Anyone here play with non-smogon people? At least where I live, the above rules seem to always reach a concensus. Legendaries for some reason are almost always banned or at very least are considered "cheap", and every other attack and pokemon, no matter how broken, stays.
What are some of the metagames that you're in?
And if we can all agree to these other rules (No Legendaries, no clauses, no hacks), what kind of metagame will it shape up to be? Again, I'm not saying smogon or anyone should do it, just wondering what it would be like.
Here are my thoughts.
1. Hypnosis Yanmega and Spore Breloom will run rampant. Actually, we might even see Scarf CompoundEyes Hypnosis Yanma, who's Hypnosis hits an outstanding 91% accuracy, and who's 95 Base Speed easily outruns Scarf Heracross. Scarf Butterfree has the advantage of more than 5/8 Spores from a Breloom. And obviously, we can't forget bronzong, gengar, crobat and many other pokemon who'd benefit from the lack of sleep clause.
2. Similarly, lum berry leads would be a must-have for all teams. Its the perfect counter to a quick hypnosis / powder leads. In addition, Primape and Noctowl might see some OU play. (I mean... its not like every OU pokemon gets Close Combat, Overheat and immunity to sleep, right? (ha ha, can't do that infernape :-p) )
3. Double-Team... IMO... has never been a solid strategy. There is a (EDIT) 25% chance the first double-team doesn't count on the turn you use it... However, if it does become a primary baton-pass strategy, then yawn (always perfect accuracy), odor sleuth / Miracle Eye / Forsight (again, perfect accuracy) may all play a major role in battles. Similar to Stealth Rocks / Rapid Spin... these attacks perfectly counter DT baton-pass chains.
And some pretty bulky pokemon can do that. Snorelax is pretty damn bulky, and Arcanine is always avaliable. Of course, a defensive crobat with haze will also help. But like Stealth Rocks, I can see DT passing to be much more dangerous if left un-treateed. Missing that one hit against a DD Gyarados will always turn the tide, and like Rapid Spin and stealth rocks, you will always be 1 step behind the DTer.
4. Wobbuffet. He ain't a legendary and is thus not banned. Shed Shell would become almost necessary... but with lum berry also "necessary", I'm certain he'll get a few cheap kills as usual. I also see a lot of Wobbuffet vs Wobbuffets going on, as he'd become a must-have for that cheap kill.
Anyway, after Shed Shell, Hypnosis / Sleep Powder / other status is probably the next best protection against Wobbuffet. The worst he can do is Encore you if you miss, and without sleep clause in effect... you're going to paralyze or sleep the switch-in, or even Wobbuffet. Unfortunately, not every pokemon gets hypnosis / sleep powder, so Subsitute would be a safe bet... as long as you have a counter to all random stat-up pokemon (DD Gyara, DD T-Tar, DD Dragonite... Drum/Salac Charizard...), you ought to be fine >_>.
What are some of the metagames that you're in?
And if we can all agree to these other rules (No Legendaries, no clauses, no hacks), what kind of metagame will it shape up to be? Again, I'm not saying smogon or anyone should do it, just wondering what it would be like.
Here are my thoughts.
1. Hypnosis Yanmega and Spore Breloom will run rampant. Actually, we might even see Scarf CompoundEyes Hypnosis Yanma, who's Hypnosis hits an outstanding 91% accuracy, and who's 95 Base Speed easily outruns Scarf Heracross. Scarf Butterfree has the advantage of more than 5/8 Spores from a Breloom. And obviously, we can't forget bronzong, gengar, crobat and many other pokemon who'd benefit from the lack of sleep clause.
2. Similarly, lum berry leads would be a must-have for all teams. Its the perfect counter to a quick hypnosis / powder leads. In addition, Primape and Noctowl might see some OU play. (I mean... its not like every OU pokemon gets Close Combat, Overheat and immunity to sleep, right? (ha ha, can't do that infernape :-p) )
3. Double-Team... IMO... has never been a solid strategy. There is a (EDIT) 25% chance the first double-team doesn't count on the turn you use it... However, if it does become a primary baton-pass strategy, then yawn (always perfect accuracy), odor sleuth / Miracle Eye / Forsight (again, perfect accuracy) may all play a major role in battles. Similar to Stealth Rocks / Rapid Spin... these attacks perfectly counter DT baton-pass chains.
And some pretty bulky pokemon can do that. Snorelax is pretty damn bulky, and Arcanine is always avaliable. Of course, a defensive crobat with haze will also help. But like Stealth Rocks, I can see DT passing to be much more dangerous if left un-treateed. Missing that one hit against a DD Gyarados will always turn the tide, and like Rapid Spin and stealth rocks, you will always be 1 step behind the DTer.
4. Wobbuffet. He ain't a legendary and is thus not banned. Shed Shell would become almost necessary... but with lum berry also "necessary", I'm certain he'll get a few cheap kills as usual. I also see a lot of Wobbuffet vs Wobbuffets going on, as he'd become a must-have for that cheap kill.
Anyway, after Shed Shell, Hypnosis / Sleep Powder / other status is probably the next best protection against Wobbuffet. The worst he can do is Encore you if you miss, and without sleep clause in effect... you're going to paralyze or sleep the switch-in, or even Wobbuffet. Unfortunately, not every pokemon gets hypnosis / sleep powder, so Subsitute would be a safe bet... as long as you have a counter to all random stat-up pokemon (DD Gyara, DD T-Tar, DD Dragonite... Drum/Salac Charizard...), you ought to be fine >_>.