Pet Mods General thread

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Struggle doesn't actually have a typing in the first place...
Every viable Fighting move is part-Normal, besides Close Combat which is part-Steel. This is very good news for Steel-types, particularly Mega-Aggron.
Steel-Types also take neutral damage from Earthquake, so MAggron can pretty much take on any physical attacker without Flare Blitz.
Not to theorymon on an hour-old OM, but this seems like a very Steel-dominated metagame...

What the hell is Land's Wrath and why does it exist if it's outclassed by Earthquake?

Where did you get your movelist?
 
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Struggle doesn't actually have a typing in the first place...
Every viable Fighting move is part-Normal, besides Close Combat which is part-Steel. This is very good news for Steel-types, particularly Mega-Aggron.
Steel-Types also take neutral damage from Earthquake, so MAggron can pretty much take on any physical attacker without Flare Blitz.
Not to theorymon on an hour-old OM, but this seems like a very Steel-dominated metagame...

What the hell is Land's Wrath and why does it exist if it's outclassed by Earthquake?

Where did you get your movelist?

It was changed to Normal after Gen II. I just added a type for adding a type.

Well, it is still not in place. I could change a few moves here and there to counter steel types.

It's Zygarde's signature move. It sucks, basicly.

From Bulbapedia.
 
Struggle is hard coded to have no typing, it hits everything neutrally, in essence, that is 0 typing

also, zygarde, like florges, was designed for doubles, it actually has a somewhat mini niche there because it's the only ground type with a direct attacking EQ that doesn't hurt your allies
...
but generally chomp is better overall there too
 
Speaking of Ghost types, they look like they'll be really broken as well. Most Dark types moves gain a Fighting or Normal subtype and thus are now ineffective against Ghosts, and most of the moves that gained Dark types were Normal or Fighting previously, so they're still useless. Currently, Sucker Punch, Dragon Rush, the Elemental Fangs (not Poison Fang, though), Shadow Sneak, Water Shuriken, Shadow Ball, Dark Pulse, and Volt Switch are the only moves that are at least plausibly usable in OU that hit for SE damage. They're also immune to Pursuit trapping, Knock Off, and the plethora of moves that also gained a Fighting or Normal subtyping.

I think that not all moves should have dual-typing. In addition to the problem with Normal and Fighting subtypes, anything that gets a Psychic subtyping due to having nothing else that fits is now ineffective against Dark types, meaning that Sableye and Spiritomb are immune to a bunch of important stuff like Brave Bird and Sucker Punch. Moves like Ice Beam that are nothing but their type should stay that way.
 
Speaking of Ghost types, they look like they'll be really broken as well. Most Dark types moves gain a Fighting or Normal subtype and thus are now ineffective against Ghosts, and most of the moves that gained Dark types were Normal or Fighting previously, so they're still useless. Currently, Sucker Punch, Dragon Rush, the Elemental Fangs (not Poison Fang, though), Shadow Sneak, Water Shuriken, Shadow Ball, Dark Pulse, and Volt Switch are the only moves that are at least plausibly usable in OU that hit for SE damage. They're also immune to Pursuit trapping, Knock Off, and the plethora of moves that also gained a Fighting or Normal subtyping.

I think that not all moves should have dual-typing. In addition to the problem with Normal and Fighting subtypes, anything that gets a Psychic subtyping due to having nothing else that fits is now ineffective against Dark types, meaning that Sableye and Spiritomb are immune to a bunch of important stuff like Brave Bird and Sucker Punch. Moves like Ice Beam that are nothing but their type should stay that way.

Now that I check again, it really looks like a problem indeed.

I think I have to change that, but I'd like to hear everyone's ideas as well.
 
