Aww yeah, Mega Pidgeot team.
"Mega Pidgeot Offense"
![]()
![]()
![]()
![]()
![]()
![]()
Hell Above (Pidgeot) (F) @ Pidgeotite
Ability: Big Pecks
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hurricane
- Heat Wave
- U-turn
- Defog
Sellout (Dugtrio) (F) @ Focus Sash
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Reversal
- Earthquake
- Stone Edge
- Sucker Punch
Lullabies (Latias) @ Leftovers
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Healing Wish
- Draco Meteor
- Psyshock
- Defog
Sempiternal (Greninja) (M) @ Life Orb
Ability: Protean
EVs: 48 Atk / 252 SpA / 208 Spe
Naive Nature
- Ice Beam
- Hydro Pump
- Gunk Shot
- Dark Pulse
YDG (Ferrothorn) (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Power Whip
- Gyro Ball
Satan (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Calm Mind
- Moonblast
- Moonlight
- Flamethrower
This team features the fantastic core of Pidgeot, Dugtrio and Healing Wish Latias. Mega Pidgeot is some-what of a mediocre Pokemon in the OU metagame, but this team is built to support her, because, not a lot wants to take a 100% accurate Hurricane. Pidgeot sports a very nice Speed tier, outspeeding a large portion of the metagame. If you predict an Air Balloon Heatran to come in, U-Turn can be used to break it, while Dugtrio can trap it and OHKO it. Healing Wish Latias is a fantastic addition to the team, as, since Mega Pidgeot is weak to Stealth Rocks, being able to bring it back to full health is fantastic. Greninja could also use a Choice Scarf to check Scarfed Landorus if you feel like it could cause a problem. Greninja is the glue that holds the team together. Gunk Shot deals with Fairy types that might be a problem to the team with out it. Ferrothorn is the team's answer to Talonflame. Specially Defensive Ferrothorn is also an option if you really want to use it. Clefable stands as the best check to Mega Sableye, which is absolute hell to this team without it.
I hope this is ok, the team was thrown together, but I honestly really like it /.\
EDIT: Thanks for the warm praise you guys ;-;
It's kind of funny how I have a team with the same exact mons for a couple of months now and the same exact Lando-I + Hera core :I First off the version I have has Foul Play on Slowbro and Rocky Helmet so you're not 6-0 by every single Char-X, Gyarados, and M-Gross in existence. Hammer Arm is on M-Gross so your matchup against Ferro isn't so influenced by the two wall-breakers who can be worn down easily along with having a poor match-up against Bisharp. Your spread is sort of just counter-productive for Agility M-Gross when you can allocate 80 HP EVs into bulk with an Adamant nature to improve on your sweeping potential. Shed Shell is on Ferrothorn so that Magnezone and Gothitelle doesn't rip apart the defensive core of Slowbro + Ferro which necessitates that it stays strong in order to handle dangerous wall-breakers that have the potential to break the team. Protect is on Ferro to scout the moves of these trappers to switch into the appropriate switch in.Lando-I + CB Heracross Balance:
![]()
![]()
![]()
![]()
![]()
![]()
Heracross @ Choice Band
Ability: Guts
EVs: 32 HP / 252 Atk / 224 Spe
Jolly Nature
- Megahorn
- Close Combat
- Knock Off
- Facade
Landorus @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Focus Blast
- Sludge Wave
- Calm Mind
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 56 Def / 200 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Leech Seed
- Power Whip
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Thunder Wave
- Slack Off
- Psyshock
Latias (F) @ Life Orb
Ability: Levitate
EVs: 56 HP / 200 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Defog
- Psyshock
- Healing Wish
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Agility
- Ice Punch
- Zen Headbutt
- Meteor Mash
This team is pretty standard, the core of Lando-I+Hera is a stall breacker core, that helps Mega Metagross sweep, normal sets, i needed a rocks setter that could switch in in some megas that's Ferrothorn, Slowbro is to make a a synergetic core with Ferrothorn, Slowbro has Thunder-wave to Catch lati@s on the switch in for Metagross, Latias works as a glue a possible revenge killer and defoger, worked well for me, and for last we have one of the best megas in the OU metagame atm, metagross, Agility is my choice but you can run Grass Knot for Slowbros and PuP for Ferrothorn, but none of those represent treaths to this team.
I liked using this team, and i dont want to make a RMT about her.
I hope that some one uses this team is pretty good, if you havea treath that show up you, just say.
Also next time you post teams put them all in one post not double triple posts. Use hide tags if need be.Yes the first team that i made it had Oblivious, i just forgot to change it.
