Rob., your team looks really nice, but when I tried it out, I had problems against timid mega sceptile because swampert fails to outspeed it under rain, and it can severely hurt your entire team behind a sub. I guess one thing you could try is scarf latias with trick to beat it?
Mega Sceptile reaches a max speed of 427. His Mega Swampert spread reaches 440 speed. Maybe you tried to mega evolve in front of it, but Mega Swampert outspeeds in rain.Rob., your team looks really nice, but when I tried it out, I had problems against timid mega sceptile because swampert fails to outspeed it under rain, and it can severely hurt your entire team behind a sub. I guess one thing you could try is scarf latias with trick to beat it?
I didn't mean to trick the scarf onto it, I was just referring to the trick scarflatias set. Sorry for double postYou can't trick against an opponent holding a mega stone.
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Standard Rain Offense
Politoed's primary purpose is to provide 8 turns of rain support for the teams offensive core. Because Politoed's SpA isn't too bad and its Water-type attacks are boosted under Rain, I decided to forgo the standard defensive moveset because it's a momentum killer for offensive teams. 200 Speed EVs allow it to outrun Defensive Rotom-W. Hydro Pump 2HKOes Rotom-W after Stealth Rock and a bit of chip damage. Rotom-W can be difficult to handle for Rain teams so I felt this investment was absolutely necessary. I added Psychic instead of Scald so Politoed can 2HKO Mega Venusaur after Stealth Rock. Everything else is standard. Ferrothorn is a must for all rain teams because it provides an array of resistances, most importantly Electric-, Dragon- and Grass-type resists. It also provides entry hazard support. I added Mega Swampert because it's extremely dangerous under Rain because of its power, bulk, and amazing ability Swift Swim. Mega Swamperts role is to punch holes in opposing teams early / mid-game to soften up things for Kingdra. It's also a shiny new mega forme that I wanted to test. Kingdra was added next because it's another Swift Swim abuser that can be dangerous if given the right support. I also wanted a Special Attacker and I couldn't find a Special Attacker that could abuse rain any better than Kingdra. I was fearful of Keldeo at this point so I added Latias to check it, along with a few other dangerous Fighting-types. This team doesn't really care about Stealth Rock so I decided against Defog Latias and went with 3 Attacks + Healing Wish. Healing Wish can provide Azumarill, Kingdra, or Mega Swampert with another opportunity to sweep. Finally, Azumarill was added to plug a few defensive holes. Azumarill is extremely powerful and one of its STABs is boosted by Politoeds rain, plus the team struggled with Dark- and Dragon-tyoes, so adding Azumarill was a no brainer. The team is fairly decent and it has helped me explore the meta so I decided to post it here so other users can use it to familiarize themselves with the metagame or test out Mega Swampert.Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Thunderbolt
- Healing Wish
Politoed @ Damp Rock
Ability: Drizzle
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
- Hydro Pump
- Ice Beam
- Focus Blast
- Psychic
Swampert @ Swampertite
Ability: Damp
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Superpower / Rain Dance
- Waterfall
- Earthquake
- Ice Punch
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
- Stealth Rock
- Leech Seed
- Protect
- Power Whip
Kingdra @ Choice Specs
EVs: 64 HP / 252 SpA / 192 Spe
Modest Nature
- Hydro Pump
- Draco Meteor
- Scald / Sleep Talk
- Dragon Pulse
Azumarill @ Choice Band
Ability: Huge Power
EVs: 88 HP / 252 Atk / 4 Def / 164 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Waterfall
I use 176 Spe EVs to outspeed 44 Spe Rotom-W's outside of Rain, just in case I'm forced to attack instead of switch. Only if it's 40% HP or under though.Hey Rob I was just wondering what does 176 speed evs on swampert allow it to outspeed in the rain?
I use 176 Spe EVs to outspeed 44 Spe Rotom-W's outside of Rain, just in case I'm forced to attack instead of switch. Only if it's 40% HP or under though.
