OM Mashup Megathread

I was thinking of getting into Pure Hackmons, but I'm worried that there may be too much pressure on teambuilding. Naturally so, since it is not balanced with rules, but is it reasonably playable?

By the way, about the Uber AAA Discord; does one need a mic? I had one, but the cable fried. I've always wanted to play this meta, but it is hard without a ladder, but I figured this group might help.
 

Ransei

Garde Mystik
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I was thinking of getting into Pure Hackmons, but I'm worried that there may be too much pressure on teambuilding. Naturally so, since it is not balanced with rules, but is it reasonably playable?

By the way, about the Uber AAA Discord; does one need a mic? I had one, but the cable fried. I've always wanted to play this meta, but it is hard without a ladder, but I figured this group might help.
1) You'd be surprised. It's at the very least more playable than I imagined it would be months ago. However you still need to keep many different abilities in mind when teambuilding. If you have any questions about what threats you should prepare for and how you can prepare for them, message me on Smogon.

2) You don't need a mic for the AAA Ubers Discord channel. Typing is fine. For the past few months we've usually been discussing AAA Ubers in the OM Mashups groupchat, mostly about Dusk Mane's potential of getting banned due to its ability to harness new powers which enable it to hit much harder or set up easier than it would in standard.
 

Ransei

Garde Mystik
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I think it's about time we reach out to two of the main Ubers OM Mashups. As we all know, Almost Any Ability and STABmons are primarily OU-based metagames. However, one can wonder what the world beyond standard Almost Any Ability and STABmons are like, how Pokemon in Almost Any Ability Ubers and STABmons Ubers differ from those in standard Ubers, and what threats are expected to rise in these metagames.


Note: Post may be highly speculative. These are just light explanations of what Pokemon in Ubers get.

The metagame "Almost Any Ability" is self-explanatory. Every available Pokemon in the metagame is allowed to run almost any ability. This allows Pokemon to become more characteristic as many of them become packed with more options. Without the use of illegal abilities, the Pokemon in Ubers have already proven that they have the strength to stand on their own. However, like the standard Almost Any Ability metagame, every available Pokemon is allowed to run almost any ability. As a result, the metagame is heavily shaken up and for the most part, the viability of each Pokemon has changed. Here are several examples of what types of Pokemon prosper in Almost Any Ability Ubers and how they differ from standard Ubers.


As we know, Darkrai suffers a fatal flaw in standard Ubers this generation, which is the drop in the accuracy of its signature move. Because Dark Void has dropped to 50% accuracy, Darkrai no longer stands the way it used to and is considered hardly viable. However, in Almost Any Ability Ubers things have turned out to be quite different. With the range of many different abilities to choose from, No Guard is the most noticeable choice because it allows Darkrai to hit Dark Void with 100% accuracy. With a high base 125 Speed stat and 0% chance of missing any attack, Darkrai threatens most foes by putting them to sleep and then setting up with Nasty Plot in order to perform a Dark Pulse sweep.



Since its release, Marshadow has became a threatening Pokemon in standard Ubers. Despite its base attack being an average base 125, the combination of Fighting and Ghost type gives it a unique trait beyond any other Pokemon; the ability to hit nonresistant attacks from either of its STABs. Its STABs include the greatest physical Ghost-type move, Spectral Thief, and the greatest physical Fighting-type move, Close Combat. Because of Spectral Thief even Pokemon who set up cannot always have a distinct advantage over opposing teams with Marshadow, and the only type that's immune to Spectral Thief is weak to Close Combat. Marshadow's unique ability to hit every Pokemon with nonresistant STAB attacks makes it one of the best in the current Ubers metagame. In AAA Ubers, Marshadow is able to utilize Adaptability, which boosts the power of its already unbearable STAB combination to greater lengths being able to OHKO or 2HKO Pokemon easier than if it ran Technician.

Here are some calculations that show how much better Adaptability Marshadow becomes:

Life Orb
252 Atk Life Orb Marshadow Spectral Thief vs. 0 HP / 4 Def Necrozma-Dusk-Mane: 304-359 (90.7 - 107.1%) -- 43.8% chance to OHKO
252 Atk Life Orb Adaptability Marshadow Spectral Thief vs. 0 HP / 4 Def Necrozma-Dusk-Mane: 406-478 (121.1 - 142.6%) -- guaranteed OHKO
252 Atk Life Orb Marshadow Close Combat vs. 248 HP / 8 Def Groudon-Primal: 165-195 (40.9 - 48.3%) -- guaranteed 3HKO
252 Atk Life Orb Adaptability Marshadow Close Combat vs. 248 HP / 8 Def Groudon-Primal: 221-260 (54.8 - 64.5%) -- guaranteed 2HKO
252 Atk Life Orb Marshadow Close Combat vs. 252 HP / 252+ Def Yveltal: 185-218 (40.5 - 47.8%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Life Orb Adaptability Marshadow Close Combat vs. 252 HP / 252+ Def Yveltal: 247-291 (54.1 - 63.8%) -- 87.5% chance to 2HKO after Poison Heal
252 Atk Life Orb Adaptability Marshadow Shadow Sneak vs. 0 HP / 0 Def Necrozma-Ultra: 229-270 (68.3 - 80.5%) -- guaranteed 2HKO*
*Allows Ultra Necrozma to be revenge killed by priority more easily if Yveltal isn't in check on your team.


