Sorry for double posting but I gotta highlight
Ok so, ZhengTann, here's my proposal for 4 heirlooms (I can make more if necessary, just lemme know). These ones are not mere examples and are meant to be possibly final - save for tweaks and fixes as me and others deem necessary. They're Ilvl 3 when first acquired, then become iLvl 4 if/when the player conquers or has conquered at least one Stormrage Mountain raid, iLvl 5 if/when the player conquers or has conquered at least one Isle of Lost Relics raid (including legendary dogs), and iLvl 7 if/when the player conquers or has conquered at least one Hour of Twilight raid.
[iLvl 3]
Reforged Crusader's Blade: Raises the holder's Attack rank by 3 and its accuracy by a flat 10%.
[iLvl 4]
Reforged Crusader's Blade: Raises the holder's Attack rank by 4 and its accuracy by a flat 10%. Reduces recoil damage taken by a flat 1.
[iLvl 5]
Reforged Crusader's Blade: Raises the holder's Attack rank by 5 and its accuracy by a flat 20%. Reduces recoil damage taken by a flat 1.
[iLvl 6]
Reforged Crusader's Blade: Raises the holder's Attack rank by 6 and its accuracy by a flat 20%. Reduces recoil damage taken by a flat 2. Increases critical damage bonus by a flat 3.
[iLvl 3]
Venerable Hierophant's Charge: Raises the holder's Sp. Attack rank by 3 and increases the chance of secondary effects by a flat 10% (after other multipliers).
[iLvl 4]
Venerable Hierophant's Charge: Raises the holder's Sp. Attack rank by 4 and increases the chance of secondary effects by a flat 10% (after other multipliers). Increases critical hit stage against statused targets by 1.
[iLvl 5]
Venerable Hierophant's Charge: Raises the holder's Sp. Attack rank by 5 and increases the chance of secondary effects by a flat 20% (after other multipliers). Increases critical hit stage against statused targets by 1.
[iLvl 6]
Venerable Hierophant's Charge: Raises the holder's Sp. Attack rank by 6 and increases the chance of secondary effects by a flat 20% (after other multipliers). Increases critical hit stage against statused targets by 1 and critical damage bonus by a flat 3.
[iLvl 3]
Inherited Bishop's Mallet: Raises the STAB bonus of the holder's attacks by 3 and increases the healing done by direct heals by a flat 2.
[iLvl 4]
Inherited Bishop's Mallet: Raises the STAB bonus of the holder's attacks by 4 and increases the healing done by direct heals by a flat 2. Reduces the energy cost of Aromatherapy and Heal Bell by 1.
[iLvl 5]
Inherited Bishop's Mallet: Raises the STAB bonus of the holder's attacks by 5 and increases the healing done by direct heals by a flat 3 and heal over time effects by 1. Reduces the energy cost of Aromatherapy and Heal Bell by 1.
[iLvl 6]
Inherited Bishop's Mallet: Raises the STAB bonus of the holder's attacks by 6 and increases the healing done by direct heals by a flat 3 and heal over time effects by 1. Reduces the energy cost of Aromatherapy, Dispel, Heal Bell, and Safeguard by 1.
[iLvl 3]
Ancient Templar's Ward: Raises the STAB bonus of the holder's attacks by 3 and reduces damage taken from supereffective attacks by a flat 1.
[iLvl 4]
Ancient Templar's Ward: Raises the STAB bonus of the holder's attacks by 4, its Defense and Sp. Defense ranks by 1, and reduces damage taken from supereffective attacks by a flat 1.
[iLvl 5]
Ancient Templar's Ward: Raises the STAB bonus of the holder's attacks by 5, its Defense and Sp. Defense ranks by 1, and reduces damage taken from supereffective attacks by a flat 2. Reduces the energy cost of Taunt by 1.
[iLvl 6]
Ancient Templar's Ward: Raises the STAB bonus of the holder's attacks by 6, its Defense and Sp. Defense ranks by 2, and reduces damage taken from supereffective attacks by a flat 2. Reduces the energy cost of Taunt by 1.
Opinions, suggestions, and likes are appreciated :-D
EDIT: Also, as I said to IAR and Dogfish in chat, I'd rather introduce a 5th Heirloom and make progression 3/6/9/12/15 badges rather than 6/9/12/15 or 4/8/12/16. Also, my suggested order of release would be:
1) Ancient Templar's Ward
2) Reforged Crusader's Blade
3) Venerable Hierophant's Charge
4) Inherited Bishop's Mallet
Should I release a 5th heirloom it would prolly go between (3) and (4)
Ok so, ZhengTann, here's my proposal for 4 heirlooms (I can make more if necessary, just lemme know). These ones are not mere examples and are meant to be possibly final - save for tweaks and fixes as me and others deem necessary. They're Ilvl 3 when first acquired, then become iLvl 4 if/when the player conquers or has conquered at least one Stormrage Mountain raid, iLvl 5 if/when the player conquers or has conquered at least one Isle of Lost Relics raid (including legendary dogs), and iLvl 7 if/when the player conquers or has conquered at least one Hour of Twilight raid.
[iLvl 3]

[iLvl 4]

[iLvl 5]

[iLvl 6]

[iLvl 3]

[iLvl 4]

[iLvl 5]

[iLvl 6]

[iLvl 3]

[iLvl 4]

[iLvl 5]

[iLvl 6]

[iLvl 3]

[iLvl 4]

[iLvl 5]

[iLvl 6]

Opinions, suggestions, and likes are appreciated :-D
EDIT: Also, as I said to IAR and Dogfish in chat, I'd rather introduce a 5th Heirloom and make progression 3/6/9/12/15 badges rather than 6/9/12/15 or 4/8/12/16. Also, my suggested order of release would be:
1) Ancient Templar's Ward
2) Reforged Crusader's Blade
3) Venerable Hierophant's Charge
4) Inherited Bishop's Mallet
Should I release a 5th heirloom it would prolly go between (3) and (4)
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