Rillaboom @ Flame Orb
Ability: Grassy Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Focus Blast
- Fling
- Leaf Storm
- Energy Ball/Earth Power
Yep, you're going to do fine here, nice set.
Rillaboom @ Flame Orb
Ability: Grassy Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Focus Blast
- Fling
- Leaf Storm
- Energy Ball/Earth Power
I'm surprised Choice Scarfed Rillaboom hasn't been posted in this thread yet so here it goes:
Rillaboom @ Choice Scarf
Ability: Grassy Surge
EVs: 252 Atk / 40 Def / 216 Spe
Jolly Nature
- Wood Hammer
- Knock Off
- U-turn
- Superpower
Arguably Rillaboom's best set in RU before Isle of Armor DLC and its Hidden Ability were released. It is only made better with the addition of Grassy Surge since then. Although it's not as strong as sets with Life Orb or Choice Band, Wood Hammer still hits non-resisted mons hard with the help of Grassy Terrain. Grassy Glide is omitted because it does not hit as hard as other coverage options in its move pool and can already outspeed OU's fastest mons with enough speed investment. With 216 speed, Scarfed Rillaboom outspeeds positive speed natured Dragapult and Zeraora. It also outspeeds and 2HKOs Scarfed Togekiss with rocks up:
252 Atk Rillaboom Wood Hammer vs. 0 HP / 0 Def Togekiss in Grassy Terrain: 129-153 (41.4 - 49.1%) -- guaranteed 2HKO after Stealth Rock
The remaining 40 EVs are simply dumped into defense. Knock Off is great for threatening common ghost and psychic types such as Dragapult, Gengar and Alakzam in addition to providing utility. U-turn is a staple for pivoting out of things Rillaboom cannot check or threaten with super effective damage. Lastly, Superpower can hit mons super effectively that resist its main STAB like Life Orb Hydreigon and Specs Kyurem.
Just an FYI, the scarf set traditionally fell out of favor because people think banded grassy glide is enough speed control. Honestly though I think it's underrated, with coverage moves providing nice hits on targets who would usually be ok because of a grassy glide resist.I am VERY surprised that this wasn't even one of the blacklisted sets in the first place; this was Rilla's original best set in this meta.
On that note, here's my own take on ReadTheMango's Bulk Up Rillaboom set: PhysDef SubSeed.
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Rillaboom @ Leftovers
Ability: Grassy Surge
EVs: 252 HP / 156 Def / 96 Spe
Impish Nature
- Knock Off / Bulk Up
- Grassy Glide / Drum Beating
- Substitute
- Leech Seed
Extremely similar idea in concept, but in practice this Rillaboom set plays a little differently from the SpDef SubSeed set, with one crucial trait in mind: any Corviknight lacking Brave Bird cannot break its Substitute, and Pex can't even 2HKO its Substitute with Knock Off or Scald.
Its moveset choices barring Substitute and Leech Seed are pretty flexible from here. Knock Off can cripple a large number of threats, but Bulk Up allows it to stallbreak better once its checks are dealt with. Grassy Glide offers what is still some incredibly formidable STAB priority to deal with weakened offensive threats, but Drum Beating vastly improves its tankiness.
This set runs max HP to get 404 HP Substitutes and enough Speed investment to creep Jolly Crawdaunt, should one opt to not run Grassy Glide, and the rest is dumped into Defense to best soak up hits from any Corviknight lacking Brave Bird. An alternative spread of 252 HP / 184 Def / 72 Spe is also viable, and one could even opt to dump some Defense EVs into SpDef to let it tank other hits better.
Donenameless90, your submission is too similar to the banned Weakness Policy Autotomize set, since it's really just an item change (Autotomize and Rock Polish are only marginally different in practice). Please change your set or it will not be included.
You have 24 hours to do this, we will start the voting when this is done.