OU Analyses Discussion Thread

You can't straight out import the Hoopa sets, instead of saying alt it needs to say unbound.

Slay edit: also can you make it edit in the 29 HP IVs?
 
Why is aura sphere mentioned in OO on Raikou's analysis just to say "Don't use"?

Also, it says that it gained a niche at XY OU and not ORAS OU.
 
Mega Sceptile's analysis has Protect slashed to ensure a safe Mega Evolution. Unlike Beedrill, Sceptile is fast enough pre-Mega to outspeed the majority of the meta to nab a kill, actually has a degree of something resembling bulk, and its typing provides it with a few resistances to ensure it can survive. I believe this to be a complete waste of a moveslot, and it should be nixed from the analysis entirely.
 
Mega Sceptile's analysis has Protect slashed to ensure a safe Mega Evolution. Unlike Beedrill, Sceptile is fast enough pre-Mega to outspeed the majority of the meta to nab a kill, actually has a degree of something resembling bulk, and its typing provides it with a few resistances to ensure it can survive. I believe this to be a complete waste of a moveslot, and it should be nixed from the analysis entirely.

I believe M-Sceptile used Protect in the Greninja meta as Mega Sceptile could outspeed Greninja, but not regular Sceptile, so it was a selling point then. However, I really can't find a reason to use it now.
 
I forgot that there was a rule against editing posts in this thread

After an argument about Inner Focus vs. Justified, if you're thinking Bisharp is a valid reason to be running Justified:
252 Atk Life Orb Bisharp Sucker Punch vs. -2 0 HP / 4 Def Lucario: 221-261 (78.6 - 92.8%) -- guaranteed 2HKO

This is an OHKO after Stealth Rock (3.125%) and two Close Combats (-20% due to Life Orb recoil and -2 Defense), and that's Jolly Bisharp. Lucario is too frail to be taking advantage of Justified.
ok no one really cares about editing posts in the thread honestly tbh.

but yeah justified wont really come into play very often and is still less situational than inner focus. like its not an incredible ability but the alternative isnt all that much better.
 
astroboy to be honest when Fire Punch-less Choice Scarf Jirachi can still win against Justified Lucario by Iron Head flinching it to death, when Jolly Mega Gyarados can get a lucky Waterfall flinch (Lucario can take ONE Waterfall), and when Mega Lopunny can get free damage off on Justified Luke with Fake Out (then have to switch out but free damage is still free damage and Inner Focus Lucario discourages that bullshit) I honestly see Justified as being more situational than Inner Focus (Sucker Punches are still taking out Lucario given enough defense drops and Lucario should be your last choice to take a Knock Off anyway, it needs the Life Orb). I didn't really say Inner Focus was stellar, just that I'd rather it than Justified, but it's clear we'll continue to disagree on this issue and I already argued with Recreant over this, so I really don't want to have another drawn-out conversation.
 
What does the QC team think of the set order for Landorus-T? I think that the Defensive pivot set is arguably its best in the current metagame, and feel like it should be above its Scarf set
 
What does the QC team think of the set order for Landorus-T? I think that the Defensive pivot set is arguably its best in the current metagame, and feel like it should be above its Scarf set
whats set order now? On phone so cant check.
 
whats set order now? On phone so cant check.
scarf defensive offensive double dance SD salac :/

i think it should be defensive offensive dd scarf salac

ok ill swap those 2 sets around and we can discuss and decide on the other ones later :0
 
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scarf defensive offensive double dance :/
defensive offensive scarf dd

Edit: i feel more strongly about the first two, second two thats what i prefer based on ease of implementation but defensive over offensive would be a yes for me. After that you guys can decide
 
while i was building today i realized 'standard' utility m lati (twave / ib / tbolt / recover, psy dpulse bla bla other options) set is nowhere mentioned, i think it should be a set at this point

e: looking more at the analysis latias m could use a update, that mono psy cm is a do nothin for the majority of the match and that full defensive-support is kinda niche, both sets fall more into the gray area of 'team specific' than should

just my opinion
 
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I think the set order for Jirachi should be changed. It's scarf set is the fourth set on the analysis, yet it is by far the most used Jirachi set nowadays.
 
I think the set order for Jirachi should be changed. It's scarf set is the fourth set on the analysis, yet it is by far the most used Jirachi set nowadays.
This change is in the process of being made in the revamped analysis.
 
