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Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Fake Out
- Ice Punch
- Bullet Punch
Fighting spam cool core in many good team , the core really has next to none switch in and it going to break pretty much any team that it faces spec keld help mega medicham up against mega sab stall . Any balance team would treble in this cores wake as these are probably the two best wall breaks in the tier as of now and keldeo can do well against HO thanks to it good speed and the fact it does well versus weavile bisharp and mega scizor (prime elements of many HO teams) although bird spam can be problematic for this core.
This core mainly functions by using Craw's sheer wall breaking potential to pave the way for a Mega Gyara sweep. Craw and Mega Gyara have many of the same checks by virtue of their shared typing and thus form a basic 'Type Spam' core. For example, Mega Gyara has trouble breaking through defensive answers like Ferro, Mega Venu, and Tangrowth. These are three things Craw commonly draws in and either kills or weakens heavily with a strong +2 Knock. From there, Mega Gyara has an easier time doing its thing later down the line. Aside from this, there are a few other threats these two help each other weaken. The main one is Keldeo, who is placed in range for Mega Gyara's +1 Earthquake (62.8 - 73.9%) after eating a Knock (43.9 - 52%) from Craw on the switch. Other offensive checks like Azumarill are similarly weakened by Craw, allowing Mega Gyara to ultimately break through.
Simple and effective premise overall. CB Craw can also be used here to accomplish many of the same goals. I have a personal preference for SD though, so it's the choice I decided to go for in this submission. Be wary of the weaknesses to Fairy, Grass, Electric, and Fighting these two core members share. Pokemon like Jirachi, Latias, Lando-T, and so forth, make for good partners as such.
Latios @ Life Orb
Ability: Levitate EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock/Thunderbolt
- Roost
- Defog/Surf/Thunderbolt/Hidden Power Fire
Hydreigon @ Life Orb/Choice Specs Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Flash Cannon
- Dark Pulse
- Roost/Fire Blast
Dragonspam core, Hydreigon is a good pokemon in OU but Latios is better so you can just use both together, it's very hard for the opponent to counter 2 pokemon with powerful Draco Meteors and they overload each other's checks, using coverage moves to deal with the said checks, Latios for example loses to the likes of Jirachi and Metagross and Hydreigon has STAB Dark Pulse for them. Latios has more defensive utility since it deals with Keldeo, a pokemon that beats Hydreigon and is still great offensively, you can really overwhelm the opponent because Clefable can't take multiple Psyshocks or Flash Cannons and they can wallbreak with ease if their checks are gone plus if one of them dies, you have the other one to spam Draco Meteors.
Thundurus @ Life Orb
Ability: Defiant
EVs: 68 Atk / 188 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Knock Off
- Superpower
- Hidden Power Ice
Electricspam core. Heliolisk can dent (and sometimes just 1-2HKO) Thundurus's defensive checks with Hyper Voice and Grass Knot, such as the various Water/Ground types, Mega Charizard X, Mega Venusaur, Amoonguss, Dragalge, Hippowdon, and so on. But Heliolisk itself has trouble with special walls and bulky Steel-types, both of which mixed Thundurus can lure in to cripple with Knock Off and/or pulverize with Superpower. Not much to say here, Heliolisk does more damage than it should just because teams aren't built on the principle that their Volt Switch blocker needs to tank Specs Hyper Voice, while Thundurus does more damage than it should because it's a mixed lure.
I chose ghost spam since people dont really prepare for the type anymore, you see a lot of teams without ghost resist and this core capitalizes on that weakness. Those two are great partners because Mismagius is a great stall breakers with the fearsome shadowball, nastyplot and taunt to prevent walls from recovering up on it, will o wisp allows it to avoid getting trapped by tyranitar and weavile, meaning you can switch out freely and come in to break the stall again later!!!
the other part of my 2 pokemon core is dusknoir, which is a great lure for dark types with the colbur berry and dynamic punch to really make your opponent bringing those pesky dark types to a battle. overall i think this core is very antimeta and will do well against standart teams due to the lack of ghostresists in the tier right now, i will leave some relevant calcs below.
