Resource OM Bazaar: Sample Teams / Team Dump

Tohru and the Adachi

Banned deucer.

MORE USAGE ? (Landorus-Therian) @ Focus Sash
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Stealth Rock
- Explosion
- Earthquake

Landorus-Therian is a motherfucking genie , can you see its usage rising up at the speed of light ? It offers so many item choices on it and its the possible face of Smogon fucking University am I right , bois ?


I_Am_Edge (Kartana) @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Defog
- Sacred Sword

This thing right here is a living nightmare for anything that stands in its way , preferably pressured and low hp mons that'll make its job easier . Paper PLANE KARTANA
Defog on Kartana because meta and Sacred Sword because fuck ttar


K O K O (Tapu Koko) @ Electrium Z
Ability: Electric Surge
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Taunt
- U-turn
- Hidden Power [Ice]
- Wild Charge

Do you see this mon right here ? This very mon shaped the metagame along with the other 3 tapus , Its the sole embodiment of the savior of competitive battling , totally not broken and it can never give your team a hard time if you know what you're doing :s
Taunt because fuck Bpass ,and that means you too , Xynix ;)
Wild Charge because screw Pogre's special bulk
Its Z move under Elec Terrain deals a tremendous amount of damage more than meets the eye


H A W (Hawlucha) @ Electric Seed
Ability: Unburden
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Swords Dance
- High Jump Kick
- Acrobatics
- Stone Edge

Its the lucha , its THE LUCHA . Once it gets its hands on the electric seed while the Electric Terrain and once it has enough boosts and when the mons are under pressure
Hjk will shit on ttar and possibly Skarm if its weakened , acrobatics to deal with Marshadow and Stone Edge as an excellent Ho-oh counter :^)


Robotic Maiden (Magearna) @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 52 Def / 208 SpD
Sassy Nature
IVs: 20 Spe
- Fleur Cannon
- Iron Head
- Hidden Power [Fire]
- Volt Switch

The Robotic Maiden is 100% waifu material and it has so many options on it , it runs tr to shit on everything , it runs av to screw with greninja and also Msab
It has Iron Head because meta and Its Hidden Power its ALL FIRED UP TO BLAZE UR FERROS , WATCH OUT FOR IT Y'ALL !!!!
Volt Switch to pivot and deal several damage on its way out , Youch !


My gay father @ Gyaradosite
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Waterfall
- Dragon Dance
- Substitute
- Crunch

Dude , this thing's the GOAT in 1v1 , it has mold breaker because fuck stall , it can sub on support mons with Leech Seed and setup and if its lucky , it can flinch everything to win because this game requires 100% skill to win ofc , even you can do it !
" If you don't Struggle , you won't improve " - Magikarp Elder

Replays - VS Xyston - VS Lorgone - VS Complexities - VS Nehtri - VS Holy Break - Cromagnet - VS GRNXBLN

The peak of not peak :
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GL Volkner

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i was bored and this thread's dead and i don't plan on using these two teams bh anymore so
(click on images for importable)

fun meme team w/ an interesting ho-oh set and a fun mega ray set, the ho-oh beats every non unaware wall in the game after a smash aside from flash fire registeels which are taken advantage of by the ray which btw shits on the only ""reliable"" triage answers in unaware aud and unaware megatar/sand stream megatar lul. ho-oh improofed by steela and in a pinch steela improofs mray too but kyogre's there to beat the ray mainly. imposter and fc tina are filler to make sure i dont lose to opposing setup and gigas and stuff. it's p quickly thrown together but it's been decent whenever i've tested so *shrug*

oh waterium cele for pdon

pheal gyara is fun, i love using it. it's not the best set out there but neither is the ladder lol so i decided i'd have a little fun w/ this team. z draco nails tina provides a trick immunity does a decent amount to imposter on the switch etc registeel imposterproofs the ray traps and beats xern and can ohko diancie w/ it's anchor shot !!_!! rest of the team is just a standard defensive core prank tina's a little weird but i needed a prank or just felt like using one ig. this team struggles a bit vs ph megatar, might wanna swap registeel to steelium z since most non koff sleepers run kiss nowadays and that'll help vs ttar too.