Marshadium Z + 1 Bulk Up
+1 252 Atk Marshadow Soul-Stealing 7-Star Strike vs. 252 HP / 64 Def Arceus-Fairy: 375-442 (84.4 - 99.5%) -- guaranteed 2HKO
+1 252 Atk Adaptability Marshadow Soul-Stealing 7-Star Strike vs. 252 HP / 64 Def Arceus-Fairy: 500-590 (112.6 - 132.8%) -- guaranteed OHKO
252 Atk Marshadow Soul-Stealing 7-Star Strike vs. 104 HP / 0 Def Ho-Oh: 339-399 (89.4 - 105.2%) -- 31.3% chance to OHKO
252 Atk Adaptability Marshadow Soul-Stealing 7-Star Strike vs. 104 HP / 0 Def Ho-Oh: 452-532 (119.2 - 140.3%) -- guaranteed OHKO
252 Atk Marshadow Soul-Stealing 7-Star Strike vs. 72 HP / 0 Def Xerneas: 322-381 (78.3 - 92.7%) -- guaranteed 2HKO
252 Atk Adaptability Marshadow Soul-Stealing 7-Star Strike vs. 72 HP / 0 Def Xerneas: 430-508 (104.6 - 123.6%) -- guaranteed OHKO



Normally in Ubers, Kartana has a niche of setting up and sweeping. It's most known for having a role in Sticky Web teams. Despite Kartana's massive base 181 Attack stat, unlike Marshadow this Pokemon's moves aren't as good and there are dozens of Pokemon able to resist its main STAB moves, Smart Strike and Leaf Blade. Almost Any Ability solves this problem quite a bit by giving Kartana the Tinted Lens ability, allowing Kartana to become much more destructive either with Choice Band or Swords Dance.

Calculations to show what Kartana is hitting harder:

Swords Dance
+2 252 Atk Kartana Smart Strike vs. 4 HP / 0 Def Ho-Oh: 160-189 (45.1 - 53.3%) -- 34% chance to 2HKO
+2 252 Atk Tinted Lens Kartana Smart Strike vs. 4 HP / 0 Def Ho-Oh: 320-378 (90.3 - 106.7%) -- 43.8% chance to OHKO
+2 252 Atk Kartana Sacred Sword vs. 248 HP / 252+ Def Celesteela: 178-210 (44.8 - 52.8%) -- guaranteed 3HKO after Leftovers recovery
+2 252 Atk Tinted Lens Kartana Smart Strike vs. 248 HP / 252+ Def Celesteela: 206-244 (51.8 - 61.4%) -- 95.7% chance to 2HKO after Leftovers recovery
+2 252+ Atk Kartana Smart Strike vs. 252 HP / 204+ Def Giratina: 213-252 (42.2 - 50%) -- guaranteed 3HKO after Poison Heal
+2 252+ Atk Tinted Lens Kartana Leaf Blade vs. 252 HP / 204+ Def Giratina: 272-322 (53.9 - 63.8%) -- 88.3% chance to 2HKO after Poison Heal

Choice Band
252 Atk Choice Band Kartana Sacred Sword vs. 0 HP / 4 Def Necrozma-Dusk-Mane: 153-181 (45.6 - 54%) -- 46.9% chance to 2HKO
252 Atk Choice Band Tinted Lens Kartana Leaf Blade vs. 0 HP / 4 Def Necrozma-Dusk-Mane: 228-270 (68 - 80.5%) -- guaranteed 2HKO




While not a Pokemon itself, the ability Poison Heal stands to have significant impact in the metagame by giving bulky Pokemon such as Giratina, Zygarde, and Yveltal the capability of lasting much longer in battles. The ability performs sufficient recovery actions so Giratina doesn't have to use Rest and Pokemon with 50% recovery moves can preserve more of their PP. Poison Heal also allows bulky set up sweepers such as Xerneas to set up stat boosts with less worry of getting KOed thanks to the recovery it gets.


Unlike standard Ubers, Dusk Mane in Almost Any Ability Ubers currently stands as the best Pokemon. Since it has the opportunity to choose other abilities, Dusk Mane's already high level of versatility might as well have doubled. It can run a multitude of abilities either to deal far more than necessary damage on the foe or to set up easier. Examples of typical abilities it can utilize at the moment are Steelworker, Magic Bounce, Flash Fire, and Levitate. With a significant range of abilities to choose from, unfortunately not even Primal Groudon is safe from this monstrous beast.

Steelworker calcs:

+2 252 Atk Steelworker Necrozma-Dusk-Mane Sunsteel Strike vs. 252 HP / 252+ Def Yveltal: 420-495 (92.1 - 108.5%) -- guaranteed OHKO after Stealth Rock and Poison Heal
+2 252 Atk Necrozma-Dusk-Mane Sunsteel Strike vs. 240 HP / 0 Def Arceus: 322-379 (73 - 85.9%) -- guaranteed 2HKO
+2 252 Atk Necrozma-Dusk-Mane Sunsteel Strike vs. 252 HP / 204+ Def Giratina: 247-292 (49 - 57.9%) -- 8.2% chance to 2HKO after Poison Heal
+2 252 Atk Steelworker Necrozma-Dusk-Mane Sunsteel Strike vs. 252 HP / 204+ Def Giratina: 370-438 (73.4 - 86.9%) -- guaranteed 2HKO after Poison Heal
+2 252 Atk Necrozma-Dusk-Mane Sunsteel Strike vs. 252 HP / 252+ Def Zygarde: 237-280 (56.4 - 66.6%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Necrozma-Dusk-Mane Sunsteel Strike vs. 252 HP / 252+ Def Zygarde-Complete: 237-280 (37.2 - 44%) -- 100% chance to 3HKO after Leftovers recovery
+2 252 Atk Steelworker Necrozma-Dusk-Mane Sunsteel Strike vs. 252 HP / 252+ Def Zygarde: 355-420 (84.5 - 100%) -- 6.3% chance to OHKO after Leftovers recovery

Flash Fire and Levitate are used in order to surprise Primal Groudon. In all likelihood is Dusk Mane to set up in front of Primal Groudon using Swords Dance or Rock Polish. Flash Fire is also used to block Will-O-Wisp and prevent burns.