Started reading a few pages on the Smogon Dex out of sheer boredom and noticed this Overview on Mega Glalie's OU analysis.
After lurking in the dark depth of lower tiers for generations upon generations, Glalie has finally found a niche for itself in OU thanks to its new Mega Evolution, which grants it base 120 Attack and Special Attack stats alongside a fair base 100 Speed. However, the fun doesn't end there, as Mega Glalie is also granted Refrigerate as its ability. This means it has a very powerful, spammable STAB move in Double-Edge as well as an extremely powerful nuke in Explosion, which can easily deal immense damage to almost every Pokemon in OU, usually at least half of their maximum HP. Glalie also has good coverage options in Freeze-Dry and Earthquake. However, while it gives Glalie very valuable coverage, Earthquake when boosted by neither STAB nor an item is rather weak coming off base 120 Attack. Also, while Glalie's base 100 Speed is decent, it leaves Glalie easily revenge killed by many threats. Overall, Glalie makes for a good wallbreaker that requires little prediction to use and has a strong kill button in Explosion.

Anyone else think that this seems overly optimistic for a Pokemon that isn't even ranked in the Viability Rankings thread?
 
From the current onsite Diancle ou analysis in the team options of the offensive set: "Pokemon capable of luring in and wearing down checks to Diancie make for good teammates. For instance, Nasty Plot Thundurus lures in Clefable, Knock Off Landorus baits in and beats Chansey, ..." I believe this mention of Landorus was overlooked.
 
Surprised that Durant doesn't have a set. Especially; with all the Dark, Fairy, and Psychic types running around.

A Substitute + Salac Berry / Choice Scarf set can be utilized in the tier in order to make Durant a good, if not, decent revenge killer.

252+ Atk Hustle Durant Iron Head vs. 252 HP / 172 Def Clefable: 398-470 (101 - 119.2%) -- guaranteed OHKO

252+ Atk Hustle Durant Superpower vs. 248 HP / 252+ Def Tyranitar: 516-608 (128 - 150.8%) -- guaranteed OHKO

252+ Atk Hustle Durant Superpower vs. 252 HP / 88+ Def Ferrothorn: 256-302 (72.7 - 85.7%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Hustle Durant Crunch vs. 0 HP / 0 Def Latios: 306-360 (102.3 - 120.4%) -- guaranteed OHKO

252+ Atk Hustle Durant Rock Slide vs. 120 HP / 0 Def Talonflame: 632-744 (193.2 - 227.5%) -- guaranteed OHKO

252+ Atk Hustle Durant Thunder Fang vs. 88 HP / 4 Def Gyarados: 336-396 (95.1 - 112.1%) -- 68.8% chance to OHKO

Despite it's poor HP and Special Defense stats, Durant makes up for it thanks to it's Speed, and high Attack power which gets a boost thanks to Hustle. It also has decent coverage thanks to it's movepool.

It should at least get some consideration in OU. :]
 
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Surprised that Durant doesn't have a set. Especially; with all the Dark, Fairy, and Psychic types running around.

A Substitute + Salac Berry / Choice Scarf set can be utilized in the tier in order to make Durant a good, if not, decent revenge killer.

252+ Atk Hustle Durant Iron Head vs. 252 HP / 172 Def Clefable: 398-470 (101 - 119.2%) -- guaranteed OHKO

252+ Atk Hustle Durant Superpower vs. 248 HP / 252+ Def Tyranitar: 516-608 (128 - 150.8%) -- guaranteed OHKO

252+ Atk Hustle Durant Superpower vs. 252 HP / 88+ Def Ferrothorn: 256-302 (72.7 - 85.7%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Hustle Durant Crunch vs. 0 HP / 0 Def Latios: 306-360 (102.3 - 120.4%) -- guaranteed OHKO

252+ Atk Hustle Durant Rock Slide vs. 120 HP / 0 Def Talonflame: 632-744 (193.2 - 227.5%) -- guaranteed OHKO

252+ Atk Hustle Durant Thunder Fang vs. 88 HP / 4 Def Gyarados: 336-396 (95.1 - 112.1%) -- 68.8% chance to OHKO

Despite it's poor HP and Special Defense stats, Durant makes up for it thanks to it's Speed, and high Attack power which gets a boost thanks to Hustle. It also has decent coverage thanks to it's movepool.