i also bring one (1) (uno) aaa team

firium z naga to beat all mages after an np (except for primsea but i doubt that's a set). rest are just... support wallbreakers ig and a decent defensive core, weav pursuit traps a decent amount of shit in the tier and stuff. buzzrachi's a fun core, i like it a lot in this tier. ofc i don't main aaa so this team isn't gonna be the best but it's been decent i built it back when laxpras was around and tested it with him ;_;7 but ye that's the team

hf feel free to change these teams until they're not even my teams anymore lol idrc, also these prob could use some improvements since meta's changed and stuff but for the most part these are fairly solid.
Well, I make unusual teams once in a while, and this was one such team which has been highly successful on the 1v1 ladder and for tours as well...
Kartana @ Grassium Z
Ability: Beast Boost
EVs: 252 HP / 32 Def / 224 Spe
Impish Nature
- Leaf Blade
- Synthesis
- Iron Defense
- Swords Dance

Volcarona @ Buginium Z
Ability: Swarm
EVs: 100 HP / 96 Def / 200 SpD / 112 Spe
Calm Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Overheat
- Roost

Primarina @ Choice Specs
Ability: Torrent
EVs: 176 HP / 252 Def / 80 SpA
Bold Nature
IVs: 0 Atk
- Sparkling Aria
- Moonblast
- Hidden Power [Rock]
- Icy Wind
Kartana takes on much of the physical meta, like MDos, LandoT, physical Koko, MetagM, Donphan, Golem, Crustle etc.... Volcarona takes on the special side of things like Magnezone, Porygon-Z, Magearna, Kommo-o, Mega Sableye... Primarina takes care of stuff like Mega Charizards, Mega Lopunny, Donphan Golem (Kartana is iffy in GolPhan case, since they can run Counter). I don't have an actual proof of topping ladder with this team, but I thought I'll dump here, so............