252 Atk burned Tyranitar Pursuit vs. 0 HP / 56 Def Mismagius: 93-111 (35.6 - 42.5%) -- guaranteed 3HKO after sandstorm damage and Leftovers recovery
252 Atk burned Tyranitar Crunch vs. 0 HP / 56 Def Mismagius: 186-220 (71.2 - 84.2%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery
252 Atk Tyranitar Pursuit vs. 0 HP / 56 Def Mismagius: 186-222 (71.2 - 85%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery
252 Atk Tyranitar Crunch vs. 0 HP / 56 Def Mismagius: 372-440 (142.5 - 168.5%) -- guaranteed OHKO
252 Atk Life Orb Weavile Knock Off (97.5 BP) vs. 0 HP / 56 Def Mismagius: 541-640 (207.2 - 245.2%) -- guaranteed OHKO
252 Atk Choice Band Weavile Pursuit vs. 0 HP / 56 Def Mismagius: 258-306 (98.8 - 117.2%) -- 87.5% chance to OHKO
252 Atk Choice Band burned Weavile Pursuit vs. 0 HP / 56 Def Mismagius: 129-153 (49.4 - 58.6%) -- 64.5% chance to 2HKO after Leftovers recovery
252 Atk Black Glasses burned Bisharp Knock Off (97.5 BP) vs. 0 HP / 56 Def Mismagius: 258-304 (98.8 - 116.4%) -- 93.8% chance to OHKO
+2 200 SpA Mismagius Shadow Ball vs. 96 HP / 0 SpD Assault Vest Tornadus-T: 157-186 (48.6 - 57.5%) -- 94.1% chance to 2HKO
+2 200 SpA Mismagius Shadow Ball vs. 0 HP / 0 SpD Tyranitar in Sand: 72-85 (21.1 - 24.9%) -- guaranteed 5HKO
+2 200 SpA Mismagius Shadow Ball vs. 252 HP / 84+ SpD Clefable: 196-232 (49.7 - 58.8%) -- 74.2% chance to 2HKO after Leftovers recovery
252+ Atk Dusknoir Dynamic Punch vs. 0 HP / 4 Def Bisharp: 400-472 (147.6 - 174.1%) -- guaranteed OHKO
252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 248 HP / 0 Def Colbur Berry Dusknoir: 169-200 (57.6 - 68.2%) -- guaranteed 2HKO
252+ Atk Dusknoir Dynamic Punch vs. 100 HP / 0 Def Tyranitar: 368-436 (100.5 - 119.1%) -- guaranteed OHKO
252+ Atk Dusknoir Dynamic Punch vs. 0 HP / 4 Def Weavile: 564-664 (200.7 - 236.2%) -- guaranteed OHKO
-1 252+ Atk Dusknoir Ice Punch vs. 252 HP / 240+ Def Landorus-T: 156-188 (40.8 - 49.2%) -- guaranteed 3HKO
252+ Atk Dusknoir Ice Punch vs. 240 HP / 176+ Def Garchomp: 240-284 (57.5 - 68.1%) -- guaranteed 2HKO after burn damage
Ability: Huge Power Evs: 92 Hit Points, 252 Attack, 164 Speed Nature: Adamant Play Rough Aqua Jet Belly Drum Knock Off ----------------------------------------------------------------
Fairy is a type that has kept itself dominant during almost the entire XY and ORAS metagame, with the possibility of stopping the previous dominant type: Dragon, which had no immunities back then. This core features two of the most powerful fairies in the tier, thanks to their high attack stats and bulk that make them able to stomach some hits before hitting back, they're able to threaten almost any kind of team. Wisp Garde supports Azumarill really well, its able to criple its common checks such as Jirachi, Ferrothorn, Scizor and Metagross while it also hits potentially hard Azu's common checks as well. Bd Azu is a strong win condition once you get your opponent right where you want, Garde helps a lot with that task, to first perform an Azumarill sweep you should first get rid of potential revenge killers such as Water, Grass and Dragon types since you're not able to get rid of them with aqua jet and they kill Azumarill afterwards, Garde's able to take any hit from the Latis (with those 32 defense it survives 2 psyshocks without rocks up) and revenge kill Breloom, Rotom and Life Orb Kyurem Black.
This core is the basis behind a fun HO team I built a few days ago, and works very well. Sharpedo and Azumarill share some common checks, but the main idea behind this core is that Belly Drum Azu helps eliminate problematic mons to Sharpedo such as Ferrothorn, Tangrowth, Amoonguss, and since I'm running Jolly, I can take out stuff like Rotom's running very little speed as well as other annoying threats which can prevent Sharpedo from successfully cleaning.
