How about scouting that last moveslot? Its pretty much always uturn, knock off, hurri so it can only have one of superpower, heatwave, taunt and whatever else you might wanna use. Finding out which one it is isnt that difficult and once you know things become alot easier. The LO reveals itself the first time it moves so no problem here.ok, serious question to all people that dont think torn is s.
What do you do when faced against a Torn-T. Completely unrevealed as well. What do you do when you send Raikou and die to SR + Knock + Superpower? What do you do when you send your Steel type and it gets Superpowered or Roasted by Heat Wave? What do you do when you send your Hippowdon in and it gets Taunted and ripped apart by LO Hurricane / Grass Knot? What do you do when your Clefable gets taunted and also ripped apart by Hurricane?
See what I mean? All knee-jerk reactions to Torn-T literally get broken apart by its LO set or just chipped by knock +uturn+rocks. Even though hurricane has 70% accuracy, it forces you to play as if it would hit and you need to play around it completely unknowingly of its coverage options and its item. Unless its a last mon situation, you're not gonna DD with CharX on it, you're not gonna CM with Keld/Garde etc, you're not gonna setup CM with Sab, because the second you see that Hurricane hits, you'll see that your plan has completely backfired and you are now totally fucked all because you risked luck. I've also brought up the last mon argument where a 70% acc move misses, don't bother bringing this up because its not unique to Torn.
And honestly, unless its threatening a very important mon with a ohko often enough you can/should just stay in and attack because you know the opponent is like "meh my stab move is shitty and misses all the time, i rather go for the save move which is uturn." Especially early game. And even if he does click that hurri and even if he does hit, as long as your not ohkoed you will do some damage back to torn and between LO damage, SR damage and the damage it takes from switching into attacks this thing dies alot faster than people here make it out to be, even more so because its taking a hell lot more damage from the things it wants to check like Keldeo for example without that assault vest.
Yes, LO Torn is difficult to switch in to in theory but in practise its alot easier because while you have to think "what happens if it hits" your opponent always has to think "what if i miss" and that affects his play alot, so much that he won't use the move even half as much as he would if it was reliable. He will go the save way most of the time and that solves most of the problems it might be able to cause in theory. And the rest of the time the 30% miss will help you out by giving free turns. I mean am i the only one here who finds it funny that the two most used arguments for torn to S are 1. "LO Hurri is dangerous" and 2. "You dont use hurri that much anyway so who cares about its accuracy?" To me thats a little contradicting. Not to mention that if i put a life orb on something its because i want to punch things in the face as hard as possible and not to just pick them a little and then run off aka uturn out. At the end of the day LO hurricane is just a huge bluff and you have to treat it accordingly.