Heat Wave should be slashed with Focus Blast on Assault Vest Tornadus-T, probably before it. It OHKOes any Mega Scizor after SR, and 2HKOes Mega Mawile, two of the few MEvos that want to switch into Torn-T, and thus could absorb Knock Off, as well as check Torn-T. Heat Wave also lets Torn-T beat Aegislash 1 on 1 after you Knock Off its Leftovers, so you don't need another teammate to take Shadow Ball hits after Torn-T lures it and removes its item. Heat Wave also better handles Ferrothorn, Skarmory, and does 85% minimum to Bisharp, a OHKO with just a bit of previous damage. So without Focus Blast you only miss on 2HKOing Heatran (which is already crippled badly by Knock Off, as it relies a lot on its items), Tyranitar (hit by U-turn for decent damage + momentum), Mega Gyarados (will be at +1 by the time you switch into it), Mamoswine (bad 1 v 1 for Torn-T, and Hurricane, Knock Off, or U-turn are all great moves against Mamo anyway, if it ever tries to switch into Torn-T), Terrakion, and Diggersby (which OHKOes with Quick Attack at +2 and would never switch into Torn-T anyway). So you really only miss on hitting Heatran (still crippled by Knock Off), Terrakion, and Tyranitar, arguably easier Pokemon to deal with than Mega Mawile, Mega Scizor, and Aegislash. Not to mention that Heat Wave lets Torn-T threaten more MEvos and thus be a better Knock Off abuser.
Stone Edge should be a first slash on Tyranitar's physically defensive set. It allows Tyranitar to OHKO Thundurus, Talonflame (even when burned), Kyurem-B, Mega and Pinsir, all Pokemon that Tyranitar checks, as well as hit Mega Charizard for huge damage, sometimes OHKOing it after SR or leaving it as easy picking for even the weakest of priority users. It' also his strongest option against some of its checks, namely Azumarill and Clefable. Stone Edge is just essential on Tyranitar, and idk why someone would use Tyranitar without it.
I also question the slash of EQ alone on the last slot. The reason for EQ > Fire Blast seems to be to not lower your attack when hitting Aegislash, but Fire Blast already accomplishes this and hits more stuff, such as Skarmory, Ferrothorn, and Mega Scizor, in addition to other Steel-types that EQ also hits, such as Bisharp, Excadrill, and Mega Mawile. And 2HKOing two of the best defensive Defog users (Skarmory and Mega Scizor) is incredibly important for a SR setter. The only Pokemon you miss on hitting is Heatran, which is hit for decent damage by Stone Edge anyway. And Mega Tyranitar, but you are not even 2HKOing it with EQ even after SR the vast majority of the time, while it easily 2HKOes back at +1, so meh. Imo, the moveset should be this:
name: Support
move 1: Stealth Rock
move 2: Stone Edge
move 3: Fire Blast
move 4: Crunch / Ice Beam
With EQ mentioned in Moves, or maybe a slash after Fire Blast. Toxic is a handy move that can be used to cripple usual switch-ins (Hippo, Lando-T, Mandibuzz, Azumarill, Garchomp, Keldeo, Quagsire, Chesnaught) and could get a mention in Moves.
All taken from the Subjective changes thread.On the revenge killer set of Talonflame, Fire Blast should be slashed after Flare Blitz, and WoW somewhere on the last slot. Fire Blast is a great option on Sharp Beak sets with a Naughty nature, allowing Talonflame to avoid the huge recoil that comes from KOing Ferrothorn and other Steel-types. It is also more effective than Flare Blitz against Skarmory, and in general covers most of what Flare Blitz covers, without the recoil. It even lets Talonflame bypass Intimidate from Pokemon such as Landorus-T and Mega Mawile, and actually hits max HP / max Def+ Lando-T a bit harder than Sharp Beak Brave Bird. Also, WoW is a great option on the last slot to cripple usual switch-ins (Tyranitar, Lando-T, Hippowdon, Rotom-W), and also cripple unsuspecting Sucker Punch users that think Talonflame is Band-locked after it KOes something, and in general giving it a way to avoid Sucker Punch while crippling the opponent back (unlike Roost). This is how the set should look like:
Revenge Killer
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name: Revenge Killer
move 1: Brave Bird
move 2: Flare Blitz / Fire Blast
move 3: U-turn
move 4: Tailwind / Will-O-Wisp / Roost
ability: Gale Wings
item: Choice Band / Sharp Beak
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant / Naughty
Also, i think that Sharp Beak > CB, but this is more of a personal preference and minor thing, so whatever.