This isn't entirely done, but I am really tiered and want to post this.
Eevee
Normal
95/95/90/85/105/95 (BST 565)
Fur Coat/
Adaptability/Scrappy (HA)
Movepool: +Extreme Speed, +Flamethrower, +Fire Blast, +Ice Beam, +Blizzard, +Thunderbolt, +Thunder, +Knock Off, +Surf, +Shadow Claw, +Psychic, +Moonblast, +Double Kick, +Blaze Kick, +Wild Charge, +Fire Fang, +Thunder Fang, +Ice Fang, +U-Turn, +Hyper Voice, +Seed Bomb, +Grass Knot, +Aura Sphere, +Agility, +Growth, +Calm Mind, +Thunder Wave, +Taunt, +Slack Off

Normal types are famous for their very wide movepools. Yet, the "most adaptable" normal type in the game, Eevee, has very little coverage, limited to Iron Tail, Dig, Bite and Shadow Ball. It's about time we fix that. Most of these additions are better for the eeveelutions than for Eevee itself, but Extreme Speed is still noteworthy. While it isn't the most powerful user of the move, it can be the bulkiest. Eviolite+Fur Coat give Eevee 394/648/369 defenses just with HP investment. It also has reliable recovery, so it can serve as a wall if needs be. Just watch out for Knock Off.
I added Growth here because it was an event move for Eevee in gen 2, and I didn't really want to give it SD or NP because those feel very generic.

Sylveon
Fairy
105/65/85/125/145/75 (BST 600)
Fur Coat/Natural Cure/
Pixelate (HA)
Movepool: +Eevee's new moves

Not much to explain here. Other than the obvious, *cough*Fur Coat*cough* the only great addition is Slack Off, for instant recovery. Natural Cure can be used to stay status free, but it already has Heal Bell, and Fur Coat is too good to pass up. Additional coverage is always nice, but it doesn't become a massive offensive threat with anything it gained. Maybe a Growth set with Fire Blast and Moonblast/Hyper Voice could work, but there are bound to be better offensive Fairies.

Vaporeon
Water
145/65/75/125/105/85 (BST 600)
Fur Coat/Drizzle
/Hydration(HA)
Movepool:+Water Spout, +Eevee's new moves

Drizzleon is great. Scarf or Agility can be used to attempt a sweep with STAB Rain Boosted Water Spout, or

Flareon
Fire
85/145/105/65/125/75 (BST 600)
Fur Coat/
Flash Fire/Tough Claws (HA)
Movepool: +Sacred Fire, +Earthquake, +Eevee's new moves

Stats have been adjusted for better bulk and lower Special Attack. anoyingly for Flareon, niether Sacred Fire or Earthquake make contact, therefore they don't reseve the Tough Claws boost. However, Flame Charge, Flare Blitz, Double Kick, and Wild Charge do. The two sets I want to try on this are AV Fur Coat and CB Tough Claws with Sun support.

Jolteon
Electric
85/65/75/125/105/145 (BST 600)
Fur Coat/Lightningrod/Amplify (HA)

Movepool: +Eevee's new moves

Jolteon puts M-Manectric to shame as a fast, physically bulky, mono electric type pivot. The special movepool additions from Eevee make a big impact here, as Jolteon gets BoltBeam+Blast coverage, something that no Pokemon except Rotom-H resists naturally.
PS: We should make more moves/abilities that synergize with Electric Terrain.

Espeon
Psychic
85/65/75/145/105/125 (BST 600)
Fur Coat/Drought/
Magic Bounce (HA)
Movepool: +Solar Beam, +Power Gem, +Focus Blast, +Eevee's new moves,

Drought may seem like an odd addition to Espeon, but it is the Sun Pokemon, and it's signiture move in gen 2 was Morning Sun so I'm just gonna role with that. Drought does give it a better way to boost it's Special Attack in Growth, and a psudo secondary STAB in Fire Blast that gives great neutral coverage with Psychic and Moonblast/Focus Blast. Fur Coat makes Bulky CM sets look very tempting as well.

Umbreon
Dark
105/85/125/65/145/75
Fur Coat/Poison Heal/Magic Guard
(HA)
Movepool: +Psycho Shift, +Eevee's new moves

Behold, the Great Wall of Umbreon! It is gonna be hard for any attacker to break through without multiple boosts, SE STAB, Mold Breaker, or some combination of the three. The other two abilities are great, but they are outshined by Fur Coat.

