Ill take the core but PanierGarnis dont expect it for awhile.
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Triple Bunny Offense
Hello Gareth de Voir , I think Diggersby works well enough on balance as a breaker but im just tired of balance so I decided to make an offense team. First put a support and kinda lure to Skarmory, in form of Latias with Tbolt, most of teams that lack Clef/Tar switch in Skarm into Latias so you can take advantage of this fact. Next to not autolose in offense against dark types add Loppuny, last slot could PuP or Ice Punch, personally like Quick Attack because kill Talon after SR and Fake out, which is always nice in Offense. Next if your Latias gets trap you have the opportunity to BD up with Azumarill, also provide at least one switch in against Weavile. And for my last slots the momentum gainers + SR support in form on Lando-t and Torn-T, Lando can pressure bulky grounds as well Diggers, and can check Talon; Torn-t is to switch into Gengar and another special type attackers and gaining momentum for 1 of the bunnies. Enjoy!
Diggersby @ Focus Sash / Life Orb
Ability: Huge Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Return
- Quick Attack
- Swords Dance
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunderbolt
- Healing Wish
- Defog
Lopunny-Mega (M) @ Lopunnite
Ability: Limber
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Quick Attack / Power-Up-Punch / Ice Punch
- High Jump Kick
- Return
- Fake Out
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Aqua Jet
- Knock Off
- Play Rough
- Belly Drum
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Heat Wave
Landorus-Therian @ Earth Plate / Yache Berry
Ability: Intimidate
EVs: 84 HP / 176 Atk / 248 Spe
Adamant Nature
- Stone Edge
- Earthquake
- Stealth Rock
- Knock Off / Sword Dance(Only if you pick Yache)
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Wasup ! KPJux offensive Talon isnt common at all so is so easy catch people of guard, i decided with SD + Grass so can lure Rotom-W for Scizor late game, also Knock on Zor to wittled more easily Heatran. A defoger is mandatory as talonflame lack of recovery, Latias is the bulkyer one and fuction as my Keld check, then i know you dont like Lando-T but it fits well here, because provide rocks to the team and in conjuntion with SD weaken bulky pokemon such as MVenusaur, Hippo, etc. You can use Helmet chomp with the same set if you really hate Lando-t. Next dark spam is so common nowondays specially Weav so in offense tends to run Magnezone paired with it, so Rest Talk Keld is a better answer, as well for bisharp. And last speed control in form of Kyurem-B to revenge all fastest megas such as MKazam, as well if you get rid off checks, Outrage late game is a nice cleaner. Hope you like it Enjoy.
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Swords Dance
- Roost
- Bullet Punch
- Knock Off
Talonflame @ Liechi Berry
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Acrobatics
- Flare Blitz
- Swords Dance
- Natural Gift
Latias (M) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Healing Wish
- Defog
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 240 Def / 8 SpD / 12 Spe
Impish Nature
- Earthquake
- Stone Edge
- Swords Dance
- Stealth Rock
Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Rest
- Sleep Talk
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 240 Atk / 16 SpA / 252 Spe
Hasty Nature
- Fusion Bolt
- Iron Head
- Outrage
- Fusion Bolt
Ice beam indeedAwesome! Thanks so much, I can't wait to try it out! I'm not a huge fan of Lando but it's definitely the best option. I love scarf Kyub too. However, you have Fusion Bolt twice on the Kyub set. What was it meant to be? Ice Beam, presumably?
Yo it's a bit old but I did build this in the last thread. Here's the link:Can I request a core based on M-Zam (standard set) and LO KyuB? I'm looking for a balanced team but if you come up with a more offensive version I'm ok too
Alakazam @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Shadow Ball
- Focus Blast
- Substitute
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost
PanierGarnis I'm dropping the core.
SD Celebi (Celebi in general honestly) is just garbage and the set can only be justified for a super try hard team. If you really want a team specifically around the core just use mattybrolics in the RMT section which is more or less just gonna end up being the same thing.
