Pet Mods General thread

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Monte Cristo

Banned deucer.
approved by based arcticblast
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Pet Mods : General Thread
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"To simply accept is weak, to challenge yourself and change, is truly brave"
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So here it is after ages of boasting about it in the rules, a thread for pet mods!

What makes something a 'pet mod'?
- It's simple - any metagame with mostly custom changes (such as Molk's Dad or "make every Pokemon OU worthy" (like DuskMod and Joimmons, to give a better picture) metagames) classifies as a pet mod and should be posted here

Thread specific rules:
- While all metagames must be approved the normal way, if your metagame is denoted as a pet mod, it must be posted here instead of in the forum.
- This thread will also serve as a discussion thread - there will be a list of metagames kept in ths OP.

List of Pet Mods:
- Kalos 2 - Me
- Project Balanced Metagame - Redolent
- Brokemons - simsims2800
 
Last edited:
Nice! I'd say what I thought... if I knew what was going on! I'm sorry, i'm still fairly new to Smogon, so that may be why I don't understand it. When you get the time, PM me an In-Depth Explaination (and yes, I doble read the thread, but still don't understand it completely).
 
Nice! I'd say what I thought... if I knew what was going on! I'm sorry, i'm still fairly new to Smogon, so that may be why I don't understand it. When you get the time, PM me an In-Depth Explaination (and yes, I doble read the thread, but still don't understand it completely).
No problem, you can check out some of the threads like duskmod to figure this out, but to have it in this thread explained in the 3rd post should help make this more public and clear: By custom changes, it means custom additions to pokemon made by no rules at all with complete picking upon the user, OMs like sketchmons are not pet mods because the rules apply to all pokemon, while in pet mods, the modder/changer could give cresselia dragon/poison typing with protean and 165 base special attack, shell smash and stored power with 0 or little intention for this to apply to all other pokemon. If you were more confused of what a "custom change" means, it means to give a pokemon something to customize it from a new ability to new stats, the possibilities are endless! (Unless you're duskmod, in that case they end in like 2 days lol)
 
approved by Arcticblast

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Kalos 2.0
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Kalos 2.0 is a game mod made to push the limits of what a game mod "is", how far a game mod can go, and see how far and big we can take this thing, and how big a community project can be.

There are some tiers of course, to divide such a large project and make it much more easy to play without learning something every 2 seconds, so here they are:

Kalos 2 Tiers:
  • Kalos 2 BH (why not explore EVERY combo this meta has to offer?)
  • Kalos 2 LC (THIS META IS ABSORBABLE, I mean, adorable)
  • Kalos 2 OU(standard OU strong fest, nothing to see here)
  • Kalos 2 Ubers(nice strong AV ho-oh to check them special destruction form yveltals)

Every game mods gotta tell you what the they changed, in short, so here's the change log(be warned this is like 2x a wailord long):

ORGANIZATION STYLE
  • [NEW]- New or unconfirmed item/pokemon/move/ability added in by me

  • [REVISION]- A complete revamp or complete change to the concept or general data of a pokemon

  • [UPGRADE]- Upgrading a pokemon/item/move/ability to make it better at what used to do

  • [NERF]- A well needed nerf to an OP pokemon, item, or other thing

  • [INDIRECT BUFF]- taking away a pokemon or something else's strength at one thing, but making it better at another thing
Change log:

  • Mechanic Changes-
[UPGRADE]Rock types now absorb SR on switch in, basically like tspikes for poisons
[UPGRADE] Flying types & levitators are now immune to stealth rocks
  • Type Chart Changes
[FAIRY NERF]- Psychic is now resistant to fairy- the human mind can distinguish reality from fables
[STEEL BUFF]- Steel resists ghost again, hooray
[FAIRY NERF]- Dark and fairy hit each other super effectivley now
[FIRE BUFF] Rock no longer resists fire
[FAIRY BUFF]- Fairy is IMMUNE to bug

  • Ability Changes

[UPGRADE]Honey Gather- Now boosts Attack by 1.25 if using the item: Honey. Can't be tricked or knocked off (vespiquen)

[UPGRADE]Iron Fist- Now grants a 1.3 boost.

[NEW] Bursting Jets- Defiant clone but boosts speed rather than attack and prevents paralysis

[NEW] Dimension Warp- Auto trick room upon switching in (yes it does technically does waste a turn even when you lead with it, don't ask why)

[UPGRADE] Defiant- now causes an immunity to burn in addition to old effects

  • Item Changes
[NEW] Tiebreaker Orb- Boosts speed by 1.1x
  • Move Changes
[INDIRECT BUFF]Tri Attack- 30 BP hits 3 times
[UPGRADE]Poison Jab- 95 BP
[UPGRADE]Moonblast- 100 BP
[UPGRADE]Dazzling Gleam- 90 BP
[UPGRADE]Cross Chop and Stone Edge- 95% Accuracy, higher PP 10% Chance to flinch foe, no more high crit chance [16 PP MAX]
[INDIRECT BUFF]-Hurricane- 85% accu, 20% chance to confuse
[INDIRECT BUFF]-Focus Blast- 110 BP, 85% Accu, 20% to lower foes sdef
[NEW] Steam Cannon: 120 BP, Type:Water, 100% Accuracy
Desc.: User charges up cannons and launches heavily pumped steam rapidly at the foe
exclusive to Volcanion
Secondary Effect: 40% chance to burn, lowers special attack and special defense by 1 stage after use
[NEW] Steam Ray: Raises users special attack and speed by +1
Desc.: User shoots out fire and water from cannons and absorbs the resaulting mixed steam to rapidly increase speed and power
[UPGRADE] Parabolic Charge & Giga Drain- 80 BP
[NEW] Light Bringer- User brings the power of creation to manipulate the foe, Fairy type 150 BP, 8 PP, special, 33% recoil, Arceus exclusive
[UPGRADE] Phantom Force- 100 BP, no charge turn
[UPGRADE] Roar of Time- No charge, 33% recoil, 100% accu
[REVISION]NATURE POWER IS NOW EQ AGAIN, RUN BH PLAYERS, RUN
[UPGRADE]Attack Order- 100 BP
[UPGRADE]Aura Sphere- 90 BP
[UPGRADE]Icicle Crash- 90 BP, 100% accuracy
[UPGRADE]Power Up Punch- 60 BP
[UPGRADE]Shadow Ball- 90 BP
[UPGRADE]Trick Room- now 7 turns (technically 6 turns do to the way TR works, but still +2 turns)
[UPGRADE]Freeze Dry- 85 BP
Move Tutors (Not finished)
  • Baton Pass- Latias, Fennekin

  • Draco Meteor- Already in the games

  • Brave Bird- Charizard, Gliscor, Fletchling, Landorus, Aerodactyl, Archeops, Dragonite, Gyarados, Noivern, Rayquaza, Hawlucha