Leafeon
Grass
85/65/145/125/75/105
Grassy Pelt
/Chlorophyll/Environmentalist (HA)
Movepool: +Eevee's new moves

Attack and Special Attack were switched so that Leafeon would be able to get the maximum benefit from Eevee's movepool. Obviously, Grass/Fire coverage (or as I like to call it, Giga Flame), on a Chlorophyll sweeper is pretty rad, but when you add Ice, Electric, Fairy, Ghost, and Fighting to the list of options, you know that there will be very few things that will be able to hard wall you. Environmentalist looks to me like it would be ideal for Assault Vest sets, with reliable recovery in Grassy Terrain and Giga Drain, and high natural defense.

Glaceon
Ice
Fur Coat/Refrigerate/Snow Warning (HA)
65/125/75/145/85/105
Movepool: +Eevee's new moves

Attack and Special Defense were swapped so that Glaceon would be able to take advantage of Refrigerate Extreme Speed, and mixed attacking sets.
 
Another brokenmons entry:

Chimecho
Magic Bounce/Simple/Shadow Tag (HA)
105
/50/90/115/130/115 (BST: 425 --> 605)
+ Aura Sphere, + Shadow Ball, + Lucky Chant, + Agility, + Wish, + Recover, + Baton Pass, + Reflect, + Light Screen, + Perish Song, + Destiny Bond

This has the niche of being able to run a cosmic power set without getting OHKO'd by a stray critical hit. It's ability of choice helps it do that in different ways:

Magic Bounce prevents residual damage and some phazing moves like roar and whirlwind.
Simple allows you to boost faster.
Shadow Tag ... no explanation needed.
 
Maybe these have been suggested, but here's some of the Dragon / Ground type pokemon. Flygon is meant to be a sweeper on both spectrums, although mix sets don't work too well except for maybe Superpower. Garchomp is a wall-breaker and has more SpA, and has SD and NP for more powerful sweeping. Speed is now 99 though to emphasis wall-breaking. Zygarde is bulky wall-type / bulky sweeping with Coil.

Flygon
Dragon / Ground
90 / 105 / 70 / 105 / 70 / 115 BST 555
Levitate / Compound Eyes (HA)
Movepool: +Focus Blast, +Aura Sphere, +Quiver Dance, +Dragon Dance, +Ice Punch, +X-Scissor, +Play Rough, +Knock Off, +Ice Beam, +Thunderbolt, +Cross Chop, +Power Whip, +Aqua Tail

Garchomp
Dragon / Ground
108 / 125 / 83 / 105 / 80 / 99 BST 600
Tough Claws / Rough Skin (HA)
Movepool: +Nasty Plot, +Play Rough, +Knock Off, +Ice Beam, +Focus Blast, +Cross Chop

Zygarde
Dragon / Ground
115 / 100 / 105 / 75 / 105 / 100 BST 600
Aura Break* / Thick Fat (HA)
Movepool: +Slack Off, +Knock Off, +Aqua Tail, +Dragon Rush, +Iron Tail, +Iron Head, +Earth Power, +Flamethrower, +Fire Blast, +Fire Fang, +Ice Fang, +Thunder Fang, +Dragon Claw, +Superpower

*Aura Break - Negates all abilities except for Aura Break
**Land's Wrath - 100% chance to lower Speed by 1 stage. Never Misses
 
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Cinccino:
Type: Normal
Abilities: Technician/Slippery Fur*/Skill Link
Stats: 100/120/85/90/85/120 (BST 470 --> 600)
Movepool: +Icicle Spear (level-up to level 1), +Arm Thrust (level-up to level 1), +Magic Tail**(egg), +Fury Swipes (egg), +Flatter(Minccino level-up to level 17), +Blizzard, +Ice Beam, +Fire Blast, +Flamethrower, +Energy Ball (all TMs)

*Slippery Fur: Makes any pokemon with that ability take 87.5% damage from all attacks.
**Magic Tail: 20 BP, 95% accuracy, 20PP (max 32) move. Ignores negative accuracy modifiers and positive evasion modifiers. Boosts a random stat of the user (other than evasiveness, but including accuracy) each time it hits. Stat boosts are unaffected by Skill Link. Its type is the user's secondary (or only) type.
 
