OU Analyses Discussion Thread

Psychic is more team specific imo.

Psyshock lets Latios more reliably smack AV Torn, Spdef Talon, and is more consistent in general. Hell it does a bit more to Clefable which gives you a better shot at winning after chip damage
 
heres a list of mons in c+ or c below that should get an analysis or have theirs revamped

C+
kyurem (needs analysis)
nidoking (needs analysis)
c
mega absols is painfully outdated, but ive talked to tokyo tom about this so woo
mega banette (should probably get one, idk)
cofagrigus (criminally outdated)
regular hoopa (needs analysis)
krookodile (should probably get an analysis)
regular venusaur (needs analysis)
kyurem and nidoking are really solid and should definitely get analyses but yeah the others should atleast get a shot considering we have analyses for mons that are below them in ranking
 
C+
kyurem (needs analysis)
nidoking (needs analysis)
C
mega absols is painfully outdated, but ive talked to tokyo tom about this so woo
mega banette (should probably get one, idk)
cofagrigus (criminally outdated)
regular hoopa (needs analysis)
krookodile (should probably get an analysis)
regular venusaur (needs analysis)
After a discussion w/ the QC team we've decided to add the following to our itinerary:

Write up Nidoking
Update Absol

- Remove SD set
- Change AoA to:
Absol @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Sucker Punch
- Knock Off
- Fire Blast / Ice Beam
- Play Rough / Superpower​
- General brush up of analysis​
Update Cofagrigus
- Remove TR set
- Remove Snatch and Shadow Ball on Defensive (TSpikes) set
- General brush up of analysis
We did not deem the rest of the 'Mons to have a big enough niche (nor have enough usage) in the current metagame to warrant analyses. This, coupled with the increasing lack of interest from both writers and our QC team means we want to try to finish the ORAS OU analyses as quickly as possible. 49 mentioned that he'd look into regular Hoopa, but the rest of the 'Mons we decided weren't terribly relevant (I personally have had a fair amount of experience w/ Kyurem, Venusaur, and Krookodile and can say that they were not stellar whatsoever). If you feel strongly otherwise feel free to send a PM to me or TDK (don't PM AM, he's resigned as leader!) explaining why you believe your 'Mon deserves an analysis and we'll continue the conversation from there.

e: This means we're also vetoing Banette, sorry AD impish john
e2: fleggumfl had asked for Nidoking at an earlier date, sorry -Clone- =[
 
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For the Rotom-W analysis, I would recommend that Thunder Wave be upgraded to a secondary slash, as opposed to being in the "Other Options".

Interestingly the Mega Charizard-X analysis references its ability to set-up on Rotom-W, something that would not be so easy if Rotom-W had Thunder Wave. At least, Thunder Wave could be acknowledged as a team specific option to check Mega Charizard X.

Perhaps for the explanation, the analysis could say that Thunder Wave is a viable option if one is confident that his team would check Mega Scizor and Ground-type physical attackers, without relying on Rotom-W. It may work for certain teams that fear some fast threats or appreciate speed control, such as teams running Hoopa-Unbound or a Serperior that is afraid of Tornadus. Also, Thunder Wave makes Pain Split a little more reliable: it could use Thunder Wave on a faster opponent, take an attack, and then subsequently use Pain Split after its HP is reduced by an attack.

Also, it would seem that the main electric types, which are immune to Thunder Wave, Thundurus-I, Zapdos, and Rotom-W itself have declined in usage, since bird-spam teams are not as prevalent, and many of the new speedy threats have countermeasures against Thundurus' Prankster Thunder Wave (e.g. Starmie (Natural Cure), Weavile, Mega Manectric, and Mega Sceptile, Mega Lopunny (Fake Out)). (That explains why Thundurus usage declined, specifically, why the utility of its Thunder Wave diminished, not why Thunder Wave in general is bad.)
 
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What do you guys think of Specially Defensive Curse RestTalk Mega Swampert? It has a great offensive and defensive typing and very high attack to utilize its typing offensively and hella good bulk to make great use of its typing defensively.
 
honestly its really niche and shouldnt be considered for an analysis imo. the only reason to ever use it over curse gastro is for the ability to shrug off status but gastro is way more consistent, doesnt have to rely on mono-waterfall, checks waters, and can have utility as an early-game pivot to spam scalds and wear its checks down. gastro requires less team support, doesnt take up a mega slot, and is just really overall better thank resttalk swampert. resttalk swampert is so ass, please dont use it
 
honestly its really niche and shouldnt be considered for an analysis imo. the only reason to ever use it over curse gastro is for the ability to shrug off status but gastro is way more consistent, doesnt have to rely on mono-waterfall, checks waters, and can have utility as an early-game pivot to spam scalds and wear its checks down. gastro requires less team support, doesnt take up a mega slot, and is just really overall better thank resttalk swampert. resttalk swampert is so ass, please dont use it