  • Close Combat- Pinsir, Chesnaught

  • Rapid Spin- Shaymin, Chespin

  • Recover- Dragalge, Registeel, Regirock, Regice,

  • Kalos Pokes
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[UPGRADE]Delphox
Stats: Speed is now 108, Special attack is now 115 (making stats more solid and stable instead of uneven and floppy)
Abilities: + Magic Guard, Magician stays
Movepool: + Nasty Plot, + Thunder, + Thunderbolt, + Moonblast

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[INDIRECT BUFF]Greninja
Stats: Special Attack is now 105, Attack is now 105
Abilities: Protean is now replaced by Dark Aura
Movepool: + Night Daze, + Pursuit,

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[REVISION]Chesnaught
Stats: HP is now 105, Attack is now 110
Abilities: + Iron Barbs, Bulletproof stays
Movepool: +Power Whip, + Mach Punch, + Drain Punch, +Ice Punch, +Shadow Punch, +Cross Chop, + Stealth Rock [EGG]

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[UPGRADE]Florges
Stats: HP is now 90, Sdef is 160
Abilities: Regenerator / Natural Cure / Pixelate [Hidden]
Movepool: + Thunder Wave, + Perish Song, + Recover, + Quiver Dance, + Focus Blast, + Trick Room, + Sleep Powder, + Thunder, + Thunderbolt


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[REVISION]Heliolisk
Type: Ground/Electric
Stats: HP -> 70, Defense is 105, Sdef is 60, Special Atk is 110, speed is 135
Abilities: No Change
Movepool: + Earth Power, + Flamethrower, + Stealth Rock[EGG], + Weather Ball[EGG]

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[UPGRADE]Talonflame
Stats: Attack -> 90
Movepool: +Brick Break

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[UPGRADE]Vivillon
Bug/Fairy
Stats: Special Attack AND Speed -> 105
Defense and Sdef --> 70
Abilities: No changes
Movepool: + Focus Blast, + Moonblast, + Dazzling Gleam

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[UPGRADE]Gogoat
Stats: Attack -> 105
Abilities: Grassy Pelt -> Intimidate
Movepool: + Swords Dance

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[UPGRADE]Pyroar
Stats: Special Attack -> 110
Abilities: Moxie -> Solar Power
Movepool: +Boomburst


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[REVISION]Meowstic
Type [Male]: Psychic/Dark
Type [Female]: Psychic/Normal
[Male] Stats: 100/70/95/70/100/105
[Female] Stats: 80/105/80/110/60/110
[Female] Abilities: + Magic Guard
[Male] Abilities: + Magic Bounce
Movepool [Male]: + Will-o-Wisp, + Recover, +Nasty Plot, + Aura Sphere
Movepool [Female]: + Extremespeed, +Tri Attack, + Focus Blast
Movepool [Both]: +Baton Pass

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[REVISION]Doublade
Stats: 80/115/130/45/65/30
Ability: Frisk
Movepool: + Will-o-Wisp, + Secret Sword

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[REVISION]Aegislash
Type: Pure Ghost (Doublade and honedge are still part steel, this is justified because this allowes both doublade and aegi to have a role in OU, and steel/ghost aegi is jsut annoying and OP)
Stats [Sheild Forme]: 85/55/140/55/90/55
Stats [Blade Forme]: 65/125/55/125/55/100
Movepool: +WoW, +Secret Sword,

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[UPGRADE]Furfrou
Stats: 90/80/70/80/100/110
Movepool: + Milk Drink

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[REVISION + UPGRADE]Malamar
Stats: 90/105/90/100/95/80
Abilities: Contrary/ Infiltrator/ Prankster
Movepool: + Parting Shot, + Night Daze, + Focus Miss

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[UPGRADE]Barbaracle
Stats: 80/110/86/54/115/72
Abilites: + Sand Rush (over pickpocket)
Movepool: + Aqua Jet, + Ice Shard,

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[UPGRADE]Goodra
Type: Dragon
Abilities: + Regenerator(over sap sipper), + Dry Skin (over hydration)
Movepool: + Recover, + Aura Sphere

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[REVISION] Clawitzer
Type: Water/Bug
Stats: Atk is now 135, SpA is now 85, Speed is now 80
Abilites: Mega Launcher / Compoundeyes
Movepool: + Megahorn, + Shell Smash, + Bug Buzz, + Aqua Jet, + X-Scissor

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[UPGRADE]Pangoro
Type: Same
Abilities: Honey Gather/Iron Fist/Mold Breaker
Stats: 105/125/95/55/95/55 = 530 BST
Movepool: +Slack Off, + Sucker Punch, + Play Rough, + Close Combat

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[UPGRADE] Dragalge
Type: Same
Stats: HP is now 90, SpA is now 100, Speed is now 60
Movepool: + Thunder Wave

{NO PIC}[NEW][OU] Hoopa
Type:Ghost/Psychic
Stats: 100/80/105/150/70/115- 620 BST
Abilities: Levitate/[Hidden] Dimension Warp
[Notable] Movepool:
  • Encore
  • Memento

  • Nasty Plot

  • Shadow Ball

  • Phantom Force

  • Shadow Sneak

  • Superpower

  • Aura Sphere

  • Psyshock

  • Psychic

  • Zen Headbutt

  • Uturn

  • Earth Power

  • Stealth Rock

  • WoW

  • Trick Room

  • Bulk Up

  • Focus Blast

  • Heart Swap

  • Moonblast

  • Calm Mind

  • Wish

  • Trick

  • General shit like toxic and sleep talk
{NO PIC}[NEW][OU]Diancie
Type: Rock/Fairy
Stats: 100/70/80/105/150/115- 620 BST
Abilities: Levitate/[Hidden] Magic Bounce
[Notable] Movepool:
  • Moonblast

  • Wish

  • Calm Mind

  • Twave

  • Power Gem

  • Focus Blast

  • Aura Sphere

  • Play Around

  • Play Rough

  • Rock Slide

  • Dazzling Gleam

  • Uturn

  • Earth Power

  • Stealth Rock

  • EQ

  • Trick Room

  • Heart Swap

  • Trick

  • Psyshock

  • Psychic

  • Stone Edge

  • General Moves like toxic and sleep talk
{NO PIC}[NEW][Uber] Volcanion
Type: Water/Fire
Stats: 115/90/90/140/150/85-670 BST
Abilities: Regenerator / Flash Fire / [Hidden] Water Absorb
Movepool [ Notable]:
Level Up:
  • Rapid Spin

  • Lava Plume

  • Scald

  • Steam Cannon [new]

  • Recover

  • Flamethrower

  • Fire Blast

  • Flame Charge

  • Superpower

  • Earth Power
TM/HMs:
  • Bulk Up

  • Surf

  • Flamethrower

  • Fire Blast

  • Earthquake

  • Will-o-Wisp

  • Ice Beam

  • Focus Blast

  • Rock Polish

  • Thunder Wave

  • Generic options such as toxic sleep talk etc
Egg Moves:
  • Rapid Spin

  • Steam Ray

  • Hydro Pump

  • Earth Power

  • Aura Sphere

  • Older Pokemon (non Kalos)
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[REVISION + UPGRADE]Latias
Type: Dragon/Fairy
Abilities: Levitate / [HA] Regenerator
+ 10 sdef, +10 def, +10 HP, -5 SpA, -25 Atk (purely for making sure it is still 600 BST)
Stats: 90/65/100/105/140/110
Movepool: + Moonblast, + Dazzling Gleam, + Baton Pass, + Boomburst

