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OUTC Round #9 [ENTRIES OPEN] .post332

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~Diet Mountain Dew~

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Gengar (F) @ Black Sludge
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Taunt / Substitute
- Will-O-Wisp
- Shadow Ball
- Focus Blast

Gastrodon (F) @ Leftovers
Trait: Storm Drain
EVs: 248 HP / 8 Def / 252 SDef
Calm Nature
IVs: 0 Atk
- Earth Power
- Scald
- Toxic
- Recover

Latias (F) @ Leftovers
Trait: Levitate
EVs: 248 HP / 8 Def / 252 Spd
Timid Nature
IVs: 0 Atk
- Calm Mind
- Roost
- Dragon Pulse
- Substitute

Heatran (F) @ Choice Scarf
Trait: Flash Fire
EVs: 112 HP / 160 SAtk / 236 Spd
Modest Nature
IVs: 2 Atk / 30 Def
- Fire Blast
- Earth Power
- Hidden Power [Ice]
- Flamethrower

Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 244 HP / 252 Def / 12 SDef
Relaxed Nature
IVs: 0 Spd
- Rapid Spin
- Spikes / Toxic Spikes
- Volt Switch
- Gyro Ball

Hippowdon (M) @ Leftovers
Trait: Sand Stream
EVs: 248 HP / 252 Def / 8 SDef
Impish Nature
- Slack Off
- Earthquake
- Stealth Rock
- Whirlwind


Here one of my stall teams, I make this team around Gengar and Gastrodon; Gengar is my spinbloker, utility, sometimes a lead against stuff like Skarm or Forrestres Custap teams which helps me against suicide lead mons, also work very well like Stallbreaker against another Stall teams with Taunt while that is a good lure against stuff like Jirachi, Tyranitar or Scizor which can beat usually my Latias set; Gastrodon is probably the glue of my team which help me against stuff like Latias LO, Ebelt / Scarf Keldeo, Rotom-W and anothers mostly annoying mons in Rain and volturn / sand teams to beat them more easily. After of this mandatory duo core i just added Heatran which helps against stuff like Sun teams and some annoying mons like SD Garchomp, checking some spam DM from Lati@s if Gastrodon is weak, helps against SD Scizor mostly the acrobatics one which should to break this team if was Specially Defensive the Heatran set one. Also, remember old DPP times, Scarf Heatran just was very good and can very well on this metagame, can lure stuff like some Starmie if they are a bit weak to keep my hazards on the site. Then after of this core I just added Hippowdown to put Stealth Rock something mandatory on any team, check a lot of physical threats while that also I can quit another weathers, my phazer and to deal better with this team against stuff like Latias, Latios or Breloom. After of this part I just added Latias to deal better with Rain teams dangerous stuff like Specs Keldeo which can break Gastrodon with Secret Sword, also is my bulky sweeper that is god against Sun and Rain teams, also Gengar burning some of the best Latias counters makes her very dangerous on my team. Finally I just added Forrestres to Spikes + Rapid Spin, while is another physical wall which is very useful against Outrage Spam, i was thinking about Toxic Spikes over Volt Switch on him to deal better with Kyurem-B and Kyurem which are a pain for any Stall team.

In overall this is a sand stall team that i make and is great against Sunny day teams, some rains teams and sand teams, annoying as well against weatherless teams because the extra damage because Sand. This team also keeps a nice offensive pressure with Taunt Gengar + spinbloker against hazards teams, while I used Scarf Bulky Heatran and Bulky CM Latias which with good support like in this team have a good chances to sweep.
 
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Hello! I'm rather new to these forums, and haven't posted much, but this idea of a thread sounded like a fun idea and I am going to give it a shot.

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Gastrodon @ Life Orb
Trait: Storm Drain
EVs: 104 HP / 252 SAtk / 152 SDef
Modest Nature
- Surf
- Ice Beam
- Earth Power
- Recover

When I initially saw the provided core, I immidiately thought sand offense. While gastro is usually regarded a defensive pokemon, it is in my humble opinion supposed to be a terrifying wallbreaker. I wanted to use life orb gastro to tear apart the defensive cores of rain teams.

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Stoutland @ Choice Band
Trait: Sand Rush
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Return
- Superpower
- Pursuit
- Wild Charge

Then I got the idea to use stoutland, a rather underused pokemon in OU, if I say so myself. No, I am not going to name it "dog". The choice banded set is very efficient at cleaning up late game when the normal resists/immunities are eliminated.

