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Resource ORAS OU Simple Questions, Simple Answers (Read the OP First!)

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When using a rain team, is leading with Politoed mandatory? I often find myself forced out and end up wasting rain turns.
Getting up rain is definitely the first priority and hence players lead with Politoed most of the times. However, leading with your hazard setter is a good option too. It's all situational and most of the times Politoed is the best lead
 
When using a rain team, is leading with Politoed mandatory? I often find myself forced out and end up wasting rain turns.

Not neccesarily. It's always recommended to lead with what you think will offer the best matchup. In many cases, that may be a secondary rain setter that also carries hazards (like kelfki), as it doesnt cause nearly as much lost momentum as a bad first turn politoad can.
 
I'm not sure how much it matters, because more hardcore battlers might end up getting them all at some point, but for a starter, is one version of ORAS preferred over the other? There are a couple highly-tiered Pokémon that necessitate the use of both versions to get a hold of, but I'm asking for entry-level folks who have only one of the games. I'm curious in terms of the Pokémon unique to each version - does one roster have more 'competitively viable' uniques than the other?
 
I'm not sure how much it matters, because more hardcore battlers might end up getting them all at some point, but for a starter, is one version of ORAS preferred over the other? There are a couple highly-tiered Pokémon that necessitate the use of both versions to get a hold of, but I'm asking for entry-level folks who have only one of the games. I'm curious in terms of the Pokémon unique to each version - does one roster have more 'competitively viable' uniques than the other?

I don't think so, Not unless you want to play in Ubers. All the Megastones are availe right off the bat. Lati@s are good regardless of who they are and some of the better legendaries like Landorus require you own both games anyway. Plus there's always the GTS and breeding.
 
Question. Say you have Zard Y out and the sun is up. You switched in on a ferrothorn. Your opponent has a tyranitar and is going to switch into your Zard as you go for fire blast. Would sand go up as tyranitar comes in, reducing fire blast's damage, or would it go up when the turn is over, hitting him with a sun boosted fire blast.
 
Question. Say you have Zard Y out and the sun is up. You switched in on a ferrothorn. Your opponent has a tyranitar and is going to switch into your Zard as you go for fire blast. Would sand go up as tyranitar comes in, reducing fire blast's damage, or would it go up when the turn is over, hitting him with a sun boosted fire blast.
It changes to sand as soon as Tyranitar comes in, as long as it doesn't die to hazard damage on the switch in
 
I'm not sure how much it matters, because more hardcore battlers might end up getting them all at some point, but for a starter, is one version of ORAS preferred over the other? There are a couple highly-tiered Pokémon that necessitate the use of both versions to get a hold of, but I'm asking for entry-level folks who have only one of the games. I'm curious in terms of the Pokémon unique to each version - does one roster have more 'competitively viable' uniques than the other?
Competitive Pokémon is played under the assumption you have every single resource at your disposal, which is how it is on Pokémon Showdown, the battle simulator primarily used for every format, so what game you get is rather moot point.
However, to answer your question, ORAS has a rather scarce amount of Pokémon in relative terms. You lose out on having a lot of things like Ferrothorn, Charizard etc. which are all big stars of competitive. To remedy this - and for further questions relating to in-game - I would suggest checking out the wi-fi and orange islands forums.
 
How might one get into any of the premier leagues?
ALso How do they work?

The premier leagues are team tournaments where each team delegates each member to a different tier (in the metagame premiere leagues (rupl, oupl, etc.), this will be different generations of that meta. in the official smogon premiere league, it will add different tiers). There is a draft at the beginning where the managers select team members from everyone who has signed up.

To get on a team, you have to express your desire to participate in the tournament's thread (it will pop up in the respective subforum when the time comes). The hard part is making yourself known enough to the managers to have them select you to be on a team. Do well in the tier, participate in discussions, 'try out' for teams, and you will have a good shot if you perform well. :)
 
The premier leagues are team tournaments where each team delegates each member to a different tier (in the metagame premiere leagues (rupl, oupl, etc.), this will be different generations of that meta. in the official smogon premiere league, it will add different tiers). There is a draft at the beginning where the managers select team members from everyone who has signed up.

To get on a team, you have to express your desire to participate in the tournament's thread (it will pop up in the respective subforum when the time comes). The hard part is making yourself known enough to the managers to have them select you to be on a team. Do well in the tier, participate in discussions, 'try out' for teams, and you will have a good shot if you perform well. :)
how do you "try out" for teams?
 
I thought it wasn't very useful. So TWave + NP is better or NP + 3 Attacks?
NP+T-Wave is a decently effective set. The main thing with Thundurus is to try to always have one of the two moves on him, since Prankster T-Wave is one of his big niches over competing regular special attackers, while Nasty Plot helps offset his relatively manageable initial power level if he doesn't have that tool.

It's just hard to actually pick a "best" Thundurus set without knowing what his teammates are like.
 
What's the best coverage moves on NP+Taunt Thundurus? Is it even a good set?

Thundurus as a whole can be fit to your team. Don't discount hp flying if you find yourself weak to mons like venusaur but able to handle gliscor and the like. Hp flying also makes it an effective lure for venusaur, and it is a stronger neutral attack than hp ice.

Np+twave is probably better than np+taunt. Thundy can't be paralyzed, and it has poor longevity anyway. Status isn't a huge concern. Twave is lovely to halt a sweep. Whether it is better than a third coverage move depends on your team. I am always always weak to speed boosting setup sweepers, so I try to include twave on thundy.

Np+3 attacks letd you run grass knot, focus blast, or even knock off. You can lure and eliminate quagsire while also beating ttar and the like. Focus blast hits typical focus blast things. Knock off gives you added utility+an unboosted lati kill.

Don't discount mixed defiant if you are just looking for sets. Knock off+tbolt+two coverage is incredibly dangerous, even without the defog boost! I also recommend that you run defiant on np+3 attacks, as you can at least feign a physical set (and you can out-slow transform mew after gravity sticky web, etc.)
 
Are rain teams good in the current metagame?Can swampert fit into a balanced team?
Rain teams are certainly viable, albeit they are rather predictable. Swampert should only be used in OU as a Mega, and in almost all circumstances, you would want it on a rain team. That being said, I've seen Curse Mega-Pert do quite well on balance, though it requires a lot of team support to sweep.
 
So is a Scarfed LureTar effective?
The big issue I see with it is that once you reveal that you're scarfed, your opponent will know that every time you use a special move you've given the opponent a free turn since an uninvested special attack off of Tyranitar doesn't do a lot of damage to targets who aren't weak to it. You could net a surprise kill, but after that its effectiveness would be cut tremendously.
 
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