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[UPGRADE]Latios
Type: Dragon/Psychic
Abilities: Levitate / [HA] Regenerator
Stats: 90/100/65/140/105/110
Movepool: + U-turn, + Iron Head, + Flash Cannon, + Boomburst

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[REVISION + UPGRADE]Garchomp
Abilites: Dry Skin / Intimidate / [Hidden] Tough Claws
Stats: 135 Attack
Movepool: + Rock Polish

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[UPGRADE]Haxorus
Type: Dragon/Bug
Abilities: Rivalry is now Tough Claws
Movepool: + Attack Order, + Uturn

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[UPGRADE]Regice
Movepool: + Recover

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[UPGRADE]Regirock
Movepool: + Recover

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[UPGRADE]Registeel
Movepool: + Recover

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[REVISION]Flygon
Type: Bug/Ground
Abilities: Levitate / Compoundeyes / Tinted Lens
Stats: 85/110/100/80/95/105
Movepool: + Quiver Dance, + Bug Buzz, + Bulk Up, + Attack Order

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[REVISION + UPGRADE]Mew
Type: Psychic/Fairy
Abilities: Regenerator/Synchronize
Movepool: + Moonblast, + Recover, + Psystrike, + Play Rough

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[REVISION + UPGRADE]Celebi
Type: Grass/Fairy
Movepool: + Moonblast, + Seed Flare, + Play Rough, + Nature Power

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[REVISION + UPGRADE]Jirachi
Type: Steel/Fairy
Ability: Synchronize
Movepool: +Bullet Punch, + Play Rough, +Moonblast

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[REVISION + UPGRADE]Manaphy
Type: Water/Fairy
Ability: Hydraition/Swift Swim
Movepool: + Moonblast, + Play Rough

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[REVISION]Shaymin [Land]
Type: Grass/Normal
Ability: Unaware
Movepool: + Boomburst

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[REVISION]Meloetta
Forms: Completely seperate barring relic song now!
Type[Aria]: Normal/Fairy
Abilities[Aria]: Soundproof/[H-A]Competetive
Type[Pouriette]: Fairy/Fighting
Abilities[Pouriette]: Soundproof/[H-A] Defiant
Movepool: + Phantom Force, + Boomburst, + Swords Dance, + Moonblast, + Dazzling Gleam, + Play Rough, + Play Around

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[REVISION + UPGRADE]Victini
Type: Fire/Fairy
Ability: Victory Star / Pixelate
Movepool: + Play Rough, + Moonblast, + Wish, + Lava Plume

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[NEW-BANNED FROM Kalos 2 BH][UBER] Arceus-God mode
Type: Normal/Fairy
Ability: Protean
Stats: 140/140/140/140/140/140
Requirement: Must hold god stone item
Movepool: + Boomburst, + Light Bringer, + Nasty Plot, + Moonblast, + Play Rough

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[UPGRADE] Scyther
Movepool: + Acrobatics, + Spikes, + Stone Edge

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[UPGRADE]Tornadus
Movepool: + Defog, + Brave Bird, + Oblivion Wing, + Aeroblast

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[UPGRADE] Rhydon
Type: Rock/Fighting
Abilities: Rock Head/Guts/Sand Force[Hidden]
Stats: HP is 110
Movepool: + Slack Off, + Horn Leech, + Bulk Up, + Drain Punch

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[REVISION] Sandslash
Type: Fairy/Ground
Abilities: Sand Stream/Sand Rush/Sturdy
Stats:110 Atk
Movepool: + Play Rough, + Slack Off

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[UPGRADE] Forretress
Type: Steel/Bug
Abilities: Sturdy/Mold Breaker/Regenerator
Stats: 80 Spdef
Movepool: + Heal Order, + U-turn, + Powder

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[UPGRADE] Heatran
Type: Fire/Steel
Abilities: Flash Fire/Flame Body
Movepool: + Recover, + Spikes

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[REVISION + UPGRADE] Blastoise
Type: Water
Abilities: Rain Dish/Bulletproof
Movepool: + Slack Off, + Stealth Rock

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[REVISION + UPGRADE] Typhlosion (The Wolverine)
Type: Fire/Ground
Abilities: Regenerator/Tough Claws [DW]
Stats: 90/109/62/84/70/100
Movepool: +Stealth Rock, +Night Slash, +Stone Edge


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[REVISION+UPGRADE] Emboar
Type: Fire/Ground
Stats: 110/120/70/100/85/75

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[Upgrade] Swampert
Movepool: + Slack Off

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[UPGRADE] Empoleon
Type: Water/Steel
Abilities: Magic Bounce/Sturdy
Stats:100/88/85/115/110/60
Movepool: + King's Shield, + Noble Roar, + Moonlight

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[REVISION + UPGRADE] Luxray
Type: Dark/Electric
Abilities: Moxie/Intimidate/Guts
Stats: 90 Spe
Movepool: + Sucker Punch, + Close Combat

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[UPGRADE] Ursaring
Type: Same
Abilities: Honey Gather/Quick Feet/Guts
Stats:90/130/75/55/70/80

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[UPGRADE] Beartic
Type: Same
Abilities: Honey Gather/Swift Swim
Stats 85/115/80/70/70/75
Movepool: + Close Combat

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[UPGRADE] Torterra
Abilities: +Thick Fat,
Stats: 105 HP, 110 Atk, 60 Spe, 70 SpD
Movepool: + Slack Off, +Shell Smash


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[REVISION + UPGRADE] Persian
Type: Fairy
Abilities: Techician/Prankster/Limber
Stats: 95 Atk, 85 Spa
Movepoo: + Parting Shot, + Moonblast, + Play Rough

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[UPGRADE] Liepard
Movepool: + Parting Shot

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[REVISION] Staraptor
Type: Fighting/Flying
Abilities: Same

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[UPGRADE] Snorlax
Movepool: + Slack Off

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[UPGRADE] Ferrothorn
Movepool: + Rapid Spin

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[UPGRADE] Throh
Abilities: Guts/Regenerator/Mold Breaker
Stats: 125/105/95/30/95/45 +20 BST
Movepool: + Recover, + Sucker Punch

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[UPGRADE] Sawk
Abilities: Sturdy/Inner Focus/Mold Breaker
Stats: 75/130/75/30/75/90 +20 BST
Movepool: + Hi Jump Kick, + Blaze Kick

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[UPGRADE] Regular Saur
Stats:90 Base HP, 90 base speed

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[REVISION] Cresselia
Stats: SpA is 85
Type: Fairy
Abilities: Levitate / [HA] Fairy Aura
Movepool: + Roost, + Dazzling Gleam, + Earth Power