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im slowly losing interest in ag and while these aren't the best of teams hopefully they inspire some creativity or something
this is like chansey balance with a tangrowth, idea is basically that zyg can't hurt your team at all unless its like early sm dragonium bs, in that case your opponents not very bright but idk lures work i guess fairyceus is on every team so they really shouldn't, and in theory fairyceus handles dragonium zyg fine if they're not a good gengar/goth player. shuca ttar makes matchup vs ray/gar/ho-oh/viv a lot easier, but you only really like the last if you have roar over sr, which is sacrificing a lot to say the least. scarf ho-oh allows the team to bop marsh/psyspam/gar/other fast things, it works in practice, hunter can vouch for its viability. you can put 104 atk evs on tang to ohko gar after rocks with zmove but like if you can catch gar on the switchin you earned being able to use this crap. z-knock is for 2hkoing smeargle after initial knock dw guys i think this stuff through.
nice ho built around my favourite set in the meta, 3 atk rockceus. unfort i use it too much and it catches no one off guard but oh well. you shouldn't really have an issue against anything except like dd eq ray if certain mons are weakened enough but otherwise quite reliable which is strange for a team of mine.
the most standard ho i can build
dual xern in electric terrain so that thunder ohkos dusk mane at +2. no one runs anything else other than like poisonceus, you can edit sets for that if you really want but i didn't see them enough for running psychic to be justified. not reliable but definitely fun.
dragon spam + gar & cele & dusk mane so you can remove their fairy and have no issues. only ultra if xern is removed/impaired enough that you don't need dusk mane anymore.
second version of the concept above, instead of spamming dragons just fairy-weak mons with gar and dusk mane, same point as the ultra above.
scarf terrak ho, the terrak doesn't put in much work but the other 5 mons carry well enough that i can justify using this team occasionally. it's a good team, like you could run something like instead but where's the fun there, yknow?
if you can ignore the zayn nicknames this is very fun to use. there's so many dumb lures, i brought this vs purple g2 in seasonal and it would've won if i didn't miss edge on ho-oh. regardless this team is quite reliable unless you're facing an ogre, especially scarf, then you might as well forfeit on matchup, you're not winning that.
this was one of the first teams to abuse swagger + fairy lock + spectral thief combo. if you can pull it off it sure is rewarding, but usually something goes wrong.
this was my first ultra necro team back in november, people were abusing sd so i tried out cm and it put in work. didn't like the team around it so didn't use it much but now cm is standard and im sitting here feeling like a fool. it has 2 dons but this isn't really a new thing.
cofagrigus toxic spikes bulky offense. really cool to use and actually somewhat reliable. issues with it though like you're not keeping up spikes, but regardless cofagri puts in work against opposing teams and it's always fun to see. you generally just send it out first, if they lead yveltal or darkceus hard to mag.
umbreon semi stall, very old team from early usum meta. can put in work but yea like there are better teams.
gira-o + mola para spam + 2 hexxers. very very efficient against unprepared opponents, works nicely against anyone though. you could replace mola with waterceus, but that hurts blissey stall matchup a bit + decreases pdon/gar/gira-o longevity but you could get away with that.
built this with thimo a while back. fun team where you sub mgar turn 1 (unless scarf yveltal or whatnot), trap the support arc, stall it out of judgment pp, then flatter it to full, hard gar, psych up, sub, sweep. it's very fun to use and quite reliable, it's just really really nice.
specs lunala + lo xern balance. specs lunala allows it to break through some other balances quite easily without forfeiting defensive utility. lo xern just 2hkos chansey / ho-oh / other stuff.
block spite pyuku stall allows goth like capabilities without wasting a defensive slot. rest allows it to stall out pp so it can beat stuff like chans but if you feel this is irrelevant feel free to run recover instead.
banded gyro hahahahaha ur dead mate. fun to use but kinda a meme (i mean what did you expect)
steelix lead ho quite nice actually
usum version of the tr i built last meta
balance loses to goth but otherwise a-ok
specs dialga rotom wash balance
i built a lot of webs but all are pretty bad
another attempt at me bringing back regen
whatever tf this is with diancie
scarf ogre ho, which is swell might i add
defensive ghostceus balance + confide skarm fsr
mega scizor + water absorb quag = don't use this if you plan to win
pdon lure zekrom + cm flyceus + ik this has autotomize > rock polish but im not stuffed to change it haha
built with bdov; uxie lead tapunium koko ho which isnt that great but bdov thought it was so theres that
fun restgar stall
good balance
making skarm a zyg check: how far will you go to make it a-
ghosts haha this is ok i guess

ask on my wall if you need anything explained
Just dropping some information about ORAS Mix and Mega and some teams because it’s a RoA Spotlight Ladder this month!

Old Gens Other Metas Mega Thread

Game mechanic changes

Just a few meta observations I made playing ORAS and USM:

Webs are a popular HO play style in USM because it allows heavy hitters to compensate for their often low speed stat, which is exactly what Blazikenite does in ORAS. Speed boost provides revenge killing and sweeping capabilities that helps offense become less linear without harming the HO vs HO matchup, not to mention the fact that it offers bulkier teams more counter play vs wall breakers like Terrakion. So far, I’ve found Lando-T, Exca, and even Empoleon to be fantastic users of the stone.

With Zap Cannon banned, Pidgeotite users can’t spread antically spread Paralysis, but they can still put things to sleep with perfect accuracy and hit extremely hard given the hefty SpAtk boost. Gengar, Mew, Thunderous, Keldeo, and Tornadous are very strong and consistent users.

Deoxys-S is probably the best hazard setter in the tier with Gyaradosite, but that also means sacking a Pokemon to simply gain momentum. It can also run a few offensive sets like Pinsirite or Pidgeotite, but it performs best as a hazard setter.

With Shadow Tag legal, Mega Gengar can support offensive teams remove specific threats for the rest of its team to sweep. For example, it can thunder a Skarmory or Perish Trap a Blissey to allow an Excadrill or Mew to sweep respectively. Of course, it still takes huge damage from even resisted priority and is susceptible to pursuit users like Weavile.

