Project OU Theorymon

Stunfisk + Volt Switch + Regenerator

Honorable Mention:
Electric / Dark Thundurus-T

This thing gets my HM vote until it makes it on!
 
The winner is Stunfisk, and it wasn't even close.
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Stunfisk + Volt Switch and Regenerator - 22
Poliwrath + Unaware and Recover - 9
Vaporeon + Water / Fairy typing and Moonblast - 2
Malamar + Prankster - 1

Now onto the next slate!

salamence.gif
+ Dragon / Normal typing and Download (nameless90)
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+ Steel type (replaces Normal type)
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+ Intimidate (Isa Simple)
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+ Electric / Poison typing and Gunk Shot (G-Luke)

Happy discussing!
 
Salamence as a Normal/Dragon + Download; some reasoning:

Salamence is hindered by its lackluster Flying type when it uses the Defensive Defog Set and it doesn't have a Flying STAB: Normal typing erades the SR weakness while granting a nice Return/Double Edge or even a STAB Facade for neutral coverage bar Rock/Steel/Ghost types and you still have access to Hydro Pump to cover Rock types and/or Fire Blast to get rid of these Steels which resist or even Earthquake to cover both.

Normal typing makes sense due to the fact that Salamence has only one Flying STAB but many normal attacks and its Mega has the ability Aerilate which turns Normal moves into Flying ones boosting them in the process ===> the flavour is achieved.

Now Normal/Dragon Salamence:
  • Is immune to Ghost (mainly Shadow Ball)
  • Resists Electric, Fire, Water and 2x and not 4x to Grass
  • is weak 2x to Fighting, Dragon, Fairy and 2x and not 4x weak to Ice
  • is now neutral to Rock, Earth, Bug
  • now is affected by Spikes, Toxic Spikes (it is worth mentioning that this is a "good thing" if you run Facade)
Intimidate and Moxie were nice in my opinion, but Download really is a noticeable boost to its attacking prowess (if you are able to gain the boost in the right side) thus making possible a valuable mixed set considering the add of a boosting item. Moxie was good but works only for it Atk and Intimidate wants a better bulk.

A wall of calcs:
+1 252 Atk Life Orb Salamence Return vs. 240 HP / 0 Def Sylveon: 473-559 (120.9 - 142.9%) -- guaranteed OHKO
+1 252 Atk Life Orb Salamence Return vs. 248 HP / 244 Def Mega Gardevoir: 347-409 (102.3 - 120.6%) -- guaranteed OHKO
+1 252 Atk Life Orb Salamence Return vs. 172 HP / 0 Def Azumarill: 402-473 (104.6 - 123.1%) -- guaranteed OHKO
+1 252 Atk Life Orb Salamence Return vs. 252 HP / 172 Def Magic Guard Clefable: 351-413 (89 - 104.8%) -- 31.3% chance to OHKO
+1 252 Atk Life Orb Salamence Return vs. 248 HP / 0 Def Togekiss: 348-411 (93.2 - 110.1%) -- 62.5% chance to OHKO
+1 252 Atk Life Orb Salamence Return vs. 0 HP / 0- Def Kyurem-B: 372-438 (95.1 - 112%) -- guaranteed OHKO after Stealth Rock
+1 252 Atk Life Orb Salamence Return vs. 0 HP / 0 Def Raikou: 422-499 (131.4 - 155.4%) -- guaranteed OHKO
+1 252 Atk Life Orb Salamence Return vs. 0 HP / 0 Def Serperior: 348-411 (119.5 - 141.2%) -- guaranteed OHKO
252 Atk Life Orb Salamence Return vs. 0 HP / 4 Def Breloom: 266-316 (101.9 - 121%) -- guaranteed OHKO

+1 252 Atk Life Orb Salamence Facade (140 BP) vs. 4 HP / 252+ Def Blissey: 554-653 (84.9 - 100.1%) -- 6.3% chance to OHKO
+1 252 Atk Life Orb Salamence Facade (140 BP) vs. 224 HP / 252+ Def Tentacruel: 430-508 (120.4 - 142.2%) -- guaranteed OHKO
252 Atk Life Orb Salamence Facade (140 BP) vs. 0 HP / 4 Def Manaphy: 305-360 (89.4 - 105.5%) -- 37.5% chance to OHKO