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Hippowdon @ Leftovers
Trait: Sand Stream
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind

To support stoutland in his endevours, I obviously had to add a sand streamer. I chose hippo, because if you are going to use sand for your own benefit you are better off using the more long-lived out of the sand-duo. It provides rocks, physical bulk and phazing.

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Gengar @ Black Sludge
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Substitute
- Disable
- Focus Blast
- Shadow Ball

Gengar blocks spinners from removing my rocks. If tentacruel dares to scald me, I can just bring in gastro and it gets owned. Starmie will find itself in a similar situation. Other than that, gengar is perfectly capable of dealing with common spinners such as donphan and forry.

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Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 252 SAtk / 172 HP / 84 Spd
Modest Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]

Magnezone is the next poke that supports stoutland, as it removes physically defensive skarm which otherwise hurt this team alot, because it can quickly wear it down by switching in on hippo/stoutland and stack spikes. It also removes banded scizor if it can manage to trap it. The specs set was chosen to ensure a more significant offensive precense.

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Latias (F) @ Life Orb
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Surf
- Psyshock
- Recover

Lastly, I needed something to glue the team together, and latias does this perfectly. I initially thought about adding rotom-w instead, but I realised i needed a reliable check to keldeo. I normally prefer latios over latias, but in this case latias is the better choice due to her superior bulk.

Importable:

Gengar @ Black Sludge
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Substitute
- Disable
- Focus Blast
- Shadow Ball

Gastrodon @ Life Orb
Trait: Storm Drain
EVs: 104 HP / 252 SAtk / 152 SDef
Modest Nature
- Surf
- Ice Beam
- Earth Power
- Recover

Hippowdon @ Leftovers
Trait: Sand Stream
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind

Latias (F) @ Life Orb
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Surf
- Psyshock
- Recover

Magnezone @ Choice Specs
Trait: Magnet Pull
EVs: 252 SAtk / 172 HP / 84 Spd
Modest Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]

Stoutland @ Choice Band
Trait: Sand Rush
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Return
- Superpower
- Pursuit
- Wild Charge

Edit: Changed Crunch --> Pursuit, as suggested.
 
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Really good team h&c, like really. I see that most of the users are heading towards Hippo sand teams and it's not surprising. Let's see if the new user will submit something more funky.
LazyBeef, you should REALLY swap Crunch for Pursuit since a stabbed Return does as much as a super effective Crunch. On top of that, your defensive core really struggles with Lati@s and strong Dragon special moves. Solid team though.
 
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Standard Gengar set, coverage and hole-punching. Gastrodon is an absolute terror with the right team, and with this set he takes down dragons, can burn or poison to wear down bulkier opponents, and doesn't get touched by water attacks. Dugtrio is to trap and kill things like Tyranitar who could give this team some problems. In my experience, I find that this SubCM Jirachi set is an absolute terror and sets up easily, especially on the likes of Ferrothorn. Forteress is standard spinner/hazard setter, and Dragonite tears holes in walls with his Choice Band.

Code:
Gengar @ Black Sludge
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Focus Blast
- Shadow Ball
- Substitute
- Hidden Power [Fire]

Gastrodon @ Leftovers
Trait: Storm Drain
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Recover
- Toxic

Dugtrio @ Focus Sash
Trait: Arena Trap
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Stone Edge
- Sucker Punch
- Protect

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 SAtk / 224 HP / 32 Spd
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Calm Mind
- Water Pulse
- Substitute

Forretress @ Leftovers
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Rapid Spin
- Stealth Rock
- Volt Switch
- Spikes

Dragonite @ Choice Band
Trait: Multiscale
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- ExtremeSpeed
- Earthquake
- Fire Punch
- Outrage
 
Someone like Myzozoa or Peachy also used that core during the 2012's WC right ? Or someone in US East vs West, it was kinda awesome

H&C your team is kinda awesome, but imo you should run a bold / relaxed variant of Gastrodon, you kinda gain nothing but beating beated by psyshocks / secret swords with a calm nature, also i recommend you to run a 156 HP / 100 SpA / 252 Spd spread on gengar to tank things like 5* bullet seeds from loom and iirc a Stone edge from sash/scarf Terrakion (Boudouche's spread, yay)

*Too lazy to post a team*
 
^The spread was from elsewhere and to take a Bullet Punch iirc.
I'll extend the round untill there are enough teams, I'll probable post one myself. Let's blame all the new threads in the OU section, leeching the activity ;_;

EDIT : @Explorer : Ye whatever you want.
 