Zygarde is bulky wall-type / bulky sweeping with Coil.

Zygarde
Dragon / Ground
115 / 100 / 105 / 75 / 105 / 100 BST 600
Aura Break* / Thick Fat (HA)
Movepool: +Slack Off, +Knock Off

*Aura Break - Negates all abilities except for Aura Break
**Land's Wrath - 100% chance to lower Speed by 1 stage. Never Misses
I like your Land's Wrath idea betting than mine (I just buffed it to 120 power on page 2). I'm not sure what to think of the stat changes. They seem good, but I was thinking Zygarde could get the exception of the 600 base stat change and have a 680 BST like Xerneas and Yveltal. This is still good though and Simsims would probably prefer it to be this way. Some other move suggestions I have for Zygarde:
+Superpower +Dragon Rush +Dragon Claw +Aqua Tail +Iron Tail +Earth Power +Flamethrower +Fire Blast +Elemental Fangs
 
I like your Land's Wrath idea betting than mine (I just buffed it to 120 power on page 2). I'm not sure what to think of the stat changes. They seem good, but I was thinking Zygarde could get the exception of the 600 base stat change and have a 680 BST like Xerneas and Yveltal. This is still good though and Simsims would probably prefer it to be this way. Some other move suggestions I have for Zygarde:
+Superpower +Dragon Rush +Dragon Claw +Aqua Tail +Iron Tail +Earth Power +Flamethrower +Fire Blast +Elemental Fangs

Holy shit just noticed Zygarde doesn't get Dragon Rush. Adding. Also, the other ones are good too, although I don't see him using Flamethrower or Fire Blast. Still, adding.
 
Aggron
Type: Steel/Dragon
Abilities: Sturdy/Rock Head/Sand Body*
Stats: 90/140/200/60/90/70 (BST 530 --> 650)
Weight: 793.7 --> 1479.4
Moves: +Submission (egg), +Outrage (level-up), +Draco Meteor (Tutor), +Dragon Pulse (level-up), +Counter (egg), +Mirror Coat (egg), +Dragon Dance (egg), +Dive(BW HM), +Dragon Rage (level-up), +Dual Chop (BW Tutor), +Twister (level-up), +DragonBreath (egg), +Calm Mind

*Sand Body: User's HP is restored by 1/8 max HP (12.5%) at the end of each turn in a sandstorm. Pokemon with this ability are immune to damage from sandstorm.
 
Holy shit just noticed Zygarde doesn't get Dragon Rush. Adding. Also, the other ones are good too, although I don't see him using Flamethrower or Fire Blast. Still, adding.
Haha yeah, I only added the Fire moves because he's a dragon that looks like it should be able to breathe fire. Nice coverage too.
 
Aggron
Type: Steel/Dragon
Abilities: Sturdy/Rock Head/Sand Body*
Stats: 90/140/200/60/90/70 (BST 530 --> 650)
Weight: 793.7 --> 1479.4
Moves: +Submission (egg), +Outrage (level-up), +Draco Meteor (Tutor), +Dragon Pulse (level-up), +Counter (egg), +Mirror Coat (egg), +Dragon Dance (egg), +Dive(BW HM), +Dragon Rage (level-up), +Dual Chop (BW Tutor), +Twister (level-up), +DragonBreath (egg), +Calm Mind

