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Oh God, not another Wobbuffet discussion!

Ultimifier, if you're going to argue, at least spell "Wobbuffet" right.

my bad...

if anyone was wondering what i meant when i said 'wobboffet', i actually meant wobbuffet.

not trying to be mean, cause i like you iggybot and we have good battles on shoddy, but i think that was a pointless post
 
P.S. Colin, please, please, please fix the Shoddy bugs that make Wobbuffet more powerful than it is. I'm talking about Counter reflecting all the damage from multi-hit moves and Skill Swap not allowing a switch from Wobbuffet (these are both in the Bug Tracker, so forgive me if they've been fixed already).

You are free to fix them and send in a patch. (There is a patch tracker as well.)

The Skill Swap one is actually fairly easy to fix. The issue with the multihit one is a bit less trivial. I'm not saying I won't fix these, but posting a request to fix them does not supplement the bug tracker.
 
You are free to fix them and send in a patch. (There is a patch tracker as well.)

The Skill Swap one is actually fairly easy to fix. The issue with the multihit one is a bit less trivial. I'm not saying I won't fix these, but posting a request to fix them does not supplement the bug tracker.

Ah, I was not aware that you accepted outside help with the code. My apologies.
 
What other tests are going to be done, by the way? You can check specific move usage, right? Does that mean you'll be montoring moves like U-turn and Taunt?
 
Thanks for the info, AA. Guess I have to spam my Wobby team some more. ;)

Somehow I still feel (from the general perception of people I've battled) that a lot of people are still in denial about having to use Wobby to get it banned.

Whoever thought people would forego Leftovers for Shed Shell are out of their minds. Most Skarmories still use Lefties despite it's main counter gaining an evolution. And Shed Shell becomes totally worthless when your opponent isn't using Wobby. At least with U-Turn, you'd still have something of worth regardless of the presence of Wobby.
 
What other tests are going to be done, by the way? You can check specific move usage, right? Does that mean you'll be montoring moves like U-turn and Taunt?

As I said on the Wobbuffet page, an analysis of move usage is forthcoming. I couldn't really be bothered to write the script over the last few days, so rather than procrastinating longer, you can look at what we have already.

Note that the usage of a particular move increasing dramatically (if we find this to have occurred) does not necessarily mean anything is amiss. We will be more looking for a contraction in the number of viable moves, though I wonder if even this is what most people have in mind when they think of "centralisation of the metagame". It certainly is part of what some people have in mind, however, so it will be a useful statistic.
 
I still laugh at any usage information right now. Using that info to justify any placement of Wobby is totally worthless unless you wait a month or more to allow the entire ladder to stabilize so you can compare it to what it was prior to the introduction of Wobby before making any claims.

#17 is still pretty high IMO, considering how many people out right despise Wobby and refuse to use it. I also agree with Little Green Yoda, most people don't realize they need to use the fucker to get it banned.
 
Actually, the page does not claim anything about what Wobbuffet being in position #17 means, nor does the page suggest that we should draw a conclusion on Wobbuffet at this point. In fact, it suggests just the opposite. So I'm curious who is "using that info to justify any placement of Wobby [sic]". Note that the more relevant statistic in fact lies toward the centre of the page, regarding the lack of centralisation so far this month relative to last month.

I've already addressed these issues many times throughout the topic anyway, so my advice is to read the whole page (there's not that much text!) before guessing at what it probably says.
 
Interesting page.

And interesting how you're also checking which are the Pokemon in the top 75% of the cumulative frequency. I just need to remind you that the number of Pokemon there varies even without introducing new Pokemon in the metagame, let alone when introducing new Pokemon such as Deoxys-S and Wobbuffet.
 
I toyed around with Wobbuffet a little. As of now, I would say it is not broken, but not because it never was or because of DP. It's because of what MrE said before: allowing a new Pokemon like this increases its use massively, and with that, the ways to beat it instantly become more popular because everyone wants to test it out. I encountered shit like Lum Berry Slowbro and Whirlwind Rampardos.

That said, I am usually not one to complain about luck, but my Smeargle honestly couldn't get anything to sleep for more than 1-2 turns. I can't test a Pokemon properly like this. :[
 
Note that sleep is 1-4 turns. There has been some conjecture that the chance of each length might not be equal, but no hard evidence, so the chances are equal in Shoddy Battle.

X-act said:
I just need to remind you that the number of Pokemon there varies even without introducing new Pokemon in the metagame, let alone when introducing new Pokemon such as Deoxys-S and Wobbuffet.

This is a good point, which is why I think the change would have to be fairly significant (maybe greater than 5?) before we could actually attribute it to a rule change rather than just the usual minor shifts.
 
ok lets break it down

"please hurry up with competitor so this shit can disappear"

3) straight from the forum-wide rules:

"Do not ask about release dates for the site, Competitor, or anything else please! They will be done when they are done."

chaos doesn't even let me or any of our staff that isn't coding competitor even remotely hint that it is taking too long and that they should be working on it regularly to appease the masses. there's no way i'm letting some random user with under 200 posts do it.

I don't see why we can't ask how competitor is doing. We don't get any reports on what has been being added, and without progress reports, we have no accurate way of telling when it will be out

ANYWAY:

I don't think it's good enough to be banned now, even though it is very very annoying. I mean, I does take a good amount of support to keep it alive, but if ou have that...
 
ok then, go ahead an pm chaos or surgo or misty or arti and ask them if they could hurry up with competitor and see what happens. seriously, do it.

those of you who aren't inclined to question our administration just because may be the same people who are smart enough to remember there were a few progress threads about competitor that may not mind a polite and humble bump
 
For those interested, the top ten pokemon of January (weighted usage):
  • Garchomp (56752876 points)
  • Blissey (56264118 points)
  • Gengar (54962681 points)
  • Gyarados (43508444 points)
  • Tyranitar (42191161 points)
  • Lucario (40025491 points)
  • Heatran (37705031 points)
  • Metagross (36549106 points)
  • Salamence (35921700 points)
  • Bronzong (35620816 points)
The top ten a week after Wobbuffet was unbanned:
  1. Garchomp (11427408 points)
  2. Gengar (11187407 points)
  3. Blissey (9759206 points)
  4. Lucario (8499577 points)
  5. Gyarados (7439721 points)
  6. Bronzong (7414339 points)
  7. Heatran (7112049 points)
  8. Tyranitar (6710351 points)
  9. Metagross (6330605 points)
  10. Salamence (6195586 points)
Interestingly, they both consist of the same pokemon, just in different spots. And . . . Tyranitar usage actually went down.

It's probably too early to draw any conclusions, though.
 
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