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Code:
Gengar @ Leftovers
Trait: Levitate
EVs: 252 Spd / 140 HP / 116 SAtk
Timid Nature
- Taunt
- Will-O-Wisp
- Shadow Ball
- Focus Blast

Gastrodon @ Leftovers
Trait: Storm Drain
EVs: 212 HP / 252 Def / 44 SDef
Sassy Nature
- Toxic
- Earthquake
- Ice Beam
- Recover

Garchomp @ Rocky Helmet
Trait: Rough Skin
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Stealth Rock
- Earthquake
- Outrage
- Fire Blast

Reuniclus @ Leftovers
Trait: Magic Guard
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Calm Mind
- Recover
- Psychic
- Focus Blast

Skarmory @ Leftovers
Trait: Sturdy
EVs: 232 Def / 236 HP / 40 Spd
Impish Nature
- Spikes
- Roost
- Brave Bird
- Whirlwind

Tyranitar @ Choice Scarf
Trait: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower

well, i saw gengar + gastrodon and immediately thought of a reuniclus team. gengar is the PERFECT bait to a lot of stuff that stops reuniclus (namely jirachi, scizor, metagross, and other assorted steel-types) with will-o-wisp and forms a wicked stallbreaking core with cm reuniclus. gastrodon, on the other hand, tanks a ton of stuff that gives a gengar + reuniclus core trouble and makes water-type spam a non-issue. defensive with earthquake means that subcm jirachi can't force a CM war with reuniclus, either.

garchomp was a natural partner from that point. the rocky helmet set further wears down jirachi and other u-turners. if you can burn it and switch chomper into a u-turn, it will be pretty much totally crippled for the rest of the match. i tossed fire blast on there because no one likes skarmory or forretress setting up / spinning your hazards away.

speaking of hazards, skarmory was next. even in case jirachi and friends avoided the burn from gengar AND the damage from rockychomp, there will be spikes to prevent u-turn spam. add spikes to the aforementioned two methods of passive damage and it becomes EXTREMELY difficult to break this team when the opponent is using one of the passive, hazard-based damage teams that BW players seem to love. skarm also is a great check to a buttload of physical sweepers, kind of functions like a catch-all 'mon.

the last thing in the way of domination by cm reuniclus was the Lati twins. enter scarftar. scarftar does a marvelous job of eliminations latias and latios from the match, preventing any trick shenanigans from ruining a sweep. he is also extremely important in the case of some stat-uppers, notably swords dance terrakion, who can give this team some trouble if tyranitar goes down.

the main goal of this team is to figure out what can stop reuniclus on the opposing team, and then wear it down. usually, stacking a layer of spikes and getting garchomp in on a well-timed u-turn will weaken them into focus blast range. from there, rely on resistances and immunities (this team has a ton of immunities) to play around the opponent's big threats until an opening for reuniclus surfaces. gengar and gastrodon play enormous roles in all of these things. gengar forces them to sacrifice their (usually) only reuniclus counter to a burn just to stop it, and gastrodon shuts down pretty much an entire playstyle in rain offense and functions as your only (!) water resist.
 
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3WYNm

So when I've seen Gengar + Gastrodon, I said " ok, let's make a stall " and as you can see, that's what i've done !

Gengar @ Black Sludge
Trait: Levitate
EVs: 252 Spd / 100 SAtk / 156 HP
Timid Nature
- Shadow Ball
- Focus Blast
- Will-O-Wisp
- Taunt

Gastrodon @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 252 Def / 6 SDef
Relax Nature
- Earthquake
- Ice Beam
- Toxic
- Recover

Skarmory @ Leftovers
Trait: Sturdy
EVs: 252 Def / 224 HP / 32 SDef
Impish Nature
- Brave Bird
- Spikes
- Whirlwind
- Roost

Slowbro @ Leftovers
Trait: Regenerator
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
IVs: 0 Spd
- Scald
- Ice Beam
- Psychic
- Slack Off

Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
IVs: 0 Spd
- Lava Plume
- Roar
- Stealth Rock
- Toxic

Tyranitar @ Chopple Berry
Trait: Sand Stream
EVs: 8 SAtk / 252 HP / 248 SDef
Sassy Nature
- Fire Blast
- Pursuit
- Stone Edge
- Thunder Wave

