Resource OM Bazaar: Sample Teams / Team Dump

Tohru and the Adachi

Banned deucer.
1521446866385.png







MORE USAGE ? (Landorus-Therian) @ Focus Sash
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Stealth Rock
- Explosion
- Earthquake

Landorus-Therian is a motherfucking genie , can you see its usage rising up at the speed of light ? It offers so many item choices on it and its the possible face of Smogon fucking University am I right , bois ?
So MANY SETS , CHOICE SCARF , ROCKY HELMET , FLYIUM Z , ROCKIUM Z AND MUCH MORE





1521446887514.png





I_Am_Edge (Kartana) @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Defog
- Sacred Sword

This thing right here is a living nightmare for anything that stands in its way , preferably pressured and low hp mons that'll make its job easier . Paper PLANE KARTANA
LEAF BLADE , SHITS ON PDON . KNOCK OFF , BECAUSE YOU NEED YOUR LEFTIES RIGHT BOI >:D
Defog on Kartana because meta and Sacred Sword because fuck ttar



1521446928377.png





K O K O (Tapu Koko) @ Electrium Z
Ability: Electric Surge
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Taunt
- U-turn
- Hidden Power [Ice]
- Wild Charge

Do you see this mon right here ? This very mon shaped the metagame along with the other 3 tapus , Its the sole embodiment of the savior of competitive battling , totally not broken and it can never give your team a hard time if you know what you're doing :s
Taunt because fuck Bpass ,and that means you too , Xynix ;)
Wild Charge because screw Pogre's special bulk
Its Z move under Elec Terrain deals a tremendous amount of damage more than meets the eye



1521446956393.png










H A W (Hawlucha) @ Electric Seed
Ability: Unburden
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Swords Dance
- High Jump Kick
- Acrobatics
- Stone Edge

Its the lucha , its THE LUCHA . Once it gets its hands on the electric seed while the Electric Terrain and once it has enough boosts and when the mons are under pressure
It will PAWN EVERYTHINGZ . 3.2.1.....HE'SSSSS OUT
Hjk will shit on ttar and possibly Skarm if its weakened , acrobatics to deal with Marshadow and Stone Edge as an excellent Ho-oh counter :^)



1521447014317.png






Robotic Maiden (Magearna) @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 52 Def / 208 SpD
Sassy Nature
IVs: 20 Spe
- Fleur Cannon
- Iron Head
- Hidden Power [Fire]
- Volt Switch

The Robotic Maiden is 100% waifu material and it has so many options on it , it runs tr to shit on everything , it runs av to screw with greninja and also Msab
It has Iron Head because meta and Its Hidden Power its ALL FIRED UP TO BLAZE UR FERROS , WATCH OUT FOR IT Y'ALL !!!!
Volt Switch to pivot and deal several damage on its way out , Youch !

1521447071896.png

My gay father @ Gyaradosite
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Waterfall
- Dragon Dance
- Substitute
- Crunch

Dude , this thing's the GOAT in 1v1 , it has mold breaker because fuck stall , it can sub on support mons with Leech Seed and setup and if its lucky , it can flinch everything to win because this game requires 100% skill to win ofc , even you can do it !
Quote
" If you don't Struggle , you won't improve " - Magikarp Elder


Replays

https://replay.pokemonshowdown.com/gen7anythinggoes-720178473 - VS Xyston
https://replay.pokemonshowdown.com/gen7anythinggoes-720104115 - VS Lorgone
https://replay.pokemonshowdown.com/gen7anythinggoes-719826521 - VS Complexities
https://replay.pokemonshowdown.com/gen7anythinggoes-719825350 - VS Nehtri
https://replay.pokemonshowdown.com/gen7anythinggoes-719772251 - VS Holy Break
https://replay.pokemonshowdown.com/gen7anythinggoes-715227913 - Cromagnet
http://replay.pokemonshowdown.com/gen7anythinggoes-714839111 - VS GRNXBLN


The peak of not peak :
 
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GL Volkner

meet me in the afterglow
is a Tiering Contributor
i was bored and this thread's dead and i don't plan on using these two teams bh anymore so
(click on images for importable)


fun meme team w/ an interesting ho-oh set and a fun mega ray set, the ho-oh beats every non unaware wall in the game after a smash aside from flash fire registeels which are taken advantage of by the ray which btw shits on the only ""reliable"" triage answers in unaware aud and unaware megatar/sand stream megatar lul. ho-oh improofed by steela and in a pinch steela improofs mray too but kyogre's there to beat the ray mainly. imposter and fc tina are filler to make sure i dont lose to opposing setup and gigas and stuff. it's p quickly thrown together but it's been decent whenever i've tested so *shrug*

oh waterium cele for pdon

pheal gyara is fun, i love using it. it's not the best set out there but neither is the ladder lol so i decided i'd have a little fun w/ this team. z draco nails tina provides a trick immunity does a decent amount to imposter on the switch etc registeel imposterproofs the ray traps and beats xern and can ohko diancie w/ it's anchor shot !!_!! rest of the team is just a standard defensive core prank tina's a little weird but i needed a prank or just felt like using one ig. this team struggles a bit vs ph megatar, might wanna swap registeel to steelium z since most non koff sleepers run kiss nowadays and that'll help vs ttar too.

i also bring one (1) (uno) aaa team

firium z naga to beat all mages after an np (except for primsea but i doubt that's a set). rest are just... support wallbreakers ig and a decent defensive core, weav pursuit traps a decent amount of shit in the tier and stuff. buzzrachi's a fun core, i like it a lot in this tier. ofc i don't main aaa so this team isn't gonna be the best but it's been decent i built it back when laxpras was around and tested it with him ;_;7 but ye that's the team

hf feel free to change these teams until they're not even my teams anymore lol idrc, also these prob could use some improvements since meta's changed and stuff but for the most part these are fairly solid.
 