252+ Atk Swampert Superpower vs. 252 HP / 212+ Def Rotom-W: 113-134 (37.1 - 44%) -- 99.9% chance to 3HKO after Leftovers recovery
No 176 EVs gives mega swamp 220 Spe, 44 Spe Rotom-W hits 219.Don't you need to run a jolly nature to outspeed it by 1? You have it as adamant and Rotom-w with 44 spe reaches 219 and with adamant as put in the importable and calc get you to 200 speed and Jolly helps you reach 200 speed
No 176 EVs gives mega swamp 220 Spe, 44 Spe Rotom-W hits 219.
crap you're right. Will be fixing this.So I've been using this team on the ladder for like the last hour and it gets 6-0'd by Mega Venusaur.
You can always run trick scarf latios with defog. Beats greninja on the suprise, weakens a wall with trick and can defog for your team. Heatran+ rotom covers birdspam pretty well if you run a bit bulkier of a heatran. Oh and i'm pretty sure latios can beat gallade but I dunno for sure.Taunt Heatran>TTar is probably the simplest fix (Heatran+Ferro basically covers Latios perfectly unless it runs EQ+HP Fire which is rare), but that still leaves me very weak to Gallade, EQ XZard and birdspam. One again, will update with improved team once i'm satisfied.
edit : okay, decided on running Heatran>Scarftar, Scarf Lando-T over Scarf Keldeo and max phys def on Ferro to switch into MGyara. Scouting Latis can be annoying since I can't fit Protect on either of my steels but I can deal with them fine for the most part. I also have to pray that Altaria won't have both EQ and Fire Blast. Don't see any huge weaknesses Not being able to fit hazard removal means I get worn down a ton by spikes-stacking teams but I'm not sure how to fix that and still cover everything decently. Updating the team rn.
oh yeah also i'm weak to Greninja, wondering if it's worth running a bunch of SpD on Rotom-W could be worth it (though HP Fire is kinda uncommon nowadays, lack of SpD on Ferro means I take Ice beams pretty badly)
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I'm going to call it Volt-Turn simply for half the team utilizing it with a set up sweeper so call it whatever you would like. The new toy syndrome died out for myself so I went back to using what I felt would work in ORAS meta. I know I wanted to use M-Scizor cause I felt like it still did well in this meta with the ability to check threats such as M-Altaria, Unaware Clefable which I noticed an increase in, M-Gard, among some others with its offensive variant as a win con. Went speed > bulk to one up threats such as Jolly Bisharp and Adamant Diggersby as I felt it was more beneficial in this meta with a faster spread. I know I wanted to use Manaphy as well but wasn't too sure of the set I wanted to use. M-Sableye and M-Slowbro are very prominent on stall and gave me some trouble so I took it upon myself to work smarter and not harder. Originally had a Heart Swap set but as you may see from comments below and even in practice it became a bit situational, so I made the following changes suggested. Rain Dance for status removal on Manaphy and reduced fire damage for Cobalion and M-Scizor. Originally had Raikou for birdspam but I needed a check to Mega-Salamence as well, general offense, and set up sweepers so asked for some advice with the team from TheEnder on PS where we decided Volt Switch Thundurus would be a better fit. Taunt for stall-breaking utility paired with Cobalion's stall-breaking abilities and Volt Switch for added momentum. Lando-T is the rock setter and when paired with Thundurus helps with birdspam more consistently. Rock Tomb to slow down offensive switch ins and offense in general. Everything else is pretty standard. Cobalion was added last due to my weakness to Bisharp and another answer to stall, Clefable, and M-Gardevoir. Moveset is standard and pairs well with Thundurus as a stall-breaking core along with Volt Switch to maintain momentum. Used TrickScarf Defog Latios to improve my matchup against threats such as M-Lopunny, M-Aerodactyl, M-Sceptile, and all the really fast megas offense usually has. Team has a general weakness to threats such as Azumarill and Greninja for the most part along with Mamoswine however most issues that are apparent can be played around while consistently maintaining pressure through the volt turn portion of the team. Goal is to sweep with either M-Scizor or Manaphy depending on circumstances and or revenge kill threats until you've isolated your opponent into a disadvantageous matchup so not a whole lot else to say.Scizor (M) @ Scizorite
Ability: Light Metal
Shiny: Yes
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Bullet Punch
- Superpower
- Bug Bite
- Swords Dance
Manaphy @ Leftovers
Ability: Hydration
Shiny: Yes
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Energy Ball
- Rain Dance
- Tail Glow
Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Hidden Power [Ice]
- Taunt
- Thunder Wave
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Earthquake
- Rock Tomb
- U-turn
- Stealth Rock
Cobalion @ Leftovers
Ability: Justified
EVs: 140 HP / 116 Atk / 252 Spe
Jolly Nature
- Iron Head
- Close Combat
- Taunt
- Volt Switch
Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Trick
- Defog
That's about it. If Volt-Turn is your thing you can go ahead and try this one out.