*Sand Body: User's HP is restored by 1/8 max HP (12.5%) at the end of each turn in a sandstorm. Pokemon with this ability are immune to damage from sandstorm.
Jaguar360 said:
Aggron
Steel/Rock
80/120/180/90/80/50 (BST: 530 --> 600)
No Guard/Rock Head/Sheer Force
This guy's movepool wasn't big enough? +Rapid Spin +Reflect +Light Screen +Play Rough +Power Gem +Rock Wrecker +Overheat +Discharge +Wild Charge +Shift Gear +Shell Smash +Bulk Up +Swords Dance +Work Up +Stockpile +Spit Up +Swallow +Flare Blitz +Volt Tackle
I had proposed a Brokemon for Aggron earlier on page 1, but I like some of the changes you made (especially Steel/Dragon!). Let's try to combine them:
Aggron
Steel/Dragon
85
/125/180/85/85/60 (BST: 530 --> 620)
Sheer Force/Rock Head/Sand Body
+Reflect +Light Screen +Power Gem (egg) +Rock Wrecker (level-up) +Overheat +Discharge (egg) +Wild Charge +Shell Smash (egg) +Bulk Up +Swords Dance +Stockpile (level up) +Spit Up +Swallow +Submission (egg) +Outrage (level-up) +Draco Meteor (Tutor), +Dragon Pulse (level-up), +Counter (egg), +Mirror Coat (egg), +Dragon Dance (egg), +Dragon Rage (level-up), +Dual Chop (BW Tutor), +DragonBreath (egg)
 
I think Brokemons should get its own thread. Too much of a general thread is being used for a single metagame, and I'd say it has enough popularity for it. But while it's here:

Rampardos
Rock
Mold Breaker/Rock Head/Sheer Force
97/220/60/65/50/118 (BST: 485 --> 600)
+ Flare Blitz, + Wild Charge, + Dragon Rush, + Hone Claws

Also, why are you buffing Trapinch? It's not even fully evolved. Krookodile, who gets STAB on Crunch as a bonus, would be a much better recipient.
 
Maybe these have been suggested, but here's some of the Dragon / Ground type pokemon. Flygon is meant to be a sweeper on both spectrums, although mix sets don't work too well except for maybe Superpower. Garchomp is a wall-breaker and has more SpA, and has SD and NP for more powerful sweeping. Speed is now 99 though to emphasis wall-breaking. Zygarde is bulky wall-type / bulky sweeping with Coil.

Flygon
Dragon / Ground
90 / 105 / 70 / 105 / 70 / 115 BST 555
Levitate / Compound Eyes (HA)
Movepool: +Focus Blast, +Aura Sphere, +Quiver Dance, +Dragon Dance, +Ice Punch, +X-Scissor, +Play Rough, +Knock Off, +Ice Beam, +Thunderbolt, +Cross Chop, +Power Whip, +Aqua Tail

Garchomp
Dragon / Ground
108 / 125 / 83 / 105 / 80 / 99 BST 600
Tough Claws / Rough Skin (HA)
Movepool: +Nasty Plot, +Play Rough, +Knock Off, +Ice Beam, +Focus Blast, +Cross Chop

Zygarde
Dragon / Ground
115 / 100 / 105 / 75 / 105 / 100 BST 600
Aura Break* / Thick Fat (HA)
Movepool: +Slack Off, +Knock Off, +Aqua Tail, +Dragon Rush, +Iron Tail, +Iron Head, +Earth Power, +Flamethrower, +Fire Blast, +Fire Fang, +Ice Fang, +Thunder Fang, +Dragon Claw, +Superpower

*Aura Break - Negates all abilities except for Aura Break
**Land's Wrath - 100% chance to lower Speed by 1 stage. Never Misses
There was someone on the PiratePad that made Flygon already. I can't actually look at it right now because it isn't loading atm, but I remember it was Bug/Dragon, had a stat spread of base 80 defenses and 120 attacking stats and speed, gained DD, SD, QD, tenthousand coverage moves, Tinted Lens, Compoundeyes, and some other ability. BTW Dragon Rush is a dragon type Quick Attack in this meta, so it isn't as great on Zygarde as you might have been thinking.
I think Brokemons should get its own thread. Too much of a general thread is being used for a single metagame, and I'd say it has enough popularity for it.
I concur. This thread has more or less become the Brokemons thread, with some occasional interruptions from other Pet Mods. There are 36 posts in this thread that aren't Brokemons related out of 92. There should be some form of separation of these two.

