Offensive OU RMT

I have been playing around with this team for a while and I do great against other offensive teams but not so hot against defensive ones. I would say that this is a sandstorm team that is focused around offensive power with some bulk.​

Team Overview
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Team Building Process
After using Zapdos in my last team I liked the idea of using.
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Next, I needed a pokemon that could setup SR after the start of the battle so I chose the reliable Skarmory.
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Now I needed to add some power to my team and I was anting to use Tyranitar lately.
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Now with the down side of Sand Stream I realize that I was limited to the pokemon I could chose from so I added Sampert who would also make up for the weakness of the first three pokemon.
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Now I needed some more power and type coverage so I added a MixMence.
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I decided to finish my team off wth Metagross because of its sandstorm imunity and because it went great to back-up my team.
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After some suggestions my new team looks like this.
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Changes in Red.

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The Lead
Zapdos @ Choice Scarf
Timid (+Spe, -Atk)
80 Hp/ 252 SpAtk/ 176 Spd
~Thunderbolt
~Heatwave
~U-turn
~Hidden Power [Grass]​

Zapdos IMO is a great anti-lead. Thunderbolt as a STAB is useful for other Zapdos and Aerodactyl leads. Heatwave is used to take care of common
Jirachi and Metagross leads. U-turn comes in handy when faced with a pokemon that Zapdos cannot damage and also to take care of Azelf leads. HP Grass was my personal preference over HP Ice because of Swampert leads and for revenge killing them. Because of Zapdos's natural bulk and resistances it is able to survive the lead role and come out later as a needed revenge killer.​



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The Support
Skarmory @ Leftovers
Impish (+Def, -SpAtk)
Keen Eye
252 Hp/ 64 Atk/ 176 Def/ 16 Spd
~Brave Bird
~Whirlwind
~Roost
~Spikes

Skarmory is still my for favorite spikes pokemon even though its ablilty to do so is decreasing with pokemon like Infernape and Heatran running around with their fire attacks. Nothing more to say except that it can get up spikes most of the time.​


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The Wisher
Vaporeon @ Leftovers
Bold (-Atk, +Def)
188 Hp/ 252 Def/ 68 Spe
~Wish
~Protect
~Surf
~Ice Beam

Vaporeon I great support for the team that I am lacking. With wish it is able to heal others and itself when stalling. Surf is use to counter Infernapes and Ice beam for dragons. Vaporeon is very bulky and is great to absorb special attacks.

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The Time Bomb
Metagross @ Choice Band
Adamant (+Atk, -SpAtk)
252 Hp/ 236 Atk/ 12 Def/ 8 Spd
~Explosion
~Earthquake
~Thunderpunch
~Meteor Mash​

Every team has a weakness that will make you rethink your team but not with this Metagross. Not only does this pokemon have the ability to wreak havock on other teams with its base 130 Atk, it also can explode in their face. With Thunderpunch it can take down opposing Gyarados after Zapdos had feinted. Meteor Mash is mainly for STAB and Earthquake is for coverage against Heatran and Infernape.​


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The Sand Monster
Tyranitar @ Choice Band
Adamant (+Atk, -SpAtk)
176 Hp/ 252 Atk/ 80 Spd
~Crunch
~Stone Edge
~Aqua Tail
~Pursuit​

This is probably one of the best psychic and ghost counters in the game with pursuit. With Choice Band a kill is almost given. Sand Stream also helps out my team in that 4 out of 6 of my pokemon resist it. Stone Edge is a great STAB move and great for dragons and Gyarados. Aqua Tail help to protect Tyranitar from other ground/ rock types.​

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The Pure Powerhouse
Salamence @ Life Orb
Naive (+Spe, -SpDef)
232 Atk/ 24 SpAtk/ 252 Spd
~Dragon Dance
~Fire Blast
~Outrage
~Earthquake​

Salamence is my back-up Scizor counter after Swampert with Earthquake and Fre Blast. Mixmence puts a stop to all steel types and dragon types that do not out speed it. After one dragon dance Salamence can sweep a team with ease. My main concern for this set is the accuacy of Fire Blast. I do not want to switch to flamethrower because of the loss of power.​