Well, I make unusual teams once in a while, and this was one such team which has been highly successful on the 1v1 ladder and for tours as well...
Kartana @ Grassium Z
Ability: Beast Boost
EVs: 252 HP / 32 Def / 224 Spe
Impish Nature
- Leaf Blade
- Synthesis
- Iron Defense
- Swords Dance

Volcarona @ Buginium Z
Ability: Swarm
EVs: 100 HP / 96 Def / 200 SpD / 112 Spe
Calm Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Overheat
- Roost

Primarina @ Choice Specs
Ability: Torrent
EVs: 176 HP / 252 Def / 80 SpA
Bold Nature
IVs: 0 Atk
- Sparkling Aria
- Moonblast
- Hidden Power [Rock]
- Icy Wind
Kartana takes on much of the physical meta, like MDos, LandoT, physical Koko, MetagM, Donphan, Golem, Crustle etc.... Volcarona takes on the special side of things like Magnezone, Porygon-Z, Magearna, Kommo-o, Mega Sableye... Primarina takes care of stuff like Mega Charizards, Mega Lopunny, Donphan Golem (Kartana is iffy in GolPhan case, since they can run Counter). I don't have an actual proof of topping ladder with this team, but I thought I'll dump here, so............
 

Chloe

is a member of the Site Staffis a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Battle Simulator Moderator
Moderator
im slowly losing interest in ag and while these aren't the best of teams hopefully they inspire some creativity or something

https://pokepast.es/6f8ee18277a45937
this is like chansey balance with a tangrowth, idea is basically that zyg can't hurt your team at all unless its like early sm dragonium bs, in that case your opponents not very bright but idk lures work i guess fairyceus is on every team so they really shouldn't, and in theory fairyceus handles dragonium zyg fine if they're not a good gengar/goth player. shuca ttar makes matchup vs ray/gar/ho-oh/viv a lot easier, but you only really like the last if you have roar over sr, which is sacrificing a lot to say the least. scarf ho-oh allows the team to bop marsh/psyspam/gar/other fast things, it works in practice, hunter can vouch for its viability. you can put 104 atk evs on tang to ohko gar after rocks with zmove but like if you can catch gar on the switchin you earned being able to use this crap. z-knock is for 2hkoing smeargle after initial knock dw guys i think this stuff through.

https://pokepast.es/150790000b6b047f
nice ho built around my favourite set in the meta, 3 atk rockceus. unfort i use it too much and it catches no one off guard but oh well. you shouldn't really have an issue against anything except like dd eq ray if certain mons are weakened enough but otherwise quite reliable which is strange for a team of mine.

https://pokepast.es/1674d048743122e9
the most standard ho i can build

https://pokepast.es/50892183f4c4c825
dual xern in electric terrain so that thunder ohkos dusk mane at +2. no one runs anything else other than like poisonceus, you can edit sets for that if you really want but i didn't see them enough for running psychic to be justified. not reliable but definitely fun.

https://pokepast.es/30c747e9c0077ce2
dragon spam + gar & cele & dusk mane so you can remove their fairy and have no issues. only ultra if xern is removed/impaired enough that you don't need dusk mane anymore.

https://pokepast.es/6fc7624602ae35b4
second version of the concept above, instead of spamming dragons just fairy-weak mons with gar and dusk mane, same point as the ultra above.

https://pokepast.es/e5def72541ddedab
scarf terrak ho, the terrak doesn't put in much work but the other 5 mons carry well enough that i can justify using this team occasionally. it's a good team, like you could run something like https://pokepast.es/6600e5de8e904480 instead but where's the fun there, yknow?

https://pokepast.es/2ee1bba7ee6372fb
if you can ignore the zayn nicknames this is very fun to use. there's so many dumb lures, i brought this vs purple g2 in seasonal and it would've won if i didn't miss edge on ho-oh. regardless this team is quite reliable unless you're facing an ogre, especially scarf, then you might as well forfeit on matchup, you're not winning that.

https://pokepast.es/ad141ff09449785d
this was one of the first teams to abuse swagger + fairy lock + spectral thief combo. if you can pull it off it sure is rewarding, but usually something goes wrong.

https://pokepast.es/824a88c6fee55dec
this was my first ultra necro team back in november, people were abusing sd so i tried out cm and it put in work. didn't like the team around it so didn't use it much but now cm is standard and im sitting here feeling like a fool. it has 2 dons but this isn't really a new thing.

https://pokepast.es/b8356891b218e728
cofagrigus toxic spikes bulky offense. really cool to use and actually somewhat reliable. issues with it though like you're not keeping up spikes, but regardless cofagri puts in work against opposing teams and it's always fun to see. you generally just send it out first, if they lead yveltal or darkceus hard to mag.

https://pokepast.es/bde884e6a91c9aad
umbreon semi stall, very old team from early usum meta. can put in work but yea like there are better teams.

https://pokepast.es/8dd45c0a49451c7c
gira-o + mola para spam + 2 hexxers. very very efficient against unprepared opponents, works nicely against anyone though. you could replace mola with waterceus, but that hurts blissey stall matchup a bit + decreases pdon/gar/gira-o longevity but you could get away with that.

https://pokepast.es/b8f3069ec7cc8af3
built this with thimo a while back. fun team where you sub mgar turn 1 (unless scarf yveltal or whatnot), trap the support arc, stall it out of judgment pp, then flatter it to full, hard gar, psych up, sub, sweep. it's very fun to use and quite reliable, it's just really really nice.

https://pokepast.es/7185716324fa2003
specs lunala + lo xern balance. specs lunala allows it to break through some other balances quite easily without forfeiting defensive utility. lo xern just 2hkos chansey / ho-oh / other stuff.

https://pokepast.es/11e6cbbcbe3b2531
block spite pyuku stall allows goth like capabilities without wasting a defensive slot. rest allows it to stall out pp so it can beat stuff like chans but if you feel this is irrelevant feel free to run recover instead.

