Project ORAS OU Core Building Competition V2 (Round 30: Stalkers) Results

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Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Substitute
- Calm Mind

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Pursuit
- Thunder Punch

Keldeo is strong in the meta game but do you know what is stronger than a normal keldeo a calm mind one. But there is a problem keldeo gets beaten down by the twins, bro, the mushroom, and the mega venu. That is why metagross is here. So, pursuit for lati, t punch for bro (even though it still doesn't do much), and zen for the fat plants.
 

Heracross @ Heracronite
Ability: Moxie
EVs: 240 HP / 136 Atk / 132 Spe
Adamant Nature
- Close Combat
- Pin Missile
- Rock Blast
- Substitute

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Stone Edge
- Crunch
- Superpower
- Pursuit


I no like stall many many.
 

false

maybe this is heaven
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Cobalion @ Leftovers
Ability: Justified
EVs: 24 HP / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flash Cannon
- Focus Blast
- Substitute
- Calm Mind

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 240 Def / 20 SpD
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
SubCM Cobalion is a really cool wincon. Rotom-W is a fantastic partner for it, luring in Pokemon such as Tangrowth, Amoonguss, Ferrothorn, and Clefable: Pokemon that are all easy setup fodder for Cobalion. Rotom-W also checks powerful Ground-types such as Excadrill and Choice Scarf Landorus that can threaten Cobalion, whilst also checking Talonflame, one of the Pokemon that Sub + CM Cobalion can't break through.
 

Martin

gamer boy
is a Forum Moderatoris a Live Chat Contributoris a Contributor to Smogon
Moderator
Fuck completely forgot about this. Not got time to format voting like I normally do today 'cause I'm in the airport and am moving on in a few minutes (not that it matters 'cause there's only 4) so here are your options:

GustavoYAY
komet3
yuruuu
False.

Vote for 1 core. GL
 

Martin

gamer boy
is a Forum Moderatoris a Live Chat Contributoris a Contributor to Smogon
Moderator
Closing. False. wins.

Round 30: Stalkers
Building Condition: At least one Pokémon must utilise Pursuit.

Please try and submit something that doesn't have both TTar and Keldeo in it if u can. GL everyone :)
 

zbr

rendered asunder
is a Tiering Contributor Alumnus

gross isn't ttar but functionally they are the same in this scenario. our aim of the game is to trap and snap mons like celebi, latias, latios, mgarde, slowbro, slowking, choiced mons and the list goes on. offensively, gross ends up taking up a mega slot (av gross works similarly but i just have a huge thing for megagross) but it's honestly still a rly good core to consider using if you dont want to just end up playing the same stale lati keld tar lando + 2 fillers. HP elec is used over icy wind cause this core might have problems with gyaras who are weary of the tpunch on gross. hammer arm isn't used on gross simply because keldeo covers what hammer arm would normally cover.

generally, avgross is a lot more efficient at this role compared to megagross but i just can't opt to not mention megagross cause he is so criminally underrated.

also, mono blue core ftw.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt / Thunder Punch / Substitute
- Ice Punch
- Pursuit

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power Electric

OR

Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Pursuit
- Meteor Mash
- Bullet Punch
- Earthquake
 
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Aerodactyl @ Aerodactylite
Ability: Unnerve
EVs: 164 HP / 208 Atk / 136 Spe
Jolly Nature
- Pursuit
- Aerial Ace
- Aqua Tail
- Roost

Magnezone @ Chople Berry
Ability: Magnet Pull
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Recover
- Defog

Mega Aerodactyl has a good matchup against Keldeo, Tyranitar, Latios, and Landorus-Therian, but it doesn't perform very well against Steel-types. Magnezone performs well against Steel-types, but Keldeo threatens it with any attack while the others cockblock or just absorb its Volt Switches or outspeed and KO it. Latios is a beneficiary of the works of these two -- with these two trappers in the wings, it doesn't fear encounters with Tornadus-Therian, Gengar, Starmie, Mega Diancie, Jirachi, Ferrothorn, or Mega Scizor nearly as much as it would otherwise and it can drop its dracos in peace. It also Defogs for MAero, lure Steels for Magnezone, and switches into Water-type attacks for both.

Mega Aerodactyl's EVs let it outspeed Mega Lopunny and Mega Manectric while surviving Latios's LO Draco Meteor from full. Magnezone has Chople Berry to let it handle Mega Scizor (and Tornadus-T) better, and its EVs let it outspeed uninvested Mega Scizor. Latios is standard.
 

Charizard @ Charizardite Y

----

Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
-
--

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Pursuit
-
----

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Recover


This core based on giving Charizard Y support so it it can cripple the opposite the team the quickest and easiest possible. Weavile is here so it can trap Latwins, Starmie, Slowking and other common switches that can check Zard Y. I also choose him over other trappers because he not only helps Charizard, but also loves the wall breaking support that Charizard gives, so I can use him as a Late game Sweeper. Finally, Latios is here because Hazard removal is necessary. Most people would choose Starmie in this spot, but i prefer Latios since it is a better checker to Keldeo and can keep way more offensive pressure. Running Modest Charizard over Timid because Weavile and Latios are already speedy enough, and I'm trying to deal most damage possible to cripple any wall who dares to enter in way.
 