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requested by: doozy on page 6 post 146
Dragonite @ Life Orb
Ability: Multiscale
EVs: 24 HP / 128 Atk / 252 SpA / 104 Spe
Mild Nature
- Hurricane
- Extreme Speed
- Thunder
- Superpower
Politoed @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Rest
- Toxic
- Encore
Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Hydro Pump
- Scald
- Dragon Pulse
Latias @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog / Calm Mind
- Dragon Pulse
- Surf
- Roost
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 240 SpD / 16 Spe
Careful Nature
- Stealth Rock
- Iron Head
- U-turn
- Healing Wish
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Focus Blast
goons.
yeah i'm sorry but mixed dragonite is a relic of the past and i cannot see it being viable in any shape or form in oras because it needs so much support and all that jazz so i made some goon rain offense. so yeah when you're using rain politoed + kingdra is basically a 100% necessity no matter what because you need an actual rain setter and kingdra is just the best rain sweeper in the tier, it can take advantage of dragonite putting dents into stuff which is nice, mega latias is also great on rain, cm surf (if you go with it) is godly and hits pretty hard under rain, i guess it counts as a ttar lure, bait it in and weaken it to generally give yourself the advantage in the weather war. anyway, mega lati makes for a great check to opposing stuff like keld and electric, as well as taking on stuff like breloom and mega lopunny, you can also go with defog if you like. i added rocks jirachi because of access to uturn + healing wish make for a solid ass pivot on rain as well as taking on stuff like clef / garde / diancie. i put keld on the team as another rain breaker since i needed a breaker that wasn't so weak to bisharp / scizor, specs + rain is just $$$ though.
so yeah, build is far from perfect but it's mostly due to limitations of the mediocre dnite set, if you want something more serious with dd/band dnite i can easily make another team, no big deal. enjoy.
edit: team is also ravaged by sd talon like most rain builds are so keep an eye out for that.
oh yeah 1000th ou post hype!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
i got you famty for goon squad, and gratz on 1k!
If really don't mind, doing something with band nite would be unreal, thank you so much. I've messed around with the set some more since I posted and have come to agree with you about its shortcomings.
i got you fam
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Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Extreme Speed
- Outrage
- Iron Tail
- Earthquake
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Swords Dance
- Knock Off
Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Moonblast
- Earth Power
- Diamond Storm
- Protect
Latios @ Life Orb
Ability: Levitate
EVs: 32 HP / 224 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Calm Mind
- Psyshock
- Roost
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Focus Blast
- Secret Sword
so yeah bandnite is a pretty solid breaker, pair it with mag and you remove a lot of annoying stuff like skarm / rachi / ferro since the set lacks fire punch and i opted for iron tail for clef, you can change that back if you want but yeah you'll want to take clef into account if you drop iron tail. lando-t is like the best pivot in the tier and just holds so many together so yeah, using it for something v zardx/sand/lop and it works everytime, sd knock is something i'm experimenting with but diancie also checks talonflame so it being an issue isn't that big a deal, but you can run sedge if you want, but make sure you have knock so skarm doesn't just completely wall the team. phys diancie is hot and weakens a bunch of goons like clef/spdef skarm/amoong etc, can also pick off annoying breakers like mega gard t1 if your opp risks it, but it's a solid set. cm latios is v underrated and also gives a little buffer v fat shit since it can boost against a ton of stuff and just nuke everything, it sets up pretty easily and because steel types can be removed, it really opens up opportunities for this sets potency. keldeo was my last pick because an extra breaker never hurts, but i mainly needed the insurance against bisharp and weavile since everything else just kinda folds to them. i think keld + phys diancie is a cool idea on paper because they both aim to overload amoonguss / venu since a lot of people rely on them to beat both mons.
serperior is a big threat, mag can outspeed + flash cannon then dnite can espeed, that's pretty much your only counter play to it so be careful around it, mega altaria is also quite annoying though it doesn't have that many set up opportunities and ones with eq are very rare in the meta right now anyway so mag + lando-t is enough. team can also be pressed for lati switchins so just also keep that in mind, but with keld spreading burns / dnites prio / diancie / mag, it's not that hard to deal with them. enjoy.
mineSo I have no practice in making teams well, so I'm hoping someone in this thread helps me, because I've wanted to make a Mega Gardevoir team for the longest time.