Old Members


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The Lead
Swampert @ Leftovers
Relaxed (+Def, -Spe)
252 Hp/ 4 Atk/ 252 Def
~Ice Beam
~Earthquake
~Stealth Rocks
~Roar

Swampert is one of my favorites since R/S/E because of its ability to just all out tank. With great typing and even better stats Swampert is hard to take down. Swampert is great because he brings alot of synergy to the team with he ability to cover for the whole team with the exception of grass attacks. Swampert as a lead has the ability to set up SR and scout/ spread SR damage with roar.​

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The Rapid Spinner
Starmie @ Choice Scarf
Modest (+SpAtk, -Atk)
4 Hp/ 252 SpAtk/ 252 Spe
~Rapid Spin
~Thunderbolt
~Ice Beam
~Hydro Pump

A rapid Spinner is great addition to my team in that it helps to remove SR from play to allow Salamence to Sweep. Also Starmie can be use as a Gyarados/ Dragons counter. Nature Cure allows for Starmie to be my status absorber.

Thanks for reading I hope that you have enjoyed it and please rate/ comment.​
 
This seems like a solid team, though I suggest that you change Zapdos > Defensive set and Salamence to Dragonite...

Dragonite@Lum berry
Nature: Adamant
EV: 252 HP/ 4 Atk/ 252 Spe/
-Outrage
-Fire Punch
-Aqua tail/Earthquake
-Dragon Dance

You may think that Salamence is better, but I think Dragonite's better.
After a Dragon Dance, Dragonite reaches the attack stat of 502 and a speed of 388! and that's pretty impressive even without Attack ev's, it's pretty good, don't you think? you just need to send out dragonite on something he can scare off, then you can set up your DD then nothing can stop you, well, almost..Lum berry to heal confusion and anyother status that may affect dragonite, Fire punch is especially for steel types, you can use Aqua tail though Earthquake is better..


Nonetheless Awesome team!!
Just some suggestions, hope I helped!
Good luck in your future battles dude!
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--WoOoShoOo!!--
 
Don't bother with offensive dragonite, it's inferior to mence.
Anyway your team is solid but the structure of it means that gyara stomps you, making swampert your lead and using stealth rock/ice beam/eq/roar gives you early game rocks and allows you to use zapdos as a revenge killer, switching SR on skarm for spikes gives you another entry hazard allowing a maximum entry damage of 50% making it much easier to sweep with mence and metagross.

In short, make swampert the lead, give it sr, give skarm spikes, make zapdos your scarf revenge killer.

Hope this helps, writing on a cell hurts
 
Thanks, I'll test out the dragonite, but why would I change Zapdos to the defensive one when it is my lead?

Well, actually, almost all of your team is "PHYSICALLY" defensive..therefore, you lack Special Defense...That's why you should change Zapdos to the Defensive one, The specially based one...Also, I agree with the above poster with his suggestions...Though Dragonite is better...(w/ predictions)
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--WoOoShoOo!!--
 
Don't bother with offensive dragonite, it's inferior to mence.
Anyway your team is solid but the structure of it means that gyara stomps you, making swampert your lead and using stealth rock/ice beam/eq/roar gives you early game rocks and allows you to use zapdos as a revenge killer, switching SR on skarm for spikes gives you another entry hazard allowing a maximum entry damage of 50% making it much easier to sweep with mence and metagross.

In short, make swampert the lead, give it sr, give skarm spikes, make zapdos your scarf revenge killer.

Hope this helps, writing on a cell hurts

I personal like Swampert better not as a lead because it is able to use its bulk to deal with alot of powerhouses. Zapdos most likey survives the lead role and I use it as a revenge killer. For the Gyarados weakness Zapdos can handle it along with Swampert and Metagross.
 
Once gyara gets a dd metagross and swampert won't stop it, zapdos has a shot at revenging which is why you dont wanna give up it's set and miss a surprise kill.
 
Hi.

