t(O)Uskate's OU team
Hey there again Smogon, this is my second RMT. I was getting really bored waiting for the suspects to be removed from the UU ladder, so I threw an OU team together, mainly because I was excited about playing with Latias. The team has been preforming quite well for me, however it's had a few moments of inconsitency. It is a nice balanced team and hasn't been overwhelmed by type of team or another, altough admitedly, heavy stall sucks if I lose Infernape early on in the battle. Let me know what you guys think I'm missing, thanks in advance, everyone was so great with my last RMT. I don't really have a big crush on any of these pokemon, so don't hesitate to advise me to change my team around.
It's important to note that this team, like my last will be meant for both Wifi and Shoddy. This didn't really matter last time, but as you'll see it does matter quite a bit with this team.
The Lead:
Swampert - Relaxed - Torrent w/Leftovers
240 Hp/216 Defense/52 Special Attack
Earthquake
Hydro Pump
Ice Beam
Stealth Rock
This brings me back, I think it was the first lead I ever used in D/P before it really fell out of favor due to big time sleep leads like Gengar and Yanmega, but now Swampy is back. My team really doesn't mind Stealth Rocks to much, especially when Blissey can support the team with Wish. What I really like about 'Pert is that it can set up SR, while at the same time 2hkoing the majority of the popular leads. This is also the most expendable part of my team, so he is usually who I let take any sleep attacks. I've thought about running Roar over Hydro Pump, but it's a nice suprise to hit a Gengar switching in on a predicted Earthquake. So far it's worked nicely, but again I wouldn't be against change.
Support:
Celebi - Bold - Natural Cure/Leftovers
252 Hp/220 Defense/36 Speed
Grass Knot
Hp Fire
Leech Seed
Recover
Gyarados Counter. I can't say that strongly enough. It's really like the whole reason for having it on the team, especially when my revenge kill options aren't great, even when they don't get a DD in, I've been screwed over quite a bit by 'Nape's Stone Edge because of the shit. Hp Fire is again to suprise Scizor, since having Latias and Blissey means it's less important to try and suprise Heartran. Leech Seed is nice to help stall things out, and the things that generally switch in like Scizor and Ttar, don't care as much about Thunder Wave. I've thought about Perish Song, which would definitely be useful against CroCune and Refresh Latias. I'd be very open to switching around the moveset a little bit, however Celebi really needs to stay unless I get another equal 'Dos counter.
Wifi note: I can't get a Bold Hp Fire Celebi for Wifi use. So here I guess I really have to change the move set around. I guess Earth Power works now. I'm not as keen on replacing Hp Fire with another support move because I'm leary about using just Grass Knot to attack, I think that really limits what Celebi can do. I need big advice here.
Blissey - Calm - Natural Cure w/Leftovers
Wish
Protect
Toxic
Flamethrower
Ah the all purpose special wall. I love catching the predictable Scizor switch in with a Flamethrower. Against T-tar I'll usually protect to see what it does then switch the the appropriate counter, I feel safe doing this because generally Swampert can stop a DDtar sweep, or at least cripple it enough till it's easily finished off with a Scizor Bullet Punch. Basically Blissey is one of the hinges of my teams and so far is one of the only irreplacable parts. It's been great so far, especially considering that Scizor can really pick off big physical threats like Salamence and Tyranitar, often leaving my opponents in situations were they can't break Blissey down.
Wifi Note: Take a wild guess. Wish is unavailable to me on wifi, so Wish will likely have to be replaced with Softboiled. Something to hit Heatran may fill replace Protect, but honestly, protect has been so great that I think I may just stick with it. I'll test both on Shoddy, but let me know what you guys think I should do.
The Offense:
Infernape - Jolly - Blaze w/Life Orb
4 Hp/252 Attack/252 Speed
Fire Punch
Close Combat
Stone Edge
Swords Dance
Wow I can't even begin to say how impressed I am with SDape. Friggen Latias is so annoying that sometimes I just Stone Edge right off the bat to see if my opponent is packing one. Really breaks stall nicely, which is why it becomes such a big problem when I lose Infernape early. I chose this over Infernape because I'd rather have 2 strong stab moves and above average speed then one strong stab move, priority and insuffiecent speed.
Scizor - Adamant - Technician w/Choice Band
4 Hp/252 Attack/252 Speed
U-turn
Bullet Punch
Superpower
Pursuit
Old reliable, not much can be said, except that I end up Pursuiting just as much as I U-turn, with my main targerts being Blissey, Celebi, and Latias. However, the first time out I always U-turn, just to see if my opponennt is packing a Magnezone. I generally try and keep Scizor alive throughout the match because Bullet Punch is just so incredible late game.
Latias - Timid - Levitate w/Leftovers
148 Hp/108 Special Attack/252 Speed
Calm Mind
Dragon Pulse
Recover
Reflect
NEW JACK CITY BABY! I honestly avoided the entire suspect process because I thought that Latias would be seriously broken...but it's really not, however it is a great addition to OU. I love Reflecting as a Pursuit user switches in, which makes Pursuit less then a 2hko if I stay in. Latias' great speed generally makes it my late game sweeper, which has made me slightly consider dropping Swords Dance on Infernape to make it more of a wall breaker, however it's been functioning very well, even though the majority of the metagame seems to be trying to beat it.
Team Problems:
Toxic Spikes - Holy fuck this is annoying. My team doesn't really mind Stealth Rocks, but T-Spikes are a different story. I realize that I really need a way to stop these, but at the same time it's going to force me to change my team around. I'd love a grounded posion type because I'm not interested in Rapid Spinning. I'm tempted to not make any changes but I'd say I only win about 1/4 of the games I play against a team that tries to set up T-Spikes, because they usually can get both layers against me.