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Porygon 2
Abilities: Trace/Levitate/Dimension Warp
Stats: 100/80/85/105/110/55

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Kyurem-N
Abilities: Pressure/Refrigerate/Mold Breaker
Stats: Speed is 105
Movepool: + Defog, + Taunt, + Fusion Flare, + Freeze Dry

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Kyurem-B
Abilities: Teravolt/Snow Warning/Volt Absorb
Stats: Speed is 100
Movepool: + Taunt, + Ice Shard, + Ice Punch, + Thunder

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Kyurem-W
Abilities: Turboblaze/Refrigerate/Flash Fire
Stats: Speed is 100
Movepool: + Defog, + Freeze Dry, + Fire Blast, + Quick Attack
  • Mega Evolutions

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[UPGRADE]Mega Venusaur
Changes: 100 Base Speed and HP
Movepool: + Heal Order, + Toxic Spikes

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[REVISION + UPGRADE]Abomasnow- Mega
Ability: Analytic
Stats: 100/140/90/165/95/30

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[REVISION + UPGRADE]Mega Garchomp
Type: Dragon/ FIGHTING
Ability: Defiant
Stats: 110/175/110/120/100/98
Movepool: + Rock Polish, + Cross Chop

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[UPGRADE]Mega Scizor
Movepool: + Megahorn

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[UPGRADE]Mega Pinsir
Movepool: + Megahorn

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{how did they manage to fit that nose in the damn sprite?} [REVISION + UPGRADE]Mega Herracross
Ability: Scrappy
Stats: 80/165/90/85/90/100
Movepool: + Elemental Punches

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[UPGRADE]Mega Gyarados
Ability: Moxie
Stats: 100/165/90/85/110/100
Movepool: + Sucker Punch, + Crunch

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[NEW]Yveltal-Destruction Form
Type: Dark/Flying
Mega Stone: Yvelite
Ability: Gale Wings
Stats: 105/185/90/175/85/115
Movepool: + Brave Bird, + Pursuit, + Will-O-Wisp

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[NEW] Xerneas-Life Form
Type: Fairy / Grass
Mega Stone: Xernite
Ability: Natural Cure
Stats: 165/60/135/115/165/105
Movepool: + Giga Drain, + Grass Knot, + Leaf Storm, + Recover

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[NEW] Mega Latios
Type: Dragon / Steel [it's a jet]
Mega Stone: Latite-Blue
Ability: Bursting Jets
Stats: 70/150/68/190/72/165

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[NEW] Mega Latias
Type: Dragon / Fairy
Mega Stone: Latite-Red
Ability: Bursting Jets
Stats: 120/65/100/130/165/135
[mega lati sprites by Oiawesome]

  • Little Cup Changes [Egg Move changes mainly] I know blarajan will either hug me or murder me for these changes
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Bulbasaur
Grass/Poison
Stats:Same
Movepool: + Heal Order[EGG], + Toxic Spikes [EGG]
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Chespin
Grass/Ground
Stats: 70/70/80/33/55/60
Movepool: + Spiky Sheild[EGG], + Stealth Rock[EGG], + Drain punch [EGG]

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Fennekin
Fire/Psychic
Stats:60/20/60/85/70/85
Movepool: + Calm Mind[TM], + Nasty Plot[EVENT- BLAZE ONLY], + Thunderbolt [TM], + Thunder [TM}

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Froakie
Water/Dark
Stats:42/61/40/70/50/90
Movepool:, + Night Daze[EGG], + Pusuit [EGG]

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Fletchling
Fire/Flying
Stats: 55/70/50/65/45/80
Movepool: + Brave Bird [EGG], + Flare Blitz [EGG]

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Honedge
Movepool: + Kings Shield [EGG], + Stealth Rock [EGG], + Bullet Punch [EGG], + Phantom Force [EGG]

Playabillity: hosted on my server- http://50.47.25.83-8888.psim.us (if it doesn't work and it redirects you to PS main page just c/p it into the adress bar/search bar
!!! CHALLENGER APPROACHING !!!
~~ New Weather: Tornado ~~

Yes you heard me right, a whole new weather! This weather is called tornado, so lets take a look at what it does, shall we?
  • Make hurricane 100% accurate
  • Boost flying moves by 1.5x
  • Decrease electric moves by 0.5x
  • Is caused by an abillity called wind speed and has no move to induce it
  • Has an item called gale feather that makes it last for 8 turns instead of 5
So basically, it's like raindance without thunder and with electric types falling at the cost of flying types benefitting instead of the water-fire kinda deal.

So, who are the users you ask?
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Tornadus-Therian (M) @ Life Orb / Gale Feather
Ability: Wind Speed
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Hurricane
- U-turn
- Focus Blast / Superpower
- Knock Off


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Aerodactyl @ Aerodactylite
Ability: Wind Speed || Tough Claws
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Brave Bird
- Earthquake
- Stone Edge
- Defog / U-turn
(Aerodactyl gets uturn now!)
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Skarmory @ Leftovers / Gale Feather
Ability: Wind Speed
EVs: 252 SDef or Def / 252 HP / 4 Def or Sdef
Jolly Nature
- Brave Bird
- Roost
- Stealth Rock / Taunt
- Spikes / Defog

So, looking at the 3 wind speed users (skarm gets wind speed over keen eye, aero gets it over unnerve and tornadus-t gets it over regenerator), we can see how diverse the learners alone are. Tornadus-T is probably the one that sticks out the most- Access to knock off, hurricane, and a plethora of coverage. However the rest are not to be ignored. Aero can use his new combo of brave bird, u-turn, and wind speed to set up wind speed once and mega up dealing massive damage with tough claws tornado brave bird, he can also be supportive and use defog to great success (which also makes stone edge hit the opponent 100% of the time due to the evasion drop!). Skarmory, the most defensive user of wind speed, is no joke to deal with. A sdef set is recommended to take advantage of thunderbolt failing to hit it for /that/ much damage letting it hazard the field, or ever support anti hazards with defog and taunt.

Also VERY IMPORTANT FOR POWER THAT WANT TO USE STUFF TAGGED WITH [NEW]
(for additions like play rough pangoro even though it says illegal in the teambuilder just use it and challenge with it in the format, it will work)This is how you use them:
1) Go to the import/export tab in the teambuilder
2) If it's something like making a hoopa do "Hoopa @ leftovers" or something, please note the EVs and IVs of the new pokemon such as arceus god need to be added through import/export as well
3) If it's a new mega stone or item jsut do something like "Chesnaught @ Tie Breaker Orb" or "Latias @ Latite-Red"
4) If it's a new move like volcanion's steam cannon just do "-Steam Cannon"

I hope this miniguide cleared up this

we also have forums, for analysis and idea submissions and tournament hosting, just incase we need people to get into the meta with analysis, probably not going to advertise this much, this is also the place for policy discussion by the kalos 2 leaders/creators:
DreMZ (The Reptile )
Myself
Spartan Malice(SpartanMalice )
Leafshield(Leafshield )
Magolor (Magolor )
Adrian Marin (Adrian Marin )
Nollan (Nollan )
and
Keep It Playful (Keep it Playful )
: http://kalos2.createaforum.com/index.php

Kalos 2 has another forum for posting viability rankings and discussing viability of these pokemon in the meta (since createaforum won't let us post over 2,000 word posts and the viability rankings involve doing that: http://kalos2viability.boards.net/thread/2/kalos-2-ou-viability-rankings )

We also now have a forum
Overall I hope you have fun playing the wonderful pet mod, kalos 2.0!~~
 
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Hey guys. I'm working on a big project at the moment that is intended as a sort of collaborative mod, so it's not really a "pet mod", but I've still been advised by Arcticblast that this would be the thread to put it in. Not got an official name for it yet, for now I've been calling it Project Balanced Metagame. It will be a few weeks before I can put up a proper description, and I'll need to get that officially approved, but for now I am just going to post a preview and see what people think.