Currently, your team is very weak to entry hazards especially Stealth Rock. I cannot help but think that with two Stealth Rock weak and three choiced Pokemon, your team is going to get worned down pretty quickly and a late game sweeper might be able to sweep your team after that. The best example for this case is Salamence, 25% (SR) + 10 % (Life Orb) + 6% (Sandstorm) = 41%. Your Salamence looses 41% of his HP every time he switches in and attacks, that's of course, assuming the opponent doesn't attack, you'l probably won't even get the chance the Dragon Dance and sweep. The best solution to this problem is to replace one of your Pokemons with a Rapid Spinner. I would use a Starmie instead of Zapdos, as it gets similar coverage and can spin away entry hazards. Scarf Zapdos isn't avery effective lead anyway, and I wouldn't recommend it. Starmie also counters Gyarados, a huge threat to your team if Zapdos isn't on your team. I would reccomend not using it as a lead since your team is weak to a lot of common threats like DD Gyarados and DD Salamence as well as Infernape, who are all used as late game sweepers.

Starmie @ Choice Scarf
Natural Cure / Modest
EVs: 4 HP / 252 SpAtk / 252 Spe
-Hydro Pump / Surf
-Ice Beam
-Thunderbolt
-Rapid Spin

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Now, I noticed Skarmory is using Stealth Rock, I would suggest you use Spikes instead as there are a shit load of Pokemons that can learn Stealth Rock but usable Pokemon with Spikes are pretty rare. If you get rid of SR on Skarmory, I would change Swampert's moveset to a defensive one and lead with it. This will allow you to use Starmie on a non lead position to counter opposing Dragon Dancers. Use Swampert with Roar / Ice Beam / Stealth Rock / Earthquake, and this EV spread: 252 HP / 216 Def / 40 SpDef. Mixed Swampert is superior when compared to physical Swampert because it hits bulky grounds much harder. Also your Swampert is your only answer to Tyranitar, and with your EV spread he is 2HKOed by a CB Crunch while this one is 3HKO'ed.

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Well, that's my rate. Good Luck.
 
Hi.

Currently, your team is very weak to entry hazards especially Stealth Rock. I cannot help but think that with two Stealth Rock weak and three choiced Pokemon, your team is going to get worned down pretty quickly and a late game sweeper might be able to sweep your team after that. The best example for this case is Salamence, 25% (SR) + 10 % (Life Orb) + 6% (Sandstorm) = 41%. Your Salamence looses 41% of his HP every time he switches in and attacks, that's of course, assuming the opponent doesn't attack, you'l probably won't even get the chance the Dragon Dance and sweep. The best solution to this problem is to replace one of your Pokemons with a Rapid Spinner. I would use a Starmie instead of Zapdos, as it gets similar coverage and can spin away entry hazards. Scarf Zapdos isn't avery effective lead anyway, and I wouldn't recommend it. Starmie also counters Gyarados, a huge threat to your team if Zapdos isn't on your team. I would reccomend not using it as a lead since DD Gyarados is a late game sweeper and so is DD Salamence.

Starmie @ Choice Scarf
Natural Cure / Modest
EVs: 4 HP / 252 SpAtk / 252 Spe
-Hydro Pump / Surf
-Ice Beam
-Thunderbolt
-Rapid Spin

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Now, I noticed Skarmory is using Stealth Rock, I would suggest you use Spikes instead as there are a shit load of Pokemons that can learn Stealth Rock but usable Pokemon with Spikes are pretty rare. If you get rid of SR on Skarmory, I would change Swampert's moveset to a defensive one and lead with it. This will allow you to use Starmie on a non lead position to counter opposing Dragon Dancers. Use Swampert with Roar / Ice Beam / Stealth Rock / Earthquake, and this EV spread: 252 HP / 216 Def / 40 SpDef. Mixed Swampert is superior when compared to physical Swampert because it hits bulky grounds much harder. Also your Swampert is your only answer to Tyranitar, and with your EV spread he is 2HKOed by a CB Crunch while this one is 3HKO'ed.

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Well, that's my rate. Good Luck.

Since multiple people are telling me that Swampert as a lead is better thn what I have is great I'll try it out.

For the Starmie, I like the idea, but I am loseing the Hp Grass and are left with no counter to Swampert.
 
For the Starmie, I like the idea, but I am loseing the Hp Grass and are left with no counter to Swampert.

Swampert is 2HKO'ed by a Starmie Hydro Pump. If you think this isn't enough, you could try Grass Knot over Ice Beam since Salamence is less of a problem than Gyarados but really Hydro Pump is enough. Don't forget, it doesn't have a form of recovery outside of Leftovers.
 