In conclusion, I've been doing well, winning a little more then 2/3 of my matches, but I'd like to improve that. I feel like there is a missing piece somewhere so I'm turning to Smogon!
It's important to note that this team, like my last will be meant for both Wifi and Shoddy. This didn't really matter last time, but as you'll see it does matter quite a bit with this team.
The Lead:
Swampert - Relaxed - Torrent w/Leftovers
240 Hp/216 Defense/52 Special Attack
Earthquake
Hydro Pump
Ice Beam
Stealth Rock
This brings me back, I think it was the first lead I ever used in D/P before it really fell out of favor due to big time sleep leads like Gengar and Yanmega, but now Swampy is back. My team really doesn't mind Stealth Rocks to much, especially when Blissey can support the team with Wish. What I really like about 'Pert is that it can set up SR, while at the same time 2hkoing the majority of the popular leads. This is also the most expendable part of my team, so he is usually who I let take any sleep attacks. I've thought about running Roar over Hydro Pump, but it's a nice suprise to hit a Gengar switching in on a predicted Earthquake. So far it's worked nicely, but again I wouldn't be against change.
Support:
Celebi - Bold - Natural Cure/Leftovers
252 Hp/220 Defense/36 Speed
Grass Knot
Hp Fire
Leech Seed
Recover
Gyarados Counter. I can't say that strongly enough. It's really like the whole reason for having it on the team, especially when my revenge kill options aren't great, even when they don't get a DD in, I've been screwed over quite a bit by 'Nape's Stone Edge because of the shit. Hp Fire is again to suprise Scizor, since having Latias and Blissey means it's less important to try and suprise Heartran. Leech Seed is nice to help stall things out, and the things that generally switch in like Scizor and Ttar, don't care as much about Thunder Wave. I've thought about Perish Song, which would definitely be useful against CroCune and Refresh Latias. I'd be very open to switching around the moveset a little bit, however Celebi really needs to stay unless I get another equal 'Dos counter.
Wifi note: I can't get a Bold Hp Fire Celebi for Wifi use. So here I guess I really have to change the move set around. I guess Earth Power works now. I'm not as keen on replacing Hp Fire with another support move because I'm leary about using just Grass Knot to attack, I think that really limits what Celebi can do. I need big advice here.
Blissey - Calm - Natural Cure w/Leftovers
Wish
Protect
Toxic
Flamethrower
Ah the all purpose special wall. I love catching the predictable Scizor switch in with a Flamethrower. Against T-tar I'll usually protect to see what it does then switch the the appropriate counter, I feel safe doing this because generally Swampert can stop a DDtar sweep, or at least cripple it enough till it's easily finished off with a Scizor Bullet Punch. Basically Blissey is one of the hinges of my teams and so far is one of the only irreplacable parts. It's been great so far, especially considering that Scizor can really pick off big physical threats like Salamence and Tyranitar, often leaving my opponents in situations were they can't break Blissey down.
Wifi Note: Take a wild guess. Wish is unavailable to me on wifi, so Wish will likely have to be replaced with Softboiled. Something to hit Heatran may fill replace Protect, but honestly, protect has been so great that I think I may just stick with it. I'll test both on Shoddy, but let me know what you guys think I should do.
The Offense:
Infernape - Jolly - Blaze w/Life Orb
4 Hp/252 Attack/252 Speed
Fire Punch
Close Combat
Stone Edge
Swords Dance
Wow I can't even begin to say how impressed I am with SDape. Friggen Latias is so annoying that sometimes I just Stone Edge right off the bat to see if my opponent is packing one. Really breaks stall nicely, which is why it becomes such a big problem when I lose Infernape early. I chose this over Infernape because I'd rather have 2 strong stab moves and above average speed then one strong stab move, priority and insuffiecent speed.
Scizor - Adamant - Technician w/Choice Band
4 Hp/252 Attack/252 Speed
U-turn
Bullet Punch
Superpower
Pursuit
Old reliable, not much can be said, except that I end up Pursuiting just as much as I U-turn, with my main targerts being Blissey, Celebi, and Latias. However, the first time out I always U-turn, just to see if my opponennt is packing a Magnezone. I generally try and keep Scizor alive throughout the match because Bullet Punch is just so incredible late game.
Latias - Timid - Levitate w/Leftovers
148 Hp/108 Special Attack/252 Speed
Calm Mind
Dragon Pulse
Recover
Reflect
NEW JACK CITY BABY! I honestly avoided the entire suspect process because I thought that Latias would be seriously broken...but it's really not, however it is a great addition to OU. I love Reflecting as a Pursuit user switches in, which makes Pursuit less then a 2hko if I stay in. Latias' great speed generally makes it my late game sweeper, which has made me slightly consider dropping Swords Dance on Infernape to make it more of a wall breaker, however it's been functioning very well, even though the majority of the metagame seems to be trying to beat it.
Team Problems:
Toxic Spikes - Holy fuck this is annoying. My team doesn't really mind Stealth Rocks, but T-Spikes are a different story. I realize that I really need a way to stop these, but at the same time it's going to force me to change my team around. I'd love a grounded posion type because I'm not interested in Rapid Spinning. I'm tempted to not make any changes but I'd say I only win about 1/4 of the games I play against a team that tries to set up T-Spikes, because they usually can get both layers against me.
In conclusion, I've been doing well, winning a little more then 2/3 of my matches, but I'd like to improve that. I feel like there is a missing piece somewhere so I'm turning to Smogon!