https://pokepast.es/26633e6c84016803
banded gyro hahahahaha ur dead mate. fun to use but kinda a meme (i mean what did you expect)

https://pokepast.es/2692e42f6ee8bd9e
steelix lead ho quite nice actually

https://pokepast.es/9212590c2fbb09a3
usum version of the tr i built last meta

https://pokepast.es/8840f81c628e6894
balance loses to goth but otherwise a-ok

https://pokepast.es/b34e3a94e8a975df
specs dialga rotom wash balance

https://pokepast.es/35fa71ffa91cde87
https://pokepast.es/e0d15bf0716cc03c
https://pokepast.es/e4468a323ea04f8a
https://pokepast.es/661a46826f7f27b1
https://pokepast.es/0bed51e8310caec3
i built a lot of webs but all are pretty bad

https://pokepast.es/c351d6f0005ecbac
another attempt at me bringing back regen

https://pokepast.es/976b482e81bdccf6
whatever tf this is with diancie

https://pokepast.es/0561844ffb43ad68
scarf ogre ho, which is swell might i add

https://pokepast.es/01636c39d362eeeb
defensive ghostceus balance + confide skarm fsr

https://pokepast.es/05059e7e16ba2775
mega scizor + water absorb quag = don't use this if you plan to win

https://pokepast.es/573b141e8415963f
pdon lure zekrom + cm flyceus + ik this has autotomize > rock polish but im not stuffed to change it haha

https://pokepast.es/9a727461c57406eb
built with bdov; uxie lead tapunium koko ho which isnt that great but bdov thought it was so theres that

https://pokepast.es/50328d7d252a1b86
fun restgar stall

https://pokepast.es/af15f53f400ca724
good balance

https://pokepast.es/912768dcd3f18f43
making skarm a zyg check: how far will you go to make it a-

https://pokepast.es/ae2b4e257663d5e3
ghosts haha this is ok i guess

ask on my wall if you need anything explained
 
Just dropping some information about ORAS Mix and Mega and some teams because it’s a RoA Spotlight Ladder this month!

Old Gens Other Metas Mega Thread
https://www.smogon.com/forums/threads/old-gens-other-metas-mega-thread.3597495/


Game mechanic changes
https://www.smogon.com/forums/threads/mechanical-differences-between-the-gens.3474872/

Just a few meta observations I made playing ORAS and USM:

Webs are a popular HO play style in USM because it allows heavy hitters to compensate for their often low speed stat, which is exactly what Blazikenite does in ORAS. Speed boost provides revenge killing and sweeping capabilities that helps offense become less linear without harming the HO vs HO matchup, not to mention the fact that it offers bulkier teams more counter play vs wall breakers like Terrakion. So far, I’ve found Lando-T, Exca, and even Empoleon to be fantastic users of the stone.

With Zap Cannon banned, Pidgeotite users can’t spread antically spread Paralysis, but they can still put things to sleep with perfect accuracy and hit extremely hard given the hefty SpAtk boost. Gengar, Mew, Thunderous, Keldeo, and Tornadous are very strong and consistent users.

Deoxys-S is probably the best hazard setter in the tier with Gyaradosite, but that also means sacking a Pokemon to simply gain momentum. It can also run a few offensive sets like Pinsirite or Pidgeotite, but it performs best as a hazard setter.

With Shadow Tag legal, Mega Gengar can support offensive teams remove specific threats for the rest of its team to sweep. For example, it can thunder a Skarmory or Perish Trap a Blissey to allow an Excadrill or Mew to sweep respectively. Of course, it still takes huge damage from even resisted priority and is susceptible to pursuit users like Weavile.

Latiasite immediately becomes a million times better thanks to the lack of Thousand Arrows. For example, Latiasite Tran and Tenta are great support Pokemon that check the hellish Blazikenite Lando-T himself. Also, the lack of Magearna means that dark types like Weavile and Hoopa-U become extremely potent (think Darkrai in USM without Magearna).

https://pokepast.es/7c74af95b773a3fa
Terrakion and Lando-T are the primary offensive core while Entei provides useful priority to beat threats like Weavile. Primal Groudon, Giratina-O, and Klefki are great utility/support mons that also check certain threats without losing momentum. Back in the day, I used this to win several dailies, peak ladder several times, and beat a lot of reputable players.

https://pokepast.es/04eda0569227437f
Hoopa-U is the primary breaker versus threats like Skarmory which would otherwise put a stop to the offensive core while Excadrill and Zygarde ease the matchup against offensive mons like Terrakion/Keldeo. Heatran and Waterceus check –ate and Primal Groudon. Lastly, our own Primal Groudon is important for setting up rocks and threatening steel types.

https://pokepast.es/efebb20236d83dda
Tentacruel is stellar in terms of role compression; checking ate, clearing hazards, setting Toxic Spikes, and spreading burns are easy to achieve. Mega Gengar and Lando-T dispose of specific threats without losing momentum thanks to their speed. Mew and Blissey are soft checks for physical and special threats respectively.

A lot of the sets/spreads can be changed for preferences/meta developments (i.e changing Thunder Wave to Shadow Ball on Blissey on the last team in order to beat Mega Gengar), but they are generally well built.

So yeah... check out the ladder ^__^
 
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drampa's grandpa

DRAMPA CONFIRMED
is a Pre-Contributor
Given that October is once again STABmons month, I thought I'd drop a couple teams I've been using basically since the Extreme Speed ban.

Rain Offense
This is a pretty standard looking rain Hyper-Offense team featuring Swampert-Mega and Ashninja. Yanmega makes for a lategame sweeper which doesn't rely on rain but appreciates the opposing team being worn down. Ferrothorn sets rocks for the team and acts as one of the Grass and Electric type switchins on the team, but could be switched out for something that is less of a momentum sap (or run Volt Switch).