Magic Bounce is used most especially against Giratina users, of who often try to prioritize Will-O-Wisp over Dragon Tail and Thunder Wave users who would appreciate Dusk Mane not being able to move as efficiently. It is also used against Roar users to help Dusk Mane stay in the match to set up.

Out of the many abilities Dusk Mane is suspected to be able to run, these are what seem to be the more expected of it.

STABmons is a metagame that gives every Pokemon the opportunity to run almost every STAB move along with their natural moves. In standard Ubers there are various Pokemon in the lower portions of the viability rankings who lack certain STAB moves that'd enable them to become significantly better. This problem gets fixed for many various Pokemon in the metagame. The one of the most notable ones being the first on the list below. This list consists of Pokemon banned from standard STABmons who may greatly benefit with their new additional moves in this metagame.


Since Generation 5, players have always felt Zekrom lacking Dragon Dance greatly hindered its potential to become great in competitive Ubers, especially with its unique physical Electric + Dragon STAB combo enabling it to hit Pokemon such as Kyogre and Ho-Oh super effectively while at the same time being able to hit Giratina and Rayquaza super effectively. There are also hardly any Pokemon able to resist both of its STABs. Almost all of them are unviable or niche at best in Ubers with Excadrill, Kartana, and Ferrothorn being the main exceptions. It is recommended for players to use Zekrom after these exceptions are out of the way so it can push forward and have a better attempt at pulling off a sweep.
Dragon Dance allows Zekrom to have the speed needed to outspeed various threats it would always outslow or speed tie otherwise. These Pokemon range from Rayquaza and White Kyurem and Xerneas. With boosted power, it is able to KO these various threats along with many other Pokemon easier.

Zekrom calcs:
Electrium Z
+1 252 Atk Teravolt Zekrom Gigavolt Havoc (180 BP) vs. 72 HP / 0 Def Xerneas: 511-603 (124.3 - 146.7%) -- guaranteed OHKO
+1 252 Atk Teravolt Zekrom Gigavolt Havoc (180 BP) vs. 240 HP / 0 Def Arceus: 418-493 (94.7 - 111.7%) -- guaranteed OHKO after Stealth Rock
+1 252 Atk Teravolt Zekrom Gigavolt Havoc (180 BP) vs. 252 HP / 4 Def Magearna: 433-510 (118.9 - 140.1%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery

Dragonium Z
+1 252 Atk Teravolt Zekrom Devastating Drake (175 BP) vs. 252 HP / 204+ Def Giratina: 626-738 (124.2 - 146.4%) -- guaranteed OHKO after Leftovers recovery
+1 252 Atk Teravolt Zekrom Devastating Drake (175 BP) vs. 252 HP / 252+ Def Zygarde: 600-708 (142.8 - 168.5%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery
+1 252 Atk Teravolt Zekrom Devastating Drake (175 BP) vs. 248 HP / 8 Def Groudon-Primal: 313-370 (77.6 - 91.8%) -- 31.3% chance to OHKO after Stealth Rock

Life Orb
+1 252 Atk Life Orb Teravolt Zekrom Dragon Hammer vs. 252 HP / 204+ Def Giratina: 416-494 (82.5 - 98%) -- 68.8% chance to OHKO after Stealth Rock and Leftovers recovery
+1 252 Atk Life Orb Teravolt Zekrom Fusion Bolt vs. 72 HP / 0 Def Xerneas: 370-437 (90 - 106.3%) -- guaranteed OHKO after Stealth Rock
+1 252 Atk Life Orb Teravolt Zekrom Dragon Hammer vs. 252 HP / 252+ Def Zygarde: 400-476 (95.2 - 113.3%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery
+1 252 Atk Life Orb Teravolt Zekrom Fusion Bolt vs. 252 HP / 160+ Def Lugia: 455-538 (109.3 - 129.3%) -- guaranteed OHKO

Replay of Life Orb Zekrom effectively sweeping: https://replay.pokemonshowdown.com/gen7stabmons-805275914



Since Thousand Arrows is banned and Groudon isn't primarily Fire-type, which in other words makes it unable to use V-Create, one could say Groudon doesn't really change in this metagame. As versatile as it is, it still gains one great move. In order for this atrocious beast to complete its versatility set, it needed a better recovery move. STABmons Ubers is where it gets this better recovery move in the name of Shore Up. Shore Up gives Primal Groudon an easier chance to set up and sweep as if it needed one in the first place. It also allows bulkier Groudon variants to last longer in battle, which is an incredibly useful feat for teams often weak to Primal Kyogre.

