Went all the way to BH SSNL finals but then got hit with a rotten bit of luck. Unfortunate, but it happens. Was planning to dump my pre-full dex builder here anyway so here you go.






- Hoopa-U offense
First team I built that wasn't just a mish-mash of ideas, and it took advantage of people's heavily usage of physdef Dondozo + Arc-Ghost and the relative lack of fairies like base Zacian. Was on a sample but fell off reasonably quickly due to metagame shifts + not really having a good answer into anything with QD.






- "BH 500" balance
BH 500 basically is just BH but you can't use anything with over 500 BST. Mons with 500 BST are legal, most namely Gengar, so that's why Muk is the SpDef option. Scovillain broken as shit with no good walls besides opposing Fire Tauros (where Water Tauros / Slowbro were much more preferred), Tatsu could also just win games by itself from time to time.






- GT Ursaluna offense
Fairly sure I built this not long before people realized how broken non-offensive Zacian-C was, but I don't remember exactly. This has two main wincons with GT Ursa physically and QD Arc + Headlong Enam specially, all of these enjoy abusing Tera (Tera Normal Ursa can OHKO =Def FC Arc with 10-hit Pop Bomb, Tera Ground Enam can OHKO Dia-O).






- Guts Slaking + Normceus balance
If I remember correctly I built this when facing quojova in No Tera tour, and it ended up being an Ooze mirror. This is the bad Guts King set (that wouldn't crop up for many months later) but the concept is basically just to beat the other team up to where QD/Jungle Normalize Arc-Ghost can clean up later on.






- Double Mold Breaker offense
I want to say this was Corv's first appearance in the meta? Countering Toxic Don was a nightmare without using Corv (Jungle FC Dozo didn't catch on until the meta was nearly over) so that's basically just there as bullet sponge that could catch someone lacking with Comeuppance (iirc it was originally Occa Berry to beat V-create Enam). Mold Breaker Zacian-C had zero consistent answers, esp after Tera, with some random Arc-Fire in the back to try and bully past stuff like +Def FC Don).






- Opportunist Zacian-C offense
Opportunist + Spicy Extract is only used here because it gives you an effective 4x damage amp on your next attack, meaning actually nothing besides a FC resist / Gira-A lives the follow-up Iron Plate Gigaton (+2 252 Atk Iron Plate Zacian-Crowned Gigaton Hammer vs. -2 252 HP / 252+ Def Fur Coat Slaking: 501-591 (99.4 - 117.2%) -- 93.8% chance to OHKO). rest of the team's basically just built as a standard-ish balance with the mandatory Amulet FC Arc-Fire as an improof, although Earth Plate Don is noteworthy here as +1 Tera Ground Blades is 37.5% to OHKO =Def Arc.






- ??? HO
don't even remember building or using this ngl






- Guts Slaking + Koraidon balance
I think I built this slightly after Guts King cropped up but slightly before it was becoming a problem. It plays basically the way it looks; Slaking tears past most physical walls and Koraidon can just Tera Dragon Glaive through the ones King can't get through (like opposing Arc-Ghost). Fairly standard defensive core outside of that, not a ton to say here.






- Growth Arceus-Fire balance
EDrift Arc-Fire was something I came up with to both still snipe Dondozo (like Solar Beam) but also pick off misc stuff like PSea Corviknight. Fire/Electric, especially when V-create is OPulse-boosted, puts you in a really dodgy position where you're sort of forced into a Fur Coat Dragon to reasonably handle Imposter, which ended up with a really janky double FC structure that didn't pan out much in practice.






- Guts Slaking + TC Hoopa-U offense
Don't really remember building or using this either. The concept is relatively simple (V-create Slaking means only Arceus-Ghost is a really safe wall, which Hoopa-U naturally beats), but it comes with the regular drawbacks of a Hoopa-U wincon, being that it's priority-weak and removed by U-turn.






- Explosion Enamorus balance
Idea is pretty simple with Enamorus looking to remove standard special walls with Explosion to allow for relatively easier Bundle cleanup. If they have multiple Bundle checks or you're unable to Explode onto the intended target (like my OMPL game where Enam was forced to boom on Iron Moth instead of the Dialga-O) then it falls pretty flat, especially against Toxic Don.






- Dual Boomburst balance
Improofing Ray is the most annoying thing, which is the whole reason Arceus-Electric has ever made an appearance really; outside of specifically Flying and Electric it has no advantage matchup into any of the big special attackers. Icicle Plate + Thunder Cage lets it trap and remove Imp Ray while also harassing Don and AV Ting. Standard outside of this with two slow pivots to bring the brealers in safely.