This metagame aims to satisfy as many people as possible, and in order to do that it is committed to accessibility to players of the current XY OU metagame. Players are often put off mod metagames because they change how the game works instead of the Pokémon themselves, meaning they can be difficult to adapt to for normal players. Though a large number of Pokémon will receive changes (generally speaking this may mean a couple of new moves, or sometimes a new ability or slight stat change), the game's mechanics stay the same. Types still work the same way, and moves, abilities and Pokémon's types are overwhelmingly exactly the same as before.


Conceptually it's quite simple. The main aim of the project is to make less viable Pokémon more usable in the standard metagame, while staying true to the original concepts of the Pokémon. This means no changes to Pokémon that don't make sense - no giving Delibird the same stats as Garchomp, for example, and no giving a Pokémon like Meganium an ability like Flash Fire. Only Pokémon below OU level would be changed. Theoretically this means, if this metagame achieves its goals, you could go into it with the very same team you use in standard OU and still perform well. That is not to say there won't be a large number of improvements to other Pokémon that would make them worth considering instead.


I have included a list of a few of the changes below, I hope people will agree that they could lead to a more enjoyable and diverse metagame. Remember that as it is a collaborative project no changes are set in stone, and anything could change according to the consensus of players interested in the project.


A few example changes:

Articuno - Snow Warning

Cacturne - Prankster, Taunt (Destiny Bond removed for balance)

Camerupt - Improved bulk, Slack Off

Carnivine - Arena Trap (Sleep Powder removed for balance)

Dodrio - Adaptability

Dusknoir - Bulk Up, Drain Punch, (Shed Skin?)

Electrode - Motor Drive, Energy Ball, Nasty Plot

Farfetch'd - Sniper, Super Luck

Flareon - Fur Coat

Flygon - Dragon Dance

Golurk – Zap Cannon

Heatmor - No Guard, Focus Blast

Jynx - Quiver Dance

Krookodile - Strong Jaw, Dragon Dance

Lanturn - Wish

Luvdisc - Prankster, Lovely Kiss, Heart Swap

Moltres - Drought

Pidgeot - Gale Wings

Poliwrath – Drain Punch

Rapidash - Base Speed 130

Regice/Registeel - Filter/Regenerator

Regirock - Solid Rock/Regenerator

Regigigas – Curse, Protect, Rest, Sleep Talk, various others

Samurott – Lightningrod

Seismitoad – Poison Heal, Bulk Up, Waterfall

Seviper - Strong Jaw

Shuckle - Poison Heal

Slowking – King's Shield

Snorlax - Slack Off

Spiritomb - Intimidate, Whirlwind

Steelix – Coil, Glare, Iron Barbs

Stunfisk - Water Absorb, Slack Off

Torterra - Shell Smash

Unown – Wonder Guard

Victreebel - Arena Trap (Sleep Powder removed for balance)

Zygarde - Recover


De-Ubered:

Blaziken & Mega Blaziken - Reckless replaces Speed Boost
Mega Gengar - Levitate replaces Shadow Tag
Kangaskhan - Removed: Crunch, Seismic Toss, Sucker Punch
Shaymin-S – Natural Cure replaces Serene Grace


Ability changes:

Forecast - Now doubles the Pokémon's Special Attack when weather is in effect.


Move changes:

Howl - Now raises Attack by two stages instead of one. (Notable learners: Arcanine, Entei, Luxray, Mightyena, Stoutland)

Meditate - Now raises Attack by two stages instead of one. (Notable learners: Hitmonlee, Medicham, Mienshao, Machamp, Electivire)


Some of these Pokémon have more proposed movepool and stat changes in addition to what is mentioned here.

So far I am the only person who has worked on this and I can count the number of people who know about it on one hand, so I'm curious to see what people think of the idea. General thoughts, moveset ideas, change suggestions, it's all welcome. Additionally any help people can offer will be appreciated. Admittedly I don't run a server or have programming knowledge, so this would only be playable if people are really interested in it - please don't hesitate to say so if you are! Thanks.

edit: Post 2 (small update)
 
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Hey guys. I'm working on a big project at the moment that is intended as a sort of collaborative mod, so it's not really a "pet mod", but I've still been advised by Arcticblast that this would be the thread to put it in. Not got an official name for it yet, for now I've been calling it Project Balanced Metagame. It will be a few weeks before I can put up a proper description, and I'll need to get that officially approved, but for now I am just going to post a preview and see what people think.


This metagame aims to satisfy as many people as possible, and in order to do that it is committed to accessibility to players of the current XY OU metagame. Players are often put off mod metagames because they change how the game works instead of the Pokémon themselves, meaning they can be difficult to adapt to for normal players. Though a large number of Pokémon will receive changes (generally speaking this may mean a couple of new moves, or sometimes a new ability or slight stat change), the game's mechanics stay the same. Types still work the same way, and moves, abilities and Pokémon's types are overwhelmingly exactly the same as before.


Conceptually it's quite simple. The main aim of the project is to make less viable Pokémon more usable in the standard metagame, while staying true to the original concepts of the Pokémon. This means no changes to Pokémon that don't make sense - no giving Delibird the same stats as Garchomp, for example, and no giving a Pokémon like Meganium an ability like Flash Fire. Only Pokémon below OU level would be changed. Theoretically this means, if this metagame achieves its goals, you could go into it with the very same team you use in standard OU and still perform well. That is not to say there won't be a large number of improvements to other Pokémon that would make them worth considering instead.


I have included a list of a few of the changes below, I hope people will agree that they could lead to a more enjoyable and diverse metagame. Remember that as it is a collaborative project no changes are set in stone, and anything could change according to the consensus of players interested in the project.


A few example changes:

Articuno - Snow Warning

Cacturne - Prankster, Taunt (Destiny Bond removed for balance)

Camerupt - Improved bulk, Slack Off

Carnivine - Arena Trap (Sleep Powder removed for balance)

Dodrio - Adaptability

Dusknoir - Bulk Up, Drain Punch, (Shed Skin?)