Latiasite immediately becomes a million times better thanks to the lack of Thousand Arrows. For example, Latiasite Tran and Tenta are great support Pokemon that check the hellish Blazikenite Lando-T himself. Also, the lack of Magearna means that dark types like Weavile and Hoopa-U become extremely potent (think Darkrai in USM without Magearna).
Terrakion and Lando-T are the primary offensive core while Entei provides useful priority to beat threats like Weavile. Primal Groudon, Giratina-O, and Klefki are great utility/support mons that also check certain threats without losing momentum. Back in the day, I used this to win several dailies, peak ladder several times, and beat a lot of reputable players.
Hoopa-U is the primary breaker versus threats like Skarmory which would otherwise put a stop to the offensive core while Excadrill and Zygarde ease the matchup against offensive mons like Terrakion/Keldeo. Heatran and Waterceus check –ate and Primal Groudon. Lastly, our own Primal Groudon is important for setting up rocks and threatening steel types.
Tentacruel is stellar in terms of role compression; checking ate, clearing hazards, setting Toxic Spikes, and spreading burns are easy to achieve. Mega Gengar and Lando-T dispose of specific threats without losing momentum thanks to their speed. Mew and Blissey are soft checks for physical and special threats respectively.

A lot of the sets/spreads can be changed for preferences/meta developments (i.e changing Thunder Wave to Shadow Ball on Blissey on the last team in order to beat Mega Gengar), but they are generally well built.

So yeah... check out the ladder ^__^
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drampa's grandpa

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Given that October is once again STABmons month, I thought I'd drop a couple teams I've been using basically since the Extreme Speed ban.

Rain Offense
This is a pretty standard looking rain Hyper-Offense team featuring Swampert-Mega and Ashninja. Yanmega makes for a lategame sweeper which doesn't rely on rain but appreciates the opposing team being worn down. Ferrothorn sets rocks for the team and acts as one of the Grass and Electric type switchins on the team, but could be switched out for something that is less of a momentum sap (or run Volt Switch).

Greninja is the primary wallbreaker for this team. At full health under rain it hits absurdly hard with Water Spout, even before being Ash'd. It also punishes sacks, which often forces your opponent to take chip damage or sack other Pokemon in order to retain the ability to check Greninja, which sets up for a lategame Yanmega sweep.
I have no good replays so here's a replay of someone with a Drapion forfeiting 5 turns in.

Yanmega Balance
This team uses a defensive core of Sylveon, Rotom-Wash, and Heatran to support an offensive Pidgeot/Yanmega/Terrakion core. Pidgeot sleeps and pivots on its checks, which wears them down for an eventual Yanmega sweep. Terrakion forces out just about all of these checks besides Sableye, which is forced out by Sylveon, preventing them from burning sleep turns or recovering from the chip Pidgeot deals. Sylveon is capable of checking Special Thundurus and standard Dragon Dance Zygarde (not at the same time unless you can steal heals against something) along with a number of other, less impressive threats and spinning for Pidgeot and Yanmega, while Rotom forms a voltturn core with Pidgeot and checks Lando-T. Heatran sets rocks, stallbreaks, and checks some threats, notably Yanmega and Pidgeot. Magma Storm notably breaks Yanmega's sash.

Terrakion is band to allow for easier revenge killing, something this team otherwise struggles with. In general this team cannot afford to allow anything to set up very far, and that's a major weakness in the team in my experience.

This is the only good replay I could dredge up, besides one where I lost to stall :( You can go find that one yourselves if you feel the need.
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I was gonna post this in the thread for the tour in question but it got locked before I could.
This is all the teams I built/used for the BH Ban Happy tournament run by MAMP (one was kindly built for me by morogrim so I hope he doensn't mind it being shared but he's not online rn to ask so w/e). A few teams I never used beacuse they were built for other players or they looked bad.

Warning: do not use these in normal BH, they will be dreadful. There were just some fun ideas here and I wanted to do something before I deleted them.

And before anyone says this is the wrong place for it blame The Immortal

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