Gengar is used as a spinblocker and a stallbreaker. I picked the same spread as my rmt, to tank Bullet Seed*5 etc. It can revenge kill Celebi which can be dangerous ('cause I don't know if it has HP Fire / Earth Power / Psychic). Gastrodon tanks rain sweepers (Politoed / Rotom-W etc), Thundurus-T (except if it has GK) and it's a nice check to MixTtar. Its ground resistance makes him my only switch to CBRakion's Stone Edge ('cause we all know that Skarm and Slowbro are 2HKO). Full defense to tank Starmie's Psyshock like a boss. Skarmory is my obvious spiker and my answer to Scizor, CBNite etc. Taunt can be played here but I prefer Brave Bird to finish any Breloom or anything else. Heatran puts Stealth Rock, its a great anti-sun with Tyranitar (just be careful against Dugtrio). It's my best check to Jirachi and defensive Celebi. He can come on Hurricane's users too (like Tyranitar). Tyranitar is my check to Lati@s. TWave is awesome for any sweeper like Terrakion or Keldeo that would be sent. It stops Volcarona and Venusaur too. Fire Blast to hit Ferrothorn, Forretress and Skarmory and avoid entry hazards that I can't spin. I picked Chopple Berry over Leftovers to tank an Alakazam's Focus Blast (same for Gengar).

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It can be a great Heatran replacement 'cause he's an awesome check to Alakazam, Gengar, and Hurricane common users (Heatran and Tyranitar too, but Jirachi is better for this job). But don't forget that Heatran is the best counter of Jirachi and Venusaur plus he's the only stall which can explode Sableye.
 
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Team: Gengar, Gastrodon, Tyrannitar, Jirachi, Breloom, Terrakion

Importable:
Gengar @ Choice Scarf
Trait: Levitate
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Shadow Ball
- Psychic
- Thunderbolt
- Hidden Power [Ice]

Gastrodon @ Life Orb
Trait: Sand Force
Shiny: Yes
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Earth Power
- Ice Beam
- Scald
- Hidden Power [Fire]

Tyranitar @ Choice Scarf
Trait: Sand Stream
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Stone Edge
- Superpower
- Crunch
- Pursuit

Jirachi @ Leftovers
Trait: Serene Grace
Shiny: Yes
EVs: 252 HP / 36 Spd / 220 Def
Impish Nature
IVs: 0 Spd
- Stealth Rock
- Body Slam
- Iron Head
- Healing Wish

Breloom (M) @ Life Orb
Trait: Technician
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Bullet Seed
- Mach Punch
- Focus Punch
- Spore

Terrakion @ Life Orb
Trait: Justified
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 SDef
Adamant Nature
- Stone Edge
- Rock Polish
- Close Combat
- X-Scissor

The goal for this sand offense team is to have RP Terrakion sweep, although sometimes Breloom does the job of cleaning up.
Team in-depth:

Gengar @ Choice Scarf
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Shadow Ball
- Psychic
- Hidden Power [Ice]
- Thunderbolt
At 110 speed, scarf Gengar has a solid revenge killer with nice coverage and acceptable power (I do wish that he had a 120 basepower move though.) Timid is really important in checking Keldeo, Terrakion, Infernape, Venusaur and being equal to the Lati@s twins. I also love his Fighting and Ground-type immunities; they synergize well with Terrakion's weakness.

Shadow Ball is Gengar's STAB move, good for hitting unsuspecting starmies and alakazams. It also can kill Latias and Latios provided that stealth rocks are up and they taken a little damage. (Important to note that 1v1 if completely fresh they will beat Gengar with about 10% left.)

Gengar can outspeed Keldeo and Terrakion and KO them Psychic, which is a pretty crucial coverage move that also covers Breloom and Infernape, who can be problems for this team. Psychic also takes a nice chunk out of Venusaur under the sun, whom Gengar also outspeeds.

Thunderbolt is a good DD Gyarados check, not really used for much else. HP Ice covers dragons, gliscor, and Lando-T.

Tyranitar is a problem for Gengar because once you're locked into a move and they've figured out you are choiced, it can just come in and pursuit you, and you're down a mon. That's why I picked Rock Polish Terrakion as my sweeper. Once Gengar dies, I can switch in Terrakion and get a free Rock Polish off, unless my opponent wants to boost my attack with his Pursuit. From there Terrakion can do a lot of damage.