Ah yeah I forgot about Gastro, good point
 
victini should get a revamp for oras. its super outdated and the set orders are janky; it should look something like this imo

  • cb
  • special lure
  • stallbreaker
  • subpup
  • scarf
stallbreakers set should be changed to reflect how its best suited for bulkier teams that need a check to mega garde/mega zardy/fairies in general while not being passive trash. i whipped up a cool spread the other day and i think its way better than the on-site one atm

Victini @ Leftovers
Ability: Victory Star
EVs: 252 HP / 92 Atk / 128 SpD / 36 Spe
Adamant Nature
- Bolt Strike
- V-create
- Taunt
- Will-O-Wisp

evs let you always dodge the 2hko from zardy's fire blast, even after rocks, creep tankchomp (ik creep isnt allowed in analyses but if it does get implemented u can just do 32 speed for jolly ttar), while the rest is dumped in attack to let u 2hko standard mega sable (u have like an 85% to 2hko max defense ones iirc) and unaware clefable.

id be willing to do it but i totally get if qc wants to assign it (if it even does get a revamp) to someone else. i just think its super outdated and would be better suited getting a full revamp than just heavy cms edits
 
victini should get a revamp for oras. its super outdated and the set orders are janky; it should look something like this imo

  • cb
  • special lure
  • stallbreaker
  • subpup
  • scarf
stallbreakers set should be changed to reflect how its best suited for bulkier teams that need a check to mega garde/mega zardy/fairies in general while not being passive trash. i whipped up a cool spread the other day and i think its way better than the on-site one atm

Victini @ Leftovers
Ability: Victory Star
EVs: 252 HP / 92 Atk / 128 SpD / 36 Spe
Adamant Nature
- Bolt Strike
- V-create
- Taunt
- Will-O-Wisp

evs let you always dodge the 2hko from zardy's fire blast, even after rocks, creep tankchomp (ik creep isnt allowed in analyses but if it does get implemented u can just do 32 speed for jolly ttar), while the rest is dumped in attack to let u 2hko standard mega sable (u have like an 85% to 2hko max defense ones iirc) and unaware clefable.

id be willing to do it but i totally get if qc wants to assign it (if it even does get a revamp) to someone else. i just think its super outdated and would be better suited getting a full revamp than just heavy cms edits
IMO the mixed/special lure set is better than the band set in the meta as it is much less prepped for while taking better advantage of the meta's environment w/ Glaciate etc.
 
I find subPuP very matchup dependent and I'd almost always rather have the stallbreaker set you mentioned, im not really sure if that still needs a main set given chomp popularity, helmet lando is getting more and more popular. I'd rather burn these threats in all honesty.
 
Mandibuzz analysis still mention landorus-I. Also mega camerupt evs should be changed to have at least 128 speed. Enough to outspeed quagsire
 
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Small nitpick, but could I add a mention of Swords Dance in defensive Landorus-T moves section because I feel at this point it's used enough to punish the likes of hippo etc. to be there. It could even be slashed behind U-Turn but I could understand if you didn't wanna do that
 
Well since i cant find a proper place to report this
Gyarados Defensive Set EV's go over the limit
Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 HP / 104 Def / 156 SpD
Careful Nature
- Waterfall
- Thunder Wave
- Rest
- Sleep Talk

Also Damage calculator is missing the move submission
 
As an addition to aquarium's post: The current Mandibuzz EV spread was used for Landorus, but since it's banned a new EV spread to check Hoopa-U, Mega Alakazam and Gengar better should be the main priority. A total revamp isn't needed, but another EV Spread + Moves / Set Details section changed is something to take a look at.
 
Posted a stallbreaker gliscor set before getting permission here. Woops, sorry. Please have a look and let me know your thoughts.
 
The NP set should probably get removed from Hoopa-U's analysis. It is just subpar compared to all of its other sets (even CB is better than it tbch) and idk why its on there in the firstplace.
 
Anyone else think Mega Gallade needs a revamp? As a wallbreaker is faces huge competition from Mega Medicham and as a cleaner it faces huge competition from Mega Lopunny. Mega Gallade has better coverage and slightly better speed than Mega Medicham but Mega Medi has much higher immediate power an Fake Out+BP vs Megallade which only has Shadow Sneak. As a cleaner a gainst Mega Lopunny, Lopunny has a much better speed and amazing coverage with only it's STAB moves, both of which have great power, Lopunny also has STAB Fake Out and can even use STAB Fake Out+Quick Attack(though it's not advised at all). The only really *unique* thing that Mega Gallade has going for it is its great special bulk to use on a Sub Bulk Up set
 
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