Data Official Smogon University Usage Statistics Discussion Thread, mk.3

Antar

is a Battle Server Administratoris a Programmeris a Super Moderatoris a Community Contributor
Official Data Miner
No, it's just how Python is rendering 0 to that level of precision.

Stats for December are updated, but I don't think it's worth it to rerun the tier update with only 11 days left in the month, especially since only NU/PU will be affected. Quick-changes resume next month, and I'm hoping that the January run is smooth so I can get that update out quickly.
 
Right now, Gyarados's ability usage statistics in OU look like this.
+----------------------------------------+
| Abilities |
| Mold Breaker 100.000% |
+----------------------------------------+
I can already tell from Gyrados's Bulbapedia article that it always has mold breaker after it evolves, so this information is probably not very useful. On the other hand, I would like to know what percentage of Gyaradoses had intimidate before they mega evolved. Can moveset stats files show these statistics from now on?
 

Counting Sheep

formerly Volcanoheadproduction(yt)
IDK if this is the place to ask, couldnt see a simply questions and answers thread, and the rules apply from previous thread thing takes me back like 5 threads, but not to the original with the rules ?_?

I know Iv seen it somewhere before, maybe you dont do it anymore, but just incase, where can I find the stats for a Pokemons most common switch ins ?
 

Antar

is a Battle Server Administratoris a Programmeris a Super Moderatoris a Community Contributor
Official Data Miner
This might be a dumb question, but why is leads data (http://www.smogon.com/stats/2017-12/leads/) never calculated for gen 7 doubles OU? As far as I can tell, that format has no leads data files ever, despite such data files existing for gen 7 doubles Ubers and gen 7 doubles UU. Is this a bug or is there an explanation for it?
My stats system pulls data from two parts of the battle logs: the team metadata, which describes each Pokemon's set (IVs, EVs, moves, items...) and the turn-by-turn battle log itself. Leads (and checks/counters and "real" usage) are pulled from the battle log itself. Due to the range of possibilities being so much broader for doubles than singles, I never got around to writing a good battle-log parser for doubles. Consequently, no checks/counters, "real" usage or "leads." If you look at the code it literally says, "if doubles format, skip parsing the battle-log"

Edit: Stats for the month are now up.
 
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Noted. I don't know if you plan on deleting the bug-induced files so no one falls for untrustworthy data, but if you were, here's a non-comprehensive list of which formats were incorrectly included in which months: https://pastebin.com/xgGfy4Nr (non-comprehensive because it's just VGC and Doubles Ubers/OU/UU for then-current generations).
 
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Hey All,

I have extracted, transformed, and loaded the raw OU JSON data into SQL Server as relational data for reporting and analysis. Before I start investing (time and financially) into this personal project, I have 2 questions about some numbers:

1) What do the numbers in the 'Checks and Counters' mean? How are they calculated?

2) What do the numbers in 'Viability Ceiling' mean? How are they calculated?

Attached are screenshots of the numbers.

Thanks!
 

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