Some theoretical hazard cores that look like they could put in some work.
+
looks really strong, because both mons have insane longevity, both mons have Knock, and Ground-type Spikes + Fairy-type Rocks is a really strong pairing.
+
also looks strong, though it would likely require something to stop Water-type Rocks from being used against you. While
isn't nearly as long-lived as
is, it does have the advantage of a stronger MU into Flying pokemon like
or
, and being able to threaten a lot of damage immediately.
+
looks like an interesting composition for offensive teams, because Dragon-type Spikes are generally good into most pokemon, and
is able to both check the :Fairies: and :Steels: that can switch in on Dragon-type Spikes, and set up Fire-type Rocks to punish Steel-types.
+
/
could also be interesting, because Electric-type Rocks combined with Ice-type Spikes sounds like a nasty combination to deal with. Does thud into
incredibly hard, and it would likely be restricted to just HO comps because of the fragility of the pokemon, but it could be a legitimate threat if you can take out Gliscor.
In addition to these dual hazard cores, I think that single hazard teams could work as well, replacing the second hazard with just using normal attacking moves of that type.
+ Fairy/Flying/Ice stacking looks dangerous, using the Ground-type Spikes or Rocks to chip down the Fire/Poison/Steel/Rock/Electric pokemon that would check the Fairy/Flying/Ice threats. Something like
+
/
/offensive
/
/
would be a scary team to check in the long run, especially if supported with a Ghost-type that could spinblock for them.
/
+ Ground/Electric types like
,
/
, or
is another one that looks incredibly threatening to deal with, because BoltBeam is scary enough when you have to attack with both, and gets scarier when you could theoretically get hit with both in the same turn. Ice-type Rocks/Spikes also can chip down Grass/Flying types super quickly, allowing strong Ground-types to then break through them.
These are just a few musings, I guarantee that we'll see a lot of interesting hazard combos develop.
also for the love of god please ban honse and eleki, I don't want to deal with honse supported with Fairy-type Rocks, or an Eleki that's likely even stronger here than in OU.















In addition to these dual hazard cores, I think that single hazard teams could work as well, replacing the second hazard with just using normal attacking moves of that type.













These are just a few musings, I guarantee that we'll see a lot of interesting hazard combos develop.
also for the love of god please ban honse and eleki, I don't want to deal with honse supported with Fairy-type Rocks, or an Eleki that's likely even stronger here than in OU.