I've never posted at all in this thread, but since all I really do most of the time at this point in the meta is build teams, figure I might as well share some of my builds based on fun cores/mons/ideas since it's always fun to explore different sets/mons, please let me know of any problems/suggestions for any of the teams, as despite my numerous tests with them, I might gloss over some notable issues they have, but hey that's the fun of teambuilding - working on your weaknesses, so here they are:
Band Mamoswine is such a fun pokemon, like it's crazy just how much of its usual checks it just straight up annihilates with this set. Double Edge is the 4th move to have a great chance to 2HKO Rotom even when Rocks aren't up. ChestoResto Gyara is a phenomenal partner for it, given that Band Mamo for the most part lures in a ton of Gyara's checks, so Gyara is pretty much the main wincon on the team. SpDef Rocks Rachi because it's just so nice, and acts as a nice blanket check to numerous Dragons/Fairies which is very helpful for this team. And if one breaker wasn't enough, Specs Hydreigon helps obliterate defensive teams and acts as a nice soft check to stuff like Slowbro/Crawdaunt which could otherwise be annoying. Mega Slowbro was added on since it acts as an alright Keldeo switchin with the SpDef bulk added on, and acts as a nice late game wincon in case Gyara falls flat. Zapdos is there finally to give me an out against birdspam while also providing helpful hazard removal. Team looks weird as hell on paper, but hasn't failed at exceeding my expectations any time I use it.
Nice squad featuring Mega SD Chomp, except I'm running a bulkier spread since its bulk after mega is comparable to Tank Chomp which is always cool. Softens up stall builds real well and is just a fun as hell mon to use. SpDef Rachi again cause its just so good and helps deal with Chomp checks really well, Knock+Moonblast+Flamethrower Clefable provides phenomenal support for this team, being able to soften up opposing builds with Knock while luring in Ferro/other steels with Flamethrower. Band Tar as the sand setter with max speed Adamant to soften up opposing Lando's/Rotom's for Garchomp while pursuit trapping the likes of the Latis. Scarf Lando with Grass Knot over Knock because Quag lures are always cool, and finally Slowking since this build really lacks Keldeo switchins and acts as a secondary wincon as well. Thanks to good fren tiger's jaw for helping test it out himself and giving some advice on the build.
Band Rhyperior is the realest mon alive, I tell you all. Enough speed to outspeed -speed Tangrowth's. Breloom was the chosen partner since it helps soften up annoying water types and prefers Rhyperior luring in Grass-types for it. Focus Blast+T-Wave Clefable to lure in Heatran/Excadrill's while also providinghax speed support for the rest of the team. Max HP AV Torn-T helps to check really annoying mons like Keldeo. Heatran to help the stall matchup a bit while also being the main rocks setter, and finally physically defensive SD M-Zor with enough speed to outspeed standard Lando/Rotom variants, mainly to lure in Rotom and take it out with a nice +2 Bug Bite. I was back and forth on U-turn over Bug Bite, but in the end, Bug Bite is really nice for bulkier teams so that I end up not losing the boost, and it still hits hard as hell which is always nice.
