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All Gens Past Gens Research Thread

Yesterday, my friend Etchy posted a video on his Twitter showing U-Turn causing a flinch when a Pokemon with the item King's Rock is switched in (as an aside, follow him if you're interested in research into old gens, his YouTube channel is amazing).

This seems to line up with the research done here showing that berries on the user's side do not activate before the switch - do any other items also activate after the switch? As shown in the video, Life Orb damage happens before the switch - what about other items? One that immediately comes to mind to test is Shell Bell, but are there any others that could be tested? Are there any user abilities that could possibly be tested as well? (I think the answer to this one is no, Stench doesn't flinch in Gen 4 and Poison Touch doesn't exist yet, but I could be missing something)

I sadly am unable to test these myself until much later this week, but if anyone else wants to check Shell Bell's timing themselves or let me know if there are any other items/abilities that should be tested as well, that would be really appreciated!
 
Yesterday, my friend Etchy posted a video on his Twitter showing U-Turn causing a flinch when a Pokemon with the item King's Rock is switched in (as an aside, follow him if you're interested in research into old gens, his YouTube channel is amazing).

This seems to line up with the research done here showing that berries on the user's side do not activate before the switch - do any other items also activate after the switch? As shown in the video, Life Orb damage happens before the switch - what about other items? One that immediately comes to mind to test is Shell Bell, but are there any others that could be tested? Are there any user abilities that could possibly be tested as well? (I think the answer to this one is no, Stench doesn't flinch in Gen 4 and Poison Touch doesn't exist yet, but I could be missing something)

I sadly am unable to test these myself until much later this week, but if anyone else wants to check Shell Bell's timing themselves or let me know if there are any other items/abilities that should be tested as well, that would be really appreciated!
Shell Bell activates before the switch.
 
On Discord a few weeks ago, Dhgss and I discussed a couple of third gen specific sim inaccuracies that occur when a Pokemon dies to spikes damage at the end of the turn.

The video below shows the expected behaviour:


and this replay shows the actual behaviour: https://replay.pokemonshowdown.com/gen3ou-2231692744-i8x3v47mszjal54za4p9gfz3vi037xrpw

The two mechanics that are inaccurate:
a.) Due to the previous turn's outcome, both sides must send in a new Pokemon. Banette enters the field and immediately faints to Spikes damage, the other side does not reveal any information about what they send in. However on PS this information is forced.
b.) Sand Stream activates in this interaction. On PS it does not.
Hi. Regarding this, I'm not exactly sure what to ask specifically, but what happens if a Pokémon faints from Spikes damage when switching in after Baton Pass? Let's assume the opponent hasn't moved yet.
 
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