Greninja is the primary wallbreaker for this team. At full health under rain it hits absurdly hard with Water Spout, even before being Ash'd. It also punishes sacks, which often forces your opponent to take chip damage or sack other Pokemon in order to retain the ability to check Greninja, which sets up for a lategame Yanmega sweep.

https://replay.pokemonshowdown.com/gen7stabmons-766485031
I have no good replays so here's a replay of someone with a Drapion forfeiting 5 turns in.

Yanmega Balance
This team uses a defensive core of Sylveon, Rotom-Wash, and Heatran to support an offensive Pidgeot/Yanmega/Terrakion core. Pidgeot sleeps and pivots on its checks, which wears them down for an eventual Yanmega sweep. Terrakion forces out just about all of these checks besides Sableye, which is forced out by Sylveon, preventing them from burning sleep turns or recovering from the chip Pidgeot deals. Sylveon is capable of checking Special Thundurus and standard Dragon Dance Zygarde (not at the same time unless you can steal heals against something) along with a number of other, less impressive threats and spinning for Pidgeot and Yanmega, while Rotom forms a voltturn core with Pidgeot and checks Lando-T. Heatran sets rocks, stallbreaks, and checks some threats, notably Yanmega and Pidgeot. Magma Storm notably breaks Yanmega's sash.

Terrakion is band to allow for easier revenge killing, something this team otherwise struggles with. In general this team cannot afford to allow anything to set up very far, and that's a major weakness in the team in my experience.

https://replay.pokemonshowdown.com/gen7stabmons-763079754

This is the only good replay I could dredge up, besides one where I lost to stall :( You can go find that one yourselves if you feel the need.
 
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I was gonna post this in the thread for the tour in question but it got locked before I could.
https://pokepast.es/c69b0118377a9cd1
This is all the teams I built/used for the BH Ban Happy tournament run by MAMP (one was kindly built for me by morogrim so I hope he doensn't mind it being shared but he's not online rn to ask so w/e). A few teams I never used beacuse they were built for other players or they looked bad.

Warning: do not use these in normal BH, they will be dreadful. There were just some fun ideas here and I wanted to do something before I deleted them.

And before anyone says this is the wrong place for it blame The Immortal
 

Gurpreet Patel (Sent you a Friend Request)

bh's very own pseudo-intellectual
is a Community Contributor
fresh squads for my mans

note: this team dump is a bit more curated than the last one, so dont expect to see super dumb stuff like the drum gar squad, cursed_fwg, or that scarf regen zyg + regenvest entei team that no one remembers. not all of them are super consistent but they all at least have potential. enjoy

1: chelvin (the original)

Chelvin (Pheromosa) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- U-turn
- Knock Off
- Spore
- Close Combat

Kyurem-White @ Choice Specs
Ability: Refrigerate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
- Boomburst
- Volt Switch
- Earth Power
- Knock Off

Ferrothorn @ Rocky Helmet
Ability: Flash Fire
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Worry Seed
- Anchor Shot
- Topsy-Turvy
- Shore Up

years of research (Audino-Mega) @ Safety Goggles
Ability: Soundproof
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Defog
- Spore
- U-turn
- Roost

Giratina @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Haze
- Core Enforcer
- Strength Sap
- Roost

Kyogre-Primal @ Safety Goggles
Ability: Unaware
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Sassy Nature
- Revelation Dance
- Soft-Boiled
- Spectral Thief
- Stealth Rock

even with sleep clause i still think this team can be a threat, it takes away a wincon but in practice you can rarely use that wincon anyway. defensive core is wack though

2: RECOIL FOR DAYS

Arceus-Water @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
- U-turn
- Spectral Thief
- Nuzzle
- Boomburst

Giratina @ Safety Goggles
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Sassy Nature
- Core Enforcer
- Dragon Tail
- Recover
- Spectral Thief

Solgaleo @ Safety Goggles
Ability: Flash Fire
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Relaxed Nature
- King's Shield
- Shore Up
- Anchor Shot
- Lava Plume

Xerneas @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Haze
- Moonblast
- Milk Drink
- Stealth Rock

Diancie-Mega @ Choice Band
Ability: Tough Claws
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- Head Smash
- Close Combat
- Sacred Fire
- Draining Kiss

Gyarados-Mega @ Black Glasses
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Brave Nature
IVs: 0 Spe
- Pursuit
- Defog
- Knock Off
- U-turn

sacred fire on diancie is to burn and eliminate shed but you can honestly run like mold breaker gyara or something, not that big of a deal. head smash 2hkos ff aegi easily lol

3: why do you have bro + aegi theyre literally the same pokemon

Slowbro-Mega @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- U-turn
- Shore Up
- Topsy-Turvy
- Core Enforcer

Mewtwo-Mega-X @ Life Orb
Ability: Technician
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Storm Throw
- Bonemerang
- Frost Breath
- Strength Sap

Meloetta @ Leftovers
Ability: Comatose
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
- Defog
- Spectral Thief
- Recover
- Psystrike

Kartana @ Metal Coat
Ability: Steelworker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Sunsteel Strike
- Close Combat
- Spikes
- Strength Sap

Xerneas @ Safety Goggles
Ability: Soundproof
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Sassy Nature
- Moonblast
- Thousand Waves
- Shore Up
- Will-O-Wisp

Aegislash @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Careful Nature
- Heal Order
- Glare
- Spectral Thief
- Destiny Bond

this is a pretty efficient offensive core, bounce bro is almost unseen and u can wear down non bounce variants with expert utilization of spikes. meloetta + bro works out pretty well altho everyone except xern is weak to dark which can b annoying

4: rosalina's ice world

Necrozma-Dawn-Wings @ Choice Specs
Ability: Adaptability
Shiny: Yes
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psystrike
- Moongeist Beam
- Psycho Boost
- Moonblast

Gyarados-Mega @ Choice Scarf
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Knock Off
- Trick
- U-turn
- Sticky Web

Registeel @ Rocky Helmet
Ability: Magic Bounce
Level: 98
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Baton Pass
- Shore Up
- Entrainment
- Defog

Ho-Oh @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Sassy Nature
- Spectral Thief
- Revelation Dance
- U-turn
- Beak Blast

Chansey @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
IVs: 0 Atk
- Trick
- Whirlwind
- Final Gambit
- Slack Off

Xerneas @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Spikes
- Moonblast
- Soft-Boiled
- Haze

this team struggles in a lot of matchups bc of sticky web being unreliable, but in others it can absolutely dominate. dawn wings destroys things when it moves first.

