R/B/Y Bide:
When Bide accumulates damage, it checks the memory addresses responsible from storing the last move's damage to check how much damage to add to the already accumulated by Bide. However, certain non-damaging moves (as well as switching out) do not clear the damage addresses, meaning that when they are used, Bide will accumulate damage from a previous attack, and will eventually deal more damage than it should have. The moves that do not clear the damage are:
- Conversion
- Haze
- Teleport
- Mist
- Focus Energy
- Confusion effect (e.g. Supersonic)
- Heal effect (e.g. Recover)
- Transform
- Light Screen
- Reflect
- Poison effect (e.g. Poisonpowder)
- Paralyze effect (e.g. Thunder Wave)
- Substitute
- Mimic
- Leech Seed
- Splash
For example:
Turn 1: Player A uses Bide, Player B uses an attack; deals 50 damage to A
Turn 2: Player A is storing energy, Player B uses one of the above non-damaging moves or switches out
Turn 3: Player A is storing energy, Player B uses one of the above non-damaging moves or switches out
Turn 4: Player A unleases energy, deals (50+50+50)*2 = 300 damage.