Cathy
Banned deucer.
One other thing I'd like to address is this "tournament player" argument. I put this in a separate post because it is somewhat distinct from the merits of the overall issue.
I've never played competitive pokemon, but I have played the in-game for past generations. With gen 5, I haven't even played the in-game. So why should I care about this issue? Surely only what "tournament players" want matters? I care about this issue greatly because it goes to the heart of why I've found developing pokemon simulators fun. Part of the challenge is neatly replicating all of the quirks of the game, while providing a better UI, a better internal design, and networking features. It's just plain fun to correct each new subtle incorrect interaction or longstanding bug -- and to have people argue against fixing bugs sucks a lot of the enjoyment out of this activity for me. That is why I got involved with arguments like Sleep Clause and RNG-validation in the past -- because they affect why I develop pokemon simulators.
Pokemon tournament players aren't the only relevant audience here. People participate in this project for various reasons, and for me, part of that is the fun of neatly emulating obscure in-game features. I don't even think of this a "policy" issue. It's more like: am I able to work on what I find enjoyable, or am I going to have to argue with people over every bug fix?
I've never played competitive pokemon, but I have played the in-game for past generations. With gen 5, I haven't even played the in-game. So why should I care about this issue? Surely only what "tournament players" want matters? I care about this issue greatly because it goes to the heart of why I've found developing pokemon simulators fun. Part of the challenge is neatly replicating all of the quirks of the game, while providing a better UI, a better internal design, and networking features. It's just plain fun to correct each new subtle incorrect interaction or longstanding bug -- and to have people argue against fixing bugs sucks a lot of the enjoyment out of this activity for me. That is why I got involved with arguments like Sleep Clause and RNG-validation in the past -- because they affect why I develop pokemon simulators.
Pokemon tournament players aren't the only relevant audience here. People participate in this project for various reasons, and for me, part of that is the fun of neatly emulating obscure in-game features. I don't even think of this a "policy" issue. It's more like: am I able to work on what I find enjoyable, or am I going to have to argue with people over every bug fix?