ElMustacho, above, mentioned how to utilize one's team under the meta with Water Bubble, MMY with Psychic Surge, Groudon-Primal with nuking abilities (stakeout & tinted lens), and Shell Smash Spams (which I personally hate af).
I do admit that Elmustacho's team is very versatile and good with long battles, and I copied Regenvest Kyogre and Fur Coat Tina in my team.
The team I have below, shows what I elaborated from Elmustacho's team. The team below is specifically designed to counter:
* Teams that rely on Innards Out for important KOs
* Teams that cannot do significant amount of damage without relying on certain attackers
* Teams that rely on cycles of 2+ Regenvesters or Fur Coat tanks
Rayquaza-Mega @ Choice Specs
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Overheat
- Moongeist Beam
- Secret Sword
Groudon-Primal @ Choice Band
Ability: Illusion
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- V-create
- Precipice Blades
- Bolt Strike
- Sunsteel Strike / Switcheroo
Kyogre-Primal @ Assault Vest
Ability: Regenerator
EVs: 244 HP / 12 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Steam Eruption
- Moongeist Beam
- Rapid Spin
- Volt Switch
Audino-Mega (F) @ Audinite
Ability: Magic Bounce
EVs: 248 HP / 232 Def / 28 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Whirlwind
- U-turn
- Shore Up
Giratina @ Griseous Orb
Ability: Fur Coat
EVs: 224 HP / 32 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Dragon Tail
- U-turn
- Spectral Thief / Moongeist Beam
- Strength Sap
Chansey (F) @ Eviolite
Ability: Imposter
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Fake Out
- Whirlwind
- Metal Burst
- Shore Up
This last slot can be replaced with anything that can help your team.
Ex) Innards Out for your own, another Illusion attacker, Poison Heal users, Normalize Gengar to scout teams, etc.
Innards Out KO mostly comes from switch-in when someone anticipates strong and threatening attackers.
Defensive teams with Fur Coat and couple Regenvest pivots are harder to win against in a fast time because they see a threat and decide to switch to appropriate check.
In my team's case, if I wish to get rid of something annoying like Registeel, I can just disguise P-don as Chansey and kill it with V-Create. Normally, Registeel will switch out or use Destiny Bond (since most forms are Prankster). Even if opponent anticipates and switches to Magic Bounce user, most switch-ins will be severely dented.
Or if I were to eliminate Giratina or Zygarde, I can disguise someone else as Mega Ray and launch Spec-Boosted Draco Meteor. I doubt any forms of those walls would survive it unless they are running unique Regen-Vest set.
Giratina, similarly to ElMustacho's team, is there to completely wall P-don. Mega Ray will most likely be Imposter-ed after launching Draco Meteor or Overheat (or halving its Special Attack, in other words), it is nearly impossible for Imposter to break through Audino, even if Audino has around half of its HP left.
Kyogre is there to stop Water Bubble spams. and Audino completely shuts down most of Mega Gengar variants. (Normalize carries Entrainment, Dazzling usually sets up by using Spore)
So this team can eliminate core defenses without being force-traded by Innards Out and eventually force opponent to succumb to Ray-Don attacks.
I do admit that Elmustacho's team is very versatile and good with long battles, and I copied Regenvest Kyogre and Fur Coat Tina in my team.
The team I have below, shows what I elaborated from Elmustacho's team. The team below is specifically designed to counter:
* Teams that rely on Innards Out for important KOs
* Teams that cannot do significant amount of damage without relying on certain attackers
* Teams that rely on cycles of 2+ Regenvesters or Fur Coat tanks
Rayquaza-Mega @ Choice Specs
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Overheat
- Moongeist Beam
- Secret Sword
Groudon-Primal @ Choice Band
Ability: Illusion
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- V-create
- Precipice Blades
- Bolt Strike
- Sunsteel Strike / Switcheroo
Kyogre-Primal @ Assault Vest
Ability: Regenerator
EVs: 244 HP / 12 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Steam Eruption
- Moongeist Beam
- Rapid Spin
- Volt Switch
Audino-Mega (F) @ Audinite
Ability: Magic Bounce
EVs: 248 HP / 232 Def / 28 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Whirlwind
- U-turn
- Shore Up
Giratina @ Griseous Orb
Ability: Fur Coat
EVs: 224 HP / 32 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Dragon Tail
- U-turn
- Spectral Thief / Moongeist Beam
- Strength Sap
Chansey (F) @ Eviolite
Ability: Imposter
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Fake Out
- Whirlwind
- Metal Burst
- Shore Up
This last slot can be replaced with anything that can help your team.
Ex) Innards Out for your own, another Illusion attacker, Poison Heal users, Normalize Gengar to scout teams, etc.
Innards Out KO mostly comes from switch-in when someone anticipates strong and threatening attackers.
Defensive teams with Fur Coat and couple Regenvest pivots are harder to win against in a fast time because they see a threat and decide to switch to appropriate check.
In my team's case, if I wish to get rid of something annoying like Registeel, I can just disguise P-don as Chansey and kill it with V-Create. Normally, Registeel will switch out or use Destiny Bond (since most forms are Prankster). Even if opponent anticipates and switches to Magic Bounce user, most switch-ins will be severely dented.
Or if I were to eliminate Giratina or Zygarde, I can disguise someone else as Mega Ray and launch Spec-Boosted Draco Meteor. I doubt any forms of those walls would survive it unless they are running unique Regen-Vest set.
Giratina, similarly to ElMustacho's team, is there to completely wall P-don. Mega Ray will most likely be Imposter-ed after launching Draco Meteor or Overheat (or halving its Special Attack, in other words), it is nearly impossible for Imposter to break through Audino, even if Audino has around half of its HP left.
Kyogre is there to stop Water Bubble spams. and Audino completely shuts down most of Mega Gengar variants. (Normalize carries Entrainment, Dazzling usually sets up by using Spore)
So this team can eliminate core defenses without being force-traded by Innards Out and eventually force opponent to succumb to Ray-Don attacks.