Because Tropius is the god of HM Slave. Lati@s is a close one.
Those are both the correct moves yes.It turns out that the elemental fang Poochyena isn't the only set DexNav encounter. There are a couple others that are triggered to pop up after it, including Fel Stinger Surskit, (which is what I believe Luchini is referring to) and Beat Up Seedot/Teeter Dance Lotad. (I think that's the move)
Yeah it's a great HM slave, but is that really enough to make up for its late join time and terrible stats/typing? At least stuff like Zigzagoon is useful for the early game. I've never valued HM slaves highly TBH, so maybe someone else can chime in.Because Tropius is the god of HM Slave. Lati@s is a close one.
The dexnav pokemon with an egg move always have their first move replaced, even if they have less than 4 moves. I know this because in my run I got a Zigzagoon that started with only Charm, Growl, and Tail Whip. It was dead weight until I got the TM for Echoed Voice (the first attacking move it could have), and then I could use Charm 3 times and spam Echoed Voice against any physical attacker, which I used against many minor trainers and Roxannne.WRT the fixed encounter Surskit: does it have both Fell Stinger and Bubble or does the former replace the latter? Based on my encounters with DexNav mons I would guess it's the former, but somebody was talking about losing Bubble earlier in this thread so I just wanted to check.
Don´t mind about sharks placement for TropiousNot sure about Tropius moving down - I think most people here do agree that Carvanha's utility is the reason why it's in A tier. Sharpedo is a whole lot better than Tropius though, even if its frailty limits its usefulness, and its ability to fight higher-levelled things is awful for this very reason.
Why would Kyogre ever need Thunderbolt when its ability makes Thunder sure-shot? (P-Kyogre's harsh rain can't be replaced by anything you'll face in-game, and lasts until P-Kyogre leaves battle) The only argument for Groudon and Kyogre being in A-tier currently is because they're so utterly late despite breaking every major battle they're available for in half. To be fair though, their lateness is starting to seem less valid of an argument for them to remain in A and go back to S.I really believe Kyogre should go up to S-rank It is not available early on in the game like the other S-rank Pokémon, but its sheer usefulness, though only late in the game, is just ridicules. It can easily, solo the 8th gym, victory road and the elite four with just some filler pokemon used for healing. Thunderbolt and Thunder are available as tms early on in the game, giving kyogre all the coverage it needs to sweep through the last portion of the game between ice beam, surf and thunder(bolt). Kyogre is overall amazing for the last part of the game, and coupled with the fact that it is thrown at you, at a level that will likely be higher than the average of your team, if you sped through the game.
A good player will often be able to easily go through the majority of the game while avoiding trainer without finding it troublesome, only to find their team unable to beat the elite four without a hefty amount of X-items. (Everyone who have ever attempted a speed run or just rushed through a game have experienced this). I have not tried this in ORAS jet, as I did level up my team doing the play through of the game, but I've tried on Pokemon Saphire Where my highest level was 37 at the time a captured Kyogre, basically beat the rest of the game with only kyogre.
I don't think I have to talk too much about stats, good speed, bulky, godlike special attack and good attack. In the elite four, the only Pokemon that naturally out speed kyogre is: Sharpedo, Froslass, Flygon and Salamence. The only Pokemon kyogre does not hit super effectively or neutrally with stab is kingdra.
I'm sorry if this have already been discussed to death, I honestly did not read through every page :I
Because thunder cost 50000$ while thunderbolt is free, you won't necessarily have that much money.Why would Kyogre ever need Thunderbolt when its ability makes Thunder sure-shot? (P-Kyogre's harsh rain can't be replaced by anything you'll face in-game, and lasts until P-Kyogre leaves battle) The only argument for Groudon and Kyogre being in A-tier currently is because they're so utterly late despite breaking every major battle they're available for in half. To be fair though, their lateness is starting to seem less valid of an argument for them to remain in A and go back to S.