Standard Infernape outspeeds and OHKO's every single member of your team with the exception of Zapdos who would be lucky to switch in twice with that set. As a very quick and lazy fix, Vaporeon could go over Swampert. You already have a Stealth Rock user and a Rock resist so Swampert isn't bringing the greatest deal to the team, especially considering he's all physical and running that unorthodox EV spread (Tyranitar 2HKOs it with ease). This team also greatly benefits from Vaporeon's Wish support - especially Tyranitar and Metagross. It also reduces your weakness to Gyarados and bulky waters in general.
 
Standard Infernape outspeeds and OHKO's every single member of your team with the exception of Zapdos who would be lucky to switch in twice with that set. As a very quick and lazy fix, Vaporeon could go over Swampert. You already have a Stealth Rock user and a Rock resist so Swampert isn't bringing the greatest deal to the team, especially considering he's all physical and running that unorthodox EV spread (Tyranitar 2HKOs it with ease). This team also greatly benefits from Vaporeon's Wish support - especially Tyranitar and Metagross. It also reduces your weakness to Gyarados and bulky waters in general.


Thanks for the help Lee. I added Vaporeon to the original team, now its:
Zapdos, Vaporeon, Skarmory, Metagross, Salamence, Tyranitar, and I won 6 to 1.

So, after Lee posted that my team was weak to Infernape it got me thinking that I could use one on my team. I was planing on useing the Lead variant.

Infernape @ Focus Sash
Naive (+Spe, -SpDef)
64 Atk / 252 SpA / 192 Spe
~ Fire Blast
~ Close Combat
~ Fake Out
~ Stealth Rock

I was planing on taking Zapdos out and adding this as my lead because it can set up SR on every common lead except for Aerodactyl.

Would this better a smart choice for my team?
 
I dont think lead ape would be good on this team, without swampert, your team is destroyed by T-tar. Imo, i would use the suggested scarf starmie instead of vaporeon. Starmie also counters salamence and dd gyarados but he also has Rapid spin wich is very useful to your team. Also, vaporeon slows you down since ur team seems offensive. Lastly, I'd like to suggest using Bullet Punch over Thunder punch because t-punch doesn't even 2HKO skarmory so its rather useless while bullet punch makes up for his low speed.

i hope this helps.
 
Not really much of a rate, but i'd like you to try an Agility Metagross over your current version. When its paired with spikes it becomes a real force, OHKO/2HKOing things it normally can't. Metagross has excellent synergy with the rest of your team also; for example Tyranitar helps to get rid of all those Rotom formes that can wall or revenge this set. 252 Atk / 4 Def / 252 Spe, Adamant, Life Orb, and the moves: Agility, Meteor Mash, Earthquake and either Thunderpunch or Explosion depending on what you want to hit. Thunderpunch 2HKO's most bulky waters, and if you use explosion, you essentially have a super fast bomb that can OHKO nearly anything not ghost-typed. It also gives you another late game sweeper that helps with your chances to win.

As someone already said, you are really weak to opposing Dragon Dance Tyranitar, so Swampert or something should be put back in for a quick fix. the rest of the team looks pretty good and I couldn't really find any other weaknesses as not much can really set up on your team. Good Luck.
 
Not really much of a rate, but i'd like you to try an Agility Metagross over your current version. When its paired with spikes it becomes a real force, OHKO/2HKOing things it normally can't. Metagross has excellent synergy with the rest of your team also; for example Tyranitar helps to get rid of all those Rotom formes that can wall or revenge this set. 252 Atk / 4 Def / 252 Spe, Adamant, Life Orb, and the moves: Agility, Meteor Mash, Earthquake and either Thunderpunch or Explosion depending on what you want to hit. Thunderpunch 2HKO's most bulky waters, and if you use explosion, you essentially have a super fast bomb that can OHKO nearly anything not ghost-typed. It also gives you another late game sweeper that helps with your chances to win.

As someone already said, you are really weak to opposing Dragon Dance Tyranitar, so Swampert or something should be put back in for a quick fix. the rest of the team looks pretty good and I couldn't really find any other weaknesses as not much can really set up on your team. Good Luck.

Thanks, I'll give that a try and a was finding problems with having to switch out Metagross alot because of its choice band. For placeing swampert back in my team, should i remove vaporeon?
 
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