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Resource ORAS OU Simple Questions, Simple Answers MKII (Read the OP First!) (Now with 100% more Rules!!!)

Probably a dumb question, but can Mega Garchomp be used outside of Sand and still work well? I was thinking this because a lot of opposing teams nowadays are Sand offense, and MegaChomp can take advantage of the opponent's Sand and wreak havoc once it gets in safely.
Other people have already answered this, but i wanted to say that I absolutely love his Sub Swords Dance set. Regular Chomp can't pull it off nearly as well due to lower bulk. It gets a free sub up against any defensive mon not packing a SE move, and has enough HP to create 101 HP subs, so shit like Chansey can't break it with Seismic toss. It can even outrun Hoopa-U without a + speed nature, and Swords Dance boosts his attack to skyhigh levels. Sand Force is a bit of an unreliable ability if you opt to not run a sand setter, but sand is pretty common nowadays especially with the popularity of Scarftar.
 
What's t-bolt on specs hoopa hit? Wouldn't hp ice be better to just easily blow away lando and chomp?
It hits Mandibuzz, which would otherwise be very irritating for Specs Hoopa to handle given that it would have to rely on Focus Blast to dent it otherwise. And also the ability to deal huge damage to Manaphy/Azu/Skarm is pretty damn great.

HP Ice is really not necessary, as it hits Lando/Chomp really hard with Dark Pulse anyway, and also HP Ice is REALLY not a move that Hoopa wants to be locked into compared to Dark Pulse, for example. This is the main reason why Thunderbolt is the preferred move in the last slot.
 
What's t-bolt on specs hoopa hit? Wouldn't hp ice be better to just easily blow away lando and chomp?
It's manily for Mandibuzz since it's one of the few mons that can stomach his other three moves, even though she's not really used much anymore. It also lets you beat Azumarril 1v1. HP Ice isn't really needed since lando and chomp take a ton of damage from Dark Pulse, although it's certainly a viable choice.
 
When is the next update to the viability rankings gonna happen?
whenever the VR team reaches a consensus on the current slate.
What's t-bolt on specs hoopa hit? Wouldn't hp ice be better to just easily blow away lando and chomp?
It hits mandibuzz on the switch for a clean OHKO after rocks, Azu as well as talonflame if u wanna beat those 1v1, and while HP ice can be nice on teams with mchomp bait like bp mlop, megabee, and non-ice punch metagross, it generally is outclassed by hyperspace hole or tbolt because they hit more relevant targets. In the long run when you use specs hoopa, the last slot isn't going to matter 99% of the time because you usually click your stabs with the occasional focus blast, but it's still a fair enough debate to have. I personally like hyperspace hole for smacking beedrill and diancie through protect, but that's just me.
 
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Regarding Mega Garchomp, the only set listed for him is the "Mega Swords Dance" set. Is a bulky Mega Garchomp viable at all?
 
Regarding Mega Garchomp, the only set listed for him is the "Mega Swords Dance" set. Is a bulky Mega Garchomp viable at all?
Not really cause at that point your wasting your mega slot on a wall that doesn't have reliable recovery and whose job can be done as well if not better than by it's base form with rocky helmet. Swords Dance Mega Chomp, especially with Sub, sometimes runs some bulk investment to take advantage of his great defences, but a fully defensive mega chomp is done better by regular Tankchomp since the chip damage he causes with RS + RH deters a lot of physical attackers.
 
Regarding Mega Garchomp, the only set listed for him is the "Mega Swords Dance" set. Is a bulky Mega Garchomp viable at all?
RestTalk has seem use and success and it is one of the things which Mega Garchomp can do well that regular Garchomp cannot due to its extra bulk and power over base Garchomp. Its team-specific, but you can find it in one of the Creative/Underrated Sets threads (idk if its in the current one, but ik for a fact that it is in the old one).
 
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What's t-bolt on specs hoopa hit? Wouldn't hp ice be better to just easily blow away lando and chomp?
As the others have said, it hits Mandibuzz, who is otherwise an okay check to Specs Hoopa-U, for a clean OHKO after Rocks. Personally I like Hyperspace Hole in the last slot as Mandibuzz is rare and hitting Mega Diancie and the occasional Beedrill over Protect for OHKOs is awesome.
 
What is a good set for BoltBeam Mega Latias?

Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 84 Def / 176 Spe
Bold Nature
- Calm Mind
- Roost
- Thunderbolt
- Ice Beam

^ That?
 
What is a good set for BoltBeam Mega Latias?

Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 84 Def / 176 Spe
Bold Nature
- Calm Mind
- Roost
- Thunderbolt
- Ice Beam

^ That?

Ye that's nice I opt for more defense investment to help vs. Tyranitars it is preference tbh
 
I see. What EV spread do you have?
Latias-Mega (F) @ Latiasite
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Ice Beam
- Thunderbolt
- Roost
- Calm Mind

to outspeed bisharp, breloom, and garchomp I prefer this set to tank dark STAB. idk speed creep whatever you like lol
 
What is a good set for BoltBeam Mega Latias?

Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 84 Def / 176 Spe
Bold Nature
- Calm Mind
- Roost
- Thunderbolt
- Ice Beam

^ That?
Personally I like to use a spread of 252 HP / 192 Def / 68 Spe with a Timid Nature to outspeed Jolly Chomp.
 
What is a good set for BoltBeam Mega Latias?

Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 84 Def / 176 Spe
Bold Nature
- Calm Mind
- Roost
- Thunderbolt
- Ice Beam

^ That?
that spread outspeeds modest/adamant base 100s such as mana, zardy, etc. A timid nature on that spread would also outspeed jolly/timid base 100s which would be preferred.
here are some spreads for Mega Latias that i had just chilling in my teambuilder.

Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 84 Def / 176 Spe
Timid Nature
- Calm Mind
- Thunderbolt
- Ice Beam
- Roost

basically your spread but with a timid nature so it outspeeds +speed natured base 100s

Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 68 Def / 192 Spe
Timid Nature
- Thunder Wave
- Ice Beam
- Thunderbolt
- Roost

outspeeds 252 speed jolly garchomp. p sure this was the spread alexander used on that team he spammed during olt.

Latias-Mega (F) @ Latiasite
Ability: Levitate
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Reflect Type
- Ice Beam
- Thunderbolt
- Roost

Max speed mega latias is something ive been trying out ever since CBB used in week 2 of spl v Steve Angello. Outspeeds Keld and speed ties with +speed base 110s.

Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 180 Def / 80 Spe
Bold Nature
- Roar
- Thunderbolt
- Ice Beam
- Roost

and there there was this weird spread that Nedor gave me iirc, outspeeds adamant excadrill. Reflect type wld prolly be better here due sand rush exca being really common atm and you can beat bisharps besides smth dumb such as low kick lol.
all the filler moves (twave, cm, roar, reflect type) are all interchangeable on every set, so its all up to you.
hope i helped :)

Personally I like to use a spread of 252 HP / 192 Def / 68 Spe with a Timid Nature to outspeed Jolly Chomp.

also i think you got the def mixed up with the speed haha. 192 speed with a timid nature outspeeds max speed garchomp.
 
If the analysis is outdated you can check the analyses forum

Here's a link to Mega Latias' thread www.smogon.com/forums/threads/latias-revamp-qc-2-3-awaiting-check.3562437/

Max speed is listed as the primary option. Usually a fast pokemon will want to utilize its speed to the fullest, since many times this will be more important than bulk. For example, Mega Latias needs 2 CMs up to beat Mega Diancie. So if Diancie switches in on the first CM, you have a 50% chance (if they aren't HP Fire) to CM before they can attack. Even if you lose this speed tie, as long as you can win the next one to recover, you should be able to win 1v1

Granted if you go max speed you stop countering Mega Lopunny and dont check Excadrill as well but getting the jump on Keldeo can be kind of important if you don't wanna risk getting burned or something. Honestly the speed has a lot of applications. This isn't to say bulk isn't viable but max speed is recommended for a reason, and I definitely wouldn't recommend anything less than outspeeding Jolly Chomp
 
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I've been looking for a team that I'm pretty sure was posted on the RMTs, and its driving me crazy. Its an OU team that had megapidgeot/volcarona/dugtrio/jirachi/rotom and I can't remember the final mon. Anyone know where I can find this team?
 
Is there a reason to run normal Heracross over it's Mega? I guess Guts and a higher speed tier is nice, especially for outspeeding non Scarf Hoopa-Unbound, but is it really worth not having the bulk to take on threats like Bisharp? I'm just askingnthis because I noticed Heracross at C in the VR.
 
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