Wait, don't people know how Beat up works?? I literally posted how it works in Gen VI mechanics, the attack stats of team mates doesn't matter. Like, I showed how much baser power it has and everything
I'd say we still shouldn't consider it, at least not until we start looking into if a Pokemon happens to get a certain egg move will that change its tier placement part. There's nothing efficient about doing it unless by sheer random luck, and then we're also masking the negative points of the Pokemon in question to some degree.I dropped Beat Up in favour of Feint Attack pretty quickly. A party built entirely around hard physical attackers like Slaking can probably make good use of it, but if it's not built around physicians then it's not worth considering.
Oh, and I still switched my Seedot out all the time when I trained it. It CAN fight on its own, but very poorly, so it's best to let your starter pull it forward until lv. 14. For 10 or so levels, it's quite a burden.
I want to talk about DexNav yet again. The OP says it's banned, and we all probably know what exactly is implied, but can Pokemon that can be efficiently caught 10 levels (i.e. not Rod mons, or water/cave mons which are more annoying to catch in this way) above the normal levels with DexNav have an advantage over others in this tier list? It's kind of a big deal if you catch a lv. 23 Marill instead of a lv. 21 one, and some Pokemon (Seedot is one) can save themselves painful times of training or periods of worthlessness this way.
And let's face it, catching some Pokemon at X+10 level still takes less time than catching some Pokemon period.
Dex Nav hunting isn't that inefficient*,especially with repels, but I think its good to discount it because the level increase applies to anything except for Nosepass. It seems less like it would help out some pokemon as much as it just shifts everything equally? Sure a level 14 seedot with 3 star potential is great but so is a level 14 ralts with 3 star potential or a surskit or whateverI'd say we still shouldn't consider it, at least not until we start looking into if a Pokemon happens to get a certain egg move will that change its tier placement part. There's nothing efficient about doing it unless by sheer random luck, and then we're also masking the negative points of the Pokemon in question to some degree.
Besides, it usually doesn't take much time to catch a particular Pokemon thanks to DexNav in the first place. It's not uncommon for the rarer ones to pop up on it as you're passing through the route. The first post even says that we consider all Pokemon to have 100% encounter rates because of DexNav, unless Celever has recently removed it.
Wait, don't people know how Beat up works?? I literally posted how it works in Gen VI mechanics, the attack stats of team mates doesn't matter. Like, I showed how much baser power it has and everything
I dropped Beat Up in favour of Feint Attack pretty quickly. A party built entirely around hard physical attackers like Slaking can probably make good use of it, but if it's not built around physicians then it's not worth considering.
More Discussion Needed:
Tentacool B --> A
Zubat B --> A
Oddish (Vileplume) C --> B
Whismur A --> B (I was premature with this, sorry :x)
Illumise D --> E
Skitty D --> E
Wailmer D --> E (maybe? I'm unsure on this one)
Regice D --> E
Regirock D --> E
Registeel D --> E
I also was underleveled in the E4, and Carvanha destroyed Phoebe, so there's thatWith good experience facing the E4 underlevelled, I'd also like to question Carvanha's high position yet again. There's no way it can contribute anything particularly valuable in the E4.
You forgot Kadabra (which we discussed a while back and we concluded that it should be lower).Remember that King's Rock is a late option, and not a particularly reliable one.
Shiftry gets access to some good setup moves like PuP, Swords Dance and later Nasty Plot (which is good because it finally starts getting good special moves as Shiftry), and it evolves slightly earlier than your starter on most runs. It's a little frail though and could be a bit faster. Probably not solid enough for A, but a B it is. The Seedot period really hurts it, so it's best to catch it at lv. 12-13 with DexNav if you can afford to farm.
Also, none of the following should be present in A tier IMHO:
Corphish - slowish, late arrival, Waterfall comes late
Geodude/Golem - many weaknesses, slow, poor special defence
Numel - slow and rather fragile, bad gym matchups and misses Wattson
Staryu - late arrival, Thunderbolt/Ice Beam requiring detours in the remakes, Psychic-typing disadvantageous against the first four elites, no Calm Mind
Whismur - slow, fragile, needs setup to match others' offence, downright terrible in mid to lategame
Wingull - poor offence and base stats, the powerful tutor moves whiff a lot
Shroomish - difficult to train pre-evo and never really rewards you for your effort, bad matchups in most of the E4
Zubat - overkill speed and only okay offence, mostly mediocre matchups
Tentacool - special defensive tank with just okay offence
With good experience facing the E4 underlevelled, I'd also like to question Carvanha's high position yet again. There's no way it can contribute anything particularly valuable in the E4.
Kadabra is quite self-sufficient with Reflect and Calm Mind, but is that enough for A?Kadabra is the least questionable of A into B suspects IMHO. That earlygame is hard to ignore even without the Alakazam option, and Calm Mind + Psychic/coverage move can help you sweep in some cases (Glacia being the most obvious one, but there's also Wallace).
Remember that King's Rock is a late option, and not a particularly reliable one.