I'm not sure I understand your argument about Azumarill and Superpower. You say it's a very real possibility of not hitting level 46 where it learns Superpower until the end, but then you say its fast EXP group makes it difficult to miss. If it's hard to miss getting it to level 46... then how is it a very real possibility of not getting there? Regardless, it does still have access to the much weaker Brick Break until it can learn Superpower, and may still get there through trashing much of Sydney's team with Play Rough and/or using a few Rare Candies found along the way.Well, you usually don't stay in against Koffing/Weezing if you're not running a powerful special attack (like Swampert with Surf), do you? Now that I mention it, Pinsir with Mold Breaker can hurt these two using Dig/Earthquake. It's honestly not such a big deal though, considering that these two don't exactly appear often enough for specific tier decisions to be taken based on how well they are fought.
I gotta say though, comparing Heracross to the uber two is rushing it a bit, as we should first decide: a) whether Groudon and Kyogre are going up to S, b) whether Heracross really needs to be distinguished from the uncannily similar (in power) Pinsir at all.
And let's not forget that activating Guts manually has an opportunity cost itself. You might as well just use Bulk Up in every battle where it's necessary for the same attack boost (albeit without doubling Facade's power), but I know I'd rather just keep Heracross away from the things it doesn't OHKO - the list is rather short, what with its nuke of a mega evolution.
If Guts+Facade isn't pushing Taillow into A even, and Taillow has better availability to boot (but far poorer coverage), this gimmick can't be a convincing argument to put Heracross into S. I do think that even with accidental triggers of Guts only (not just by poison but paralysis as well) and the early access to Brave Bird make Taillow in A convincing even without the weird manual Guts gymnastics.
The fact we're talking about Hera in S based on supposed similarity to the Lati at all could offer additional food for thought on whether the Lati should still stay in S. But personally I think Mudkip is so similar to Treecko (i.e. neither really impresses and both have difficulty setting up, though for entirely different reasons), and if Mawile and Magnemite aren't making it to tier S, nor should Mudkip stay there. And then you never know, maybe Marill is next to drop.
Speaking of Azumarill, the possibility of not hitting L46, when Superpower is learnt, until the end of the game is very real - Azumarill's experience group makes it hard to miss should your playstyle involve using everybody liberally and not keeping levels even at all times. Superpower is kind of a big deal for Glacia and Steven.
They start off with decently powered STABs (Luster Purge and Mist Ball's low PP really blows though), get access to coverage moves that you'll already have on you (Surf, Charge Beam if you bought it) or find shortly after getting them (Shadow Ball), and you get their strong Megas with them. Latios has a slight advantage since it's stronger, can use physical attacks for its Mega (and naturally learns Zen Headbutt at level 41), and Surf lets it OHKO team Magma's Numels/Camerupts.re Mudkip:
If it's in S-tier it must be a spectacular fighter period. In the periods when Mudkip is getting outsped by scrubs, or when Marshtomp is using special moves because it hasn't got anything better, or when Swampert continuously misses OHKOs with its STABs and coverage moves, is it being a spectacular fighter? I feel this is the question we have to answer. I still feel its similarity to Treecko (same availability and access to 3 HM moves too, though Swampert does have more) when everything is weighed and considered makes them impossible to put into different tiers.
This applies to Lati as well; are they really as good as fighters?
Hang on, why is Soaring being considered in this at all? From a mechanics perspective it has absolutely nothing to do with Lati@s; you could trade away both Latios and Latiosite and you'd still be able to soar. I don't understand why this is included in an argument for Lati@s.Lati@s is good but honestly it does not really do anything earth shattering. Even its utility with soaring is honestly mediocre in the event of flying somewhere linearly. I honestly found using Fly so much faster because you dont have to actually soar to a direction. It also isnt really that fair to consider Lati@s soar mechanics (if it is) because that is based more of the item than the Pokemon itself.