Also, why are you buffing Trapinch? It's not even fully evolved. Krookodile, who gets STAB on Crunch as a bonus, would be a much better recipient.
Ah hell nah! Trapinch deserves some buffs, because A) its stats are hugely lopsided, making for a comically large range, B) massive differences from its evolved forms make it stand out as its own species, and C) Arena Trap, which makes less flavor sense on Krookodile.

Anyway, if Mistbringer, Amplify and Environmentalist are gonna be things, then we should make more abilities synergize with their respective terrains. One idea I had was to make Volt Absorb, Moter Drive, and Lightning Rod activate for grounded Pokemon that switch into Electric Terrain, and Sap Sipper activate for grounded Pokemon that switch into Grassy Terrain (assuming they have those abilities of course). What do people think?
 
Shuckle:

Bug/Steel
Stats: 120/10/230/10/230/5 (BST: 505--> 605
Magic Bounce/Flash Fire (if it's ok flavorwise, if not, maybe Fire Absorb will work, the opposite of Water Absorb)/Sturdy
+ Parting Shot, + Recover, + Spikes, + Heal Bell, + Rapid Spin, + Topsy Turvy, + U-turn
 
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Flash Fire (if it's ok flavorwise, if not, maybe Fire Absorb will work, the opposite of Water Absorb)

I'll avoid getting all sciencey even if I have a Biology final tomorrow:
Since Shuckle is a mold Pokemon, and mold grows well when incubated at certain temperatures, I think Incubate would work as an ability for Shuckle and bulky Grass-types:

Incubate
Description: The user thrives in heat and sunshine, but struggles to survive in cold.
Effect: Pokemon gains 1/8 of its HP in sunshine, but loses 1/8 of its HP in hail. Fire attacks heal 25% of the Pokémon's HP, but Ice attacks do 25% more damage.

It basically acts as Dry Skin only for heat. It also makes Shuckle sun support a good idea!

Note: I'm going to break Spinda, Lanturn, Kricketune, Carnivine and Glaile sometime soon, during study teabreaks. Kinda just reserving them for now. To avoid spamming I'll just update this post every so often.

EDIT: Kricketune be broken
Kricketune Bug
90/125/70/105/70/115 (384 -> 575)
Hyper Cutter/ Soundproof/ Technician
+Boomburst, +Air Cutter, +Air Slash, +Hyper Voice, +Snarl, +Disarming Voice, +Sonic Boom, +Razor Wind
+Leaf Blade, +Cross Poison, Fury Swipes
+Nasty Plot, +Wish, +Baton Pass, +Tickle, +Spider Web

Kricketune is a conductor playing Surprise Symphony all night long. Impressive offenses combined with the ability to boost them further, (Conductor's) Baton Pass, and Wish (I couldn't resist the Pinocchio reference I'm sorry). He's still destroyed by Flying types like he should be. Broken but not unreasonable.
 
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I dunno if I can just jump right in here but...
Tyranitar
Dragon/Dark
100/120/110/19/110/61 -total 600
Intimidate/Moxie HA:Unnerve
+Dragon Rush +Swords Dance +Close Combat +Sucker Punch +Bullet Punch +Knock Off +Rock Blast
 
I think Brokemons should get its own thread. Too much of a general thread is being used for a single metagame, and I'd say it has enough popularity for it.
You. I like you. However...

FANS OF BROKEMONS: I HAVE SOMETHING BIG TO ANNOUNCE.

Brokemons will be going semi-private
due to... way too much unorganized contribution. We aren't breaking everything to the same level of broken. We are showing favoritism and making some things unbalanced. My goal for this project is for everything to be the same level of broken, so it's balanced! I have put together a council to come up with the true breaks. However, you can just PM your ideas to any or all of the members of the Brokemons council. Plus, we will periodically show breaks in this thread and will put them together in the Pastebin.

The council is:
Me
Jaguar360
SpartanMalice
Leafshield
The Reptile
OiawesomeDG (if he wants to)
Adrian Marin
Council members, PM me if you don't want to be on the council. However, if you do, also PM me. I will PM all members that accept with our private PiratePad.
Now LET'S BREAK SOME STUFF!
 