Shiftry gets access to some good setup moves like PuP, Swords Dance and later Nasty Plot (which is good because it finally starts getting good special moves as Shiftry), and it evolves slightly earlier than your starter on most runs. It's a little frail though and could be a bit faster. Probably not solid enough for A, but a B it is. The Seedot period really hurts it, so it's best to catch it at lv. 12-13 with DexNav if you can afford to farm.
Also, none of the following should be present in A tier IMHO:
Corphish - slowish, late arrival, Waterfall comes late
Geodude/Golem - many weaknesses, slow, poor special defence
Numel - slow and rather fragile, bad gym matchups and misses Wattson
Staryu - late arrival, Thunderbolt/Ice Beam requiring detours in the remakes, Psychic-typing disadvantageous against the first four elites, no Calm Mind
Whismur - slow, fragile, needs setup to match others' offence, downright terrible in mid to lategame
Wingull - poor offence and base stats, the powerful tutor moves whiff a lot
Shroomish - difficult to train pre-evo and never really rewards you for your effort, bad matchups in most of the E4
Zubat - overkill speed and only okay offence, mostly mediocre matchups
Tentacool - special defensive tank with just okay offence
With good experience facing the E4 underlevelled, I'd also like to question Carvanha's high position yet again. There's no way it can contribute anything particularly valuable in the E4.
Short reply on your list of downrates:
After some speed runs and challenge runs I would agree with anything bar Shroomish.
Everything slow just isn´t efficient enough in this game.
For Shroomish I would recommend testing Poison Heal/ Facade before you cast your vote, that should change its performance. Also give a shit about GigaDrain and evolve at 23. Mega Drain + occasional Leech Seed is enough for Shroom and Breloom does not need grass Stab for a long time when Facade/Low Sweep are cool enough.
Well by the Elite 4 at least but yeah Grumpig really lacks outside of Psybeam. Though it doesnt have the worst of moves and its bases kind of pass it (Thick Fat really helps).Besides a mediocre base stat allocation, Grumpig also learns Psychic really late at L52 (compare this with Alakazam - 38, Xatu - 35, Kirlia - 30, Lunatone/Solrock - 29).
Pretty much agreed.think we could always just move Groudon and Kyogre up to S-tier and not have to worry about separating the few excellent non-legend latemons who are mostly equally proficient (Meditite, Heracross, Absol, Pinsir - Carvanha and Corphish easily stand out as the weakest links on this list).
Regular Heracross probably can avoid Absol's Aerial Ace. It is kind of close but there are alternatives to bypass it. Pinsir would have to Mega Evolve to bypass the Speed issue later on though so honestly considering using an X Speed takes roughly the same time as a Mega it is kind of close but both shitstomp Sydney anyway.WRT Heracross vs. Pinsir in the E4.
Against Sydney, MPinsir is preferred to MHeracross because 105 base speed should enable him to outspeed Shiftry, Absol and also have a shot at outspeeding Sharpedo. Heracross will have to take hits, including 4x effective Aerial Ace from Absol.
This is where M-Pinsir should just Thrash and hope for the best. Though it will miss the OHKO sadly on Dusclops. Guess bank for SD or settle the 2HKO with Strength. Night Slash from Mega Hera 2HKOes Dusclops though likely is about a 3HKO on 'noir.Phoebe - Heracross's STABs are both resisted here, while Pinsir can nuke everything with a flying-type STAB of choice, and can easily attempt a sweep at some point (not a fan of the lead Dusclops with Curse, myself).
Yeah even Level 48 MHera fails with Night Slash. One notable upside is that MHera shits on Walrein - arguably the bigger problem child on Glacia's team.Glacia - Froslass (2x) is most probably faster than both Pinsir and Heracross, in which case Heracross's lack of weakness to Blizzard makes him more suitable here. Still, Froslass requires something like Stone Edge if you want to hit it supereffectively.
Yeah pretty much.Drake - both are comparable here with good occasional contributions. Heracross doesn't like Altaria's Aerial Ace while Pinsir dislikes Kingdra's coverage Ice Beam.
I wouldnt really try setting up on Skarmory - a big problem is you probably want the extra tankiness from Mega Pinsir and Toxic can wear Pinsir out. Mold Breaker is only in base form - so you have to stay as normal Pinsir to really bypass Aggron. Aerial Ace, btw, is a 2HKO on Pinsir (like I really need to calc Heras). Considering the only behemoth that probably can set up on Skarmory is Mega Gyarados with Taunt it is kind of forgiven.Steven - Pinsir isn't as vulnerable to Skarm and could attempt to set up here. Heracross will likely fail to outspeed Claydol (in normal form as well) and take an Extrasensory, which may not necessarily be fatal anyway. Mega Metagross running Zen Headbutt makes Pinsir the better candidate to take on the game's strongest enemy. Mold Breaker is a nice way to break Aggron's Sturdy, too.
I dont know about that. Hera could have Bullet Seed from move relearner - and Wallace doesnt really do jack shit to either.Pinsir also sweeps Wallace more easily than Hera so I'd say he would be the better of the two.