It should at least get some consideration in OU. :]
Durant is not listed in the OU viability rankings. You could try and nominate it for D there, but I honestly doubt that it will ever get an OU analysis due to the fact that it is very rarely worth using over anything else due to it barely missing out on an important speed tier with its best set (LO+4 attacks) and due to its extreme frailty making Hustle's accuracy drop completely detrimental.
 
I know it doesn't matter a huge amount (and is more about in-game), but would it be possible to slash Roost with Soft-boiled for the Mew sets? For the current generation, and the event released, Roost is the only reliable recovery option Mew has, and works exactly the same as Soft-boiled. It might save a bit of confusion.
 
I'm not entirely sure if this has been brought up before, but it's still in the dex. I've found the explanations for Mega Scizor's Bulky Swords Dance set EVs to be unspecific or sort of wrong.

"With just 248 HP and 16 Def EVs with an Impish nature, Mega Scizor avoids the 2HKO from maximum Attack Adamant Landorus-T's Earthquake"

252+ Atk Landorus-T Earthquake vs. 248 HP / 16+ Def Mega Scizor: 130-154 (37.9 - 44.8%) -- guaranteed 3HKO

This certainly avoids the 2HKO, but its too much investment. And don't tell me that it means after rocks, because then it's not enough investment:

252+ Atk Landorus-T Earthquake vs. 248 HP / 16+ Def Mega Scizor: 130-154 (37.9 - 44.8%) -- 4.7% chance to 2HKO after Stealth Rock

(It's not Earth Plate either: 252+ Atk Earth Plate Landorus-T Earthquake vs. 248 HP / 16+ Def Mega Scizor: 157-186 (45.7 - 54.2%) -- 50% chance to 2HKO)

The investment on the special end of the spectrum is accurate - it specifically avoids the OHKO from max/max 'Timid' (realistically won't be run, it would probably be better to say positive speed natured) Mega Diancie's HP Fire after rocks. By extension, it also avoids the OHKO from Latios' HP Fire (without rocks) or a Draco followed by -2 HP Fire, the 2HKO from Modest Mega Gardevoir's Focus Blast (It's not guaranteed to avoid the 2HKO from Timid after rocks - close enough, but never would not be the right descriptor), and the OHKO from Clefable's Fire Blast after rocks. However, it is never specified that it avoids the OHKO from Diancie or Clefable after rocks, which can mislead readers both when passing on info on the EV spread and when using it.

Also, I would like to ask what this line means: "Scizorite is a required item because it significantly increases Scizor's defenses; the EV spread is also based on Mega Scizor's stat distribution." Because I'm not sure whether it means avoiding KOs before Mega Evolution or that the EV spread is actually based on Mega Scizor's stat distribution - and I don't see how that would be necessary.
Therefore, I believe the best course of action would be:

-Making 44 Def EVs the primary EV spread and wiping the existence of the 16 defense EVs. If the defense EVs actually somehow do something else, then actually put what it avoids the KO from, not something that it avoids by virtue of over-investment. It is listed in the other options for avoiding the 2HKO from Mega Lop - and it is specifically invested to do so - but when the primary EV spread doesn't specifically do the job it claims to, I believe that should be on the primary EV spread.

-Noting that the SpD EVs specifically avoid the OHKO from a positive speed natured Mega Diancie's HP Fire after rocks. Then, elaborate that it avoids all the other KOs by extension of that investment. It would be preferable that it is noted that it can also avoid the OHKO from Clefable after rocks and that the KOs from Mega Gardevoir and Latios do not factor in rocks (by not mentioning Stealth Rocks when bringing those two up).

TL; DR: IMO, the EV spread for Mega Scizor's Bulky SD set should be 248 HP / 16 Atk / 44 Def / 200 SpD because the current one doesn't do the job it claims to.
 
uh minor thing: lando-t's analysis almost throughout uses "him" instead of "it" for the mon, which i dont think should be done.
 
The Sciz spread is fine, it's just to hit the first jump point in Def and still hit the SpDef benchmarks(Mega Garde Focus Blast etc) that it needs to hit. It just quotes Landorus as that's an extremely strong and common mon so it's worth the reference. You could invest a little more I guess to make sure you always live after rocks but 252+ Adamant is uncommon outside of either Earth Plate or SD(or both!) both of which you lose to so as long as it lives 2 scarf EQs after rocks I think the current spread is fine, just needs better wording.
 
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