (With a Sash, which kills Scarfape), Focus Punch (Punishes those who set rocks up), SubPunch, ect, ect. Misplay against a Kanga lead, and you could very well end up at a massive disadvantage.

Thankfully, Kanga can't use Bulk Up. If it could... things could get painful, with a set of Sub, Bulk Up, Return, and Brick Break, with Scrappy...

What kind of Solrock are you running? Solrock has base 70 speed, while Bibarel has base 71. If you run into 252 HP / 252 Spe Jolly Bibarels, have fun.
 
I've not faced any Bibarel leads 0_0. However, I think that it's still the same. They set up rocks, I use Sunny Day, reducing Waterfall's power. Set up Rocks/boom, then, boom/be KO'ed. Then, Grass sweeper enters, and Bibarel is KO'ed. Anyway, if Solrock is not running weather, it should be running Sash, hence, rocks are going up, regardless.

Choice Scarf Leafeon caught my Victreebel off-guard too.

Speaking of, my SD Victrebel, with Swords Dance, Sucker Punch, Leaf Blade, and Sludge Bomb, is working wonders. 2KO's a game at least, usually, although, I've found out I need rock support to OHKO Ninetails with Sucker Punch. Sludge Bomb is a neat OHKO on Leafeon, the current #1.
 
I've not faced any Bibarel leads 0_0. However, I think that it's still the same. They set up rocks, I use Sunny Day, reducing Waterfall's power. Set up Rocks/boom, then, boom/be KO'ed. Then, Grass sweeper enters, and Bibarel is KO'ed. Anyway, if Solrock is not running weather, it should be running Sash, hence, rocks are going up, regardless.

Lead Bibarel has Taunt btw, which is what I think blasphemy1 was getting at. What you say you'd do will not work if they are faster.
 
Hey Raikaria! It was me that caught you off guard with the AA using Scarfeon! Nice chat yesterday.

EDIT: I've been testing out those fire-types we talked about yesterday. Magmar is great. Mach Punch, Thunderpunch, Flare Blitz and Will-O-Wisp give him a nice power potential. Can scratch Will-O-Wisp for a Choiced set. I tried a Special sweeping set but the attacking one was more rewarding.

Also, Electabuzz is working out really well for me. Anyone else been getting this?
 
It's sad that the only useable moves on Entei's physical movepool are Iron Head, Return, Fire Fang and Stone Edge. A great Attack that's ignored because of a horrible physical movepool.

EDIT: Venomoth is working amazingly well for me.

Golbat is also something that I'm gonna try to use.
 
I will be brief with minimal explanations.

Scarf Dodrio (Adamant nature) is the best physical scarf I've found so far:
Brave Bird
Quick Attack
Return
Steel Wing/other fillers

Quick Feet Ursaring is good as always, but underused.

Subpunching Aggron is decent in this metagame with all the Cloysters and Skuntanks running around.

Entei is a huge threat. Don't use Choiced Eruption and do run full speed.

My beloved full stall is dead; there are too many diverse offensive threats with too few good defensive Pokemon. Especially, there aren't enough good users of Spikes/Stealth Rock. Every "traditional" stall needs Vileplume/Cloyster/Sandslash/Dusclops, and Slowking/Skuntank/Lickilicky/Leafeon/Gardevoir are some of the other good defensive Pokemon. However, in this tier I prefer full offense.

Two sample lineups I use:
Team 1
Primeape (Band or Scarf)
Manectric (LO)
Luxray (LO)
Golduck (LO)
Ninetales (LO)
Haunter (Scarf)

Team 2, which I've found to be more effective:
Floatzel (Taunt/Bulk Up/Brick Break/Waterfall)
Tauros (LO)
Leafeon (LO)
Ursaring (Quick Feet)
Rapidash (Band)
Dodrio (Scarf)

By far the most popular scarfed Pokemon in the metagame seem to be Gardevoir and Medicham. A high proportion of non-lead Pinsirs also seem to be scarfed.

Please let me know if you are interested in more details!
 
Dodrio should use Tri-Attack. It's a great move that's pretty much an exclusive to him (Porygon obviously).

Quick Feet Ursaring is great but his speed sucks and an Ursaring already has a tremendous attack stat which is increased even more with the use of Guts. Personal thing though.

SubPunching Aggron is also good with it's great attack and even better defense. A lot of physical stuff which won't break Aggron's sub.

Entei, if used correctly, can and will wreck entire teams. However, it's rather predictable. One move is all your opponent will need to know before they figure out your entire set and, once that's figured out, isn't exactly hard to counter.

Team 1:

Lol Manectric and Luxray? I'd say drop one and put in Scarfeon or something.

Team 2:

I know this sounds stupid but Magmar > Rapidash. Leafeon should be Scarfed over Life Orb. Other than that looks good.
 
Dodrio should use Tri-Attack. It's a great move that's pretty much an exclusive to him (Porygon obviously).

Quick Feet Ursaring is great but his speed sucks and an Ursaring already has a tremendous attack stat which is increased even more with the use of Guts. Personal thing though.

SubPunching Aggron is also good with it's great attack and even better defense. A lot of physical stuff which won't break Aggron's sub.

Entei, if used correctly, can and will wreck entire teams. However, it's rather predictable. One move is all your opponent will need to know before they figure out your entire set and, once that's figured out, isn't exactly hard to counter.

Team 1:

Lol Manectric and Luxray? I'd say drop one and put in Scarfeon or something.

Team 2:

I know this sounds stupid but Magmar > Rapidash. Leafeon should be Scarfed over Life Orb. Other than that looks good.
Dodrio has got crappy Spatt. So why would it even try to use tri-attack; which is a special attack <_<
 
I'm running a Sunny Day team, and I can say this:

Cherrim the the Porygon-Z of NU. Why?

Choice-Specs, Flower Gift, STAB Solarbeam.

With a Special Attack Stat of 448 with 252/Modest and specs, along with a Base 120 move, and Flower Gift, Cherrim hurts everything with Solarbeam, unless they X4 resist it. Even a 252/6 Regice is 2HKO'ed with Rocks up, and Grumpig and Hypno are 2HKO'ed without rocks.

Cherrim also sports similar defensive stats, and speed.

I'm also running a Mixed Shiftry, which under the sun, with SolarBeam, Dark Pulse, Aerial Ace, and X-Scissor has amazing coverage, and hits most pokemon VERY hard, with Life Orb into account.
It hits Rocks, Grounds, Waters, Grasses, Darks, Psychics, Ghosts, Bugs, and Fightings all for Super-Effective Damage, and everything in NU for neutral except Malwile (Like I'll see that anywhere) and Magneton (Will fear the risk of a HP Fire).

It comes with the bonus of outspeeding almost everything under the sun, except Jumpluff. The EV's are still being worked on, but I'm running a 104 Attack/252 Speed/152 Special Attack and Mild Nature and Life Orb right now.


Doesnt cherrims ability only work in doubles?
 
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