Electrode - Motor Drive, Energy Ball, Nasty Plot

Farfetch'd - Sniper, Super Luck

Flareon - Fur Coat

Flygon - Dragon Dance

Golurk – Zap Cannon

Heatmor - No Guard, Focus Blast

Jynx - Quiver Dance

Krookodile - Strong Jaw, Dragon Dance

Lanturn - Wish

Luvdisc - Prankster, Lovely Kiss, Heart Swap

Moltres - Drought

Pidgeot - Gale Wings

Poliwrath – Drain Punch

Rapidash - Base Speed 130

Regice/Registeel - Filter/Regenerator

Regirock - Solid Rock/Regenerator

Regigigas – Curse, Protect, Rest, Sleep Talk, various others

Samurott – Lightningrod

Seismitoad – Poison Heal, Bulk Up, Waterfall

Seviper - Strong Jaw

Shuckle - Poison Heal

Slowking – King's Shield

Snorlax - Slack Off

Spiritomb - Intimidate, Whirlwind

Steelix – Coil, Glare, Iron Barbs

Stunfisk - Water Absorb, Slack Off

Torterra - Shell Smash

Unown – Wonder Guard

Victreebel - Arena Trap (Sleep Powder removed for balance)

Zygarde - Recover


De-Ubered:

Blaziken & Mega Blaziken - Reckless replaces Speed Boost
Mega Gengar - Levitate replaces Shadow Tag
Kangaskhan - Removed: Crunch, Seismic Toss, Sucker Punch
Shaymin-S – Natural Cure replaces Serene Grace


Ability changes:

Forecast - Now doubles the Pokémon's Special Attack when weather is in effect.


Move changes:

Howl - Now raises Attack by two stages instead of one. (Notable learners: Arcanine, Entei, Luxray, Mightyena, Stoutland)

Meditate - Now raises Attack by two stages instead of one. (Notable learners: Hitmonlee, Medicham, Mienshao, Machamp, Electivire)


Some of these Pokémon have more proposed movepool and stat changes in addition to what is mentioned here.

So far I am the only person who has worked on this and I can count the number of people who know about it on one hand, so I'm curious to see what people think of the idea. General thoughts, moveset ideas, change suggestions, it's all welcome. Additionally any help people can offer will be appreciated. Admittedly I don't run a server or have programming knowledge, so this would only be playable if people are really interested in it - please don't hesitate to say so if you are! Thanks.

This honestly looks fantastic man, I'm really wondering how most of these changes would turn out. When this is done I'd be happy to implement it on my server.
 
Hey guys. I'm working on a big project at the moment that is intended as a sort of collaborative mod, so it's not really a "pet mod", but I've still been advised by Arcticblast that this would be the thread to put it in. Not got an official name for it yet, for now I've been calling it Project Balanced Metagame. It will be a few weeks before I can put up a proper description, and I'll need to get that officially approved, but for now I am just going to post a preview and see what people think.


This metagame aims to satisfy as many people as possible, and in order to do that it is committed to accessibility to players of the current XY OU metagame. Players are often put off mod metagames because they change how the game works instead of the Pokémon themselves, meaning they can be difficult to adapt to for normal players. Though a large number of Pokémon will receive changes (generally speaking this may mean a couple of new moves, or sometimes a new ability or slight stat change), the game's mechanics stay the same. Types still work the same way, and moves, abilities and Pokémon's types are overwhelmingly exactly the same as before.


Conceptually it's quite simple. The main aim of the project is to make less viable Pokémon more usable in the standard metagame, while staying true to the original concepts of the Pokémon. This means no changes to Pokémon that don't make sense - no giving Delibird the same stats as Garchomp, for example, and no giving a Pokémon like Meganium an ability like Flash Fire. Only Pokémon below OU level would be changed. Theoretically this means, if this metagame achieves its goals, you could go into it with the very same team you use in standard OU and still perform well. That is not to say there won't be a large number of improvements to other Pokémon that would make them worth considering instead.


I have included a list of a few of the changes below, I hope people will agree that they could lead to a more enjoyable and diverse metagame. Remember that as it is a collaborative project no changes are set in stone, and anything could change according to the consensus of players interested in the project.


A few example changes:

Articuno - Snow Warning

Cacturne - Prankster, Taunt (Destiny Bond removed for balance)

Camerupt - Improved bulk, Slack Off

Carnivine - Arena Trap (Sleep Powder removed for balance)

Dodrio - Adaptability

Dusknoir - Bulk Up, Drain Punch, (Shed Skin?)

Electrode - Motor Drive, Energy Ball, Nasty Plot

Farfetch'd - Sniper, Super Luck

Flareon - Fur Coat

Flygon - Dragon Dance

Golurk – Zap Cannon

Heatmor - No Guard, Focus Blast

Jynx - Quiver Dance

Krookodile - Strong Jaw, Dragon Dance

Lanturn - Wish

Luvdisc - Prankster, Lovely Kiss, Heart Swap

Moltres - Drought

Pidgeot - Gale Wings

Poliwrath – Drain Punch

Rapidash - Base Speed 130

Regice/Registeel - Filter/Regenerator

Regirock - Solid Rock/Regenerator

Regigigas – Curse, Protect, Rest, Sleep Talk, various others

Samurott – Lightningrod

Seismitoad – Poison Heal, Bulk Up, Waterfall

Seviper - Strong Jaw

Shuckle - Poison Heal

Slowking – King's Shield

Snorlax - Slack Off

Spiritomb - Intimidate, Whirlwind

Steelix – Coil, Glare, Iron Barbs

Stunfisk - Water Absorb, Slack Off

Torterra - Shell Smash

Unown – Wonder Guard

Victreebel - Arena Trap (Sleep Powder removed for balance)

Zygarde - Recover


De-Ubered:

Blaziken & Mega Blaziken - Reckless replaces Speed Boost
Mega Gengar - Levitate replaces Shadow Tag
Kangaskhan - Removed: Crunch, Seismic Toss, Sucker Punch
Shaymin-S – Natural Cure replaces Serene Grace


Ability changes:

Forecast - Now doubles the Pokémon's Special Attack when weather is in effect.


Move changes:

Howl - Now raises Attack by two stages instead of one. (Notable learners: Arcanine, Entei, Luxray, Mightyena, Stoutland)

Meditate - Now raises Attack by two stages instead of one. (Notable learners: Hitmonlee, Medicham, Mienshao, Machamp, Electivire)


Some of these Pokémon have more proposed movepool and stat changes in addition to what is mentioned here.

So far I am the only person who has worked on this and I can count the number of people who know about it on one hand, so I'm curious to see what people think of the idea. General thoughts, moveset ideas, change suggestions, it's all welcome. Additionally any help people can offer will be appreciated. Admittedly I don't run a server or have programming knowledge, so this would only be playable if people are really interested in it - please don't hesitate to say so if you are! Thanks.
This looks pretty cool, and I'd definitely be up for playing this once it's done.
 
