I'm just trying to polish up this team for laddering, so even small not picks are appreciated.
Team is Zardy/Bandtar/SD Spin Balloon Drill/Roost 3 attacks Latios/Rocks Celebi/Rotom for raters
The basic premise of this team was to use Zardy+Bandtar to blow back fat teams that tryhards are using at the top of the ladder, and while it's worked well so far, it isn't as consistent vs offense as I would like it to be. After I got the sets for the initial core, I added on excadrill because it spins for Zardy and can be a late game wincon under sand. After exca, I added Latios and kept spin on exca because talon isn't staying in against you and you can hit everything else with +2 iron head really hard, and defog roost Latios is fucking trash, so I avoid using it when I can. After that, I added rocks celebi because it didn't really overlap with anything on the team defensively that much and offered a really solid stop to grounds while being able to hw up exca or Zardy after they get statuses or weakened so that they can put in work late game. Rotom was added to better deal with lando and offer a pivot to give my breakers chances to switch in vs slower Pokemon that they would have a hard time coming in on otherwise. My main issue with this team is that it's weak to physical sd users; most notably bisharp and mega pinsir as well as the fact that the team's check to offensive fairies is excadrill, who can get blown back by a simple prediction. This team is pretty solid, but I recently made a change to rotom, so any suggestions would be nice. :)
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 156 HP / 252 Atk / 100 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower
Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Focus Blast
- Roost
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 29 HP
- Earthquake
- Iron Head
- Swords Dance
- Rapid Spin
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Roost
Celebi @ Leftovers
Ability: Natural Cure
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Recover
- Healing Wish
- Stealth Rock
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Ability: Sand Stream
EVs: 156 HP / 252 Atk / 100 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower
Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Focus Blast
- Roost
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
IVs: 29 HP
- Earthquake
- Iron Head
- Swords Dance
- Rapid Spin
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Roost
Celebi @ Leftovers
Ability: Natural Cure
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Recover
- Healing Wish
- Stealth Rock
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Team is Zardy/Bandtar/SD Spin Balloon Drill/Roost 3 attacks Latios/Rocks Celebi/Rotom for raters
The basic premise of this team was to use Zardy+Bandtar to blow back fat teams that tryhards are using at the top of the ladder, and while it's worked well so far, it isn't as consistent vs offense as I would like it to be. After I got the sets for the initial core, I added on excadrill because it spins for Zardy and can be a late game wincon under sand. After exca, I added Latios and kept spin on exca because talon isn't staying in against you and you can hit everything else with +2 iron head really hard, and defog roost Latios is fucking trash, so I avoid using it when I can. After that, I added rocks celebi because it didn't really overlap with anything on the team defensively that much and offered a really solid stop to grounds while being able to hw up exca or Zardy after they get statuses or weakened so that they can put in work late game. Rotom was added to better deal with lando and offer a pivot to give my breakers chances to switch in vs slower Pokemon that they would have a hard time coming in on otherwise. My main issue with this team is that it's weak to physical sd users; most notably bisharp and mega pinsir as well as the fact that the team's check to offensive fairies is excadrill, who can get blown back by a simple prediction. This team is pretty solid, but I recently made a change to rotom, so any suggestions would be nice. :)
Last edited: