Pick up was one of their abilitiesExcuse me, but wtf
https://replay.pokemonshowdown.com/gen8partnersincrime-1369536500
Fling doesn’t remove the opponent’s item, so King’s Rock always flinches
Pick up was one of their abilitiesExcuse me, but wtf
https://replay.pokemonshowdown.com/gen8partnersincrime-1369536500
Fling doesn’t remove the opponent’s item, so King’s Rock always flinches
That’s actually kind of hilarious.Excuse me, but wtf
https://replay.pokemonshowdown.com/gen8partnersincrime-1369536500
Fling doesn’t remove the opponent’s item, so King’s Rock always flinches
There's other ways to beat, like pp stall or follow me/fake out/priority/inner focus u just gotta be prepared.That’s actually kind of hilarious.
So Fling is removing the item, but the Linoone has Pick Up, which at the end of the turn let’s you recover your partner’s item if they lost it this turn, including from Fling. So unless you can our speed them somehow, they will keep flinching you forever (or until they run out of PP).
The Linoone’s pickup was shared to scolipeed so the both picked the kings rock back up, because of pickup.Excuse me, but wtf
https://replay.pokemonshowdown.com/gen8partnersincrime-1369536500
Fling doesn’t remove the opponent’s item, so King’s Rock always flinches
I regret making this post.A team archetype I like using in Doubles (Ubers) is Psych Up teams. Basically, they are the doubles version of a Baton Pass chain, and it's surprisingly effective.
Typically, they'd have Xerneas as a set up sweeper and a mix of support and psych up abusers, which is only possible in Ubers now and practically impossible in DOU given the frailty of good abusers not matching up to the boosts they'd be sharing.
While something like Xerneas isn't present in PiC, you can get insane set up strategies in this meta thanks to this dumb bat
With Simple, Swoobat (or Woobat) provide this meta with insane boosts that give you +10 across your stats depending on the move.
Set up:
Clangorous Soul, No Retreat, and Shell Smash provide some of the best boosting in the game already.
Clangorous Soul providing +2 to Atk, Def, SpD, and Spe always, and either +2 to SpA or +4 with Throat Spray. Clangorous Soul also belongs to arguably the best Pokemon among the set-up Pokemon of the team archetype, and is the one most likely able to sweep on its own thanks to its Stats and moves like Boomburst and Clanging Scales. It can get countered the hardest because of that though. Also because Swoobat can have Roost, so can Kommo-o, helping with the HP sacrifice.
No Retreat is like Clangorous Soul, but worse in most scenarios. The only time I think you would want to use it is with the Jaw Lock interaction (idk if it's a glitch), allowing Falinks to set up multiple time, or if you really want to remain healthy.
Shell Smash provides a double edge sword, giving +4 in Atk, SpA, and Spe, but also reducing your bulk even more. Blastoise has Follow Me and Fake Out, allowing either Swoobat or itself to take the assault by your opponent (which you'll need), while Omastar has Swift Swim, giving it 1434 Speed after a Simple Shell Smash and in Rain. This also prevents opposing Rain teams from using Barraskewda or Swift Swim on something faster.
Pretty much anything else is not worth it.
Psych Up Abusers:
Koko is the naturally fastest Pokemon capable of using Psych Up, while also providing Electric Terrain to boost electric moves, Rising Voltage, and preventing sleep.
The second fastest of the Tapus, and ties with Inferiorboom for the highest offense between them. It's definitely better to go Special in this meta because Intimidate will automatically lower Atk by 2 stages first turn and lowers it by 1 every time their partner switches. Plus Special attackers get +4 from 2 set up moves. Tapu Lele is special in that Lele helps block priority with Psychic Terrain, has Dazzling Gleam for spread damage, and Stored Power for anti-Unaware or really bulky Pokemon.
Chandelure has the honor of having the highest SpA for all legal Psych Up users, additionally also having a Ghost typing that isn't threatened by Boombusrt on your side (leting you use Overcoat or Bulletproof on your Kommo-o), as well as Extreme Speed and Mach Punch, while also bypassing Subs or giving a fire immunity. Gengar has those same immunities, besides Fire, and is slightly weaker, but provides better speed and gives better moves overall.
Exploud is slow, but provides Soundproof Boombursts, which is actually pretty strong already, but can also learn Psych Up too
With how many Intimidates are being thrown around, having a bulky water type with Psych Up, recover, and abuses stat drops is a good way to punish Intimidate spammers.
One thing important for abusers is to manage revenge killers. The previously mentioned abusers either prevented priority or prevented certain priority and were faster. All these Pokemon abuse priority and give it to their partner instead. Between the priority abusers, only Sucker Punch has that common of attackers, and these 4 have some niche over the other, and Entei has Extreme Speed (and Eruption). These guys are just filling the niche of priority abuse with some side niche like bulk or sun abuse.
These are examples of Bulky Pokemon with their main purpose being safe keeping for stat boosts. The entire strategy ends if the only stat booster you have is gone and no one used Psych Up. So safekeeping them on a bulky Pokemon is a good idea. Depending on your team, you can go for removing terrains while blocking status, blocking stat drops, having the utility of Mew, Follow Me support with Guard abilities, Immunity to ground, or immunity to Taunt with Oblivious while still being strong. You can also go for tons of other supports as well that I didn’t list here
Non-Psych Up Support:
Surprisingly one of the best supports, if not for its abililty Mold Breaker. No Pokemon with Mold Breaker, which is one reason why physical attackers are less desirable. Which sucks, since Unaware is a huge pain against this strategy. Throh is special in the fact that it’s bulky and can provide excellent support as well with Helping Hand and Wide Guard, outside of providing Mold Breaker for Unaware Clefable/Quagsire
Prankster Taunt, or Taunt in general, is also pretty good in this strategy as is one of the only ways to shut down Haze. Prankster is the safest option since Haze could be on a Pokemon with Prankster itself.
Whimsicott can also be useful as…
a screens setter. Due to the fragile nature of the set up Pokemon, screens are very valuable. Regieleki is extremely fast, Ninetales-A and Aurorus provide Aurora Veil (Ninetales-A being faster is better against non-weather teams, but Aurorus’s niche is being slower so that it can beat out weather first turn), and Whimsicott has both Prankster, Tailwind, and Memento as well.
Just remember, Aurora Veil doesn’t stack with Reflect and Light Screen.
I just also want to say such a team isn’t necessarily the most viable, but are very fun and can catch people off guard.
its obviously not infinite they willrun out of pp, and like i said. There is ways to beat it. U just gotta come prepared. Just because u dont make an attempt to adapt t osmething not that hard to adapt to is not a reason to ban something.Ok, so you can just infinitely fling King’s Rock in the real game if you have Pick Up?
Well just more of a reason to ban King’s Rock.
Moody is still allowed and Contrary is strong, there are more reason than you to run unaware in the current meta.I regret making this post.
As soon as I started laddering with this team style, almost every single team has Unaware Clefable or some other "hard counter", that solely is on their team just to beat this archetype.
I don't even know why. It's not that good or even popular. Unaware Clefable in this meta isn't good and isn't even that much of a counter. A Simple Smash or Simple Soul Spray Lele is almost always going to be OHKOed by a Stored Power.
+4 252 SpA Twisted Spoon Tapu Lele Stored Power (260 BP) vs. 252 HP / 252+ SpD Unaware Clefable in Psychic Terrain: 511-603 (129.6 - 153%) -- guaranteed OHKO
And even Simple Retreat or Simple Soul can do the trick too
+2 252 SpA Twisted Spoon Tapu Lele Stored Power (220 BP) vs. 252 HP / 252+ SpD Unaware Clefable in Psychic Terrain: 433-510 (109.8 - 129.4%) -- guaranteed OHKO
Please stop with the counter teams.
Not only is it not fun for me, you're just harming yourself by having such a trash counter team that isn't even guaranteed to beat Simple teams. You're just better off with a regular team that has a good game plan (namely stalling out the screens so the set up Pokemon is at risk of fainting) by preventing the set up in the first place (and in a normal way too, not some specific counter that only has one job of countering such a team).
There shouldn't be specific teams revolving around countering 1 linear archetype and nothing else.
small flaw is your at a risk to severely hurt your teamate even when your teamate has punk rock if u using helpin hands
Sylveon @ Pixie Plate
Ability: Pixilate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Mystical Fire
- Helping Hand
- Substitute
- Calm Mind
Toxtricity @ Expert Belt
Ability: Punk Rock
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Boomburst
- Shift Gear
- Stored Power
- Protect
sylveon can get boomburst, and it can be boosted by helping hand, pixilate, punk rock, and pixie plate. looks scary.
Moody isn’t supposed to be allowed, and Contrary has far more pratical ways to beat it (and is also not that good). The Pokemon with Contrary are extremely slow and have the defensive utility of a wet paper towel outside of Shuckle, which only can assist its partner as it has the offensive capability of a nerf gun.Moody is still allowed and Contrary is strong, there are more reason than you to run unaware in the current meta.
fling kings rock with pickup might be the funniest strat ive ever seenHere's some memes for brainstorming type purposes:
Probably not good against rain or flash fire, but max speed is coolCoalossal @ Shell Bell
Ability: Steam Engine
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Heat Wave
- Burn Up
- Scald
- Tar Shot
Blacephalon @ Shell Bell
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Mind Blown
- Shadow Ball
- After You
- Protect
Metagross @ Weakness Policy
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Bulldoze
- Meteor Mash
- Psycho Cut
Eldegoss @ Leftovers
Ability: Cotton Down
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Protect
- Leech Seed
- Substitute
- Sleep PowderLatias (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Recover
- Calm Mind
- Stored Power
- Icy Wind
Toxtricity-Low-Key @ Black Sludge
Ability: Minus
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Magnetic Flux
- Overdrive
- Sludge Bomb
- ProtectProbably not consistent, but it's funnyLinoone-Galar @ King's Rock
Ability: Pickup
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Fling
- Seed Bomb
- Double-Edge
Blaziken @ King's Rock
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fling
- Flare Blitz
- Close Combat
- Will-O-Wisp
Forces switches b/c both mons are affected by slow start, bad against dark and psychic terrain. Steal important abilities like swift swim,flash fire, or intimidate.Meowstic (M) @ Light Clay
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Skill Swap
- Reflect
- Light Screen
- Substitute
Regigigas @ Sitrus Berry
Ability: Slow Start
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Facade
- Drain Punch
- Fire Punch
- Knock Off
Dunsparce @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Roost
- Protect
- Headbutt
- Substitute
Diancie @ Air Balloon
Ability: Clear Body
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Diamond Storm
- Body Press
- Trick Room
- Rock SlideTangled feet: This Pokemon's evasiveness is doubled as long as it is confused.Mr. Rime @ Bright Powder
Ability: Tangled Feet
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Teeter Dance
- Swagger
- Substitute
- Ice Beam
Thundurus (M) @ Bright Powder
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Wild Charge
- Thunder Wave
- Substitute
- Eerie Impulse
On a side note, maybe mimicry could be a fun defensive type of option.Articuno-Galar @ Colbur Berry
Ability: Competitive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Skill Swap
- Tailwind
- Freezing Glare
- Air Slash
Salamence @ Yache Berry
Ability: Intimidate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Dragon Pulse
- Protect
- Roost
- Fire Blast
I definitely agree with this. The meta is so buggy it definitely needs to be fixed. However, that's a problem, as once it gets patched Kris or someone else will have the extremely difficult task of reworking everything from scratch.However, to be honest, I think you should go back to the Gen7 mechanics for this OM, where move locks such as from choice items, Taunt or Encore weren't shared. That implementation worked and did not cause any particular problems. But with the new implementation, it is a total mess, bugs everywhere, games are decided by whether this works as intended or not, locked moves aren't greyed out, sometimes locks are simply ignored... it is way to much for a normal bug report.
So when exactly is Acupressure getting banned?
Yeah I think its really good with great ability and how it can synergies with a lot of abilities as well. Imo its even suspect material cause of how versatile it is and unseen fiat blocking a crucial move in doubles for both mons. Also gives good moves.How does everyone feel about Urshifu?
TBH Urshifu is one of the most fun mons to use. Urshifu-R + Araquinid is a Fun combo because Araquinid has speed control with Sticky Web and the excelent water bubble for funny calcs, and in turn shifu gives it surging strikes.How does everyone feel about Urshifu?
I have been using different teams and alts and i always end up using Urshifu because of how good is to negate protect and Surging Strikes is just too powerful and fit on any team with technician, water bubble, sniper, rain or whatever, and i feel like water absorb and similar are really usefull to not autolose to some of those teams, but at least it has poor speed.
I definitely agree with this. The meta is so buggy it definitely needs to be fixed. However, that's a problem, as once it gets patched Kris or someone else will have the extremely difficult task of reworking everything from scratch.
The choice items and AV are currently broken in this mod all because of these bugs, people can definitely go on a rampage just because of these bugs. If you find a bug, do not post it here as it has probably been discovered by someone else who plays this OM. If you don't find that bug anywhere, you can probably post it here. Please stop complaining, thank you.