I have been playing around with this team for a while and I do great against other offensive teams but not so hot against defensive ones. I would say that this is a sandstorm team that is focused around offensive power with some bulk.
Team Overview






Team Building Process
After using Zapdos in my last team I liked the idea of using.
After using Zapdos in my last team I liked the idea of using.

Next, I needed a pokemon that could setup SR after the start of the battle so I chose the reliable Skarmory.


Now I needed to add some power to my team and I was anting to use Tyranitar lately.



Now with the down side of Sand Stream I realize that I was limited to the pokemon I could chose from so I added Sampert who would also make up for the weakness of the first three pokemon.




Now I needed some more power and type coverage so I added a MixMence.





I decided to finish my team off wth Metagross because of its sandstorm imunity and because it went great to back-up my team.






After some suggestions my new team looks like this.






Changes in Red.

The Lead
Zapdos @ Choice Scarf
Timid (+Spe, -Atk)
80 Hp/ 252 SpAtk/ 176 Spd
~Thunderbolt
~Heatwave
~U-turn
~Hidden Power [Grass]
Zapdos IMO is a great anti-lead. Thunderbolt as a STAB is useful for other Zapdos and Aerodactyl leads. Heatwave is used to take care of common
Jirachi and Metagross leads. U-turn comes in handy when faced with a pokemon that Zapdos cannot damage and also to take care of Azelf leads. HP Grass was my personal preference over HP Ice because of Swampert leads and for revenge killing them. Because of Zapdos's natural bulk and resistances it is able to survive the lead role and come out later as a needed revenge killer.
Jirachi and Metagross leads. U-turn comes in handy when faced with a pokemon that Zapdos cannot damage and also to take care of Azelf leads. HP Grass was my personal preference over HP Ice because of Swampert leads and for revenge killing them. Because of Zapdos's natural bulk and resistances it is able to survive the lead role and come out later as a needed revenge killer.

The Support
Skarmory @ Leftovers
Impish (+Def, -SpAtk)
Keen Eye
252 Hp/ 64 Atk/ 176 Def/ 16 Spd
~Brave Bird
~Whirlwind
~Roost
~Spikes
Skarmory is still my for favorite spikes pokemon even though its ablilty to do so is decreasing with pokemon like Infernape and Heatran running around with their fire attacks. Nothing more to say except that it can get up spikes most of the time.

The Wisher
Vaporeon @ Leftovers
Bold (-Atk, +Def)
188 Hp/ 252 Def/ 68 Spe
~Wish
~Protect
~Surf
~Ice Beam
Vaporeon I great support for the team that I am lacking. With wish it is able to heal others and itself when stalling. Surf is use to counter Infernapes and Ice beam for dragons. Vaporeon is very bulky and is great to absorb special attacks.

The Time Bomb
Metagross @ Choice Band
Adamant (+Atk, -SpAtk)
252 Hp/ 236 Atk/ 12 Def/ 8 Spd
~Explosion
~Earthquake
~Thunderpunch
~Meteor Mash
Every team has a weakness that will make you rethink your team but not with this Metagross. Not only does this pokemon have the ability to wreak havock on other teams with its base 130 Atk, it also can explode in their face. With Thunderpunch it can take down opposing Gyarados after Zapdos had feinted. Meteor Mash is mainly for STAB and Earthquake is for coverage against Heatran and Infernape.

The Sand Monster
Tyranitar @ Choice Band
Adamant (+Atk, -SpAtk)
176 Hp/ 252 Atk/ 80 Spd
~Crunch
~Stone Edge
~Aqua Tail
~Pursuit
This is probably one of the best psychic and ghost counters in the game with pursuit. With Choice Band a kill is almost given. Sand Stream also helps out my team in that 4 out of 6 of my pokemon resist it. Stone Edge is a great STAB move and great for dragons and Gyarados. Aqua Tail help to protect Tyranitar from other ground/ rock types.

The Pure Powerhouse
Salamence @ Life Orb
Naive (+Spe, -SpDef)
232 Atk/ 24 SpAtk/ 252 Spd
~Dragon Dance
~Fire Blast
~Outrage
~Earthquake
Salamence is my back-up Scizor counter after Swampert with Earthquake and Fre Blast. Mixmence puts a stop to all steel types and dragon types that do not out speed it. After one dragon dance Salamence can sweep a team with ease. My main concern for this set is the accuacy of Fire Blast. I do not want to switch to flamethrower because of the loss of power.
Old Members

The Lead
Swampert @ Leftovers
Relaxed (+Def, -Spe)
252 Hp/ 4 Atk/ 252 Def
~Ice Beam
~Earthquake
~Stealth Rocks
~Roar
Swampert is one of my favorites since R/S/E because of its ability to just all out tank. With great typing and even better stats Swampert is hard to take down. Swampert is great because he brings alot of synergy to the team with he ability to cover for the whole team with the exception of grass attacks. Swampert as a lead has the ability to set up SR and scout/ spread SR damage with roar.

The Rapid Spinner
Starmie @ Choice Scarf
Modest (+SpAtk, -Atk)
4 Hp/ 252 SpAtk/ 252 Spe
~Rapid Spin
~Thunderbolt
~Ice Beam
~Hydro Pump
A rapid Spinner is great addition to my team in that it helps to remove SR from play to allow Salamence to Sweep. Also Starmie can be use as a Gyarados/ Dragons counter. Nature Cure allows for Starmie to be my status absorber.
Thanks for reading I hope that you have enjoyed it and please rate/ comment.