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i hate zygarde (Heatran) @ Latiasite
Ability: Flash Fire
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Lava Plume
- Earth Power / Flash Cannon
The best of these sets by far. It's fat setup Levitran! I ran CM + Recover but honestly with Recovery Latitran just gets so much utility to choose from it's crazy. Defog, Thunder Wave, a huge coverage movepool, Wish if you're weird, Future Sight. This needs a good partner for Zygarde (although Lava Plume lets you burn it well :).
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Dugtrio @ Diancite
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hone Claws
- Encore
- Earthquake
- Diamond Storm
The idea of this set is get in on something slower, use Encore without Mega-ing, and set up to +6. At first glance this looks super uncompetitive and broken, as trapping often is. However with the number of ways of shutting it down available here, from a huge number of priority options to several Magic Bounce stones to simply not giving base Dugtrio the opportunity to set up against stuff it outspeeds, I don't think it will actually be very good. It could maybe get that one set up in a game, but it's really easy to revenge. I wanted to post the Glalitite Explosion set but Akumeoy HAD to get there first
by like a week >:'(
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spectrier but coverage (Spectrier) @ Latiasite / Alakazite
Ability: Grim Neigh
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Nasty Plot / Calm Mind
- Aura Sphere / Ice Beam / Dazzling Gleam
- Recover / Taunt
OK I lied Heatran wasn't the best set, it's just by far the best that isn't completely predictable. Spectrier with coverage is not a complex set to understand honestly. You hit stuff you didn't before. Spectrier already goes fast and hits hard and is fat for an offensive mon. Nothing is going to compare to the Shell Smash set posted on the previous page cuz that was broken af.
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dies to espeed (Weavile) @ Sharpedonite
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Ice Shard
- Ice Fang
- Swords Dance
If Weavile learned Ice Fang this would be a LOT better, because you could run Earthquake for Magearna. You can't, so Magearna sits in front of you forever. If Magearna didn't exist this would be super hard to switch into, although not terribly hard to punish offensively thanks to stuff like Zygarde and Dragonite. They don't want to hard in though.
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Tapu Lele @ Alakazite / Mewtwonite Y
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Focus Blast / Thunderbolt / Recover / Psystrike / Fire Blast
- Moonblast
- Nasty Plot / Calm Mind
This is absolutely nuclear for like 3-4 turns, especially if Alakazite traces Adaptability. After that it's a somewhat uninspiring set-up sweeper. Those turns under Psychic Terrain make it terrifying however, especially for teams that rely on priority.
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Tapu Koko @ Manectite
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rising Voltage
- Volt Switch
- Roost
- Dazzling Gleam
Gotta go fast gotta hit hard. In Electric Terrain this is hard to wall without an immunity or something like Blissey. Even after the terrain ends Koko remains a good fast Manectite pivot, forcing switches etc.
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Tapu Fini @ Sablenite / Latiasite
Ability: Misty Surge
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Recover
- Scald
- Moonblast
- Defog
This Tapu doesn't run its terrain move because its terrain move sucks. Fini itself is fat and now has recovery. It has a lot of options for move choice, but Scald + Recovery should be pretty standard. In The Hills suggested Primarina for Flip Turn but then that wouldn't be a Tapu.
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Tapu Bulu @ Venusaurite
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Grassy Glide
- Swords Dance
- Close Combat / Synthesis
- Stone Edge
This steals Grassy Glide from Venusaur in order to gain priority. Be smart about when you Mega in order to be able to reset terrain and this should be decent, although ZygardeDragonite is a massive pain with either Altarianite or Pinsirite.