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Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Overheat

Volcanion @ Splash Plate
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Sludge Bomb
- Flamethrower
- Earth Power/Hidden Power Grass

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit
This is a really potent core that can absolutely abuse the teams that rely on a Lati twin as a switch into Mega Manectric and/or Volcanion because Pursuit trapping Weavile eliminates them from the game and pretty much leaves you free to spam whatever you feel like using. In terms of the actual core, Mega Manectric is the designated mon to take out offensive team whereas Volcanion is meant to take on balance. Obviously this core appreciates a little more stallbreaking as Chansey+Skarmory alone beats this core lol, but it's overall a pretty cool core that can work very well on the right teams. Volcanion has Splash Plate to lure standard water resists like Ferrothorn into thinking that they can stay in and get a free leech seed off, and it's pretty cool if your team struggles with a certain Pokemon (in my team's case, it has troubles with opposing Volcanion).
 
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zbr

rendered asunder
is a Tiering Contributor Alumnus

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Roost
- Solar Beam
- Focus Blast

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower

I don't know how no one has grabbed this core. The core is famous for its wall breaking potential in the game. With Stall have zero to nothing for zard y except for chansey and t-tar takes care of that problem. Even not facing stall the pair works together well. Again with zero answers to zard except for the twins and tran and tar handles them with ease. It is a force *cough* "of nature *cough* to be reckon with.
Rules
1. Please post sprites (makes the thread easier to read!), sets, and a brief description of how the core works. See my post below for an example. You can very easily get sprites here.
2. Cores must be effective in the current meta.
3. Cores must be original, as part of the point of this thread is to discover new cores.
4. We reserve the right to reject unoriginal or unviable cores. If your core has been rejected you may resubmit a new core. Giving helpful feedback is fine but do not call for someone else's core to be rejected - if it breaks the rules we will handle it.

5. Don't vote for yourself.
6. Have fun!

While we do encourage creativity and innovation for submissions, we don't completely outlaw the submission of well known cores. If a core is so well known that no one can really lay claim to the creation of the core, it is fair game provided you have put your own twist on it. To paraphrase a few lines from ERASED, "you've got to put more of yourself into your work" and "the readers can't see your face in your work." If I look at a core that everyone uses, I want to be able to see what sets you apart from every other Tom, Dick and Harry who is using the same core. These can just be done as slashes if you want, but make sure it is there. Innovation doesn't always mean coming up with something 100% new..
does this explain why no one chose that core?
 
Hopefully this is better

Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Pursuit
- Meteor Mash
- Bullet Punch
- Earthquake

Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Steam Eruption
- Fire Blast
- Sludge Wave
- Hidden Power [Grass]

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog

The idea around this core is to trap one of the few checks to volcanion with metagross otherwise know as the twins. Being able to beat fairy types such as mega diance and clef and even keys While volcanion comes in on heatran which the other two struggle with and basically gets a kill with with either steam or blast. Hidden power grass for those rotoms and gastrodons. Finally, Latios to round out and a electric resist and way to check thundurus. Plus, it also saves you a mega slot :]
 

Martin

gamer boy
is a Forum Moderatoris a Live Chat Contributoris a Contributor to Smogon
Moderator
does this explain why no one chose that core?
The OP also says this:
EDIT: Because the comp is gonna be over witin the next 6-8 weeks+I'm the only remaining host, I'm going to be a little more lax on rule number 4 'cause subjectivity.
I'm not gonna be a complete dictator so standard cores are allowed 'cause outright banning them would leave very little leeway with regards to viable cores to submit (they are standard for a reason), but it will just be with a bit more scrutiny applied to them when deciding whether to allow them or not. That said yeah Zard-Y+Tar is in the same boat as Keld+Tar in that p. much the entire meta drops to it (meaning it'd potentially act as an auto-win ticket in a competition like this) so yeah I'm still gonna side with ZBR with that core (although I see it's already been replaced).
 
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Garchomp @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Fire Blast

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Pursuit
- Ice Beam
- Crunch

Mega-Garchomp struggles with Fast Dragon types like the Lati twins, both Zard forms, Starmie, and Icy wind Gengar. All of which ScarfTar either pursuit traps or beats with Stone Edge or pursuit. Along with setting up Sandstorm which Mega-Garchomp loves because of Sand Force. Tyranitar also excels against more offensively inclined teams because of his good speed tier after a scarf boost. Ice beam is used for predicted Lando or Gliscor switch ins.

On the flip side Garchomp sets up on Pokes ScarfTar can't touch. Such as Gliscor, Lando-T without HPIce or Toxic, etc. Also after The Megashark has wall broken a bit ScarfTar is able to clean up with Crunch or Stone Edge.
 
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