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Gardevoir-Mega (F) @ Gardevoirite
Ability: Trace
Shiny: Yes
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid/Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt/Will-O-Wisp
This is a standard Mega Garde set, yeah, but why fix what isn't broken, right? But I'm not sure what to do with the nature or 4th move, so I'm hoping someone will help with that. I enjoy the speed to be able to at least speed tie with dangers like Manaphy, but Gardevoir's mediocre speed gets in the way still, so maybe Modest would be better to hit harder. In the same vein, I like Taunt to be able to do better against stall and walls, but people have said using Wisp is good in order to stop Garde's switch-ins. Either or. The only thing I don't want, is I don't want this to be another Garde Sand team, as like AM even said before, most Garde Sand teams end up being a crappy version of Ender's Sand Garde team anyways. Bulky offense is probably what I'd prefer but Balance works too. As long as I finally have a good team with my favorite Pokemon.
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Gyarados @ Leftovers
Ability: Intimidate
EVs: 88 HP / 220 Atk / 4 Def / 196 Spe
Jolly Nature
- Dragon Dance
- Bounce
- Waterfall
- Substitute
Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost / Hidden Power Fire
- Defog
So regular Gyarados is a pretty cool sweeper, as it can bluff it's Mega Evolution against Pokemon like Mega Venusaur and take advantage with it's nice dual STABs, and Gyarados can check some Pokemon like Mega Lopunny due to it's decent bulk and Intimidate. However, it is weak to Stealth Rock, meaning that hazard control is necessary for it to unlock it's true potential. Latios not only removes hazards with Defog, it also checks Electric-types that trouble Gyarados and relieves some pressure off checking mons like Keldeo. It's wallbreaking prowess also helps Gyarados with breaking past bulky opponents. This core does have some faults however, such as getting destroyed by Tyranitar, but I do feel like these two with the right support could make for a nice offensive team. Thanks in advance builders!
kagidin Flygoner818 azogue Darklatias92 DownAbove Emaias Deku Prince Martin. Me and ur mom
Ok to preface I'm not gonna do some long as hell description for each cause there is like 9 teams and I want to focus the rest of my day on watching terrible free movies and laying on my bed. Maybe a sentence or two summary but other than that these are more or less the cores nobody wanted cause they made people die a little inside for a variety of reasons. I have to balance out my sarcastic nature with generosity so here it is. Subjugators is being done by dennis and Nedor said he miiiiight take the m-bro, torn-t, amoong one. I asked somebody if they could take that one cause the m-bro one is so boring and all the new guys want that for w/e reason it may be. The person whom it's addressed to will be name in the hide tag but I'm doing it in order of the names I tagged people in anyways if you care.
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Threw some bulk on Zard-X so you can actually set up on Rotom-W to miss the 2hkos from hydro. Just a typical sand build. Iron Tail Torn-T lures Diancie for Zard-X. I considered running Swords Dance, Roost, Outrage, Flare Blitz if someone feels like running the version to destroy fat stuff.Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 160 HP / 96 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Flare Blitz
- Roost
- Dragon Dance
Slowbro @ Leftovers
Ability: Regenerator
EVs: 248 HP / 220 Def / 32 SpD / 8 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Slack Off
- Calm Mind
Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Bullet Seed
- Mach Punch
- Focus Punch
- Spore
Excadrill @ Leftovers
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 172 SpD / 8 Spe
Relaxed Nature
- Pursuit
- Stone Edge
- Ice Beam
- Stealth Rock
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hurricane
- Knock Off
- Superpower
- Iron Tail
Enjoy!!!