Finally, Life Orb should get a Set Details mention when using Fire Blast, allowing Fire Blast to do ~41% damage to max HP Landorus-T and Hippowdon, ~47% to 252 HP / 184+ Def Gliscor, and almost always OHKO Mega Mawile after SR,.
I'm a little confused - what makes mega garchomp a good teammate for suicune? The best partners for mega chomp are those who set up the sand for it's sand force ability or those who can also take advantage of the sand. Those include tyranitar, hippowdon, excadrill, and a few others.I believe the team options for Suicune should be updated to include Mega Garchomp since it is listed as a team option in it's analysis and Amoonguss. I prefer using the same ev spread from the bulky SD Scizor set on defog Scizor myself so it can check Excadrill as well. I also found myself occasionally running pursuit on defog Scizor, I think it could be mentioned in the moves section.
In addition, Suicune can beat Chansey when Mega Garchomp loses sand support, opposing non SD Garchomp, and Mamoswine for Mega Garchomp.Other sweepers that appreciate having their checks and counters worn down by Garchomp are also prime candidates. For instance, Swords Dance Talonflame enjoys being able to use Brave Bird without the presence of Rotom-W, making mixed Garchomp a valuable teammate. Suicune also fits under this category, valuing the removal of Pokemon such as Blissey and Ferrothorn from the game.
a few things from ben gay:
- offensive spread for defog scizor? i've liked 248 hp / 64 atk / rest sdef adamant. sdef can let it tank latis, thund which is useful and attack to actually not hit like a pussy is really invaluable. atk on this is a ko on mega gard. dice likes 96 atk with slightly less sdef, which is iirc a jump point? anyways this is the general idea, better spread with adamant, some atk evs, and spdef for defog zor.
woah, don't go blaming me, I specifically state in my rmt is gets enough sdef to live 2 +1 mega garde hyper voices so I slapped on enough attack to not be a complete pussy. I never said it should be officialized as a spread in any wayah ok blame oiawesome, 56 is prolly best then.
i'm not entirely opposed to pursuit on defensive scizor but i don't like it with defog. i know yuttt has had success with a u-turn / bullet punch / pursuit / roost set, that's the general idea i'm getting at. 2 atks with pursuit is just too limiting, mega scizor is honestly a shitty defogger anyways because it loses to almost every sr mon.
Erm... no. MHera absolutely needs Max Attack with an Adamant in order to stallbreak properly. More specifically, it needs it to 2HKO Skarmory with Close Combat after Rocks, which is a very important target, so it can't afford to lose Attack EVs. However, I do prefer a spread of 28 HP / 252 Atk / 228 Spe to the one currently on the analysis. The Speed enables you to counterlead Jolly Breloom by outspeeding and OHKOing it before mega, and the bulk still enables it to live a Specs Keldeo Hydro Pump 100% of the time which is nice.I'd like to get an opinion on updating the Mega Heracross analysis.
Evs: I'd suggest the EVs be changed to something like 252 HP / 40 Atk / 212 Spe with an Adamant Nature. Mega Hera doesn't need to run Adamant 252 Atk to do what it needs. As little as 40 in Attack will still give you a 2 Hit KO on Rotom-W with Pin Missile and still give you a good chance to OHKO Bisharp at full health with Pin Missile (93.8%) - obviously Earthquake or CC still destroy it. I really think it needs the extra HP to be able to take hits: +2 Bisharp Sucker Punch is barely a 2 Hit KO when Mega Hera runs 252 HP and a guaranteed 2 Hit without it.
Not QC, so take what i say with a grain of salt.i can incorporate sd tailwind zard into the current zard analysis i have up. need a spread tho!
I didn't think Hera needed to take down the entire stall team by itself. :P.
There already is one :Pthe hippo analysis should have a new set called "Mixed Wall" which should be the first set, because that set in general is more efficient than full physical or full special. it's generally the best and most common set used by ppl because of how it walls more stuff with the mixed evs than with full investment on either side.
EVs: 252 hp 120 def 136 spdef
Nature: impish
in OO it can have alternate spreads like 252 hp 88 hp 168 spdef impish etc
thoughts ?_?
Probably, yeah. No big deal.shit i was looking at an outdated thread wasnt I -_-