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All Gens Past Gens Research Thread

Yesterday, my friend Etchy posted a video on his Twitter showing U-Turn causing a flinch when a Pokemon with the item King's Rock is switched in (as an aside, follow him if you're interested in research into old gens, his YouTube channel is amazing).

This seems to line up with the research done here showing that berries on the user's side do not activate before the switch - do any other items also activate after the switch? As shown in the video, Life Orb damage happens before the switch - what about other items? One that immediately comes to mind to test is Shell Bell, but are there any others that could be tested? Are there any user abilities that could possibly be tested as well? (I think the answer to this one is no, Stench doesn't flinch in Gen 4 and Poison Touch doesn't exist yet, but I could be missing something)

I sadly am unable to test these myself until much later this week, but if anyone else wants to check Shell Bell's timing themselves or let me know if there are any other items/abilities that should be tested as well, that would be really appreciated!
 
Yesterday, my friend Etchy posted a video on his Twitter showing U-Turn causing a flinch when a Pokemon with the item King's Rock is switched in (as an aside, follow him if you're interested in research into old gens, his YouTube channel is amazing).

This seems to line up with the research done here showing that berries on the user's side do not activate before the switch - do any other items also activate after the switch? As shown in the video, Life Orb damage happens before the switch - what about other items? One that immediately comes to mind to test is Shell Bell, but are there any others that could be tested? Are there any user abilities that could possibly be tested as well? (I think the answer to this one is no, Stench doesn't flinch in Gen 4 and Poison Touch doesn't exist yet, but I could be missing something)

I sadly am unable to test these myself until much later this week, but if anyone else wants to check Shell Bell's timing themselves or let me know if there are any other items/abilities that should be tested as well, that would be really appreciated!
Shell Bell activates before the switch.
 
Hey, so I just discovered that there's an implementation issue with Micle Berry. In PS, Micle Berry only activates at the end of the turn, when it should activate as soon as the user's HP gets low, just like other berries.

Now I'm wondering how long the effect stays active. Does it go away if the user gets paralyzed? Does it go away if the user uses a self-targeting move? Does it expire right after the end of the turn?

I guess these are all kind of hard to answer since they depend a lot on RNG.
 
Marty said that weather related abilities activate before Spikes in Gen 3
I explicitly said the opposite, you could just scroll up five months to re-read the conversation?
https://discord.com/channels/630837856075513856/630845310033330206/1380957562123452437

truth.png
 
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