- Protean Mewtwo balance
Did !randpoke 6, bst>600 and got these to build with. Protean Mewtwo is something i'd thought about a bit thanks to Lumina Crash preserving Protean and Prot Dark Knock doing sizeable damage and also clearing the way for Focus Blast to bomb even Regen Chansey. Since it's !randpoke the Pokemon selection is always going to seem a little off; Palafin-H is not a good Fur Coat for example.






- Mixed Rayquaza + Koraidon balance
Fairly simple breaker-pivot structure with Rayquaza to take advantage of most people hard-switching FC Dozo in on Koraidon.






- Koraidon + Hoopa-U offense
Don't remember building or using this.






- Magic Guard Heatran balance
I think I built this for Seasonal. MG Heatran is a legitemately annoying presence for most of the SpDef options in this meta, and even though it hits Imp quite hard, it still needs a trapper Chansey to Improof safely. Fairly simple structure outside of this with Modest Flutter to try and take maximum advantage of Heatran threatening Zacian and Arceus-Fairy.






- Unaware Ting-Lu balance
This team was built with random setup stuff in mind, so Ting's the countermeasure to that. Notable lack of slow pivots but the main offensive tools are bulky enough to help navigate this, and Moldy Sludge Eternatus helps clear the way for Arceus-Ghost a lot faster and more reliably than most other options. Chansey EVs let it outrun parad Imp Etern.






- Koraidon + Solar/Shackle Arceus-Fire balance
Built this just before Tera ban but didn't use it before then so just shifted over to Tactics Korai and axed the Tera types after that. Solar/Shacle Arc-Fire excels at forcing in and removing FC Dondozo and Groudon, and unlike the Growth variant it also handles non-Cloak Imposter. These both aid Koraidon in cleaning late-game. Regen Etern's just there because I had no hazards and a free slot I didn't know what to do with.






- Specs Regieleki balance
I don't remember when in Seasonal I built this but it was specifically to take advantage of Regieleki's dumb damage output; SNR Arc-Ghost is unusally the support piece here, as it's only really necessary against RegenVesters and Scales Chansey. Tidy Up Dondozo was out of paranoia of bring spinblocked since that's the only removal; it's almost always advised to run Mortal otherwise.






- Adaptability Rayquaza balance
This was after SSNL had locked and Tera/Imprison/GT action had happened, and I noticed that a ton of people were using the now-free Miraidon as their Ray countermeasure, so decided to use Adapt Draco to destroy it (which is what happened in my game against Panda). Adapt DAscent practically mandates a FC Fairy for an Improof, and Tidy Up with Salt Cure as the only anti-Imp option means Imp Arc-Fairy can get dodgy if you let it boost too much, but this is always going to happen against Cloak Imp unless you go Mean Look.






- Same 6 offense
Me and Rofna agreed to using the same 6 for all our Seasonal games. We both realized that SNR Basculegion realistically didn't have a consistent wall, so we both ended up using that. I opted for standard existing sets on Basculegion (Arceus-Ghost) and Sandaconda (Groudon) with a SpDef Zama-C to stave off Frosmoth / probably opposing SNR Basc. Frosmoth + Pyroar form a strong secondary win option for pressuring the possible SpDef answers they'd have, with Unburden Pyroar also giving it the Speed jump on Imp and all the other mons. Glimmora's there to Improof Sandaconda and annoy Pyroar.






- Double Band balance
Built for PandaDoux in Seasonal. Moldy Band Don attempts to take advantage of FC Dozo teams, which Don can 2HKO, and Koraidon's in the back to clean up whatever Groudon misses / when Dozo's gone. U-turn Dozo was a countermeasure against Arceus-Fire, as i'd seen PD almost exclusively re-using teams and expected them to go with Desland Arc-Fire. The Scales is Arceus-Ground for a reason I don't really remember; it might have been just paranoia over some offensive Eternatus.






- Dual Gigaton + Torch Arc-Fire offense
The only one of the teams I built against Clas that I actually got to test / wasn't just an old structure with one or two mon changes. Torch Arc-Fire helps force Toxic on special walls and Imp looking to stop it spiralling with boosts, and Grass Knot poses an immediate threat to Groudon and Dondozo, stopping them from boosting on you / pivoting and shrugging off Toxic respectively. Standard-ish structure outside of this with Gigaton Valiant as an easy way to dispatch Scales Fairies without requiring major chip, and was already Improofed by Arc-Fire. Chansey Speed keeps it slower than full investment but outruns parad =Spe Arceus.