Edit: Edited to reflect suggestions below.
I'm planning on using this team in an ingame tourney. The thing is the tourney will be at level 50. While the other pokes evs can stay the same or are easy to change the main issue is cobalion. At lv50 with 140hp evs there is still a 6.3% chance to be OHKOd by adamant excadrill eq and it requires 24 extra hp evs to guarantee survival. Is it worth the 24 evs or should I keep it the same or replace cobalion? If replace what would be some good replacements for cobalion? Thanks in advance.![]()
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I'm going to call it Volt-Turn simply for half the team utilizing it with a set up sweeper so call it whatever you would like. The new toy syndrome died out for myself so I went back to using what I felt would work in ORAS meta. I know I wanted to use M-Scizor cause I felt like it still did well in this meta with the ability to check threats such as M-Altaria, Unaware Clefable which I noticed an increase in, M-Gard, among some others with its offensive variant as a win con. Went speed > bulk to one up threats such as Jolly Bisharp and Adamant Diggersby as I felt it was more beneficial in this meta with a faster spread. I know I wanted to use Manaphy as well but wasn't too sure of the set I wanted to use. M-Sableye and M-Slowbro are very prominent on stall and gave me some trouble so I took it upon myself to work smarter and not harder. Originally had a Heart Swap set but as you may see from comments below and even in practice it became a bit situational, so I made the following changes suggested. Rain Dance for status removal on Manaphy and reduced fire damage for Cobalion and M-Scizor. Originally had Raikou for birdspam but I needed a check to Mega-Salamence as well, general offense, and set up sweepers so asked for some advice with the team from TheEnder on PS where we decided Volt Switch Thundurus would be a better fit. Taunt for stall-breaking utility paired with Cobalion's stall-breaking abilities and Volt Switch for added momentum. Lando-T is the rock setter and when paired with Thundurus helps with birdspam more consistently. Rock Tomb to slow down offensive switch ins and offense in general. Everything else is pretty standard. Cobalion was added last due to my weakness to Bisharp and another answer to stall, Clefable, and M-Gardevoir. Moveset is standard and pairs well with Thundurus as a stall-breaking core along with Volt Switch to maintain momentum. Used TrickScarf Defog Latios to improve my matchup against threats such as M-Lopunny, M-Aerodactyl, M-Sceptile, and all the really fast megas offense usually has. Team has a general weakness to threats such as Azumarill and Greninja for the most part along with Mamoswine however most issues that are apparent can be played around while consistently maintaining pressure through the volt turn portion of the team. Goal is to sweep with either M-Scizor or Manaphy depending on circumstances and or revenge kill threats until you've isolated your opponent into a disadvantageous matchup so not a whole lot else to say.Scizor (M) @ Scizorite
Ability: Light Metal
Shiny: Yes
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Bullet Punch
- Superpower
- Bug Bite
- Swords Dance
Manaphy @ Leftovers
Ability: Hydration
Shiny: Yes
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Energy Ball
- Rain Dance
- Tail Glow
Thundurus (M) @ Leftovers
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Hidden Power [Ice]
- Taunt
- Thunder Wave
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Earthquake
- Rock Tomb
- U-turn
- Stealth Rock
Cobalion @ Leftovers
Ability: Justified
EVs: 140 HP / 116 Atk / 252 Spe
Jolly Nature
- Iron Head
- Close Combat
- Taunt
- Volt Switch
Latios (M) @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Trick
- Defog
That's about it. If Volt-Turn is your thing you can go ahead and try this one out.
Edit: Edited to reflect suggestions below.
Gyarados @ Garchompite
LOL thats why i couldnt mega evolve i edited it thanks for telling me#newmeta