First things first, DO NOT copy and paste the entire original team, it is rather irritating to me.
It's been a while since I've been seriously battling, so I'm still working my way up to speed. I was never the best team builder in the first place, and now my skills are... seriously lacking. This team isn't bad, which by my building standards is godly, but its not exactly Wobbuffet and Groudon's SubSeed Machine Gun, if you know what I mean. Without further ado.
This team was built around the idea of first removing enemy steels with Magnezone support, then Outraging away with Salamence. This famous "Magnemence" or "Salazone" combo actually resists each others weaknesses, making it quite effective. In keeping with the defensive combos theme, I added CeleTran to gain backup resists, along with Celebi stopping many of OUs offensive threats and Heatran absorbing random x4 resists and whatnot. I further added Swampert to SR and help with my Mence weak, and finished the whole thing off with a Spiritomb lead.
So, basically:
1. Spiritomb burns, Celebi paralyzes, and Heatran poisons.
2. Magnezone eliminates enemy steels.
3. Salamence rips through the crippled team.
Here we go, for real.
I'll link to the Smogon sets for these guys (until your suggestions make them invalid) for further reading and comprehension. Celetran was common sense, but I got MagneMence from this thread. Watch out, I was kind of an "ass" in that thread, gorm would agree)
http://www.smogon.com/dp/pokemon/spiritomb Set: Starter
Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/140 Atk/116 SDef
Careful nature (+SDef, -SAtk)
- Pain Split
- Sucker Punch
- Pursuit
- Will-o-wisp
My lead. Rather unorthodox, but I've used him as a lead in the past and he gets the job done. No SR, but he can cripple Ttar/Metagross with WoW, whack Azelf with Sucker Punch/Pursuit, immune any Explosion, and heal himself up later. He hardly ever perishes in the initial line of fire. Plus, Bliss is free Pain Split bait later on when one comes in on Heatran. If an enemy Tran comes in to sponge WoW, I just send in my Tran, which oddly enough they never expect. This guy is a beast of a lead.
As for suggestions/improvements regarding him, I've been considering Hypnosis over WoW. The accuracy isn't that different, and Hypnosis would benefit me more in many cases. Overall though, not much to play around with on this crazy little demon.
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http://www.smogon.com/dp/pokemon/swampert Set: MixPert
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Surf
- Stealth Rock
[Stealth] Rock on, bro! You "have" to have SR in this metagame, and Swampy gets the job done. The rest of my team has somewhat of a Ttar/Mence weak, and here's my answer. EQ hits Ttar and gets STAB, Surf hits Heatran STAB from the other spectrum, and Ice Beam hits Mence x4 right where it hurts. He's definitely bulky enough to lay down SR, and I like him.
I was considering a RestTalk Pert here, but he suffered from moveslot syndrome. I can't think of any improvements for this guy either, really.
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http://www.smogon.com/dp/pokemon/celebi Set: Defensive
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Thunder Wave
- Grass Knot
- Hidden Power [Ice]
- Recover
Half of Celetran and my first line of physical Defense. Twave cripples Gyarados, Salamence, and Heatran (and Breloom if I hit first) and butters random people up for the rest of my team. Grass Knot hits the Grounds who immune Twave, and gets STAB. HP Ice helps with my Mence difficulties, and hits Breloom (hey, him again.) Recover simply keeps me alive to do it all again.
I've been considering a Leech Seed set here. In most cases, though, Twave proves more useful.
---
http://www.smogon.com/dp/pokemon/heatran Set: Substitute
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Toxic
- Fire Blast
- Earth Power
Call it what you want, this guy is crazy. 99.99% of the time he will force a switch, giving him a sub, and then he Toxics the Gyarados or Tyranitar or BLISSEY. With that done, Celebi can happily come in to wall most of the things that are in. It's a beautiful thing. He saves Celebi's hide whenever she's in danger because of that beautiful typing synergy. Big help.
I could go Scarfed, but I felt like I had Magnezone, and I'm considering choicing Mence so choicing Heatran would give me too much choice giving me not enough choice, know what I'm saying?
---
http://www.smogon.com/dp/pokemon/salamence Set: Dragon Dance
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast
Basic DD Mence. DD is for boosts and not having to worry about being locked in. Outrage is for ridiculous STAB once Magnezone clears out Steels. Fire Blast for levitating Steels, and EQ for Heatran and SE. My late game. His synergy with Magnezone is ridiculous. EVs are because I don't care so much for Fire Blast, and I like not dying.
I considered choicing him, or even substituting him with Latias or Flygon. He's pretty open right now.
---
http://www.smogon.com/dp/pokemon/magnezone Set: Choice Scarf
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Explosion
Central to my team's strategy. Magnezone traps, outspeeds, and kills all non-Scarfed Steels. Plus, his defensive and offensive synergies with Mence are outstanding. Tbolt is for STAB and the stronger choice against most Steels. HP Fire hits Scizor before I get Superpowered, which would really ruin my day. Flash Cannon is backup STAB, and Explosion is to go out with a bang, pun intended.
Bronzongs have been EQ'ing me lately, so I'm considering the first set in the analysis with Magnet Rise.
---
That's my team. 2 solid defensive combos, a utility defender, and a nice lead. Thanks in advance for your aid in RMT'ing.
It's been a while since I've been seriously battling, so I'm still working my way up to speed. I was never the best team builder in the first place, and now my skills are... seriously lacking. This team isn't bad, which by my building standards is godly, but its not exactly Wobbuffet and Groudon's SubSeed Machine Gun, if you know what I mean. Without further ado.
This team was built around the idea of first removing enemy steels with Magnezone support, then Outraging away with Salamence. This famous "Magnemence" or "Salazone" combo actually resists each others weaknesses, making it quite effective. In keeping with the defensive combos theme, I added CeleTran to gain backup resists, along with Celebi stopping many of OUs offensive threats and Heatran absorbing random x4 resists and whatnot. I further added Swampert to SR and help with my Mence weak, and finished the whole thing off with a Spiritomb lead.
So, basically:
1. Spiritomb burns, Celebi paralyzes, and Heatran poisons.
2. Magnezone eliminates enemy steels.
3. Salamence rips through the crippled team.
Here we go, for real.
I'll link to the Smogon sets for these guys (until your suggestions make them invalid) for further reading and comprehension. Celetran was common sense, but I got MagneMence from this thread. Watch out, I was kind of an "ass" in that thread, gorm would agree)