5: free sf mray

a bh hell original (Rayquaza-Mega) @ Life Orb
Ability: No Guard
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Hurricane
- Focus Blast
- Sing

Ho-Oh @ Safety Goggles
Ability: Unaware
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Sassy Nature
- Glare
- Heal Order
- Spectral Thief
- Lava Plume

Kyogre-Primal @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bold Nature
- Scald
- Quiver Dance
- Knock Off
- Stealth Rock

Magearna @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- U-turn
- Shore Up
- Defog
- Worry Seed

Chansey @ Eviolite
Ability: Imposter
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
IVs: 0 Atk
- Spikes
- Milk Drink
- Final Gambit
- Whirlwind

Tangrowth @ Rocky Helmet
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Haze
- Strength Sap
- Core Enforcer
- Soft-Boiled

i dont like this team that much bc ray is really fragile so you have to play him carefully + gear has no imposter proofer. ray has 0 counters bar shed and regenvest ogre (hello knock + sr ogre) however

6: you already know who it is

CTC's Uncle (Aggron-Mega) @ Leftovers
Ability: Teravolt
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Anchor Shot
- Leech Seed
- Fire Punch
- Strength Sap

Unknown from U.B. (Buzzwole) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Core Enforcer
- Wish
- U-turn
- Spiky Shield

Tapu Fini @ Safety Goggles
Ability: Soundproof
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
- Anchor Shot
- Spectral Thief
- Recover
- Moonblast

Giratina @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Sassy Nature
- Spectral Thief
- U-turn
- Core Enforcer
- Poison Fang

Chansey @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Fake Out
- Trick
- Final Gambit
- Whirlwind

Yveltal @ Life Orb
Ability: Triage
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Mild Nature
- Oblivion Wing
- Sucker Punch
- Revelation Dance
- Stealth Rock

if u want u can replace fini with defog/spectral/anchor/recover golbat, can actually remove hazards with him. this is THE TEAM to use vs early round tour opponents its 4-0 in individual tours TRUST

7: HOLD UP sonic and mega man are both blue and they both fight evil scientists

needle man (Audino-Mega) @ Safety Goggles
Ability: Soundproof
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- U-turn
- Rapid Spin
- Shore Up
- Will-O-Wisp

mega man (Arceus-Water) @ Silk Scarf
Ability: Tinted Lens
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Encore
- Moongeist Beam
- Boomburst

bomb man (Registeel) @ Safety Goggles
Ability: Flash Fire
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- U-turn
- Heal Order
- Will-O-Wisp
- Topsy-Turvy

dr. wily (Alakazam-Mega) @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Shadow Ball
- Focus Blast
- Stealth Rock

ocean man (Kyogre-Primal) @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Sassy Nature
- Revelation Dance
- Spectral Thief
- Defog
- Heal Order

cut man (Giratina) @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Sassy Nature
- Haze
- Poison Fang
- Milk Drink
- Core Enforcer

this teams hard to use, sometimes you just win but sometimes gira comes in and takes 35 from moongeist and sometimes you MISS FOCUS BLAST still the best coverage move tho love u fb

8: third strike

Arceus-Dark @ Silk Scarf
Ability: Speed Boost
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Tail Glow
- Boomburst
- Moongeist Beam
- Secret Sword

Audino-Mega @ Kee Berry
Ability: Unaware
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Spectral Thief
- Recover
- Leech Seed
- Baton Pass

street fighter (Bastiodon) @ Safety Goggles
Ability: Levitate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Nuzzle
- U-turn
- Shore Up
- Sunsteel Strike

Giratina @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Core Enforcer
- Strength Sap
- Milk Drink
- Haze

Dialga @ Dragonium Z
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Sassy Nature
- Core Enforcer
- Defog
- Spectral Thief
- Recover

but why (Celesteela) @ Leftovers
Ability: Speed Boost
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sunsteel Strike
- Spikes
- Baneful Bunker

surprisingly consistent. lack of immediate offensive presence can be bad though.

9: egg

Mewtwo-Mega-Y @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Taunt
- Will-O-Wisp
- Moonblast

Absol-Mega @ Choice Band
Ability: Tough Claws
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- U-turn
- Knock Off
- Close Combat
- Sunsteel Strike

Giratina @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Haze
- Recover
- Core Enforcer
- Strength Sap

i am egg (Forretress) @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- U-turn
- Entrainment
- Defog
- Shore Up

Chansey @ Eviolite
Ability: Imposter
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Whirlwind
- Final Gambit
- Soft-Boiled
- Spikes

Kyogre-Primal @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- U-turn
- Revelation Dance
- Spectral Thief
- Core Enforcer

find hard boiled eggs in your area

10: soup time

MELEE MEWTWO (Mewtwo-Mega-X) @ Choice Specs
Ability: Adaptability
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psycho Boost
- Psystrike
- Focus Blast
- Moongeist Beam

SOUP TIME (Diancie-Mega) @ Expert Belt
Ability: Pixilate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- Gravity
- Extreme Speed
- Precipice Blades
- Boomburst

RANDALL (Arceus-Ghost) @ Normalium Z
Ability: Soundproof
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Boomburst
- Recover
- Revelation Dance

FOX (Xerneas) @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Haze
- Glare
- Recover
- Moonblast