While Mega Aerodactyl isn't a thing in standard Ubers, it's banned from standard STABmons. Mega Aerodactyl's biggest gains from this metagame are the moves Diamond Storm and Dragon Ascent. With base 150 Speed and 135 Attack it is bound to outspeed and deal fair amounts of damage to the majority of the metagame. This Pokemon can now consider itself an active revenge killer and an active check to Fighting-types like Marshadow and Mewtwo-Mega-X along with Flying-types such as Yveltal, Rayquaza and Ho-Oh. Even when its STAB can check these Pokemon in standard Ubers, Aerodactyl's movepool in standard consists of moves that are significantly less reliable for it to use.

Dragon Ascent Calcs
252 Atk Tough Claws Aerodactyl-Mega Dragon Ascent vs. 8 HP / 80 Def Mewtwo-Mega-Y: 315-372 (88.7 - 104.7%) -- guaranteed OHKO after Stealth Rock
252 Atk Tough Claws Aerodactyl-Mega Wing Attack vs. 0 HP / 4 Def Mewtwo-Mega-X: 264-312 (74.7 - 88.3%) -- guaranteed 2HKO after Stealth Rock
252 Atk Tough Claws Aerodactyl-Mega Dragon Ascent vs. 0 HP / 4 Def Mewtwo-Mega-X: 524-618 (148.4 - 175%) -- guaranteed OHKO
252 Atk Tough Claws Aerodactyl-Mega Dragon Ascent vs. 0 HP / 0 Def Necrozma-Ultra: 270-318 (80.5 - 94.9%) -- 50% chance to OHKO after Stealth Rock
252 Atk Tough Claws Aerodactyl-Mega Dragon Ascent vs. 32 HP / 64 Def Kyogre-Primal: 267-315 (76.5 - 90.2%) -- 18.8% chance to OHKO after Stealth Rock


Do you always feel the need to follow Pokemon on Pokemon Showdown? Are you tired of seeing that Giratina escaping from your grasp? Do you always have the desire to leave a mark on those Psychic-types trying to head out? No need to worry! If you play STABmons Ubers on Pokemon Showdown, you will gain full and free access to the one and only Pursuit Yveltal! Pursuit Yveltal is perfect to use if you feel in your gut that your foe would switch out!

BAM: 252+ Atk Choice Band Dark Aura Yveltal Pursuit vs. 0 HP / 252 Def Giratina-Origin: 456-536 (103.4 - 121.5%) -- guaranteed OHKO

BAM: 252+ Atk Choice Band Dark Aura Yveltal Pursuit vs. 0 HP / 4 Def Prism Armor Necrozma-Dusk-Mane: 351-414 (104.7 - 123.5%) -- guaranteed OHKO

BAM: 252+ Atk Choice Band Dark Aura Yveltal Pursuit vs. 0 HP / 4 Def Lunala: 1260-1488 (303.6 - 358.5%) -- guaranteed OHKO

All Yveltal love it and so will you! Play mons get one free!


This is Arceus. Arceus can have every accessible move in this metagame due to its ability to become any type. Because Arceus can have every accessible move and has a significantly good stat spread unlike its friend Silvally, this Pokemon was banished into the abyss known as STABmons Anything Goes. No explanation is required as for how a 720 BST Pokemon learning every accessible move in the metagame is banworthy from STABmons Ubers. To see more detail of everything Arceus can use, click the link below:

https://bulbapedia.bulbagarden.net/wiki/List_of_moves

Please note we follow normal STABmons restriction bans, so there are moves on the list above which Arceus is unable to use. Click this link for more detail on what Arceus wouldn't have been able to use: https://www.smogon.com/forums/threads/om-mashup-megathread.3635904/#post-7802586

Enough with the Ubers mashups, this is just a list of updates for our rising OM Mashups community.

1) I have made a STABmons restrictions banlist: https://pastebin.com/dybQq0b8
It may look big and scary but this is only a universal restriction banlist containing the 10 banned moves in STABmons. The purpose of this was to enable Pokemon who could naturally learn banned moves in STABmons to keep using them in mashups, as they can in standard STABmons.

2) I have tried making an AAA restrictions banlist, however it was way too big to use. As a result we're sticking with blanket bans until further notice.

3) The AAA Ubers viability rankings are now in progress props to drampa's grandpa!

4) Resources for STABmons Ubers and STAB n Mega are likely to start progress soon.

5) A potential AAA Ubers suspect test for Dusk Mane may be on the way.

6) I have created teams for all generations of STABmons Ubers and Pure Hackmons, so I may start creating more old gen OM Mashup tours in the groupchat. The majority of the tournaments will certainly still be the current generation.

7) ZU Mix and Mega's banlist was recently updated to stick with the current ZU metagame.

8) Brodaha got roomvoiced in the OM Mashups groupchat.

I'm just gonna put down a goal here which is to focus more on the official OM Mashups and have us provide resources for them. We will still have other fantastic mashups for tournaments as well, however the official ones are here to stay. This may be a rough task for Anything Goes Mix and Mega since there isn't a way to play it on the main PS server, automatically making users less motivated to try it out. I'll have to try and see what I can do with more tours on rom.
 

drampa's grandpa

cannonball
is a Community Contributoris a Community Leader Alumnus

Necrozma-Dusk-Mane is being suspected in Almost Any Ability Ubers!

