Metagame Passive Aggressive

:baxcalibur::chi-yu::chien-pao::kyurem::magearna::ogerpon-hearthflame::sneasler::cyclizar::orthworm:
Baxcalibur, Chi-Yu, Chien-Pao, Kyurem, Magearna, Ogerpon-Hearthflame, Sneasler, and Shed Tail have been unanimously banned!

The council has decided to ban the aforementioned pokemon/shed tail because we'd like to prioritize focus on the mechanics of the metagame, and the vest way to do so is by lowering the power level.​
 
Can we quickban Lando-I, it is unwallable due to Nasty Plot + Sheer Force + Coverage
And unlike Rampardos it is faster than even the base 100s
And it even has Stealth Rock
 
Bunch of Theorymons, not sure how well they would do.

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Arcanine-Hisui @ Life Orb/Heavy Duty Boots
Ability: Intimidate
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Flare Blitz
- Head Smash
- Morning Sun/filler

Here's another Fire type rocks user.
With 4x resisted Fire-type recoil, HArcanine can now afford to run Intimidate and maybe even Life Orb as well. Unfortunately, it is weak against rock, water, and ground, though resistance to fairy and fire rocks is nice, so we'll have to see how the meta adapts in the future.

regi-lightning-png.218815

Regieleki @ Life Orb/HDB
Ability: Transistor
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Rapid Spin
- Tera Blast

This isn't banned, so enjoy your spinner!


comfey.gif

Comfey @ Leftovers
Ability: Triage
Tera Type: Steel/Ground
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Draining Kiss
- Leech Seed
- Giga Drain

Fairy type Triage Leech Seed might give it a niche, rest is standard. Tera Ground leech seed sounds fun against steels and poisons.
Edit: Apparently Leech Seed is not boosted by Triage, which is weird.

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Rillaboom @ Life Orb/Leftovers/Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wood Hammer
- Grassy Glide
- Knock Off
- U-turn

Grassy terrain is nice in a meta filled with passive damage, also resists recoil.


AND NOW THE HEAT STUFF:

sandy-shocks.avif

Sandy Shocks @ Life Orb/Focus Sash
Ability: Protosynthesis
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Gravity
- Earth Power
- Volt Switch/Zap Cannon???

No recoil is cool, but so is forcing flying types to take electric spikes damage...right?
Question is, will ground type passive damage hit flying types in Gravity as well?


On that note, I present to you:
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Klefki @ Ring Target
Ability: Prankster
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Spikes
- Magic Room
- Switcheroo
- Steel Beam



> Lead Klefki
> Click Magic Room as they go Gliscor
> Switcheroo to steal Toxic Orb
> Gliscor no longer immune to electric/ground
> Give toxic orb to another mon
> Spam Spikes/Steel Beam
> Profit????

(or just use Reflect/Light Screen/Foul Play/Twave)
 
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Few question I believe are pretty important.
How exactly does Substitute work?
So if I use a Steel type, click Substitute, the Sub should only deal 1/8th HP to itself and have only 1/8th HP, right?

Also how do Spikes work in this Metagame? Namely how they deal damage.

Oh and also how will moves like Belly Drum and Clang Soul work here? Belly Drum Azumarill and Tera Fairy Kommo-o sound pretty good
 
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No changes on Substitute and Pain Split
Poison and Steel types still immune to Poison (Status)
Fire types still Immune to Flame Orb
Curse's self damage is unchanged, Curse volatile status works as intended by the mod
Type Immunity does nullify passive damage
Gravity negates Non-Grounded status vs Spikes
Water Compaction does not interact with passive damage either, most likelly applies to stuff like Thermal Exchange and Steam Engine as well
Poison types remove Toxic Spikes regardless of "their typing"
https://replay.pokemonshowdown.com/gen9passiveaggressive-2236075319
https://replay.pokemonshowdown.com/gen9passiveaggressive-2236081471
https://replay.pokemonshowdown.com/gen9passiveaggressive-2236087574
 
No changes on Substitute and Pain Split
Poison and Steel types still immune to Poison (Status)
Fire types still Immune to Flame Orb
Curse's self damage is unchanged, Curse volatile status works as intended by the mod
Type Immunity does nullify passive damage
Gravity negates Non-Grounded status vs Spikes
Water Compaction does not interact with passive damage either, most likelly applies to stuff like Thermal Exchange and Steam Engine as well
Poison types remove Toxic Spikes regardless of "their typing"
https://replay.pokemonshowdown.com/gen9passiveaggressive-2236075319
https://replay.pokemonshowdown.com/gen9passiveaggressive-2236081471
https://replay.pokemonshowdown.com/gen9passiveaggressive-2236087574
All these are expected as the only thing you have to remember is that nothing changes about the moves/items themselves, is the damage you receive that changes. And is the stuff that gets affected by Magic Guard that gets changed in this format.
 
No changes on Substitute and Pain Split
Poison and Steel types still immune to Poison (Status)
Fire types still Immune to Flame Orb
Curse's self damage is unchanged, Curse volatile status works as intended by the mod
Type Immunity does nullify passive damage
Gravity negates Non-Grounded status vs Spikes
Water Compaction does not interact with passive damage either, most likelly applies to stuff like Thermal Exchange and Steam Engine as well
Poison types remove Toxic Spikes regardless of "their typing"
https://replay.pokemonshowdown.com/gen9passiveaggressive-2236075319
https://replay.pokemonshowdown.com/gen9passiveaggressive-2236081471
https://replay.pokemonshowdown.com/gen9passiveaggressive-2236087574
That’s pretty weird imo.
Is there something that seperates damage you take from Substitute and Curse (and also likely Belly Drum and Clang Soul) and Steel Beam?
 