Gastrodon @ Choice Specs
Trait: Sand Force
EVs: 252 SAtk / 252 HP / 4 Def
Modest Nature
- Earth Power
- Ice Beam
- Scald
- Hidden Power [Fire]

(Changed from Choice Specs to Life Orb for more flexibility)
Will be upfront here and say that Sand Force, Life Orb Gastrodon is probably a little bit of a gimmick, but he hits really friggin hard, getting advantages from both sand and rain. He can take a hit or two but is nowhere as bulky as he could be if I ran a more defensive set, but does some serious damage, especially if I predict well. Gastrodon helps out against sun/scizor the most and the electric-immunity is nice for shutting down volt switches.

Life Orb, Earth Power under sand hits like a truck, utilizing the element of surprise. Ice Beam handles dragons, gliscor, and lando-t. I made scald the other STAB over surf because burns are really friggin annoying. Hidden Power Fire is for handling annoying scizors and ferrothorns.

I'm also considering changing this Gastrodon to a defensive one, or at least one with Storm Drain, since all Sand Force does is help me handle steel and rock-type pokemon better, which I already don't struggle that much with. Still, keeping it like this for the surprise factor (sometimes people will toxic or I'll OHKO something that shouldn't have stayed in) and because a lot of people don't use water attacks expecting a Gastrodon with Storm Drain switch-in anyway, so I kind of get help from Storm Drain even though I don't actually have it, lol.

Tyranitar @ Choice Scarf
Trait: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Stone Edge
- Superpower
- Crunch
- Pursuit

I love Scarftar. Gets the jump on the Lati@s twins, Starmie, Gengar, and a lot of other pokemon with its powerful attacks and good coverage (for example, Mamoswine who might be a PITA or opposing ttars). Still get outsped by Alakazam though, so need to watch out. Scarf reduces the need to play pursuit guessing games since I'm faster than the other pokemon usually, meaning I get in two pursuits. A quick superpower or crunch on something I need dead is also really helpful. Weatherwise, the team isn't super dependent on sand, but Ttar is still needed as sort of a weather neutralizer, making sure rain and sun teams, particularly ones that stack a lot of weather benefits, don't gain too much of an advantage.

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 36 Spd / 220 Def
Impish Nature
IVs: 0 Spd
- Stealth Rock
- Body Slam
- Iron Head
- Healing Wish/U-Turn


I went with defensive instead of SpD jirachi since I take a lot more physical hits than special ones and didn't really need a special wall. It's helped a lot since I can even take an earthquake now if need be and laugh at close combats. 36 speed to outcreep other base-100 sprites. Jirachi's paraflinch hax are so clutch, crippling sweepers and maybe even killing them.

As for moveset, Jirachi provides the much-needed SR. Body Slam is great for paralysis, Iron Head for the flinch to add to the annoying Jirachi paraflinch hax. Healing Wish is one I'm iffy about but it's really neat when it works and I bring back a pokemon that my opponent isn't ready to handle, get some use out of Jirachi. I'm considering U-Turn for the momentum it gives and for handling Magnezone, but right now I'm not minding having to play careful with a Magnezone around.

Breloom (M) @ Life Orb
Trait: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Bullet Seed
- Mach Punch
- Focus Punch
- Spore

Breloom gives me a strong edge against the opponent's team, especially helping against rain teams. Just go in against something slower, spore, and if you see the chance and start wrecking stuff. Super fun ^.^ Jolly Nature to beat Adamant Brelooms and Mamoswines. Focus Punch is absolutely amazing to destroy counters, anything that switches in, dies; anything that stays in, dies. Mach punch is great for cleaning up. (Changed from swords dance to focus punch)

Terrakion @ Life Orb
Trait: Justified
EVs: 252 Spd / 252 Atk / 4 SDef
Timid Nature
- Stone Edge
- Rock Polish
- Close Combat
- Swords Dance/X-Scissor/Earthquake

Note: I originally had X-Scissor instead of Swords Dance - after hitting some real stall teams, decided SD was better after all :p

This Terrakion is a monster. Life-Orbed STAB Close Combats and Stone Edges with Swords Dance make for a lot of swept teams. Also considering x-scissor instead over SD. I found that the extra coverage from X-Scissor is useful. It helps me beat Celebi and the Lati@s twins and gives me a much more reliable option than Stone Edge to finish off mons like Reuniclus. Still thinking about this one though, as Swords Dance does help me a bit more against other teams. Also contemplating Earthquake to help against mons like Toxicroak and Tentacruel, although the team does okay against them anyway. Here are some notable OHKOs after SR WITHOUT SD: (note I did these back when he was Adamant nature, too lazy to redo. I think the only one that might change is rotom-w)

