Unicorns
Banned deucer.
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Three things I think:Since the deadline is near, I now announce that Challenge #2 will end on January 24th, 2017. Next challenge will be BH and two metas that I haven't decided yet.
Also I haven't seen anyone got Gold in 1v1 CLC until now. Is the reqs too hard? Or the mon is bad? Anyway if you feel it's too hard, give feedback please.
I agree with a lot of things Kentari mentioned, such as Platinum being a tad high and that Bewear isn't a great Pokemon. Bewear's low speed tier and not so great Special Defense means it loses to a lot of common threats such as Tapu Koko. It takes up a slot on the team, which is extremely important when you can use only 3 Pokemon. This limits team options and makes it much harder to reach Gold/Platinum. I'm kinda close to getting Gold, but I do have a problem with dropping especially since I'm basically down to two Pokemon considering Bewear is nearly never used because of how limiting it is.Since the deadline is near, I now announce that Challenge #2 will end on January 24th, 2017. Next challenge will be BH and two metas that I haven't decided yet.
Also I haven't seen anyone got Gold in 1v1 CLC until now. Is the reqs too hard? Or the mon is bad? Anyway if you feel it's too hard, give feedback please.
SureAm I allowed to do OMotM CLC until the end of the month, The Immortal?
As for my CLC ideas, I have a few ideas. I was the one who put forth the Latios partner to Mamoswine. After the Soul Dew nerf, we just haven't seen Latios a whole lot, and it compliments both Ice and Ground types rather well. Though it is admittedly one-sided protection, I still feel they're good offensive partners, too.https://gyazo.com/01e960a001fcc1c3207dcfcbc923e897
As for the team itself... it's what I used in the back half of this CLC challenge.
Yearly Greetings: A CLC team
Hi, Durza. (Keldeo-Resolute) @ Absolite
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Substitute
- Secret Sword
Hello, past (Garchomp) (F) @ Lucarionite
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Stealth Rock
- Swords Dance
Hello, storm (Cobalion) @ Pinsirite
Ability: Justified
Shiny: Yes
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Frustration
- Swords Dance
- Quick Attack
- Close Combat
Hello, hope (Togekiss) (F) @ Red Orb
Ability: Serene Grace
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Dazzling Gleam
- Flamethrower
- Morning Sun
- Heal Bell
Hey there, flipside (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Defog
- Dragon Pulse
- Will-O-Wisp
- Hex
Hello, Future (Solgaleo) @ Leftovers
Ability: Full Metal Body
EVs: 200 HP / 56 Atk / 252 Def
Impish Nature
- Sunsteel Strike
- Earthquake
- Toxic
- Morning Sun
I made this team in order to prove that the ladder can be topped with non-broken things, and as a self-appeal. By the nice record that happened, I can safely say that I've succeeded.
Keldeo and Garchomp are both here because the CLC needs them there. While they do not compliment each other defensively, even disregarding fairies, they form a great offensive core, being able to smash an unprepared team on their own. Keldeo is named after Durza in order to taunt him, and Garchomp was named... after my past, where I had quite the vendetta against it, thanks to this site (and Tyranitar... who was a dastard in Generations 5 and 4)
Cobalion is named after Leafstorm, an offensive player who is skilled in Mix and Mega, and hates stall. This is a carbon copy of his Cobalion, except without Substitute. As for why I chose Cobalion, it is the first thing that came to mind when making this team.
Togekiss was a decision made in a panic after trying to mend the team after a nasty string of losses. Deoxys-Speed was once here to give Fardin nightmares, but it was bad against offensive teams, so it needed to be replaced, and I even managed to STILL make it mean to stall. Togekiss fits in beautifully to the team, taking on. and even OHKOing Tapu Koko with Flamethrower. It serves as a very nice special wall for this team, managing to take on most Special Red Orb users. Named after the sign that this team got better.
Griatina-Origin serves as my Defogger, and my Primal Groudon counter. It does well against the behemoth, excluding those that pack Dragon Claw. It's hardly passive too; both Hex and Dragon Pulse do good damage, and Will-O-Wisp messes up the days of many sweepers. It also manages to be a perfect Katarna wall. Named after the fact that it lives in the Distortion World.
Solgaleo serves as my primary physical tank, and as a two part check to Dragonite, along with a much better check to the other Aerilate Extreme Speed users. Solgaleo is incredibly bulky in general, meaning that very little will OHKO it. Named with the mind that metallic sun might be in the future.
So this is a pretty fun bulky offensive team. Essentially, paralyze/poison everything, get rid of the ground types, and use Magearna to slow pivot into Gengar.Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Flash Cannon
- Fleur Cannon
- Aura Sphere
- Volt Switch
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 4 Atk / 252 Def / 252 SpA
Quiet Nature
- Draco Meteor
- Defog
- Thunder Wave
- Shadow Sneak
Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Sludge Bomb
- Taunt
- Destiny Bond
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Judgment
- Ice Beam
- Recover
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 4 Def / 236 SpD / 20 Spe
Careful Nature
- Stealth Rock
- Precipice Blades
- Fire Punch
- Roar
Arceus @ Lum Berry
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Earthquake
- Recover