Fightspam core, Terrakion acts as a wallbreaker and Mega Lopunny as a speedy cleaner/revenge killer, they can deal with each other's checks, for example, Terrakion 2HKOes Hippowdon with Close Combat and Mega Lopunny uses Ice Punch to get rid of Landorus-T, good core overall as these two can get past typical Fighting type checks and have a pretty easy time without them on the opposing team as they share one type but they have distinct roles, they are very powerful and threatening regardless.
dual psychic, dual dragon, dual the amount of amazingness :]
back in the day of early bw, dual cm lati cores were all the rage. where people would run offensive dual / triple dragons so they would be able to overload opposing cores. dnite + hydrei was one, dual lati was also one of them. this core is quite cool since mlati is quite a strong mon despite all the flack it's been receiving. nothing much to say here except that they overload their checks and weaknesses so either one of them can sweep. i personally ran it with keldeo lati and lando-i (back before it's ban) and it was amazingly fun. this core isn't as good as it was before due to the metagame being a lot more resistant to stored power offense but once mons like msab / bish / ttar / sciz is out of the way, mlati can be quite a menace to deal with esp with it's above stellar bulk and water resistance.
Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 84 Def / 176 Spe
Bold Nature
- Calm Mind
- Roost
- Refresh
- Stored Power / Surf / Hidden Power [Fire]
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire] / Hidden Power [Fighting]
- Calm Mind
e - i love typespam offense so if anyone wants any tips on building for typespam, don't hesitate to hit me up
I'm going for the classic birdspam here:
Nothing fancy here, just a lot of strong flying STAB. I think everyone's seen what this can do paired with a good hazard remover like starmie etc.
Thats kinda simple, Nidoking breaks through Landorus common checks(Breloom, Gliscor, opp defensive Lando, Rotom-W, Tangrowth, etc) and weakens enemy walls to help Landorus sweeping(Probably Lando can have a not so high number in speed to increase its bulk, but i dont know if it has some better spread). The cool thing here is, while being a offensive core, Nidoking and Landorus offer a lot of defensive utility with great resistances to U-Turn/Volt Switch and the capability of handling heavy threats such as Excadrill, Mega Scizor, Clefable and Jirachi. Good teammates include slow pivoting, scald resistances and twave support.
Manectric @ Manectite
Ability: Lightningrod
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Hidden Power Ice
- Flamethrower
Thundurus+Mega Manectric is kinda ancient to say the least, and it is probably one of the few things which holds Electric up as a legitimate offensive threat in the current metagame given just how much some current trends just fucking suck for the type, namely grounds being fucking everywhere and combined with a surge in the usage of Grass-types recently. This means that they often have to fall back on their coverage more often than is practical, and generally speaking this is just really horrid for them in terms of effectiveness. It is why Raikou has fallen from grace while more defensively-inclined ones (such as Zapdos) gain popularity; the attributes are simply not well suited to the current meta from an offensive standpoint. What sets Thundurus apart from Mega Manectric and Raikou (aside from it's superior firepower) is it's coverage not consisting of HP Ice+[insert shitty coverage here]. Rather, it has a range of options from which it cycles between around 4 or 5 (Focus Blast/Superpower, HP Ice, HP Flying, Grass Knot, Knock Off). It also has access to Nasty Plot to further differenciate itself with it's good stallbreaking ability, and more recently it's mixed set has been gaining a lot of traction for it's ability to hit Tyranitar with something which isn't called Focus Blast and to not be complete Chansey fodder as well as to take advantage of it's ability on 4-attacks variants.
What makes these two complement each other, as well as being the only reason to use Mega Manectric anymore at least IMO, is that Thundurus can use it's coverage well. Specifically, Focus Blast hits Tyranitar, Grass Knot hits Hippowdon/Quagsire/Gastro/Seismi and HP Flying hits Mega Venusaur--all of which Manectric struggles to break through and all of which have completely different answers. This means that being able to have something that can help weaken them in one slot as well as something which shares it's primary offensive type (Electric) is real sweet on the whole for aiding a Manectric clean later on. On the flipside, the mixed variant does a good job of baiting out and just completely dicking on Chansey at the cost of special firepower. Both of these are extremely useful so choose whatever best fits your team. Manectric now does a good job vs. more things, with HP Ice being nice to dick on Lando-T, Garchomp and Gliscor who try to switch in on you while providing a weak Beam for your Bolt, and then Flamethrower is opted for over Overheat for improved cleaning ability--which is what this core aims for (a Manectric clean).