Necrozma-Dusk-Mane is the single most threatening sweeper in the Almost Any Ability Ubers metagame. With Steelworker as its ability it is capable of OHKOing almost anything, including most resists, at +2. Thanks to its bulk, excellent defensive typing, and terrifying offensive power it is easily capable of reaching +2 against a large portion of the metagame. Because Sunsteel Strike ignores abilities Unaware (and other, less relevant abilities) cannot be used to assist in walling it.

Necrozma-Dusk-Mane also has a number of good defensive options, such as Flash Fire, Unaware, Levitate, and Magic Bounce, or the option to be Necrozma-Ultra, which adds a level of unpredictability and flexibility to what would otherwise simply be a (very powerful) sweeper.

Not all is perfect for Necrozma-Dusk-Mane however. Its low speed makes it vulnerable to burns and Super Effective attacks from Pokemon such as Ho-oh and Primal Groudon, while Marshadow can come in on a revenge and steal Swords Dance boosts from it (but must have an intact sash if Rock Polish is up). It also only has one use of its Z move, from which it derives a good bit of its wallbreaking power. Finally, it is vulnerable to revenge killing if it doesn't manage to get its speed boost up, and is especially vulnerable to Magnet Pull, which can completely remove it from the match.

Necrozma-Dusk-Mane @ Solganium Z​
Ability: Steelworker​
EVs: 252 Atk / 4 SpD / 252 Spe​
Adamant Nature​
- Sunsteel Strike​
- Swords Dance​
- Earthquake​
- Rock Polish​

This is a fairly standard offensive set. Other variants are of course open to discussion if they're relevant.

Some calcs:
Necrozma-Dusk-Mane rates a 4.275 on the Mew Scale at +2, if anyone cares.
+2 252+ Atk Steelworker Necrozma-Dusk-Mane Searing Sunraze Smash vs. 0 HP / 0 Def Mew: 1237-1458 (362.7 - 427.5%) -- guaranteed OHKO

252+ Atk Steelworker Necrozma-Dusk-Mane Searing Sunraze Smash vs. 4 HP / 0 Def Ho-Oh: 337-399 (95.1 - 112.7%) -- 75% chance to OHKO
+2 252+ Atk Steelworker Necrozma-Dusk-Mane Searing Sunraze Smash vs. 248 HP / 8 Def Groudon-Primal: 408-481 (101.2 - 119.3%) -- guaranteed OHKO
+2 252+ Atk Steelworker Necrozma-Dusk-Mane Searing Sunraze Smash vs. 248 HP / 4 Def Necrozma-Dusk-Mane: 502-591 (126.4 - 148.8%) -- guaranteed OHKO
+2 252+ Atk Steelworker Necrozma-Dusk-Mane Searing Sunraze Smash vs. 252 HP / 252+ Def Alomomola: 514-606 (96.2 - 113.4%) -- 75% chance to OHKO after Leftovers recovery

How do do I get the requirements to vote?
We will be holding suspect tournaments in the OM Mashups Groupchat. Depending on how many people join either the winner or the winner and the runner-up will get voting requirements (10 or more people in the tour will be both winner and runner up, fewer than 10 will just be winner). The tours have not yet been scheduled. They will hopefully be scheduled in such a way that they allow people in as many time zones as possible to participate, while also allowing for decent sized tour. However we are restricted by staff schedules.

We should have the times of the tours out in the next day or so. We anticipate having 7, but this is subject to change.

Necrozma-Dusk-Mane WILL be legal in suspect tours.

"But what about Xerneas! Isn't it broken now?"
Solgaleo can do the same thing Dusk-Mane has defensively, but without the ability to set-up.
252+ SpA Tinted Lens Xerneas Moonblast vs. 248 HP / 252 SpD Solgaleo: 146-174 (30.6 - 36.4%) -- guaranteed 4HKO after Leftovers recovery
252+ SpA Tinted Lens Xerneas Moonblast vs. 252 HP / 252+ SpD Necrozma-Dusk-Mane: 118-138 (29.6 - 34.6%) -- guaranteed 4HKO after Leftovers recovery
It is also, in my humble opinion, bad policy to abstain from banning something because it might make another thing broken.

"Isn't Steelworker the broken aspect?"
If you can make a good argument on this part and others seem to agree, I will consider including this in the final vote, but I strongly feel that Steelworker is not what is broken here. Dusk Mane abuses a combination of stats, typing, movepool, and Steelworker to sweep, and I personally feel that it's impossible to isolate one aspect of that that is broken. Also I don't feel that Steelworker is broken on other Pokemon, notably Kartana and Solgaleo. Again, if Steelworker being broken is a widely held opinion, I will include a ban on it in the final vote. This goes for other aspects of Dusk Mane as well, within reason.

"Do you get to vote?"
Only if I earn reqs.

"What if I win two suspect tours? Can I vote twice?"
No. But you do prevent someone else from voting, thereby increasing your votes overall weight, so there's that.


 

drampa's grandpa

cannonball
is a Community Contributoris a Community Leader Alumnus
Suspect tour schedule (times in EST (GMT-4) because I'm lazy and that's where I live)
Time zone converter

Tuesday 18th @ 10 AM. Hosted by Ransei.
Thursday 20th: @ 12 Noon. Hosted by drampa's grandpa.
Saturday 22nd @ 1 AM. Hosted by drampa's grandpa.
Saturday 22nd @ 7 PM OR after the daily, whichever comes later. Hosted by drampa's grandpa.
Monday 23rd @ 4 AM. Hosted by Roldski32.
Monday 23rd @ 2 PM. Hosted by drampa's grandpa
Tuesday 24th @ 7 PM OR after the daily, whichever comes later. Hosted by drampa's grandpa.