WAVE DASH (Jellicent) @ Waterium Z
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Worry Seed
- Scald
- Recover
- Defog

FINAL DESTINATION (Guzzlord) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- U-turn
- Core Enforcer
- Knock Off
- Revelation Dance

im thinking the team is inconsistent but it might just be me being inconsistent. sometimes it just loses horribly but once i just 6-0d ducky with it in like 15 turns. conclusion is that its just hard to use plus specs mmx is not that good

11: RIP ARCUES

Kartana @ Choice Band
Ability: Tough Claws
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Adamant Nature
- Power Whip
- Sunsteel Strike
- V-create
- U-turn

Mewtwo-Mega-Y @ Life Orb
Ability: Sheer Force
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Bolt Strike
- Ice Beam
- Earth Power
- Psychic

Arceus-Ghost @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Revelation Dance
- U-turn
- Spectral Thief
- Boomburst

Sableye-Mega @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- U-turn
- Core Enforcer
- Spiky Shield
- Wish

Chansey @ Eviolite
Ability: Imposter
Happiness: 0
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Recover
- Whirlwind
- Final Gambit
- U-turn

Heatran @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 188 Spe
Relaxed Nature
- Haze
- Roost
- Lava Plume
- U-turn

team has no hazard removal but is otherwise fairly solid. evs on heatran are to outspeed imposter kart after 1 vcreate and smack them with lava plume. i still think tc kart>steelworker

12: QUAD ROCK WEAK BALANCE

Rayquaza-Mega @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Thousand Arrows
- Will-O-Wisp
- Brave Bird
- Mirror Coat

Volcarona @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bold Nature
- Rapid Spin
- Spectral Thief
- U-turn
- Lava Plume

Dialga @ Dragonium Z
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Defog
- Core Enforcer
- Shore Up
- Anchor Shot

Slowbro-Mega @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- U-turn
- Scald
- Core Enforcer
- Future Sight

Zapdos @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Haze
- Recover
- Topsy-Turvy
- Revelation Dance

Yveltal @ Life Orb
Ability: Adaptability
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Lonely Nature
- Dragon Ascent
- Revelation Dance
- Oblivion Wing
- Spikes

i love this team, it looks horrible but it can perform pretty well. however its weak to stuff like contrary so handle with care (run sucker yveltal if u want)

13: THE BIG SIX

Kangaskhan @ Kangaskhanite
Ability: Desolate Land
Shiny: Yes
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Nature's Madness
- Night Shade
- Seismic Toss
- Spikes

Xerneas @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Shore Up
- Thousand Waves
- Moonblast
- Spectral Thief

Slowbro-Mega @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- U-turn
- Baneful Bunker
- Worry Seed
- Wish

Chansey @ Eviolite
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Topsy-Turvy
- U-turn
- Recover
- Wish

Aegislash @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Haze
- U-turn
- Milk Drink
- Scald

Chansey @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Whirlwind
- Final Gambit
- Switcheroo
- Soft-Boiled

spikes is the best kanga by like a mile. not much to say here just another kanga semi stall. desolate land is to break the hearts of rain users

14: EASY BAKE OVEN

Mewtwo-Mega-X @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Low Kick
- Psycho Boost
- Tail Glow
- Spikes

Sableye-Mega @ Darkinium Z
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- U-turn
- Core Enforcer
- Shore Up
- Knock Off

Gardevoir-Mega @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psystrike
- Moonblast
- Quiver Dance
- Will-O-Wisp

EASY BAKE OVEN (Rotom-Heat) @ Icium Z
Ability: Soundproof
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
- Ice Beam
- Roost
- Anchor Shot
- Worry Seed

Scizor-Mega @ Safety Goggles
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Defog
- Recover
- Anchor Shot
- Spectral Thief

Yveltal @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Revelation Dance
- Destiny Bond
- Recover
- Haze

i was debating putting this in because its easy bake oven but the mmx set is just so GOOD. change garde tho he does nothing for this team

15: teach you a lesson AND take back my color

my b (Chansey) @ Shed Shell
Ability: Imposter
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Whirlwind
- Final Gambit
- Spikes
- Soft-Boiled

my b (Chansey) @ Shed Shell
Ability: Imposter
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Stealth Rock
- Final Gambit
- Whirlwind

my b (Chansey) @ Eviolite
Ability: Unaware
EVs: 252 HP / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Topsy-Turvy
- Will-O-Wisp
- Recover
- Parting Shot

PS LEFFEN I AINT D (Magearna) @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Worry Seed
- Defog
- Shore Up
- Anchor Shot

hong kong 97 (Giratina) @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Haze
- Strength Sap
- Slack Off
- Core Enforcer

bh salty suite (Kyogre-Primal) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Quiet Nature
- Quiver Dance
- Knock Off
- Stealth Rock
- Scald

team can get overwhelmed vs decent opponents or if u misplay but it got me 40-0 on ladder so use it there i guess lol

16: sceptile's revenge

Sceptile-Mega @ Leftovers
Ability: Contrary
Shiny: Yes
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Draco Meteor
- Magma Storm
- Encore

Gengar-Mega @ Spooky Plate
Ability: Normalize
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Entrainment
- Quiver Dance
- Boomburst
- Judgment

Ho-Oh @ Normalium Z
Ability: Unaware
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Sassy Nature
- Nuzzle
- Recover
- Spectral Thief
- Lava Plume

Magearna-Original @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Volt Switch
- Shore Up
- Defog
- Worry Seed

Zygarde-Complete @ Groundium Z
Ability: Prankster
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Careful Nature
- Haze
- Strength Sap
- Shore Up
- Thousand Waves

Chansey @ Eviolite
Ability: Imposter
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Volt Switch
- Whirlwind
- Soft-Boiled

you gotta play carefully with this team but it has no glaring issues like lack of imposter proofers for fat mons (if ho oh paralyzes imposter thats honestly a W). eviolite imposter softens the offense matchup and u dont need scarf with both unaware and prank