I don't expect to win, but yeah p. old core to say the least and lots of fun to mess around with every now and again.
Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 244 Def / 12 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Signal Beam
- Psyshock
- Recover
Martin edit: the core functions in the same way to ZBR's Sneasel+Weavile core in that it's effectively 2 Reunilcus (Reunicli?). I've seen a variation on this core with T-Wave>Acid Armor which is why I have decided to slash it in on my own initiative, but yeah simple CM spam.
+
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
Hippowdon @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic / Stone Edge
(If your team lacks checkers to Zard / Pinsir / Talonflame)
Sand is the best weather in OU metagame. Not only because it's extremely powerful, but also because it englobes a variety of threats to the current Metagame. One of the mons who benefits more from Sand is Excadrill. Having a Great offensive type + high attack + sand rush automatically makes it a considerable threat when engaging him. Hippowdown provides the support that Excadrill needs to have a switch to powerful Priorities and Also having Sand for 8 turns every time it shows off.
Another round where if you don't get sand or the standard bird-spam early you are really screwed, but again let's have some fun.
For those who doesn't know these two are a homage to Nirvana's Hail by -Snow for creating a team with one of the best (in my opinion) offensive typing in the meta game, Ice spam. Again for those who knows the team I know the sets are not the same. Abomasnow to set up hail so that both of the blizzard of the two mons are 100%. Giga Drain for a grass stab, Ice Shard for priority and hidden power fire for scizor and ferrothron. Scarf Kyurem for a late game sweeper. Ice beam for main stab, alongside with Blizzard for more power and in the case you are in the hail. Draco Meteor for rotom- or other bulky water types. Finally, earth power for mainly heatran but also any steel types in the meta.
In the current state of the bulky metagame, specs Hydra puts in serious work. Most team's dark checks seem to pretty much cover Bisharp, Weavile and/or Tyranitar at the moment - all physical - meaning special dark resists are seriously sparse, allowing Hydreigon to blow massive holes with dark pulse. With dark type resists under such pressure, Weavile is the final nail in the coffin and is easily set up to clean. Weavile also helps vs offence which Hydra is not so effective against. I went for poison jab in the last slot to help vs clef but if team mates can cover it decently then swords dance or low kick are other decent options (Hydra can also 2HKO clef on the switch with correct prediction). Bisharp also works in this spot, is better vs fairies and has a slightly better defensive synergy but I prefer Weavile for the extra speed.
A reliable pivot such as Rotom-W or Lando makes an almost-mandatory partner (think about the effectiveness of the Rotom+Hoopa-U core pre-ban)
Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Fake Out
- Ice Punch
- Bullet Punch
Fighting spam cool core in many good team , the core really has next to none switch in and it going to break pretty much any team that it faces spec keld help mega medicham up against mega sab stall . Any balance team would treble in this cores wake as these are probably the two best wall breaks in the tier as of now and keldeo can do well against HO thanks to it good speed and the fact it does well versus weavile bisharp and mega scizor (prime elements of many HO teams) although bird spam can be problematic for this core.
Crawdaunt @ Life Orb
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Crabhammer
- Knock Off
- Aqua Jet
This core mainly functions by using Craw's sheer wall breaking potential to pave the way for a Mega Gyara sweep. Craw and Mega Gyara have many of the same checks by virtue of their shared typing and thus form a basic 'Type Spam' core. For example, Mega Gyara has trouble breaking through defensive answers like Ferro, Mega Venu, and Tangrowth. These are three things Craw commonly draws in and either kills or weakens heavily with a strong +2 Knock. From there, Mega Gyara has an easier time doing its thing later down the line. Aside from this, there are a few other threats these two help each other weaken. The main one is Keldeo, who is placed in range for Mega Gyara's +1 Earthquake (62.8 - 73.9%) after eating a Knock (43.9 - 52%) from Craw on the switch. Other offensive checks like Azumarill are similarly weakened by Craw, allowing Mega Gyara to ultimately break through.
Simple and effective premise overall. CB Craw can also be used here to accomplish many of the same goals. I have a personal preference for SD though, so it's the choice I decided to go for in this submission. Be wary of the weaknesses to Fairy, Grass, Electric, and Fighting these two core members share. Pokemon like Jirachi, Latias, Lando-T, and so forth, make for good partners as such.