+1 252 Atk Life Orb Salamence Double-Edge vs. 248 HP / 0 Def Politoed: 331-391 (86.4 - 102%) -- 12.5% chance to OHKO

+1 0- SpA Life Orb Salamence Fire Blast vs. 252 HP / 168 SpD Ferrothorn: 458-541 (130.1 - 153.6%) -- guaranteed OHKO
+1 0- SpA Life Orb Salamence Fire Blast vs. 248 HP / 176 SpD Mega Scizor: 504-598 (146.9 - 174.3%) -- guaranteed OHKO
+1 0- SpA Life Orb Salamence Fire Blast vs. 172 HP / 0 SpD Magnezone: 328-387 (101.2 - 119.4%) -- guaranteed OHKO
+1 0- SpA Life Orb Salamence Fire Blast vs. 252 HP / 4 SpD Skarmory: 400-473 (119.7 - 141.6%) -- guaranteed OHKO (with Sturdy gone)
+1 0- SpA Life Orb Salamence Fire Blast vs. 252 HP / 252+ SpD Assault Vest Tangrowth: 218-257 (53.9 - 63.6%) -- guaranteed 2HKO
+1 0- SpA Life Orb Salamence Fire Blast vs. 252 HP / 4 SpD Chesnaught: 380-447 (100 - 117.6%) -- guaranteed OHKO
+1 0- SpA Life Orb Salamence Fire Blast vs. 0 HP / 0 SpD Mega Metagross: 278-328 (92.3 - 108.9%) -- 50% chance to OHKO

+1 0- SpA Life Orb Salamence Hydro Pump vs. 252 HP / 8 SpD Landorus-T: 359-424 (93.9 - 110.9%) -- 62.5% chance to OHKO
+1 0- SpA Life Orb Salamence Hydro Pump vs. 248 HP / 0 SpD Rotom-H: 283-335 (93.3 - 110.5%) -- 62.5% chance to OHKO

252 Atk Life Orb Salamence Earthquake vs. 0 HP / 4 Def DD Mega Charizard X: 265-315 (89.2 - 106%) -- 31.3% chance to OHKO
+1 252 Atk Life Orb Salamence Earthquake vs. 248 HP / 0 Def Bulky WoW Mega Charizard X: 400-473 (111.4 - 131.7%) -- guaranteed OHKO
+1 252 Atk Life Orb Salamence Earthquake vs. 224 HP / 252+ Def Tentacruel: 411-486 (115.1 - 136.1%) -- guaranteed OHKO
Assuming a Jolly Salamence with 252 EVs in Atk + Life Orb + the Download boost on the right side of the spectrum (this happens if Salamence switches on these threats with the EVs spread in the calculator), the Normal STAB has become a "coverage move" towards some Faeries.

Salamence is fun and viable ===> choose it ! =)
 
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On this slate, Snorlax and Eelektross have piqued my interest. Snorlax is pretty obvious, but G-Luke could you give us your thought process behind Eelektross so that it is a bit clearer?

Just based on what I can think of, here are my thoughts on these two:

Snorlax's new typing works well alongside Thick Fat, which leaves it with a measly two weaknesses to Fighting and Ground (due to Thick Fat removing the fire weakness) and a whopping 10 resistances (including an effetive 4x resistance to ice) and an immunity courtesy of pure steel being insanely good defensive typing. This is kind of thematic due to normal being somewhat similar in its defensive properties and appearing to be a direct downgrade from steel defensively (losing all of the resistances and sharing its fighting weakness (and, in past gens, bolstering its ghost resistance into an immunity)). This also brings pros and cons to it from an offensive standpoint, trading STAB on Return and Body Slam for STAB on Heavy Slam. Snorlax's Curse+RestTalk set is noticably more potent now due to Snorlax now having resistances, no longer having to sacrifice Thick Fat if it wants a poison immunity and due to both its weaknesses being physically oriented when in the hands of things which get STAB on them, which means that it can handle them more easily with a boost or two under its belt to the point of being very difficult to break. I don't think any of Snorlax's other sets will be viable due to the fact that they are, for the most part, done better by other Pokemon.