17: DOUBLE JELLYFISH BALANCE

(ง°ل͜°)ง (Mewtwo-Mega-Y) @ Twisted Spoon
Ability: Adaptability
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psystrike
- Discharge
- Recover
- Tail Glow

Diancie-Mega @ Pixie Plate
Ability: Pixilate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Hasty Nature
- Boomburst
- Extreme Speed
- Stealth Rock
- V-create

Guzzlord @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- U-turn
- Revelation Dance
- Knock Off
- Core Enforcer

Celesteela @ Safety Goggles
Ability: Flash Fire
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Anchor Shot
- Defog
- Recover
- Topsy-Turvy

Jellicent @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Scald
- King's Shield
- Parting Shot
- Leech Seed

Nihilego @ Black Sludge
Ability: Prankster
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Haze
- Heal Order
- Destiny Bond
- Revelation Dance

when the defensive core has 3 ultra beasts but is still somehow good. mmy set is fire it takes names and wins games unless they have like ttar or shed

18: BOWSER JR COLLAB

Kyogre-Primal @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Quiet Nature
- Knock Off
- Scald
- Stealth Rock
- Quiver Dance

bowser jr (Rayquaza-Mega) @ Choice Band
Ability: Tough Claws
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Dragon Ascent
- High Horsepower
- Ice Hammer
- Sunsteel Strike

im boutta head out (Celesteela) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Relaxed Nature
IVs: 0 Spe
- U-turn
- Beak Blast
- Spectral Thief
- Core Enforcer

Blissey @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Final Gambit
- Soft-Boiled
- Whirlwind

Cresselia @ Safety Goggles
Ability: Fur Coat
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Shore Up
- Defog
- King's Shield
- Topsy-Turvy

Guzzlord @ Safety Goggles
Ability: Prankster
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Haze
- Destiny Bond
- Revelation Dance
- Soft-Boiled

man this squad has honestly been working out so well for me. you wouldnt think mons like 0 atks cress and regenvest celes would put in work but its been really solid on ladder and i can see it being a good pick for tours as well

IMPORT THEM ALL HERE: https://pokepast.es/1b9769c04544861e

thank you for reading everyone. was debating saving some of these for ompl but its honestly no fun if no one sees them. pm me here or on discord for questions/concerns

shoutouts hehe boi alliance

see you guys in ompl or gen 8 or whatever
 

xavgb

:xavgb:
is a member of the Site Staffis a Forum Moderator
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Stuff that I used/built during the most recent mnm seasonal, just gonna go chronologically ig:

<- Click on these for pokepaste links

My everything check is Banettite Zygarde. Don't glare dark types. Alakazite puts Darkrai's speed tier above Metagrossite Kartana without dropping bulk so that's cool ig. Also you get to tech by stealing Lunala's Shadow Shield sometimes. Focus Blast + Sludge Bomb over Ice beam + Thunder is worth considering as coverage here. Not much else to say here because this is old and I haven't really used it much.



S/O Jordy and Chazm for making this, it's actually one of my most trusted teams in the meta right now. Toxapex is like a perfect Slowbro partner as it's one of like two good Lunala checks that don't take up the Sablenite stone, also helps with Slowbro's lack of initial power by pushing things like Terrakion into KO range. The first three mons here are fairly self-explanatory, they just help blanket check everything pretty much. Noivern as the defogger helps out to stop webs builds from destroying the team and handles SD don decently, which is a requirement on Slowbro teams. It's often important to be accurate playing with this team though, make sure you figure out when you need to use your blanket checks to do things, otherwise they'll just run through your defensive core. Also getting Slowbro and often Noivern megad is a priority so work for a good opportunity to do that. All of this is generally doable because of the sheer potential of the first three in 1v1 matchups forcing a lot of switches, so just be creative in your playing once you work out what you need to win.



Subgeo xern team. Picked Pins Kart as a partner to put some hurt on balance teams with specially defensive variants of Magearna. The rest is a fairly standard way to fill out the team, went for Ice Beam on Lunala because Luc Zyg matchup is not fun, although Focus Blast is also a good option here so the team definitely has a bit of a problem there. Main thing to note is that this team is pretty slow so things can go wrong pretty quickly if you misplay or just get a particularly tough matchup. Also through a bunch of these teams you'll see that i'm taking care to have two hazard deterrents (bounce or defoggers), ideally that would be one bouncer + one defogger that synergizes well with the bouncer, in this case it's two offensive Defoggers though, so the team can have issues if a rocks setter decides to sacrifice themselves to have rocks for a bit. This team does however have a lot of breaking power as well as a cleaner for the endgame, so make sure that you're trying to make offensive progress before your opponent gets an opening to win the game. Also try not to get smashed by Lunala lul.



Fairly generic stuff with a couple tweaks like tox mandi to maintain pressure on Arceus formes. Plume don is there to burn Mandibuzz, Lunala is there to take advantage of burned Mandibuzz. I wanted Entei for something which I now do not remember but I still remember considering a Steel type in that slot because of the weakness to Lele. Not sure whether this is quite there yet but it does at least showcase some basic meta stuff like mandi+fairyceus.



I used it, you shouldn't. Heart Swap was a tech to maybe steal boosts from Aggronite Buzzwole or Altarianite Zygarde idk lol I was bored. Heal Bell would def be a better option. Max Def Lunala is passive but can pull off some impressive calcs against the meta and frees up the Arceus slot so Rockceus becomes free.



I think pogre builds are actually in an ok spot right now, without the huge spam of offensive teams that blew right through it during its last trend. It also stands out in terms of raw breaking ability and the fact that it can soften the matchup against mons like Rock Polish Pdon on offense. Manectite Genesect is something I've already mentioned on the mnm thread, basically just a blanket physical check with pivot, which also pretty much sums up how the team works - simply pivot with Genesect a few times and hit them with powerful attacks. Fairly easy team to play with until you face a Lunala at least.



