Question regarding NPCs on the daycare route - I believe there are four, possibly five on the route. Can their movement be predicted? IE each time you reset on a certain time and enter the game, their movements will be the same? or are they random each reset?
Yeah the further down the list is what threw me off. I thought it was the first 6, but for my tests it looked like place 8 onwards iirc. This was with an English ditto and a japanese aaken.
Ha! Sorry. What I was asking was what settings did they have the researcher on when they found the egg IVs. I had mine set up like OD had described, and it showed the monster IVs, but I didn't see the seeded egg IVs that appeared on any of the seeds I looked at.
IRNG, with the MTRNG value at the start. The egg base IVs are from 8-13 if you are holding just an everstone. It might be different for power items and normal/DW breeding.
IRNG, with the MTRNG value at the start. The egg base IVs are from 8-13 if you are holding just an everstone. It might be different for power items and normal/DW breeding.
I had some progress finally last night with the egg RNG as I was able to get something at approximately 11/12/2010 20:50:10 boot time with jolly and B/B/29/9/A/31 where father had the power item for sp.def and jolly mother with everstone. Although about 1 in 8-10 attempts with different parents but similar hold items and mother being jolly yielded me the following results even though I was hoping for different abilities:
Jolly male kibago: 31/31/29/9/31/31 ability: Rivalry
Jolly male taillow: 31/31/29/9/31/31 ability: Guts (mother had dreamworld ability of scrappy)
I tried similar with the wotter where I was using jolly ditto and ended up getting same IV spread but a different nature after like 50 re-attempts.
I tried adding the code from Kaphotics' post for IV MTRNG as per mattj's suggestion on IRC but I couldn't seem to understand how to use it as mattj had already logged off when I tried it.
x[n + 1] = x[n] * 0xDEDCEDAE9638806D + 0x9B1AE6E9A384E6F9
I have noticed that when SR'ing for egg IV's on a certain date and time (with precision to the second)you'll get quite a few different seeds. There's usually one seed that's most frequent and a couple of other ones. This RNG's supposed to not have any start-up delay taken into count, right? What could be the cause for this?
I have noticed that when SR'ing for egg IV's on a certain date and time (with precision to the second)you'll get quite a few different seeds. There's usually one seed that's most frequent and a couple of other ones. This RNG's supposed to not have any start-up delay taken into count, right? What could be the cause for this?
I have noticed that when SR'ing for egg IV's on a certain date and time (with precision to the second)you'll get quite a few different seeds. There's usually one seed that's most frequent and a couple of other ones. This RNG's supposed to not have any start-up delay taken into count, right? What could be the cause for this?
Yay I got an ARDSi! Finally got the MTRNG code to work after updating the firmware and eventually worked out how to find my initial seed, and get the predicted IVs show up in researcher. I'm don't think anyone else has researched consecutive eggs, and where they show up yet, but here are the first 5:
1st egg - row 8-13
2nd egg - row 25-30
3rd egg - row 38-43
4th egg - row 63-68
5th egg - row 84-89
[1] Start the game at the DS date\time that gives you the desired initial seed.
[2] Select "New Game".
[3] Begin the process of starting a new game, up to the point you can open the menu. (Obviously, do not save at any point.)
[4] When Professor Araragi asks you a Yes\No question right after you input your nickname, choose YES. (Choosing NO even once at this point means you will have to start again from step 1.)
[5] Look at your new Trainer Card and record the trainer ID.
[6] Repeat steps 1-5, but when Araragi asks you Yes\No after the nickname, say NO once to go back to the nickname screen, then say YES. Record the trainer ID that results.
[7] Repeat step 6, but this time say NO twice before saying YES. Record the trainer ID that results.
[8] Repeat step 7, but this time say NO three times before saying YES. Record the trainer ID that results.
[9] Enter the four IDs into this program, in the order you obtained them.
[10] Start the game at the DS date\time that gives you the desired initial seed. (Be sure you saved in an area with wild Pokemon, preferably a cave.)
[11] Select "Continue". Catch the first Pokemon you encounter and record its IVs. Input these IVs into the program.
57E9E104 20C21C61 <-- the VERY initial seed, the first 32 bits (57E9E104) becomes the seed for the IV RNG
0DF5A2B5 8092BA08
3AD67B10 B5D04BEB
B4D1E454 6B62557A
FBC1A5A7 CC06A1E5
36F3BE37 14AB0B1C
9352D533 CE57FCCF
6C61BC97 BCD1236E
6CDAB4F9 CAA17729
C9F302D9 E8BE92F0 <-- value of the RNG before selecting Continue or New Game
BB04C96A 14890773
72E0FC1A 27581A22
58A07938 BAD3202D
D7C97D76 8EE56584
31295A6C 9A974FD7
83D91838 DA742D96
467A65EC E37BE0F1
EB231190 DDFE56D8
22995EC4 31E079FB
C3B4DBB9 08DB11CA
024311EE 6F9FBD75 <-- [b]value of the RNG when first naming your character, this is the number the program gives you[/b]
44C76443 10C2FAEC <-- say NO to Araragi right after naming your character and the RNG advances here
58854CBA 61CFE9DF <-- and so on
DFAEC135 546F3ABE
79835702 99AA79B9
F1395043 3B9BA5C0
27F4955B 5882C383
FE0AA925 82F3DC72
A6172386 4A7399BD
2F45F669 2D336B54
5CDA6282 B92BEAE7
E9D9841B 6F80EAE6
24C5CBDC 70026181
CBA3FA01 8DCC1FA8
46D22AB6 EC38040B
BF826728 ECB71A1A
A7FCBC1A 1011D505
BB48E135 D15256BC
28426944 553172EF
EC6A67AF 0BB3DE0E
9888FE71 DA54B849
7D045E9F 50316490
CC237B5B 92645B93
A91FF5D7 FBC56AC2
5DD633EC BE798F4D
555D047E 9AE75D24
D324A9AB AA42A1F7
BDEC9671 76DEB436
E860B2CC C9EE9E11
746FEAC6 DC591478
13B3E2CA CA87EA1B
C757E686 6ECB6E6A
561CDC4B 5165E895
BE6319F7 DEE61E8C <-- value of the RNG after reloading the game