I notice how it's all the skilled players who don't want added luck . . . lol
I notice how it's all the skilled players who don't want added luck . . . lol
Actually no, there's a 30% per turn of losing, so it's not -always- losing. You guys are being overdramatic with the percentage thing. You can possibly survive and have all 8 OHKOs miss, or get hit by all 8. Stop being drama queens.
First of all prediction =/= random guessing. Should "you just guess" when CB garchomp uses outrage or lose anything that isn't a steel? If so, does that mean it should be banned? You have to predict around it. Secondly this is a huge overexaggeration of what OHKO moves do. They are not "turning the entire match into a guessing game" any more than choice users already do, if you refer to prediction as "guessing." They are just adding an element to the game.
Also for the record my main reason for wanting to allow OHKO moves is not "you should just guess when OHKO moves will be used." It is that A) nothing extremely defensively sound gets them (if cresselia got sheer cold, my opinion would be completely different), B) they are all extremely counterable with any sturdy user, and in addition a ghost (for horn drill/guillotine), or any levitator (for fissure), and can be predicted around, C) they would increase variety and give previously unused pokemon a use, D) They are not any more luck-based than many other moves/items that are currently allowed in the metagame.
I was referring to the less-bulky OHKO users that Syberia was talking about, which lapras and walrein would obviously not be a part of.
I'll just send in my genagr, forretress or magnezone (and use magnet rise). If I must send in starmie, I'll do it. I'd rather go with the 70% odds than the 30%. The majority of the time, I will be thinking that I am glad you didn't earthquake starmie.
That is no different from saying "if you take away certain moves, you are not playing pokemon anymore." Again, for the record, I do not support banning of OHKO moves in any way, I just said lapras in that post to clarify my point.
I said I am against (or at least neutral) allowed double team, and there are enough viable sturdy pokemon that it isn't overcentralizing.
So what can OHKO walrein do to forretress or magnezone (among others including probopass, etc.) then? Hp Fire? Then you still can't do anything to probopass. Anyway, forcing a walrein to use hp fire is enough to call something a counter.
There you go, thats another counter, along with substitute, which is even better.
It's just plain silly to think that banning a move or pokemon somehow makes it so that you aren't playing pokemon anymore. Hell, Pokemon Stadium had clauses, Mewtwo was banned. In the wifi tower you can't have multiple items, and some pokemon are banned from there.
If you look at those facts, it means that Nintendo realizes that this isnt' a perfectly balanced game, and introduced some measures to bring a bit of balance to some areas. We are completely allowed to ban things in order to make the game more balanced, which is all clauses are meant to do.
We only stop playing pokemon when we change the fundamental mechanics. If Shoddy suddenly put SpDef and SpAtk back together in 4th gen play, I'd say they weren't playing pokemon. Not allowing players to use Horn Drill or Minimize doesn't change the game we're playing, just the metagame.
Purists annoy me a bit sometimes. Nintendo doesn't care about competitive play, and nintendo can't take my game cartridge away because I battle on wifi with evasion, ohko, sleep, and self ko clauses on. So as far as I'm concerned, since I can do all that without an external device, I'm playing pokemon.
dude, if you actually read you'd see that the post of mine you've quoted is calling out purists who took the last page to argue that we were somehow wrong and not playing pokemon by adding rules.