Ok my port forwarding somehow went down (thanks comcast) and because of all this BS this router has been putting me through, I'm getting a new router to host!.... On friday, so if I get this router working from wednesday & thursday, great! if not we'll all just have to wait to play it again for a bit, theorymon is very much appreciated though, I love discussion ^_^

on the bright side, Kalos 2 has another forum for posting viability rankings and discussing viability of these pokemon in the meta (since createaforum won't let us post over 2,000 word posts and the viability rankings involve doing that: http://kalos2viability.boards.net/thread/2/kalos-2-ou-viability-rankings )
 
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This honestly looks fantastic man, I'm really wondering how most of these changes would turn out. When this is done I'd be happy to implement it on my server.
Thanks, I really appreciate this. Just will need to figure out the programming side at some point first. Probably worth pointing out there are quite a lot of other changes that haven't been mentioned there, and maybe even more soon as I'm inviting people to chip in ideas of their own.

This looks pretty cool, and I'd definitely be up for playing this once it's done.

Really glad to hear it, I'll keep you updated. :)

You guys are welcome to suggest a couple things of your own, if you like.
 
Thanks, I really appreciate this. Just will need to figure out the programming side at some point first. Probably worth pointing out there are quite a lot of other changes that haven't been mentioned there, and maybe even more soon as I'm inviting people to chip in ideas of their own.



Really glad to hear it, I'll keep you updated. :)

You guys are welcome to suggest a couple things of your own, if you like.
I've always thought that the ability Simple had a lot of potential, let down by the fact that none of the users of it have good stats, or any variety of moves to abuse it with. Thus, I would really like it if Swoobat and Bibarel got access to some more boosting moves. Maybe Cosmic Power and Nasty Plot for Swoobat, and Swords Dance for Bibarel. I think this would make them both a bit more viable in OU. Also, maybe if some other Pokemon got Simple?
 
Never used Greninja in Kalos 2.0 but how was it broken? It seemed nerfed without Protean to me. Most of these bans don't seem worthy enough to me. Celebi, the MegaZards, Rhydon, Shaymin and Mew in particular.
 
Never used Greninja in Kalos 2.0 but how was it broken? It seemed nerfed without Protean to me. Most of these bans don't seem worthy enough to me. Celebi, the MegaZards, Rhydon, Shaymin and Mew in particular.

Well it was the decision of the only community I could get, especially some of the leaders like leafshield and asterat were begging for some of these bans

edit: I've said this before, it's not my game mod, it's a community game mod. So if there are enough people wanting things to go back to the way they are, post here or post in the server if you want, but this is the only decision making I can get currently, I trust the opinions of the community


EDIT 2: Sims and Jaguar kinda are convincing me to take this ban process slow and other stuff and to reverse all of this, so, sorry about this mess, but thanks for sticking through this *half *hour of annoyance
 
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Sorry for the double post but I just want to announce that I'm starting work on a game mod.
It is called...

115-m.png
BROKEMONS
094-m.png

If it ain't broken, make it that way!

What is Brokemons, you ask? Brokemons is my pet project. I canceled it for a while because it wasn't getting any changes, but now I’m starting it anew because of XY’s additions, buffs, nerfs, and the like.

GOAL: To make every Pokemon broken in a way that actually ends up balancing the metagame. (If everything's broken, then nothing will be centralizing, everything will have a niche, and by extension nothing will be broken!) Will it ever be programmed? Probably not. Is it fun to break things? Yes. Is it fun to speculate and theorymon about Brokemons? Of course!

This mod will be a community mod. No changes to ANYTHING (Pokemon, moves, abilities, game mechanics) have been made just yet. I will be the guy who makes final decisions on most changes, but ANYONE can suggest a change. You can suggest changes at this PiratePad. All changes will eventually go into this pastebin.

There ARE a few rules when it comes to changes, however.
  1. The changes have to be semi-reasonable. No Flash Fire Ferrothorn or Water Absorb Heatran. Respect flavor.
  2. Try to keep Base Stat totals around 600.
  3. NO MEGAS. The base forms are broken enough.
  4. All change posts on the PiratePad must follow this format:
Pokemon
Primary type/secondary type (if necessary)
HP/Attack/Defense/Special Attack/Special Defense/Speed (BST: xxx)
Ability 1/Ability 2/Hidden Ability (DW)
Movepool: +Move, +Move, +Move, +Move

Let's say I wanted to buff Mew. This is how I'd do it (of course, you don't have to suggest this buff for Mew, this is just an example)

Mew
Psychic/Fairy
105
/105/105/105/105/105 (BST: 630)
Magic Guard/Protean/Technician (DW)
Movepool: +Sucker Punch (level-up), +Moonblast, +Play Rough, +Close Combat, +Extreme Speed, +Mach Punch, +Vacuum Wave (level-up), +Shadow Sneak, +Aqua Jet, +Water Shuriken, +Bullet Punch, +Ice Shard

See how it works?
Feel free to theorymon, suggest changes, buff things, whatever.
Check out the old PiratePad for examples as to how buffed things should be.
Remember, if it ain't broken, make it that way!

Edit: THE BROKEMONS COUNCIL IS:
simsims2800
Jaguar360
SpartanMalice
Leafshield
OiawesomeDG
The Reptile
Adrian Marin
We will be making all official changes.
By the way, the logo is mega gengar and mega khan because they were broken in OU.
 
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I'll bite:

Empoleon
Still Water/Steel
98/120/101/120/101/60 (BST: 530 --> 600)
Defiant/Adaptability/Tough Claws
+Meteor Mash (level up) +Slack Off +Iron Head (level up) +Icicle Crash (level up) +Earth Power (tutor) +Cross Chop +Bulk Up +Calm Mind +Leaf Blade +Thunder Wave +Work Up +Bullet Punch +Brave Bird +Sacred Sword +King's Shield +Freeze Dry +Ice Shard +Dark Pulse +Shadow Ball +Superpower +Focus Blast +Nasty Plot +Shift Gear

Greninja
Water/Ghost
90
/115/75/115/75/140 (BST: 620)
Shadow Tag/Protean/Magic Bounce
+Nasty Plot (level up) +Calm Mind +Swords Dance +Ice Punch (tutor) +Work Up +Air Slash +Hurricane (level up) +Night Daze +Sucker Punch (level up) +Shadow Claw +Shadow Ball +Shadow Punch +Extremespeed +Thunderpunch (tutor) +Cross Chop +Jump Kick (level up) +Secret Sword +Recover +Focus Blast +Icicle Spear +Mach Punch +Vacuum Wave +Pursuit (level up) +Rock Blast (level up) +Bullet Seed +Ice Shard +Drain Punch +Leaf Blade +Energy Ball

Serperior
Grass/Dark
92
/100/85/110/85/128 (BST: 528 --> 600)
Defiant/Contrary/Multiscale
+Nasty Plot (level up) +Cosmic Power (level up) +Parting Shot +Power Whip (level up) +Play Rough +Dazzling Gleam +Dark Pulse +Shadow Ball +Dragon Dance +Shadow Sneak +Extremespeed (level up) +Iron Head +Earthquake +Earth Power (tutor) +Poison Tail (level up) +Sludge Bomb +Poison Jab +Psychic +Rock Slide +Extrasensory +Moonblast +Geomancy +Thunderbolt +Thunder +Wild Charge +Crunch +Bite +Fire Fang +Ice Fang +Thunder Fang +Night Slash +Sucker Punch +Superpower

Lucario
Fighting/Steel
70/120/95/115/88/112 (BST: 525 --> 600)
Adaptablity/Mega Launcher/Protean
+Sucker Punch +Dragon Dance +Thunderbolt +Ice Beam +Ice Shard +Mach Punch (not enough priority :P) +Dazzling Gleam +Morning Sun +Meteor Mash (level up) +Outrage (tutor) +Shadow Sneak +Knock Off (tutor) +Will-o-Wisp +Power Gem (level up) +Recover

Favoritism FTW! XD Broken enough yet?