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Alright guys, after a whole bunch of inactivity, here it comes.
641-s.png
KALOS 2.0 BETA 2.0
233.png

So You may be wondering- what's so good and new about this update?

New Changes:
Hoopa and the latites are banned
All previous type chart changes have been REVERSED backto normal
Freeze Dry- 85 BP

233.png
Porygon 2
Abilities: Trace/Levitate/Dimension Warp
Stats: 100/80/85/105/110/55

151.png
Mew- in addition to previous changes now has levitate over synchronize

646.png
Kyurem-N
Abilities: Pressure/Refrigerate/Mold Breaker
Stats: Speed is 105
Movepool: + Defog, + Taunt, + Fusion Flare, + Freeze Dry
646-b.png
Kyurem-B
Abilities: Teravolt/Snow Warning/Volt Absorb
Stats: Speed is 100
Movepool: + Taunt, + Ice Shard, + Ice Punch, + Thunder
646-w.png
Kyurem-W
Abilities: Turboblaze/Refrigerate/Flash Fire
Stats: Speed is 100
Movepool: + Defog, + Freeze Dry, + Fire Blast, + Quick Attack

(note: the kyurem movepools do not interact with one each other aside from the original movepool)

!!! CHALLENGER APPROACHING !!!
~~ New Weather: Tornado ~~

Yes you heard me right, a whole new weather! This weather is called tornado, so lets take a look at what it does, shall we?
  • Make hurricane 100% accurate
  • Boost flying moves by 1.5x
  • Decrease electric moves by 0.5x
  • Is caused by an abillity called wind speed and has no move to induce it
  • Has an item called gale feather that makes it last for 8 turns instead of 5
So basically, it's like raindance without thunder and with electric types falling at the cost of flying types benefitting instead of the water-fire kinda deal.

So, who are the users you ask?
641-s.png

Tornadus-Therian (M) @ Life Orb / Gale Feather
Ability: Wind Speed
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Hurricane
- U-turn
- Focus Blast / Superpower
- Knock Off


142.png

Aerodactyl @ Aerodactylite
Ability: Wind Speed || Tough Claws
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Brave Bird
- Earthquake
- Stone Edge
- Defog / U-turn
(Aerodactyl gets uturn now!)
227.png

Skarmory @ Leftovers / Gale Feather
Ability: Wind Speed
EVs: 252 SDef or Def / 252 HP / 4 Def or Sdef
Jolly Nature
- Brave Bird
- Roost
- Stealth Rock / Taunt
- Spikes / Defog

So, looking at the 3 wind speed users (skarm gets wind speed over keen eye, aero gets it over unnerve and tornadus-t gets it over regenerator), we can see how diverse the learners alone are. Tornadus-T is probably the one that sticks out the most- Access to knock off, hurricane, and a plethora of coverage. However the rest are not to be ignored. Aero can use his new combo of brave bird, u-turn, and wind speed to set up wind speed once and mega up dealing massive damage with tough claws tornado brave bird, he can also be supportive and use defog to great success (which also makes stone edge hit the opponent 100% of the time due to the evasion drop!). Skarmory, the most defensive user of wind speed, is no joke to deal with. A sdef set is recommended to take advantage of thunderbolt failing to hit it for /that/ much damage letting it hazard the field, or ever support anti hazards with defog and taunt.

ALSO There are Kalos 2.0 Triples Beta on my server now- challenge only as of Januray 26/2014- If anybody wants to help with beta testing and stuff with that, that'd be great

Anyways- We know have an official council now that beta 2 has started
We will be discussing the possbility of bans and broken things in a private room, pm me in a conversation to apply so far it is- Adrian Marin , Leafshield , Asterat , Arhops on showdown(no smogon account), Myself, Dusk209 , The Reptile , Nollan , Slayer95 , Keep it Playful , TheBurgerKing99 , and SpartanMalice

Overall, I hope you guys enjoy beta 2! cheers to a new update! ~~(^_^)~~
 
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