http://www.smogon.com/dp/pokemon/spiritomb Set: Starter

Ability: Pressure
EVs: 252 HP/140 Atk/116 SDef
Careful nature (+SDef, -SAtk)
- Pain Split
- Sucker Punch
- Pursuit
- Will-o-wisp
My lead. Rather unorthodox, but I've used him as a lead in the past and he gets the job done. No SR, but he can cripple Ttar/Metagross with WoW, whack Azelf with Sucker Punch/Pursuit, immune any Explosion, and heal himself up later. He hardly ever perishes in the initial line of fire. Plus, Bliss is free Pain Split bait later on when one comes in on Heatran. If an enemy Tran comes in to sponge WoW, I just send in my Tran, which oddly enough they never expect. This guy is a beast of a lead.
As for suggestions/improvements regarding him, I've been considering Hypnosis over WoW. The accuracy isn't that different, and Hypnosis would benefit me more in many cases. Overall though, not much to play around with on this crazy little demon.
---
http://www.smogon.com/dp/pokemon/swampert Set: MixPert

Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Surf
- Stealth Rock
[Stealth] Rock on, bro! You "have" to have SR in this metagame, and Swampy gets the job done. The rest of my team has somewhat of a Ttar/Mence weak, and here's my answer. EQ hits Ttar and gets STAB, Surf hits Heatran STAB from the other spectrum, and Ice Beam hits Mence x4 right where it hurts. He's definitely bulky enough to lay down SR, and I like him.
I was considering a RestTalk Pert here, but he suffered from moveslot syndrome. I can't think of any improvements for this guy either, really.
---
http://www.smogon.com/dp/pokemon/celebi Set: Defensive

Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Thunder Wave
- Grass Knot
- Hidden Power [Ice]
- Recover
Half of Celetran and my first line of physical Defense. Twave cripples Gyarados, Salamence, and Heatran (and Breloom if I hit first) and butters random people up for the rest of my team. Grass Knot hits the Grounds who immune Twave, and gets STAB. HP Ice helps with my Mence difficulties, and hits Breloom (hey, him again.) Recover simply keeps me alive to do it all again.
I've been considering a Leech Seed set here. In most cases, though, Twave proves more useful.
---
http://www.smogon.com/dp/pokemon/heatran Set: Substitute

Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Toxic
- Fire Blast
- Earth Power
Call it what you want, this guy is crazy. 99.99% of the time he will force a switch, giving him a sub, and then he Toxics the Gyarados or Tyranitar or BLISSEY. With that done, Celebi can happily come in to wall most of the things that are in. It's a beautiful thing. He saves Celebi's hide whenever she's in danger because of that beautiful typing synergy. Big help.
I could go Scarfed, but I felt like I had Magnezone, and I'm considering choicing Mence so choicing Heatran would give me too much choice giving me not enough choice, know what I'm saying?
---
http://www.smogon.com/dp/pokemon/salamence Set: Dragon Dance

Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Fire Blast
Basic DD Mence. DD is for boosts and not having to worry about being locked in. Outrage is for ridiculous STAB once Magnezone clears out Steels. Fire Blast for levitating Steels, and EQ for Heatran and SE. My late game. His synergy with Magnezone is ridiculous. EVs are because I don't care so much for Fire Blast, and I like not dying.
I considered choicing him, or even substituting him with Latias or Flygon. He's pretty open right now.
---
http://www.smogon.com/dp/pokemon/magnezone Set: Choice Scarf

Ability: Magnet Pull
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Explosion
Central to my team's strategy. Magnezone traps, outspeeds, and kills all non-Scarfed Steels. Plus, his defensive and offensive synergies with Mence are outstanding. Tbolt is for STAB and the stronger choice against most Steels. HP Fire hits Scizor before I get Superpowered, which would really ruin my day. Flash Cannon is backup STAB, and Explosion is to go out with a bang, pun intended.
Bronzongs have been EQ'ing me lately, so I'm considering the first set in the analysis with Magnet Rise.
---
That's my team. 2 solid defensive combos, a utility defender, and a nice lead. Thanks in advance for your aid in RMT'ing.