As for Eelektross, I'm going to make assumptions to G-Luke's intentions with this one. Please correct me if I was wrong. Anyway, by giving Eelektross poison typing and access to Gunk Shot, it is turned into a decent stop to fairies while also benefitting from its newfound resistances to fighting, poison and bug and benefitting from its 4x ground weakness being negated by Levitate. However, due to it gaining a psychic weakness, it becomes complete prey to Gardevoir and Sylveon's Psyshocks, which somewhat compounds its role as a fairy check and makes it less consistent at preventing Pixilate spam. While I see the thematic standpoint at which this was made, it doesn't really feel like it is achieving part of its goal due to this glaring flaw (if my assumption about its intended role is correct), and it also suffers from one of the primary Fighting-types (Mega Medicham) beng part Psychic-type, which makes it lose a lot of its allure from a defensive standpoint. However, I do see the arguments from an offensive standpoint. Eelektross gains STAB on Acid Spray and Gunk Shot, which goes a long way towards its capabilities as a bulky attacker. I could maybe see an Assault Vest or mixed LO/Expert Belt set working on it.
 
Steel type Snorlax doesn't seem all that great. Yes, gaining 10 more resistances and only 1 more weakness might sound amazing, it doesn't do that much to improve any matchups Snorlax has. I'll focus on two sets - An all out attacker and curselax.

All out attacking Snorlax can carry two items - Choice Band or Assault Vest - the purpose of the set is the same either way - to tank special hits and hit back hard. Snorlax can use this set in OU currently to some (but not a lot of)effect as it's able to take on special attackers like kyurem, zard y (sorta) heatran, manaphy, and volcarona.nGaining a steel type would be nice to help deal with fairies, latios, and tornadus, but the loss of a fire resist partially counteracts this. Add to that the fact that this set still struggles with it's current flaws (slow, no recovery, vulnerable to burn and can't beat sableye) and I don't see it making a case for Snorlax in any way.

If 4 attacks Lax gets marginally better with a steel type, CurseLax gets positively worse. Besides being forced out by numerous Steel and Fighting types (and sableye), it now gets forced out by ground types as well, and retains all it's current flaws.

Overall, I don't see Steel type Snorlax having an effect on the meta and it's not something I would vote for.

I'll type more on Intimidate Crobat, my favorite nom, later.
 
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Taking a Look at the Slate

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+Dragon/Normal + Download

Salamence's change is pretty positive. The only real flying stab Salamence got was Aerial Ace, and it isn't even that useful. The only way Salamence got stab when was it got a mega. But of course, that moved to Ubers so that was wiped off for Mence

Normal/Dragon Salamence is a pretty good idea. It gets rid of the silly 4x weakness to ice. It also now resists more types that used to be Neutral/Weakness hits. Also, Download will be really good of Salamence, because it has the capability of being Mixed/Special. Stab Double Edge will be cool, its basically a Neutral Hitting Outrage without the Lock with recoil. Plus that with +1 attack it'd be pretty good. Also a little bonus being immune to Ghost which means its the switch in to ghost type moves.

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+Steel Type over Normal Type
Snorlax with Steel typing i think is just for adding resistances. It is no longer immune to ghost but now resists: Bug, Dragon, Fairy, Flying, Grass, Ice, Normal, Psychic, Rock, Steel. Which is a big help to Snorlax's usual Curse, letting it take more hits and forcing more switches. Heavy Slam could be its main stab now? All i see in this change is giving Snorlax heaps of resistances.

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+Intimidate
Personally, I don't see this going too far. Adaptability would of been nice but ok. If you gave this to Golbat, that would of been nice but i guess bulky Crobat? Though, this allows more safe switch ins for switch initiative with U-Turn and mindgame shenanigans. Bulky/Support Crobat is probably going to be used but Golbat fits that job better.

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+Poison Type & Gunk Shot
I think I get the idea with this one. Adding another weakness to Ground but with levitate, its making it Immune. Though now, Eelektross is weak to Psychic which isn't a big deal. Stab Gunk Shot will be a nice Stab as coverage and only Ground resists it. Adding Flamethrower and other coverage moves will pretty much hit everything.