If you cannot make any of the times on this list let me know on Smogon or Showdown and I will try to work something out. However be aware that these tours are subject to the availability of an auth member willing to commit themselves to start and watch the tour.

Please provide proof of your win when posting, such as a screenshot of the tour brackets.
 

Ransei

Garde Mystik
is a Forum Moderatoris a Community Contributoris a Battle Simulator Moderatoris a Battle Simulator Admin Alumnusis a Community Leader Alumnus
Suspect Tour Results #1:

# of Participants: 9
Tournament Winner: OM room
Evidence: http://prntscr.com/kvug6b
Finals replay: http://replay.pokemonshowdown.com/gen7almostanyability-807468225
Comments: Magic Bounce Xerneas is really good after Magearna, Primal Groudon, and Dusk Mane are taken down or if they don't appear to be on the opposing player's team.
Next Suspect Tour: Thursday 20th: @ 12 Noon. Hosted by drampa's grandpa.

Dusk Mane suspect reqs granted to OM room!

This is just how I decided to post these results. Nobody is required to follow this format after hosting suspect tours, but if they want to they can.
 

drampa's grandpa

cannonball
is a Community Contributoris a Community Leader Alumnus

a loser

I'm a loser, baby, so why don't you kill me?
is a Tiering Contributoris a Contributor to Smogonis a Community Contributor Alumnus
Suggesting Mega Pidgeot to be added to the Pure Hackmons viability rankings. C would probably be a good place to start for it. Here's the set.

Pidgeot-Mega @ Pixie Plate / Spooky Plate / Other Plate
Ability: Normalize
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Moongeist Beam
- Judgment
- Water Shuriken / Boomburst

Mega Pidgeot boasts the highest Special Attack of viable Normal types and Normalize + Moongeist Beam wreaks havoc on Wonder Guard mons in Pure Hackmons. Most Wonder Guard users either have very few common weakness, are immune to Moongeist Beam or Photon Geyser, or both. This set is designed to hit them anyway. Defensive Wonder Guard gets set up on and hit for massive damage or KO'd.

Tail Glow is for a quick +3 and wall breaking potential. Moongeist is the main STAB move boosted by Normalize. Judgment is nice for improofing and hitting ghosts. Pixie Plate is nice for mons like Sableye and Giratina while Spooky Plate is good for non-Sableye ghosts. Water Shuriken is a rare special priority that is also multi hit. This can come in handy for breaking sashes. Boomburst is an alternative STAB that hits harder than Moongeist.

This set has a good match up against stall teams but has a tough time getting set up against teams with faster offensive threats. It is also easy to improof by running a ghost of your own, as imposter will not be able to touch it unless it also runs a plate.

Edit:
+3 252 SpA Normalize Pidgeot-Mega Moongeist Beam vs. 252 HP / 252 SpD Audino-Mega: 282-333 (68.7 - 81.2%) -- guaranteed 2HKO
+3 252 SpA Normalize Pidgeot-Mega Moongeist Beam vs. 252 HP / 252 SpD Meloetta: 280-330 (69.3 - 81.6%) -- guaranteed 2HKO
+3 252 SpA Normalize Pidgeot-Mega Moongeist Beam vs. 252 HP / 252 SpD Muk-Alola: 331-391 (79.9 - 94.4%) -- guaranteed 2HKO
 

drampa's grandpa

cannonball
is a Community Contributoris a Community Leader Alumnus
Suspect Tour Results #3:
1537595938437.png

# of Participants: 3
Tournament Winner: Capstone
Finals replay: https://replay.pokemonshowdown.com/gen7almostanyability-809271663
Comments: Maybe later
Next Suspect Tour: Saturday, September 22 at 12 Noon, hosted by Ransei .

Dusk Mane suspect reqs granted to Chronospasm / Capstone! Congratulations!

Note: Votes can be posted in this thread. While not absolutely mandatory, it would be good if you added a line of reasoning as to why you voted the way you did to your vote, so that we can engender a more in-depth discussion. Votes can be changed until the final results are tallied.
 

Ransei

Garde Mystik
is a Forum Moderatoris a Community Contributoris a Battle Simulator Moderatoris a Battle Simulator Admin Alumnusis a Community Leader Alumnus
Comments: I got 5-0'd by what seemed to be Surge Surfer Banded Zekrom.
XD that was me. Da bomb.bom when used well. Anyway, time for some fun PH sets with ZoroWarrior

Let’s start with a nom. Marshadow.

Marshadow @ Ghost Memory
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Close Combat
- Multi-Attack
- Spore
- Shell Smash


This set is basically the Regigigas set but better at improofing. Gets the sweeps by hitting everything neutrally and having crazy good stats after shell smash. Really good with a baton passer. Lays waste to every team apart from Ransei double Zygarde team which is crazy annoying. Can also spore walls to have more time to take them down, so basically if you don’t have a Prankster you’re dead. Nomming to B.