Thank you.
Was hoping Azumarill would become busted with Belly Drum.
Also no pressure stalling with 1/8th HP subs.

To avoid double posting
:sv/Electrode-hisui:
Electrode Hisui is one of the most buffed Pokemon in this Metagame and its due to its Electric/Grass typing.
Because recoil is tied to your typing now, Electrode is blessed with reducing its own recoil to 1/4th.
Some Pokemon have total immunity to recoil like Landorus and Zoroark Hisui, Electrode has another trick up its “sleeve”.
Chloroblast is Hisui Electrode’s signature move and its a lot like Steel Beam. Usually you take 1/2 your HP. However here, Electrode actually take only 1/8th if its HP in recoil using Chloroblast.
This makes Chloroblast MUCH more spammable than before.
Additionally, with Rillaboom on your team, Electrode gets even more powerful Chloroblast. You get effectively get a move as powerful as Z-moves with a free item slot (with Life Orb you are effectively using a 253 BP move with only slight recoil because Life Orb is also 1/4th’d)
Electrode is also given the ability Aftermath, so it can sometimes take down a Pokemon’s HP by half if they are Water or Flying and using contract moves.
Oh and you being a Grass type means you learn Leech Seed which also means you can recover some of that recoil damage while threatening Flying types more. Groubd types are immune, sure, but again you have Chloroblast and you have 150 Speed.
Combine with Fairy type or Ice type Stealth Rocks and you got a pretty serious threat.
 
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Okay, I've only played a few games so far and I was trying out a theory of how if you overpower the meta with HO, you negate the point of the meta. Overall there's some very big threats and strategies that I can see surviving like trapping and recovering off damage or mons like Electrode-H that takes advantage of Chloroblast, but Rain is still a huge meta killer and it's relatively easy to overpower the mons that are relying on passive damage to win.

I will keep playing to see how this theory holds up, but so far, it's a bit disappointing that the point of the meta can be almost entirely negated just by just overpowering the main mons with powerful attacks. Am I the only one who thinks this atm or am I just too new to the meta and speaking naively?
 
Fire Spin, Whirlpool, Sand Tomb, Infestation, Magma Storm, Wrap and Bind, do passive damage at the end of the turn depending the pokemon type?
 
For example if Latias (Dragon / Psychic type) uses Whirlpool against on a pokemon that is weak x4 times to water such as Hisuian Arcanine, instead of the usual 1/8 damage at the end on the turn, how much would Hisuian Arcanine lose?
 
For example if Latias (Dragon / Psychic type) uses Whirlpool against on a pokemon that is weak x4 times to water such as Hisuian Arcanine, instead of the usual 1/8 damage at the end on the turn, how much would Hisuian Arcanine lose?
it would still lose 1/8 damage per turn, since the whirlpool residual damage would be based on Latias's Dragon typing
 
So that means if Skuntank uses Fire Spin on a pokemon that is x4 weak to Skuntank's primary type such as Whimiscott, it will take 1/2 damage per turn, right?
Yes.
However I wouldn't get too excited over partial trapping moves. They are even worse in this meta than before because obviously your opponent is just going to switch to a resistance, making the damage you deal even less. Like Whismiscott obviously wants to switch out in that scenario into say Slowking-G.
Probably stick with moves like Wood Hammer or Hazards, the former of which gets its damage reduced usually (depends if the user resists Grass) and the latter has obvious practical use.
 
Yes.
However I wouldn't get too excited over partial trapping moves. They are even worse in this meta than before because obviously your opponent is just going to switch to a resistance, making the damage you deal even less. Like Whismiscott obviously wants to switch out in that scenario into say Slowking-G.
Probably stick with moves like Wood Hammer or Hazards, the former of which gets its damage reduced usually (depends if the user resists Grass) and the latter has obvious practical use.
For pokemon with good combination of moves and resistances this can make use of any of recoil moves that the pokemon can use:

For Flare Blitz: Volcanion, Magcargo (Shame for its 50 base attack.) and Hisuian Arcanine (if it isn't running Rock Head.)

For Wave Crash: Kingdra (This is the only pokemon that knows the move and has 1/4 resistance to water.)

For Wood Hammer: Alolan Exeggutor (Same thing with Kingra.)

For Brave Bird: Corviknight, Zapdos (I guess its 90 base attack is good for something.), Skarmory and Kilowattrel (Lol at its 70 base attack.)

For Head Smash: Scrafty (at least it can use this move without suffering too much recoil from it.)
 
For pokemon with good combination of moves and resistances this can make use of any of recoil moves that the pokemon can use:

For Flare Blitz: Volcanion, Magcargo (Shame for its 50 base attack.) and Hisuian Arcanine (if it isn't running Rock Head.)

For Wave Crash: Kingdra (This is the only pokemon that knows the move and has 1/4 resistance to water.)

For Wood Hammer: Alolan Exeggutor (Same thing with Kingra.)

For Brave Bird: Corviknight, Zapdos (I guess its 90 base attack is good for something.), Skarmory and Kilowattrel (Lol at its 70 base attack.)

For Head Smash: Scrafty (at least it can use this move without suffering too much recoil from it.)
Minor quibble, but none of those mons 4x resist Flying. Zap and Kilo are neutral to their recoil as well.
 
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