Thanks any way.
doesnt really need knock off since their is a ttar right there and focus blast is reasonable over sludge to deal with rotom or skarm. Timid doesnt really sound resonable the only priority move that can hit your spdef side is vacwave which isnt gonna do shit and is barely common. Naive could matter against weakend venusaur and to gain momentum incase you dont catch the kill being timid being 5 or 10% it could cost you the game. Hp grass over roost is nice for rotom since this gets shitted on by that thing just pointing out some of the points you labeled lati isnt a deal for lando when u have exca in sand and tar. He needs psychic and focus blast to deal venu/tran. Also the excadrill has rock climb so is it meant to be their to hit rotom or some shit or do you mean rock slideI'd probably change Landorus-I's nature to Rash, and give it Knock Off over Psychic or Sludge Wave. Knock Off let's you get past the Lati twins, which hard wall that set. Also, Pidgeot should be running Timid, U-Turn is purely for momentum, and I'd recommend HP Grass or HP Ground over Roost in the last slot, since HP Grass let's you hit Rotom-W, while HP Ground hits Heatran.
Yeah I guess knock off is not that good on Lando since he has a ttar.Naive could matter against weakend venusaur and to gain momentum incase you dont catch the kill being timid being 5 or 10% it could cost you the game.
so that for situations that you use hurricane on venu they get a free switch into a mon that can setup on pidg for free just implemented the nature since their isnt really a reason to not run naive since your not gonna live many special attacks even being timid. If you hurricane a venusaur at 10% they get a free sub with heatran, overall it puts you into a better position to kill off venu and that you dont have to risk rollsYeah I guess knock off is not that good on Lando since he has a ttar.
I just don't agree with this sentence though.
idk why Naive matters against Venusaur, since you have Hurricane. Also, if your target is at 5 or 10% just use Hurricane, even against stuff like Magnezone it does like 20%. Then after the target faints, just U-turn out.
Hi, I like the teams you posted.![]()
![]()
![]()
![]()
![]()
![]()
Sand Force Hippo
A fun team ive been using recently and has brought me success. My friend spuun and I were talking about underated threats like sand force hippowdon and even force palm breloom to catch off ferothorn. Unfortunately I cant place that set on this team from the lack of priority. Ttar provides sand for hippo and is a really solid core together seeing as hippo checks lando and suck. Sash on sand is stupid but its a lead mon so I kept it as it was. Breloom performs as my water breaker beating slowbro,rotom and suicune three of the mons that tyranitar and volcarona appreciate gone. Skarm works as a hazard stacker and sets up on ferrothorn being a check to ttar I can pivot into alot of moves it carries. Overall a spike hazard team with a fat wallbreaker and 2 set up mons appreciating what breloom does for it. Starmie has tbolt for gyara so you dont get swept by it and volc has life orb so that at +1 you ohko with giga drain.
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Ice Punch
- Crunch
- Earthquake
Volcarona @ Life Orb
Ability: Flame Body
EVs: 148 HP / 252 SpA / 108 Spe
Modest Nature
- Quiver Dance
- Fire Blast
- Roost
- Giga Drain
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 236 Def / 24 Spe
Bold Nature
- Counter
- Stealth Rock
- Spikes
- Taunt
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Rock Tomb
- Bullet Seed
Hippowdon @ Life Orb
Ability: Sand Force
EVs: 228 HP / 252 Atk / 28 Spe
Adamant Nature
- Earthquake
- Slack Off
- Toxic
- Stone Edge
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Thunderbolt
- Psyshock
- Rapid Spin![]()
![]()
![]()
![]()
![]()
![]()
Perfect Form
Ive used this in one of my lives and has proven to be a succes I wanted to showoff what this team does and how it functions well against this meta atm. This team is kinda weak ferro and mega metagross but besides that I cant see main mon that puts in work besides bisharp. I paired up rachi=gliscor with mega slowbro simply because its a really solid defensive core rachi checking clefable,sylveon,gardevoir and latitwins. Gliscor lets me switch into a life orb shadow ball gengar even after rocks i get 2hkod I dont run taunt but thats not gonna change the outcome since mons like skarm get taunted and i pretty much cant do anything back to steels that i taunt. Terrak is my main niche on this team sub sd isnt common atm during this meta but it works insanely well against stall setting up on mew and sableye. Not much too say the rest can be shown lati checks zard-y,venu and keld. Tbolt on lati lets me hit skarm and azu for extra damage. 84 speed on azu lets me outspeed clefable. This team is around wish to help mega slowbro or terrakion set up and win. Latios over latias since the main weakness with latios is its bulk and lack of recovery seeing as most of the time its 3 attacks defog i can abuse this and use wish and have 3 attacks. Sometimes you are pressured to mega evolve with slowbro so you can and not worry and because of its bulk I can switch into alot of moves and regain health to stay in the game longer.
Slowbro (M) @ Slowbronite
Ability: Regenerator
EVs: 248 HP / 252 Def / 4 SpA / 4 Spe
Bold Nature
IVs: NaN Atk
- Scald
- Calm Mind
- Sleep Talk
- Rest
Terrakion @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Substitute
- Swords Dance
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: NaN Atk / 30 Spe
- Draco Meteor
- Psyshock
- Thunderbolt
- Defog
Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 232 HP / 180 SpD / 96 Spe
Careful Nature
- Earthquake
- Toxic
- Roost
- Knock Off
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 240 SpD / 16 Spe
Careful Nature
- Fire Punch
- Iron Head
- Wish
- Stealth Rock
Azumarill (M) @ Assault Vest
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Superpower
- Waterfall
- Aqua Jet
- Play Rough