Probably my favorite team I've made and played with as of late, this is an HO I made using the based god himself Band Staraptor. I wanted to build with Band Raptor since it softens up/blows black common birdspam checks such as Zapdos and Rotom, so I figured I'd build with it. Mandatory Azelf, and this spread helps it a bit to avoid silly rolls against Ada Lopunny. Sharpedo/Azu are the main wincons/waterspam core here, as Azu is usually the early game hole-puncher, being able to BD up and lure in a ton of checks to Mega Sharpedo such as Ferrothorn/Tangrowth/Amoonguss. Sharpedo is usually the late game cleaner and greatly appreciates the help of Azu. Scarf Lando again and finally LO Torn-T, another "bird" helpful to break down defensive/stall builds since they have real trouble switching into this thing. I love using this team, it's mindless, braindead, and exactly what I wanted it to be when I built it to begin with. Anyways here are the teams guys, try em out and have fun with em! :]






Mamoswine @ Choice Band
Ability: Thick Fat
EVs: 252 Atk / 64 Def / 192 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Double-Edge
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP / 252 SpD / 16 Spe
Careful Nature
- Stealth Rock
- Healing Wish
- Iron Head
- U-turn
Gyarados @ Chesto Berry
Ability: Moxie
EVs: 72 HP / 184 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Rest
- Waterfall
- Bounce
Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Fire Blast
- Flash Cannon
Slowbro-Mega @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 148 Def / 108 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Slack Off
- Scald
- Psyshock
Zapdos @ Leftovers
Ability: Pressure
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Roost
- Discharge
- Heat Wave
Ability: Thick Fat
EVs: 252 Atk / 64 Def / 192 Spe
Adamant Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Double-Edge
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP / 252 SpD / 16 Spe
Careful Nature
- Stealth Rock
- Healing Wish
- Iron Head
- U-turn
Gyarados @ Chesto Berry
Ability: Moxie
EVs: 72 HP / 184 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Rest
- Waterfall
- Bounce
Hydreigon @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Fire Blast
- Flash Cannon
Slowbro-Mega @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 148 Def / 108 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Slack Off
- Scald
- Psyshock
Zapdos @ Leftovers
Ability: Pressure
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Roost
- Discharge
- Heat Wave
Band Mamoswine is such a fun pokemon, like it's crazy just how much of its usual checks it just straight up annihilates with this set. Double Edge is the 4th move to have a great chance to 2HKO Rotom even when Rocks aren't up. ChestoResto Gyara is a phenomenal partner for it, given that Band Mamo for the most part lures in a ton of Gyara's checks, so Gyara is pretty much the main wincon on the team. SpDef Rocks Rachi because it's just so nice, and acts as a nice blanket check to numerous Dragons/Fairies which is very helpful for this team. And if one breaker wasn't enough, Specs Hydreigon helps obliterate defensive teams and acts as a nice soft check to stuff like Slowbro/Crawdaunt which could otherwise be annoying. Mega Slowbro was added on since it acts as an alright Keldeo switchin with the SpDef bulk added on, and acts as a nice late game wincon in case Gyara falls flat. Zapdos is there finally to give me an out against birdspam while also providing helpful hazard removal. Team looks weird as hell on paper, but hasn't failed at exceeding my expectations any time I use it.






Garchomp-Mega @ Garchompite
Ability: Rough Skin
Shiny: Yes
EVs: 232 HP / 96 Atk / 180 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Fire Fang
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP / 252 SpD / 16 Spe
Careful Nature
- Stealth Rock
- Healing Wish
- Iron Head
- U-turn
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Soft-Boiled
- Knock Off
- Moonblast
- Flamethrower
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 72 HP / 204 Atk / 232 Spe
Naive Nature
- Earthquake
- Stone Edge
- Grass Knot
- U-turn
Slowking @ Leftovers
Ability: Regenerator
EVs: 248 HP / 164 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Psyshock
- Slack Off
Ability: Rough Skin
Shiny: Yes
EVs: 232 HP / 96 Atk / 180 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Fire Fang
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP / 252 SpD / 16 Spe
Careful Nature
- Stealth Rock
- Healing Wish
- Iron Head
- U-turn
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Soft-Boiled
- Knock Off
- Moonblast
- Flamethrower
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 72 HP / 204 Atk / 232 Spe
Naive Nature
- Earthquake
- Stone Edge
- Grass Knot
- U-turn
Slowking @ Leftovers
Ability: Regenerator
EVs: 248 HP / 164 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Psyshock
- Slack Off
Nice squad featuring Mega SD Chomp, except I'm running a bulkier spread since its bulk after mega is comparable to Tank Chomp which is always cool. Softens up stall builds real well and is just a fun as hell mon to use. SpDef Rachi again cause its just so good and helps deal with Chomp checks really well, Knock+Moonblast+Flamethrower Clefable provides phenomenal support for this team, being able to soften up opposing builds with Knock while luring in Ferro/other steels with Flamethrower. Band Tar as the sand setter with max speed Adamant to soften up opposing Lando's/Rotom's for Garchomp while pursuit trapping the likes of the Latis. Scarf Lando with Grass Knot over Knock because Quag lures are always cool, and finally Slowking since this build really lacks Keldeo switchins and acts as a secondary wincon as well. Thanks to good fren tiger's jaw for helping test it out himself and giving some advice on the build.