Kyogre-Primal @ Meadow Plate
Ability: Wonder Guard
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Judgment
- Moonblast / any move need to beat a certain wonder guard
- Quiver Dance / Shell Smash
- Steam Eruption


I literally just built this set after Ransei said he barely ever uses offensive Kyogre. It uses the same thing as Xern except beats different wonder guards. Helps against Mega Swampert which many team are unprepared for. Nomming Mega Swampert to B as well tbh, but not gonna write description because I’ve still got more to do. Ah yes, it improofs itself which I like. Actually I take that back I don’t like switching into Chansey only to find out it improofs so I figure nobody can like it either. Again works well with Baton Passer, which I guess leads us on to the next pokemon.

Scizor-Mega @ Fire Memory
Ability: Wonder Guard
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Multi-Attack
- Leech Life
- Shell Smash / Shift Gear / Dragon Dance (harder to PP stall)
- Play Rough / any move you need to beat a certain Wonder Guard


The good thing is, nobody expects a fire move so they don’t use Powder! Like, who expects a set like this, apart from me? I think I don’t need to write a description of this, just look up at my previous one for Kyogre.

I would also like to suggest making AG MnM of Ubers MnM (that would actually be more interesting) a thing. It’s in the mashup intro but we have to go on rom.psim.us to do the actual tour. It’s rediculous. If that gets done can expect one whole lot of sets from me.
 

drampa's grandpa

cannonball
is a Community Contributoris a Community Leader Alumnus
suspect tour failure ndm.png

As this suspect tour ended with my victory after only playing one battle (against a 5 mon AAA OU team) I have decided that it shall be rescheduled rather than allowing myself to cheese to reqs like that. We'll have another one tomorrow Sunday, September 23, at the same time, 7 PM or after the daily, hosted by drampa's grandpa.

For your convenience, here's the schedule of remaining tours.

Sunday 23rd @ 7 PM or after the daily, whichever comes later. Hosted by drampa's grandpa
Monday 24th @ 4 AM. Hosted by Roldski32
Monday 24th @ 2 PM. Hosted by drampa's grandpa
Tuesday 25th @ 7 PM OR after the daily, whichever comes later. Hosted by drampa's grandpa

Edit: dates are slightly off, will fix

And here's the list of users who have already gained reqs:
(Smogon name) / (Pokemon Showdown name)
OM Room / OM
loser2017
Capstone / Chronospasm
ice-master-523
Zorro349 / xxRickrollxx
 
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Ren

fuck it if i cant have him
is a Top Tiering Contributor Alumnusis a Contributor Alumnus
team i used for finals, dropping it here since i dont plan on picking it back up again
Code:
Regigigas @ Toxic Orb 
Ability: Poison Heal 
EVs: 252 Atk / 4 SpD / 252 Spe 
Adamant Nature 
- Substitute 
- Power-Up Punch 
- Facade 
- Knock Off 

Ho-Oh @ Toxic Orb 
Ability: Magic Guard 
EVs: 252 HP / 252 Atk / 4 Def 
Adamant Nature 
- Brave Bird 
- Sacred Fire 
- Curse 
- Recover 

Deoxys-Attack @ Life Orb 
Ability: Dazzling 
EVs: 252 Atk / 4 SpA / 252 Spe 
Hasty Nature 
- Psycho Boost 
- Extreme Speed 
- Superpower 
- Stealth Rock 

Arceus @ Toxic Orb 
Ability: Poison Heal 
EVs: 252 Atk / 4 SpD / 252 Spe 
Adamant Nature 
- Swords Dance 
- Facade 
- Extreme Speed 
- Shadow Claw 

Shaymin-Sky @ Choice Specs 
Ability: Dazzling 
EVs: 252 SpA / 4 SpD / 252 Spe 
Timid Nature 
IVs: 0 Atk 
- Hidden Power [Ice] 
- Seed Flare 
- Earth Power 
- Psychic 

Yveltal @ Assault Vest 
Ability: Regenerator 
EVs: 248 HP / 8 Def / 252 SpD 
Sassy Nature 
IVs: 0 Spe 
- Sucker Punch 
- Knock Off 
- U-turn 
- Oblivion Wing
 

a loser

I'm a loser, baby, so why don't you kill me?
is a Tiering Contributoris a Contributor to Smogonis a Community Contributor Alumnus
team i used for finals, dropping it here since i dont plan on picking it back up again
Code:
Regigigas @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Substitute
- Power-Up Punch
- Facade
- Knock Off

Ho-Oh @ Toxic Orb
Ability: Magic Guard
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Brave Bird
- Sacred Fire
- Curse
- Recover

Deoxys-Attack @ Life Orb
Ability: Dazzling
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Psycho Boost
- Extreme Speed
- Superpower
- Stealth Rock

Arceus @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Facade
- Extreme Speed
- Shadow Claw

Shaymin-Sky @ Choice Specs
Ability: Dazzling
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hidden Power [Ice]
- Seed Flare
- Earth Power
- Psychic

Yveltal @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Sucker Punch
- Knock Off
- U-turn
- Oblivion Wing
With the damage from Shaymin I thought it would have been like SF LO. SF does seem like a neat set for it though with the moves it gets.
 
Hi fellas, I think it’s time for another random PH set. Actually, I don’t think it’s time, but I’ll do it anyway.