Another Geoxern team, this time with its powerful partner on offensive builds in Tapu Lele. Tapu Lele tends to draw in and consistently weaken the same prep for Xerneas (Heart Swap Mage, Aggro Mew, Ndm, etc). Normally these builds run into an obstacle where there's too much to cover with the remaining slots since there's a lot of defensive redundancy with the first two, especially against the various mons that threaten offense. This can be alleviated by running the Tapu Lele set seen here, giving the team an extra valuable check to Rock Polish Pdon (spread always lives after Rocks), as well as checks to Zygs and an emergency Intimidate. Obviously the trade off is that Lele loses a lot of offensive potency but in general it will still do its job offensively in the matchups it's needed for. Rocks Taunt Dia Terrak was the easiest way to fit rocks onto this team and actually have them stay up, and Red Orb Darkrai is an interesting pick that can take advantage of stuff like Slowbro, as well as soft checking Lunala. This team is still fairly weak to Alt Zyg, so most of the time you'll want to try and reach the conditions for a xern win quite quickly, before Alt Zyg manages to break through the emergency checking here.



Another Slowbro team. As I mentioned earlier, these builds are generally struggling for Lunala checks and for this particular game I wanted to make sure I had a check to ekiller, so I ended up with a fast Metagrossite Mandibuzz of all things (at least it's a better version of Taunt Foul Play Yveltal). The Mandibuzz speed can be dropped to 323 if you're not bothered about Lunala, the spdef right now is for Lunala Moonblast but it can get 2HKOed by Modest variants, so it may appreciate more investment there over Speed. However, as this variant of Mandibuzz still doesn't enjoy Toxic from Defog variants of Lunala, I decided to change the Pdon set to Eruption + Rocks, which allows it to break through Mandibuzz and Defog Lunala if played well, keeping up pressure on teams with those mons since they're generally expected to check Pdon. Alt Zyg fits well on these types of builds naturally and NDM provides a solid wincon to abuse Pdon's ability to smash bulky things. On top of this NDM helps out Magearna, acting as a secondary steel that can take on Lele and other special Fairies more comfortably.


Cata prep 2: Mental Breakdown Boogaloo

This is just stuff that I may have ended up bringing in finals, ngl some of it got really questionable so I'm kinda glad we didn't end up going there.



One thing i've noticed lately is that Webs as a playstyle is back to having a broad range of options. This is because Shuckle grants a pretty unique advantage against common playstyles in the meta, which is that it can pretty much always set rocks reliably vs balance builds, regardless of how good their matchup is against every other rocker. Additionally, since slower powerful breakers can now find a use on webs as opposed to on standard teams where there's a greater emphasis on covering things defensively, this balance matchup is enhanced even further. The result of all of this is that webs' strengths come with the strength of their setter in a large part right now, and as long as the mons that are filling in are decent in some way (with very different standards to standard teams' rating of these mons) then webs will still do the job where it's expected to.

HOWEVER, I'm not sure any of this reasoning justifies whatever in the goddamn this sunwebs is:

- Why is there a Groudon?
- Why is sun the play?
- Why did Geoxern just go on a webs team??
- What is the Landorus doing here?

The simple answer to all of these questions is "idfk but sunwebs lmfao". The more complex answer is that Tapu Lele can now roast steels with only a ton of support, and Groudon can OHKO a support arceus at +2 so it must be good.



Ig this was kinda a version of the same team but hey it has an ekiller yay. Also managed to avoid having regular Groudon on this one so that's a W in my book.



This one was fairly close to happening until I realised that I don't even have rocks. Idek what to say guess the basics kinda just slipped my mind there. At least it has a Defogger so that's another W in my book. Flamethrower on Scarf Ho-Oh for more reliability against Kartana and Bulk Up Buzzwole.



We just pp stall every Mage check with Substitute and Pressure right? Well kinda, but also this team is hard matchup fishing. Just don't face anything that beats it because you'll have no way to play out haha yes.



Ekiller isn't great but I felt like it fit here with its lack of breaking capability being somewhat accounted for by Pogre. The rest is pretty standard for a Pogre BO archetype, Alt Zyg would normally take a backseat to Entei on these types of teams but since i decided to not run a support Arceus I needed help against Luc Zyg. After building this team and looking back on it I think LO Yveltal with Sucker Punch would have worked well over ekiller here too. Overall this team seems okay in comparison to the others, I would have been fine with bringing it.


Other cool stuff

https://pokepast.es/a4588e45b4f2b689 - Ferrothorn isn't a good spiker even with all of this support to weaken bouncers, wouldn't recommend.
https://pokepast.es/5674bd859e77ea0a - Spikes 2
https://pokepast.es/6764089332d2947f - Pins Tran is chazm's idea, trap things and then boom. EVs are for KOing max spdef Mandibuzz with Magma Storm + One turn of trapping damage + Boom
https://pokepast.es/1913532cb9761184 - SD Ray
https://pokepast.es/f80397af3dc40c7b - Subcm Lele
https://pokepast.es/b5c3edc1a85496b8 - I barely even remember building this cause it's old but it looks kinda cool. Wisprai allows it to midground between a bunch of its switchins like non-sablenite Buzzwole, Altarianite Zygarde, Terrakion and even teching against Toxic Psywave Blissey, the last part would be more helpful if I could actually improof the rai because right now it almost slams stall except for the looming ditto countersweep. Entei spread lives a super-effective Arceus Judgment, giving it the opportunity to muscle through any Arceus forme it wants to by spamming Return and then Espeeding whenever they don't click Recover (you can do this because you're slower).
https://pokepast.es/1a1561fb437fa8a4 - Generic 1
https://pokepast.es/78fd29b555e95500 - 6 SD LOOOOOOOOOOOOOOOOL

21 teams there, enjoy them because i probably won't be having much fun with these teams anymore.
 
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