let this run for an extra day for some extra votes, thank you to all of those who put in a suggestion and voted! here are the results:
dd mega gyarados | 9 votes
mega gardevoir | 1 vote
dd mega altaria | 1 vote
mega heracross | 0 votes
scarf landorus-t | 4 votes
with that, the fifth member of the build is dd mega gyarados!
i'm now opening the last suggestion phase of this round of ccat; you guys have from now until thursday, may 12 (5/12) to put in your recommendation as to what you feel is the optimal last slot for the team.
when writing your suggestion, keep in mind the current team is lucario | latios | garchomp | klefki | mega gyarados! :3c
Basically, this team is really weak to Azumarill, but it can't really afford to give mega hera free switch ins either since the thing can kill every member of the team, especially if it gets a sub up vs something. Nasty Plot Psychic Celebi allows the team to lure in Mega Hera and blow it back with +2 psychic after it switches in on the np to check cele, which is really cool and it offers the team another win condition, which is extremely nice. This celebi spread may be on the less physically bulky end of the spectrum, but it only makes ~2% difference in terms of azu's play rough and doesn't cause any rolls in particular to be in your opponent's favor that wouldn't with standard NP celebi while allowing it to outspeed all variants of mega heracross so that the team's lure for it doesn't just drop to pin missile. Celebi also helps with the team's mild serp weakness as it can switch into leaf storm, take an hp fire immediately after, and do approximately 40% with psychic, which puts it in range of lucario's espeed after rocks and a round of Serp's LO recoil without the team having to sack klefki. Celebi also assists the team when dealing with rain since megapert runs through the team in the rain as it is currently constructed, which frankly sucks and generally helps out with rain in general to take pressure off of its teammates like klefki and lucario to revenge kill and para stuff on rain. Additionally, this offers the team an interesting stallbreaker since it can setup vs quag, do a ton to amoong with psychic, force skarm to ww it out since most are running brave bird these days, do a ton to msab with boosted giga drain, hit clefable hard with boosted psychic (unaware clef is rly easy to wear down as well), and it can pressure a lot of other mons on stall. The only mon that really hard checks celebi is chansey, who is basically giving cele free hp when it switches in and cele can just natural cure away its staus when it throws it up. Obviously this isn't as good a stallbreaker as sub hera or tg rd mana, but when coupled with dd mgyara can really help out vs stall teams that would otherwise throw off the first four members of the team. All in all, celebi is a pretty good member of the team and does a good job patching up some of the holes that the team currently possesses. Also, celebi helps out with excadrill a bit more since it takes 46% max from iron head and can beat the thing with a combination of both life orb stall and chipping away at it with giga drain. Also, if exca lacks a life orb, then it is way too weak to break celebi bar like double crits as celebi switches in.
On a side note, Mega Gyarados should probably have taunt>ice fang since that literally only hits like 3 mons in the tier and lucario should have ice punch to make up for non-ice fang gyara, especially since it lures in defensive garchomp and landot a lot better than gyara does.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 160 HP / 252 Atk / 96 Spe
- Play Rough
- Aqua Jet
Azumaril is able to revenge kill Excadrill, this teams biggest threat rn, while also 2HKOing Mega Swampert and Kabutops with AJ in rain while not being KOd back and forces Kingdra to rely on Scald burns (even if it gets one Play Rough skill OHKOs), allowing us to deal with both weathers to some extent (Spike stacking on their end makes it much more difficult so we're going to need to try to prevent Spikes as much as possible). In addition this set is able to pressures Unaware Clefable who is really scary by removing Leftovers and / or outspeeding and getting a flinch with Waterfall if it wants to stay in and Wish stall. Also this helps us revenge kill threatening stuff double dance Landorus-T and CM Raikou who member of our team can often significantly weaken but not necessarily KO. Also the more blue the merrier c:
Rotom-W is definitely a great Pokemon for this team, since this is ravaged by Azumarill, LO Tornadus-Therian, Mega Pinsir, which can easily wipe; Another threat that I found it mega Scizor, especially the offensive version, Rotom- helps a lot against him, and if you want you can take more speed to overcome the offensive and burn it sets before he throws the Bug bite to +2.
Rotom-W is also an excellent pivot, which generates momentum, useful to move the team, making it less passive, thanks to WoW can weaken walls like Mega Venusaur, then renderendo sweep of the simplest Gyara, inltre puts pressure to a common counter of Gyara: Skarmory, which makes buying momentum forced back to the team, so take it with the ball, perhaps having the opportunity to Sd with Lucario, or dance with Gyara.
Finally it helps against sand rush Excadrill, that practically makes out this team, it may respond with Gyara, Garchomp, but can not get out of his attacks, inoltr Rotom helps Gyara to face threats like Heatran offensive, which can cause problems, as Latios , the only effective counter, is controlled by Heatran same. Hope you like Rotom-W, see you soon guys <3
re-nomming Infernal's scarf land-t, nothing really patches up the team as well as this. scarf land-t gives the team a raw, strong speedy pkmn as everything else on the team relies on klefki's twave to check set up sweepers or being in range of lucario's espeed since literally everything on the team sits at a middling speed tier; it's always good to have an emergency button. scarf land-t blanket checks a lot of stuff which are annoying to the team and forces them out, said threats are mainly offensive grounds, electrics and birds and some other added benefits would be intimidate, explosion for heavily weakening fatmons to mgyara & lucario, and u-turn for a free momentum generator and that it can clean late-game once ground resists are weakened; not gonna say what's been said already, so just read this post.
keep in mind this next slot is the last member of the build. when voting, remember that the current team is lucario | latios | garchomp | klefki | mega gyarados!
the last voting phase of this team is now up, you guys have from now until the morning of sunday the 15th (5/15 | EST) to submit your vote. please do not vote for your own suggestion, thanks :3
in terms of a workshop, there will definitely be one held down the line to finalize sets & possibly make any changes to the team, if required. i won't set a final date on that workshop just yet, but i'll keep you guys updated.
i'll start off the voting this time around because where in the rules does it say i'm not allowed to vote in my own thread ;p my vote isn't trying to influence you guys either, just choosing what i personally feel is the best option, despite the suggestions being good overall :3