Celebi (OU Baton Pass) X-Scissor 123.51 - 145.54%
Gyarados (OU Bulky Dragon Dance [Intimidate])Stone Edge105.94 - 126.06%
Rotom-W (OU Specially Defensive) Close Combat 87.45 - 102.97%
Keldeo (OU Choice Scarf) Close Combat 93.82 - 110.8%
Ferrothorn (OU Standard) Close Combat 106.25 - 126.42%
Chansey (OU Wish) Close Combat 104.54 - 123.29%


Problem pokemon - will update with more later:
Skarmory -
stupid custap always seems to get up Stealth Rocks and two layers of spikes, really annoying :( Can't spore because of brave bird. At this point I just whack it until it dies, which takes awhile :( Fighting moves are good so it can't roost and recover, so are special moves like Gengar's Thunderbolt and Gastrodon's HP Fire and Surf.

Infernape - the combination of fire and fighting coverage is really problematic for this team. A combination of gengar (particularly psychic!), gastrodon, and breloom's mach punch usually do the trick. Knowing what version it is is important though, otherwise gastrodon might get wrecked by a NP-grassknot.
 
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It's time for my team, The Gastro Force!

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Teambuilding

The Stars

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Most people who use Gastrodon as a rain counter with its Storm Drain ability and STABs that are quite useful for the metagame, filled with rain and Tyranitar. However, I opted to make Gastrodon my star sweeper. How would that be possible? With a base 30 Speed, great bulk, and a decent attack stat that is often overlooked, this screamed Trick Room. I sure wasn't going to put Trick Room on Gengar, so Gengar was dubbed my post-Trick Room cleaner, with coverage moves that hit much of the metagame hard.

Gastrodon capitalizes on its ability by running EdgeQuake coverage and STAB Waterfall. The first two moves get a Sand Force boost as well. Lastly Recover keeps Gastro healthy and appeared more valuable than a fourth coverage move (which would probably be Ice Beam or even HP Fire).

Gengar is my cleaner, capitalizing on its speed tie with the Lati twins and the fact that it outspeeds Terrakion. Shadow Ball was my obvious STAB. Focus Blast is for Steels (especially Heatran, which my team would greatly struggle with otherwise), Energy Ball for rain threats, and Psychic for all the Fighting-types, especially Terrakion (outspeeds non-Scarf, can come in on the Scarf variant on a predicted Close Combat or Earthquake).

The Sand Monster
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Tyranitar is back yet again. I chose it for Sand Stream in order to boost up Gastrodon's moves, but it has more purposes. It is a pretty reliable counter to the Latis, trapping them with Pursuit. Like my previous team on this thread, Tyranitar is my Scizor/Ferrothorn lure, making them think they can take me out, only to face a Fire Gem-boosted Fire Blast. Unless it misses or they're holding an Occa Berry (very rare), they're down for the count, especially factoring in hazards. On top of that, Tyranitar has good bulk, can comfortably switch in on Heatran in most cases, and has two great STAB moves.

The Defensive Backbone
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I needed Trick Room setters, so here we go. Bronzong is my dedicated physical wall, and Porygon2 is my dedicated special wall. The two share no weaknesses and only have 2 weaknesses between them (plus, if Bronzong is against a Flash Fire user, it can serve as Porygon2 bait, as Porygon2 will come in and copy Flash Fire! That's why I use Trace > Download on Porygon2). Bronzong sets Stealth Rocks and Trick Room fairly reliably, and can set up either one multiple times if need be. It can also hit Heatran on the switch-in with Earthquake, and if Trick Room is up, it can go for flinches with Iron Head.

Porygon2, on the other hand, does different things. It can also set up Trick Room for a sweeper, and it has Recover to heal itself and compensate for the lack of Leftovers. Ice Beam is a standard move on Porygon2, and is helpful for all the fast dragons flying around. But rather than Discharge/Thunderbolt, I opted for Shadow Ball in the last slot for the 20% SpD drop rate and a way to hit Ghost-types hard that Porygon2 usually walls (bar the rare Golurk driving me nuts by going for a countersweep). I DO NOT want any opponents paralyzed, for the obvious reason.