Rhyperior @ Choice Band
Ability: Solid Rock
EVs: 224 HP / 252 Atk / 32 Spe
Adamant Nature
- Stone Edge
- Earthquake
- Megahorn
- Ice Punch
Breloom @ Fist Plate
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Spore
- Bullet Seed
- Mach Punch
- Force Palm
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Focus Blast
- Thunder Wave
- Soft-Boiled
- Moonblast
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Knock Off
- U-turn
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Toxic
- Stealth Rock
- Lava Plume
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 120 Def / 140 Spe
Impish Nature
- Swords Dance
- Roost
- Bug Bite
- Bullet Punch
Ability: Solid Rock
EVs: 224 HP / 252 Atk / 32 Spe
Adamant Nature
- Stone Edge
- Earthquake
- Megahorn
- Ice Punch
Breloom @ Fist Plate
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Spore
- Bullet Seed
- Mach Punch
- Force Palm
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Focus Blast
- Thunder Wave
- Soft-Boiled
- Moonblast
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- Knock Off
- U-turn
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Toxic
- Stealth Rock
- Lava Plume
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 248 HP / 120 Def / 140 Spe
Impish Nature
- Swords Dance
- Roost
- Bug Bite
- Bullet Punch
Band Rhyperior is the realest mon alive, I tell you all. Enough speed to outspeed -speed Tangrowth's. Breloom was the chosen partner since it helps soften up annoying water types and prefers Rhyperior luring in Grass-types for it. Focus Blast+T-Wave Clefable to lure in Heatran/Excadrill's while also providing






Staraptor @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Double-Edge
- Brave Bird
- Close Combat
- Quick Attack
Azelf @ Colbur Berry
Ability: Levitate
EVs: 8 HP / 248 Def / 252 Spe
Jolly Nature
- Taunt
- Skill Swap
- Stealth Rock
- Explosion
Sharpedo-Mega @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Protect
- Waterfall
- Crunch
- Earthquake
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 244 Atk / 172 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 72 HP / 204 Atk / 232 Spe
Naive Nature
- Earthquake
- Stone Edge
- U-turn
- Grass Knot
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Hurricane
- Heat Wave
- Superpower
- Knock Off
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Double-Edge
- Brave Bird
- Close Combat
- Quick Attack
Azelf @ Colbur Berry
Ability: Levitate
EVs: 8 HP / 248 Def / 252 Spe
Jolly Nature
- Taunt
- Skill Swap
- Stealth Rock
- Explosion
Sharpedo-Mega @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Protect
- Waterfall
- Crunch
- Earthquake
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 244 Atk / 172 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 72 HP / 204 Atk / 232 Spe
Naive Nature
- Earthquake
- Stone Edge
- U-turn
- Grass Knot
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Hurricane
- Heat Wave
- Superpower
- Knock Off
Probably my favorite team I've made and played with as of late, this is an HO I made using the based god himself Band Staraptor. I wanted to build with Band Raptor since it softens up/blows black common birdspam checks such as Zapdos and Rotom, so I figured I'd build with it. Mandatory Azelf, and this spread helps it a bit to avoid silly rolls against Ada Lopunny. Sharpedo/Azu are the main wincons/waterspam core here, as Azu is usually the early game hole-puncher, being able to BD up and lure in a ton of checks to Mega Sharpedo such as Ferrothorn/Tangrowth/Amoonguss. Sharpedo is usually the late game cleaner and greatly appreciates the help of Azu. Scarf Lando again and finally LO Torn-T, another "bird" helpful to break down defensive/stall builds since they have real trouble switching into this thing. I love using this team, it's mindless, braindead, and exactly what I wanted it to be when I built it to begin with. Anyways here are the teams guys, try em out and have fun with em! :]