Latios @ Life Orb
Ability: Levitate EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock/Thunderbolt
- Roost
- Defog/Surf/Thunderbolt/Hidden Power Fire
Hydreigon @ Life Orb/Choice Specs Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Flash Cannon
- Dark Pulse
- Roost/Fire Blast
Dragonspam core, Hydreigon is a good pokemon in OU but Latios is better so you can just use both together, it's very hard for the opponent to counter 2 pokemon with powerful Draco Meteors and they overload each other's checks, using coverage moves to deal with the said checks, Latios for example loses to the likes of Jirachi and Metagross and Hydreigon has STAB Dark Pulse for them. Latios has more defensive utility since it deals with Keldeo, a pokemon that beats Hydreigon and is still great offensively, you can really overwhelm the opponent because Clefable can't take multiple Psyshocks or Flash Cannons and they can wallbreak with ease if their checks are gone plus if one of them dies, you have the other one to spam Draco Meteors.
Thundurus @ Life Orb
Ability: Defiant
EVs: 68 Atk / 188 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Knock Off
- Superpower
- Hidden Power Ice
Electricspam core. Heliolisk can dent (and sometimes just 1-2HKO) Thundurus's defensive checks with Hyper Voice and Grass Knot, such as the various Water/Ground types, Mega Charizard X, Mega Venusaur, Amoonguss, Dragalge, Hippowdon, and so on. But Heliolisk itself has trouble with special walls and bulky Steel-types, both of which mixed Thundurus can lure in to cripple with Knock Off and/or pulverize with Superpower. Not much to say here, Heliolisk does more damage than it should just because teams aren't built on the principle that their Volt Switch blocker needs to tank Specs Hyper Voice, while Thundurus does more damage than it should because it's a mixed lure.
Heatran @ Power Herb
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Solar Beam
- Toxic
- Taunt
Although it has somewhat fallen out of popularity recently, Solar Beam Heatran is a great partner for Volcanion; able to lure, trap, and remove a plethora of bulky Water-types such as Rotom-W, Starmie, Slowbro, Slowking, Gastrodon, Seismitoad and Suicune. Heatran also is a great check to Latios, another premier Volcanion check, and is even able to trap and remove Chansey, one of the hardest walls to Choice Specs Volcanion, with the combination of Magma Storm and Taunt. Volcanion has a much easier time firing off its Choice Specs-boosted attacks once all these Pokemon have been removed, and also has the added bonus of checking threatening Water-types such as Azumarill and Manaphy for Heatran thanks to Water Absorb.
I chose ghost spam since people dont really prepare for the type anymore, you see a lot of teams without ghost resist and this core capitalizes on that weakness. Those two are great partners because Mismagius is a great stall breakers with the fearsome shadowball, nastyplot and taunt to prevent walls from recovering up on it, will o wisp allows it to avoid getting trapped by tyranitar and weavile, meaning you can switch out freely and come in to break the stall again later!!!
the other part of my 2 pokemon core is dusknoir, which is a great lure for dark types with the colbur berry and dynamic punch to really make your opponent bringing those pesky dark types to a battle. overall i think this core is very antimeta and will do well against standart teams due to the lack of ghostresists in the tier right now, i will leave some relevant calcs below.
252 Atk burned Tyranitar Pursuit vs. 0 HP / 56 Def Mismagius: 93-111 (35.6 - 42.5%) -- guaranteed 3HKO after sandstorm damage and Leftovers recovery
252 Atk burned Tyranitar Crunch vs. 0 HP / 56 Def Mismagius: 186-220 (71.2 - 84.2%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery
252 Atk Tyranitar Pursuit vs. 0 HP / 56 Def Mismagius: 186-222 (71.2 - 85%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery
252 Atk Tyranitar Crunch vs. 0 HP / 56 Def Mismagius: 372-440 (142.5 - 168.5%) -- guaranteed OHKO
252 Atk Life Orb Weavile Knock Off (97.5 BP) vs. 0 HP / 56 Def Mismagius: 541-640 (207.2 - 245.2%) -- guaranteed OHKO
252 Atk Choice Band Weavile Pursuit vs. 0 HP / 56 Def Mismagius: 258-306 (98.8 - 117.2%) -- 87.5% chance to OHKO
252 Atk Choice Band burned Weavile Pursuit vs. 0 HP / 56 Def Mismagius: 129-153 (49.4 - 58.6%) -- 64.5% chance to 2HKO after Leftovers recovery
252 Atk Black Glasses burned Bisharp Knock Off (97.5 BP) vs. 0 HP / 56 Def Mismagius: 258-304 (98.8 - 116.4%) -- 93.8% chance to OHKO
+2 200 SpA Mismagius Shadow Ball vs. 96 HP / 0 SpD Assault Vest Tornadus-T: 157-186 (48.6 - 57.5%) -- 94.1% chance to 2HKO
+2 200 SpA Mismagius Shadow Ball vs. 0 HP / 0 SpD Tyranitar in Sand: 72-85 (21.1 - 24.9%) -- guaranteed 5HKO
+2 200 SpA Mismagius Shadow Ball vs. 252 HP / 84+ SpD Clefable: 196-232 (49.7 - 58.8%) -- 74.2% chance to 2HKO after Leftovers recovery
252+ Atk Dusknoir Dynamic Punch vs. 0 HP / 4 Def Bisharp: 400-472 (147.6 - 174.1%) -- guaranteed OHKO
252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 248 HP / 0 Def Colbur Berry Dusknoir: 169-200 (57.6 - 68.2%) -- guaranteed 2HKO
252+ Atk Dusknoir Dynamic Punch vs. 100 HP / 0 Def Tyranitar: 368-436 (100.5 - 119.1%) -- guaranteed OHKO
252+ Atk Dusknoir Dynamic Punch vs. 0 HP / 4 Def Weavile: 564-664 (200.7 - 236.2%) -- guaranteed OHKO
-1 252+ Atk Dusknoir Ice Punch vs. 252 HP / 240+ Def Landorus-T: 156-188 (40.8 - 49.2%) -- guaranteed 3HKO
252+ Atk Dusknoir Ice Punch vs. 240 HP / 176+ Def Garchomp: 240-284 (57.5 - 68.1%) -- guaranteed 2HKO after burn damage
Ability: Huge Power Evs: 92 Hit Points, 252 Attack, 164 Speed Nature: Adamant Play Rough Aqua Jet Belly Drum Knock Off ----------------------------------------------------------------
Fairy is a type that has kept itself dominant during almost the entire XY and ORAS metagame, with the possibility of stopping the previous dominant type: Dragon, which had no immunities back then. This core features two of the most powerful fairies in the tier, thanks to their high attack stats and bulk that make them able to stomach some hits before hitting back, they're able to threaten almost any kind of team. Wisp Garde supports Azumarill really well, its able to criple its common checks such as Jirachi, Ferrothorn, Scizor and Metagross while it also hits potentially hard Azu's common checks as well. Bd Azu is a strong win condition once you get your opponent right where you want, Garde helps a lot with that task, to first perform an Azumarill sweep you should first get rid of potential revenge killers such as Water, Grass and Dragon types since you're not able to get rid of them with aqua jet and they kill Azumarill afterwards, Garde's able to take any hit from the Latis (with those 32 defense it survives 2 psyshocks without rocks up) and revenge kill Breloom, Rotom and Life Orb Kyurem Black.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
This core is the basis behind a fun HO team I built a few days ago, and works very well. Sharpedo and Azumarill share some common checks, but the main idea behind this core is that Belly Drum Azu helps eliminate problematic mons to Sharpedo such as Ferrothorn, Tangrowth, Amoonguss, and since I'm running Jolly, I can take out stuff like Rotom's running very little speed as well as other annoying threats which can prevent Sharpedo from successfully cleaning.
I'd be a dictator and omit the Dusknoir core, but I'm gonna be a Nice Guy™ today and put it on the slate anyway in the spirit of fun! And I'm feeling extra nice this week, so you can vote for a whopping three cores! Best of luck to anyone who took part :)
Fly Dragonite is a cool af set and it's growing in popularity since WCOP, but we all know that. This set is almost 100% of the time paired with Magnezone, and we know that too! They are a great core to break fat builds, and Dragonite can win pp wars against a lot of mons, while Magnezone greatly break the common Flying resists in Steel-types, such as Skarmory, Ferrothorn and Mega Scizor. That trapping feature makes Dragonite not only a cool stallbreaker, but a very good wincondition overall against most builds that relies on Steel-types as they bird spam check. Nothing much to say, all the people atm know how good this set is and that's it.