The Haunted Nuke
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I usually run three Trick Room users on Trick Room teams. Initially I had Jellicent in this slot to better handle Rain teams, but I was getting run over by Scizor. Every Scizor variant is forced to flee when Chandelure enters, letting me set up Trick Room and then sweep on its own if it gets the chance with fantastic coverage that is badly needed on this team. Out of all the Trick Room setters on this team, Chandelure is by far the one with the least defensive presence and the most offensive presence. This gives my team nice variety to better combat the wide spectrum of things people use, with Energy Ball is a coverage move for Politoed looking to switch in and cut off my Sandstorm. Plus having what is basically a hard counter to the #1 used Pokemon in OU is really nice.

NOTE: 0 Atk IVs were given to purely special attackers, and 0 SpA IVs were given to purely physical attackers. Stealth Rock numbers and Life Orb numbers were given where convenient. Otherwise the EVs are self-explanatory.

Import

Gastrodon (F) @ Life Orb
Trait: Sand Force
EVs: 252 Atk / 232 HP / 24 SDef
Brave Nature
IVs: 0 SAtk / 0 Spd
- Waterfall
- Earthquake
- Stone Edge
- Recover

Chandelure (M) @ Life Orb
Trait: Flash Fire
EVs: 252 SAtk / 240 HP / 12 SDef / 4 Def
Quiet Nature
IVs: 0 Spd / 0 Atk
- Trick Room
- Fire Blast
- Energy Ball
- Shadow Ball

Gengar (M) @ Life Orb
Trait: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Psychic
- Giga Drain
- Focus Blast

Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 Atk
Relaxed Nature
IVs: 0 Spd / 0 SAtk
- Trick Room
- Stealth Rock
- Earthquake
- Iron Head

Tyranitar (M) @ Fire Gem
Trait: Sand Stream
EVs: 252 Atk / 200 HP / 56 SAtk
Brave Nature
IVs: 0 Spd
- Fire Blast
- Stone Edge
- Crunch
- Pursuit

Porygon2 @ Eviolite
Trait: Trace
EVs: 252 SDef / 248 HP / 8 SAtk
Sassy Nature
IVs: 0 Spd / 0 Atk
- Recover
- Trick Room
- Ice Beam
- Shadow Ball

 
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Well. Ok, this team starts from the core SubdisableGar + Gastrodon. My objective was to be able to put more pressure as possible to the enemy. For this I entered the core BandScizor + Rotom that puts a lot of pressure and allows me to gain momentum to make setup Gengar. To put more pressure i inserted Custap Skarmory who set Spikes and Sr. Gengar is the antispinner and my hazardz are protected. Finally i placed my Dragonite, a sunny destroyer with Band.




Bad Boy (Gengar) (F) @ Black Sludge
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Focus Blast
- Substitute
- Shadow Ball
- Disable

SubDisable Gar. A classic. Taking advantage from the volturn core Gengar setup easy.

Escargot (Gastrodon) (F) @ Life Orb
Trait: Storm Drain
EVs: 240 HP / 16 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Ice Beam
- Earth Power
- Surf
- Recover


He is my switch in on Thundurus and Rotom-w, and on the waters spam. He destroy the rain and help me with the sand. Recover for more staying power

Fresh&Co (Rotom-W) @ Leftovers
Trait: Levitate
EVs: 252 HP / 240 SDef / 16 Spd
Calm Nature (+SDef, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split


Hurricane resistor. He install a volturn core with scizor for more pressure and do his work perfectly.

ClampClamp (Scizor) (F) @ Choice Band
Trait: Technician
EVs: 140 HP / 252 Atk / 116 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Superpower
- Bullet Punch
- Pursuit


Classic Scizor band but i prefer more speed than the classic set because outspeed spdef tran, toed, ttar and others.

A bird (Skarmory) (F) @ Custap Berry
Trait: Sturdy
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Taunt
- Stealth Rock
- Spikes
- Brave Bird


Classic custap Skarmo. Taunt for others hazardz or not damage move and double hazardz.

Oltanis (Dragonite) (F) @ Choice Band
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- ExtremeSpeed
- Sleep Talk
- Outrage
- Superpower


Wondeful set of Dragonite. Dragonite is one of the best sunny counter, perfect for this team. Espeed the classic priority what do dangerous damages. Outrage the main STAB move(Dspamm y/y). Superpower for stupid ttar, heatran and others and Sleep Talk for breloom.