Eelektross Set:

Eelektross @ Assault Vest
Ability: Levitate
EVs: 248 HP / 252 Atk / 8 SpA (idk)
Lonely Nature
- Wild Charge
- Flamethrower
- Knock Off
- Gunk Shot

It'd be pretty cool seeming Assault Vest helps with common Special Psychic moves, retaliating with Knock Off. But, it is really weak to Excadrill so it needs a bit of support.

All their changes atleast give them some Viability in the theorymon meta.
 
Salamence + Dragon/Normal typing and Download: Okay, this just gave Salamence a lot more offensive and defensive utility. The typing is a lot better for its defensive roles and I guess better for offensive sets (just by dint of getting a new STAB). Download will probably make MixMence viable once more, while Scarf sets might just stick to Moxie, defensive sets to Intimidate, and Ddance using either of the latter two. This should make Salamence a dynamic, useful Pokemon. nice submission.

Snorlax + Steel typing: This sounds incredibly uninteresting to play with or against. Like Registeel with offensive presence. I don't really care how viable it is or isn't. Pass.

Crobat + Intimidate: Have I ever mentioned that I love Crobat? I'm biased towards any submission that makes Crobat more viable, TBQH. For those who don't play UU (myself included), Crobat's 85/80/80 bulk might come as a surprise, and could be very annoying when paired with a disgustingly fast Roost and Taunt. I feel like this could easily boost its support set into OU, though it would face competition from Landorus-T. I like it.

Eelektross + Poison Typing + Gunk Shot: I like Eelektross and I like Electric/Poison + Levitate as a typing, but as mentioned by gamer boy above, it's too slow to circumvent its Psyshock weakness, preventing it from checking Mega Gardevoir and Sylveon. It is, however, a great switch-in to Clefable; its typing gives it a Fairy resistance and a Thunder Wave immunity, while even the most physically defensive Clefable sets get 2HKOed by uninvested Gunk Shots, while the 252 HP / 172 Def spread takes 77.6-91.8% from one. Alternatively, Acid Spray is a slower and more reliable way to force Clefable out and get chip damage on it. Clefable does not typically run Psychic-type coverage. With a Steel-type move and a physically defensive spread, it cleanly checks Mega Diancie; that spread also lets it check Mega Lopunny and probably some other things.

The problem with all of these, unfortunately, is that Eelektross lacks recovery and is not terribly bulky. It checks some powerful threats on paper, but not when it's pivoting about and going second. I don't see Eeelektross actually consistently doing its job against any playstyle. Pass.

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+Intimidate
Personally, I don't see this going too far. Adaptability would of been nice but ok. If you gave this to Golbat, that would of been nice but i guess bulky Crobat? Though, this allows more safe switch ins for switch initiative with U-Turn and mindgame shenanigans. Bulky/Support Crobat is probably going to be used but Golbat fits that job better.

Golbat is a lot slower and relies on Eviolite for its bulk; hell, Crobat's Roost is fast enough that it could plausibly run itemless Acrobatics sets to be a decent Knock Off absorber, while Golbat becomes mediocre after switching into the move.
 
Just gonna post a few different Eelektross sets (without any EVs) that could be of use on it. Here is what I was thinking:

Eelektross @ Assault Vest
Ability: Levitate
EVs: I'm lazy
Some +Atk/SpA Nature
- Gunk Shot
- Drain Punch / Giga Drain
- U-turn / Volt Switch
- Thunderbolt

Allows it to better check Clefable and allows it to more comfortably take specs Hyper Voices from Sylve. Drain Punch / Giga Drian give it some form of recovery and coverage, whereas VoltTurn allows it to act as a pivot more consistently.

Eelektross @ Expert Belt / Life Orb
Ability: Levitate
EVs: see AV
Some +SpA Nature
- Gunk Shot
- Thunderbolt
- Flamethrower / Volt Switch
- Giga Drain / Volt Switch

Takes advantage of its amazing coverage to act as a mixed wallbreaker. Giga Drain provides recovery and coverage on grounds, wheras Flamethrower takes on Ferrothorn and Amoonguss. You have three guesses as to what Volt Switch's purpose is XD
 
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