Houndoom-Mega @ Life Orb / Earth Plate / Safety Goggles / Shed Shell / Air Balloon / whatever
Ability: Wonder Guard
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Shell Smash / Quiver Dance
- Judgement (for selfproofing) / Blue Flare (for main STAB and Scizor without Powder / Moongeist (General effectiveness against Wonder Guards / any move that you want to hit Wonder Guard with)
- Spore / Substitute / Spectral Thief (Run Attack EVs if Spectral Thief)
- Baton Pass (if Spectral) / attacking move (see choices above)


Warning: untested. I know Dark / Fire isn’t the greatest Wonder Guard typing, but it’s mainly used as an MMX switch (and if it’s Thousand Arrows, you’re screwed unless you have Sableye. It’s pretty much just another offensive Wonder Guard, but due to its stats, and it’s typing against MMX, I believe it has a niche above the rest. Just got an alert, may add in more later.
 

drampa's grandpa

cannonball
is a Community Contributoris a Community Leader Alumnus
Suspect Tour Results #6
ndm suspect tour 6.png

# of Participants: 8
Tournament Winner: drampa's grandpa
Finals Replay: http://replay.pokemonshowdown.com/gen7almostanyability-810479098
Comments: One of the things I've been underestimating about Necrozma-Dusk-Mane is it's power right off the bat. The finals replay shows how it can punch through even some quite bulky Pokemon without needing a boost.
Next suspect tour: Tuesday 25th @ 7 PM or after the daily, whichever comes later. Hosted by drampa's grandpa.

Congratulations to drampa's grandpa for getting reqs!!! (jk he's a nerd)
 

Attachments

drampa's grandpa

cannonball
is a Community Contributoris a Community Leader Alumnus
Final Suspect Tour Results:
Important Voting Information Below

final ndm aaa ubers suspect.png

# of participants: 7
Tournaments winner:
DatShinyCharizard
Finals replay: http://replay.pokemonshowdown.com/gen7almostanyability-811115845
Comments: Kyurem-White is quite a threat that hasn't been explored much yet.

Congratulations DatShinyCharizard / xAcnologia for gaining reqs

OM room loser2017 Capstone ice-master-523 Zorro349 GL Volkner drampa's grandpa DatShinyCharizard congratulations to you all on getting reqs!

You may vote either in this thread or in my PMs on Smogon, NOT on PS. Your vote should include either Ban Necrozma-Dusk-Mane, Do Not Ban Necrozma-Dusk-Mane, or Abstain, preferably in Bold or some other method of making it extremely obvious. Reasoning is encouraged but not required. If you believe something else should be banned feel free to say that, but it cannot be your vote.

You have one week from the time of me posting this to post your vote. Voting will remain open until either a) I have received all the votes b) a deciding majority is reached or c) one week has passed.

In order for the ban to occur a 50%+1 (one more vote than half) majority must be reached. If nobody abstains, that means 5 Ban votes.
Again, congratulations to you all, and I look forward to hearing your points of view on Necrozma-Dusk-Mane!
 
Regarding the Necrozma-Dusk-Mane suspect, I vote to Ban. It has a wide variety of sets that are all immensely powerful and check or counter different threats in the metagame. Steelworker is almost entirely unwallable, aside from several sets that are otherwise generally bad. Flash Fire and Levitate are also very powerful and are difficult to play around while still acknowledging the possibility of steelworker. It can also run numerous other offensive and defensive sets that are similarly viable, each dealing with different threats that might check a different set. To sum up, Dusk-Mane is just too powerful and versatile to be healthy for the metagame. So, as stated above, my vote is to Ban Dusk-Mane.
 
Necrozma dusk mane with its excellent typing and stats is already a force to reckon with in ubers. In AAA ubers, necrozma dusk mane can run a variety of abilities efficiently. Steelworker and flash fire are the two most used and the best abilities for it imo. Both allows it to deal terrible damage to the opponent. Steel worker at +2 ohkoes major portion of the metagame with only a few checks. Flash fire allows it to set up against WOW users (mainly giratina which depends on WOW + dragon tail to phase it out). Flash fire , defensively, too works really well. Another set, which works as a late game sweeper is psysurge necrozma dusk mane ---> ultra necrozma. This set works incredibly well when yvetal is out and has the potential to sweep the team.Coming to its defensive options, unaware is another great option which threatens xerneas, e killer. All in all, necrozma is an excellent Mon and is really hard to check. Hence, I'll be voting BAN NECROZMA DM
 

OM

It's a starstruck world
is a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus
NDM's wide variety of sets allow it to be wildly unpredictable and get a bunch of set up opportunities safely / be a very powerful wall. It allows it to threaten and check nearly every pokemon in the metagame, and it really does require you to run it's few checks that can be easily built around.

As such, I'll be voting to Banish Necr-Dusk-Mane
 

a loser

I'm a loser, baby, so why don't you kill me?
is a Tiering Contributoris a Contributor to Smogonis a Community Contributor Alumnus
I'm choosing to NOT BAN DUSK MANE.

Edit: Accidentally posted this before putting my reasoning.

While Dusk Mane's raw power is not to be argued, I think it still relies heavily on set up to net OHKO's and big damage on resists or to outspeed faster foes. Mons like Scarf Yveltal can revenge kill even after a Rock Polish or hit it with Sucker Punch. Mega Gengar and Marshadow take care of it if it hasn't boosted speed. Groudon and Lunala can handle it if it hasn't boosted its attack. Basically, without having the opportunity to set up, Dusk Mane can be out sped and KO'd by faster offensive threats and has trouble breaking through defensive tanks as easily.

Defensive checks for offensive sets have more issues with Dusk Mane due to its ability ignoring STAB move, but people seem to forget how it can be checked offensively or revenge killed.
 
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