Bad Boy (Gengar) (F) @ Black Sludge
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Focus Blast
- Substitute
- Shadow Ball
- Disable

Escargot (Gastrodon) (F) @ Life Orb
Trait: Storm Drain
EVs: 240 HP / 16 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Ice Beam
- Earth Power
- Surf
- Recover

Fresh&Co (Rotom-W) @ Leftovers
Trait: Levitate
EVs: 252 HP / 240 SDef / 16 Spd
Calm Nature (+SDef, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

ClampClamp (Scizor) (F) @ Choice Band
Trait: Technician
EVs: 140 HP / 252 Atk / 116 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Superpower
- Bullet Punch
- Pursuit

A bird (Skarmory) (F) @ Custap Berry
Trait: Sturdy
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Taunt
- Stealth Rock
- Spikes
- Brave Bird

Oltanis (Dragonite) (F) @ Choice Band
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- ExtremeSpeed
- Sleep Talk
- Outrage
- Superpower
 
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Your team got some nice potential, but the sets are totally f*cked up imo rofl, i'd rather see Scarf rachi or Zor / CBNite, maybe an offensive gastrodon to be really fearsome against rain teams (btw the spD one is NEVER worth it, play relaxed for god's sake) and a bulkier rotom-w !
 
Your team got some nice potential, but the sets are totally f*cked up imo rofl, i'd rather see Scarf rachi or Zor / CBNite, maybe an offensive gastrodon to be really fearsome against rain teams (btw the spD one is NEVER worth it, play relaxed for god's sake) and a bulkier rotom-w !
I've tested the team and it work o.o
 
Yeah maybe, but i don't think a pokemon like Bulky Nite deserves a spot in your team, you're kinda 6-0'd by skarmory since you got no way to lure it and Rotom-w without leftovers is so damn frail. And the ladder battles and stuff are not really THAT right about how the team is good imo
 
Ah !
It seems like we start to reach a decent amount of submitted teams.
I'll edit this post tommorow with a team of my own and close the round. If you want to submit your team, but didnt yet, hurry up !
 
Anyway the teams are editable? I need to change anything

Sure, as long as the entries are open, you can edit your team as much as you want =)

EDIT : Here is my random team :

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Some kind of HO, Custap Skarm, FS Gengar a Specs Tios and a Scarf Keldeo... I tossed Breloom there to help against Jellicent since besides Gastrodon I don't have much for him. My best bet is to Toxic him, which works most of the time.
As a result my matchup against Rains is pretty neat, Suns are trickier but Latios usually cleans well and Gengar helps a lot if I can save the Sash.
Basically I try to get rid of Keldeo counters thanks to Loom/Gar or the sheer power of Specs Tios, supported by Skarm's hazards. Gastrodon being some kind of Keldeo's brother, luring tricky counters and crippling it (read : weakening Rotom-W, Jellicent and most bulky waters).
That's all I go folks, I'll close the entries tommorow because I'm too lazy atm.

Gengar @ Focus Sash
Trait: Levitate
EVs: 12 HP / 252 SAtk / 244 Spd
Timid Nature
- Hidden Power [Fire]
- Focus Blast
- Shadow Ball
- Destiny Bond

Skarmory @ Custap Berry
Trait: Sturdy
EVs: 4 Def / 252 SAtk / 252 Spd
Jolly Nature
- Brave Bird
- Spikes
- Stealth Rock
- Taunt

Gastrodon @ Life Orb
Trait: Storm Drain
EVs: 144 HP / 252 SAtk / 104 SDef / 8 Spd
Modest Nature
IVs: 30 Atk / 30 Def / 30 SDef
- Earth Power
- Ice Beam
- Surf
- Toxic

Breloom @ Fighting Gem
Trait: Technician
EVs: 112 HP / 252 Atk / 4 SDef / 140 Spd
Adamant Nature
- Focus Punch
- Spore
- Bullet Seed
- Mach Punch

Keldeo @ Choice Scarf
Trait: Justified
EVs: 56 HP / 252 SAtk / 4 SDef / 196 Spd
Modest Nature
- Icy Wind
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]

Latios (M) @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Surf
- Trick
 
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Hello, once again : thank everyone for the participation, even if we're going through harder times, I guess the core wasn't as attracting as I thought. Still the quality is definitely present this round and it'll be hard to find a winner !
This thread requires a good amount of time since you have to build a whole team, so good job !

Now it's time to reward your efforts !
Here are the teams, vote for the one you find the best, the most viable, the most creative, the most ... Whatever suits you !

Votes are closed in 3 days !

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Hot N Cold (24)
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LazyBeef (1)
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GSUmbreon
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Bad Ass (6)
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BouDOUCHE (3)
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KantyeWest (1)
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Explorer
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SnowCristal! (19)
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Remedy
 
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