The Immortal, as far as I know, there is nothing in the logs that stores which Pokemon get selected. But the "real" usage corresponds to the number of times that Pokemon actually appeared in battle.
The weighted stats tend to do that because they have a small sample size. Lower weighted stats should have some.In the most recent stats, Sylveon has no "Checks & Counters".. any reason for this?
edit: i'm talking about the 1825 OU ones.
The weighted stats tend to do that because they have a small sample size. Lower weighted stats should have some.
- What's the best way to make use of the moveset stats?
- If you're trying to figure out what's good in a tier (in terms of movesets), 1760/1825 is probably the way to go, since that tells you what the very top players use on their Pokemon.
- If you want to determine what the likelihood is that your opponent's Pokemon carries X move or Y item, consult the moveset stats closest to your own Glicko R rating.
- If you're having trouble dealing with a certain Pokemon and are looking for checks/counters, consult the 1500 (or even possibly the 0) stats: the lack of "1337"ness is vastly preferred to the sheer lack of data you encounter when you get that high.
What stats does the new NU tier use?
I think this was a deliberate choice (they're sorted by Real, meaning the number of times the Pokemon *actually* appears in a battle). But Real appears to be unweighted, so that's wrong, at least.Just a heads-up: the weighted 1v1 stats for August use the same listing order as the unweighted stats, despite the percentages being vastly different (resulting in, for example, Whimsicott at 34th place with 1.22547%, and then Sylveon at 35th place with 13.86890%).
... suggests thatQxC4eva, the number in the JSON is the number in the TXT times Aegislash's usage:
.04865 x 55176 = 2684
(55176 is the 1695 usage count for Aegislash, which is most easily calculable by taking the sum of the Abilities values)
P(teammate | pokemon) = txtValue + teammateUsage%P(X|Y) would be that value in the TXT plus the usage percentage.
I *believe* that's correct, but a great way to check is to try three or four examples and verify that you get the correct numbers by checking the txt (don't blame you for not wanting to parse--that's why I made the json in the first place).Considering what you said before:
... suggests that
txtValue * sum{PokemonAbilities} = jsonValue
=> txtValue = jsonValue / sum{PokemonAbilities}
If the first part pans out, then the second should as well.P(teammate | pokemon) = txtValue + teammateUsage%
= jsonValue / sum{PokemonAbilities} + teammateUsage%
Is this correct?
Yes. Documentation would be a very good idea. But--real talk--it's not coming any time soon.(If you have any documentation etc. that would be helpful)
Well *I* know how many were KOs vs. switch-outs. It was just an oversight that I didn't provide it in the json. I'll try to remember to rectify that before the next update (might as well provide all the matchup data).
You know what would be great? If Hackmons and Balanced Hackmons tier wasn't ignored since February. I'm very interested in seeing how things are in that tier, but it's always dismissed. Is there a reason for that?
EDIT: I'm referring to this btw; It's absent here unlike every other active tier. http://sim.smogon.com:8080/Stats/
Hackmons breaks my scripts. Specifically, IIRC, it's the fact that you can have megas on your team (without needing to mega evolve into them). So I'm sorry, but there will be no hackmons stats any time soon.
Yeah that's right. In Hackmons you can have mega's in your team. I also remembered that it took a lot of info even down to 0.500% of move usage for a single pokemon. If it breaks scrips (as you say) now, then how did you bypass it before? Pokemon like Diancie and Mega Latios has been introduced since the last time Hackmons/balanced Hackmons was listed. If mega's is the issue, shouldn't capmons statistics interrupt as well? I think everything should be deserving for a solution.Hackmons breaks my scripts. Specifically, IIRC, it's the fact that you can have megas on your team (without needing to mega evolve into them). So I'm sorry, but there will be no hackmons stats any time soon.