EDIT: Moar brokenness
Samurott
Water/Fighting
110
/115/95/120/80/80 (BST 528 --> 600)
Technician/Sheer Force/Magic Guard
+Earthquake +Earth Power +Icicle Crash +Icicle Spear +Shell Smash +Bulk Up +Close Combat +Superpower +Sacred Sword +Secret Sword +Brick Break +Horn Leech +Leaf Blade +Aqua Ring +Iron Head +Meteor Mash +Stone Edge +Rock Slide +Rock Tomb +Water Spout +Ice Shard +Vacuum Wave +Calm Mind +Water Shuriken +Stealth Rock

Delphox
Fire/Psychic
85/65/72/134/120/124 (BST 534 --> 600)
Magician/Magic Guard/Magic Bounce (Magical!)
+Nasty Plot +Agility +Thunderbolt +Thunder +Work Up +Baton Pass +Amnesia +Cosmic Power +Charge Beam +Power Gem +Eruption +Shock Wave +Energy Ball +Dazzling Gleam +Sticky Web

Floatzel (Can't you tell I like water types?)
Water/Flying
95/115/85/100/70/135 (495 --> 600)
Aerialate/Drizzle/Technician
+Ice Shard +Hurricane +U-turn +Play Rough +Work Up +Charge Beam +Dark Pulse +Mud Shot +Aerial Ace +Air Cutter +Fury Cutter +Rapid Spin +Double Edge +Extremespeed +
Tail Glow
Aggron
Steel/Rock (Mega: Steel/Ground)
80/120/180/90/80/50 (BST: 530 --> 600)
No Guard/Rock Head/Sheer Force
This guy's movepool wasn't big enough? +Rapid Spin +Reflect +Light Screen +Play Rough +Power Gem +Rock Wrecker +Overheat +Discharge +Wild Charge +Shift Gear +Shell Smash +Bulk Up +Swords Dance +Work Up +Stockpile +Spit Up +Swallow +Flare Blitz +Volt Tackle

EDIT 2:
Pikachu (2Fast4U!)
Electric
80/90/80/90/80/160 (BST: 320 --> 580)
Static/Download/Pixilate
+Dazzling Gleam +Bolt Strike +Hyper Voice +Surf (HM) +Fly (HM) +Extremespeed +Flame Charge +Flare Blitz +Air Slash +Energy Ball +Play Rough +Double Edge +Bounce +Aerial Ace +Work Up +Aqua Tail +Close Combat

Raichu
Electric/Fairy
90
/120/80/120/80/130 (BST: 485 --> 620)
Speed Boost/Fur Coat/Pixilate
+Pikachu's moveset +Moonblast +Overheat +Earthquake +Shift Gear +Quiver Dance +Superpower +Bulk Up +Leaf Blade

Blastoise
Water/Steel
89
/88/115/135/105/73 (BST 530 --> 610)
Solid Rock/Mega Launcher/Drizzle/Mega Launcher (Mega)
+Belly Drum +Shell Smash +Cosmic Power +Boomburst +Earth Power +Curse +Slack Off +Stone Edge +Ancientpower +Stored Power

Charizard
Fire/Dragon
78/114/78/130/90/120 (BST 534 --> 610)
Tough Claws/Drought/Levitate
+Growth +Agility +Energy Ball +Searing Shot +Blue Flare +Brave Bird +Stone Edge +Close Combat +Stealth Rock +Discharge +Earth Power +Scald +Searing Shot +V-Create +Quiver Dance +Coil

Venusaur
Grass/Poison
120/100/100/120/100/70 (BST 525 --> 610)
Chlorophyll/Thick Fat/Multiscale
+Earth Power +Cosmic Power +Heal Order +Flamethrower +Fire Blast +Poison Jab +Gunk Shot +Aura Sphere +Superpower +Quiver Dance +Bulk Up +Venom Drench

Azumarill
Water/Fairy
150/110/80/60/80/110 (BST 420 --> 590)
Huge Power/Regenerator/Pixilate
+Earthquake +Moonblast +Explosion +Quick Attack +Zen Headbutt +Close Combat +Thunderpunch +Volt Tackle +Wish +Slack Off +Mach Punch +Bullet Punch +Sucker Punch +Cosmic Power +Amnesia +Baton Pass +Swords Dance +Dragon Dance (lol) +Bulk Up +Agility +Drain Punch +Fire Punch +Thunder Wave

Kyurem
Dragon/Ice
125/130/90/140/90/105 (BST 660 --> 680)
Snow Warning/Refrigerate/Regenerator
+Dragon Rush +Shell Smash +Surf +Hydro Pump +Water Pulse +Aqua Tail +Ice Shard +Stone Edge +Rock Slide +Icicle Crash +Avalanche +Ice Fang +Earthquake +Brick Break +Defog +Stealth Rock +Spikes +Freeze Dry +Thunderbolt +Flamethrower +Fusion Bolt +Fusion Flare +Shadow Ball +Dark Pulse +Tri Attack

Suicune
Water/Flying
120
/75/110/105/110/100 (BST 580 --> 620)
Aerialate/Gale Wings/Magic Guard
+Hurricane +Air Slash (level up) +Dragon Pulse +Psychic +Psyshock +Freeze Dry +Aura Sphere +Focus Blast +Ancientpower +Agility +Cosmic Power +Thunder Wave +Charge Beam +U-turn +Heal Bell +Wish +Dazzling Gleam +Play Rough +Dark Pulse +Shadow Ball +Flash Cannon +Energy Ball +Work Up +Tri Attack +Hyper Voice +Frost Breath +Work Up +Bulk Up +Earth Power +Earthquake

EDIT: Made some things a bit less broken - removed Tail Glow from Serperior and lowered its HP, Sp. Attack and Speed by 5 each; Removed Petal Blizzard from Pikachu; nerfed Blastoise's defenses by 5 each; nerfed Azumarill's Attack by 5
 
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I'll bite:
EDIT 2:
Pikachu (2Fast4U!)
Electric
80/75/80/75/80/150 (BST: 320 --> 540)
Static/Download/Pixilate
+Dazzling Gleam +Bolt Strike +Hyper Voice +Surf (HM) +Fly (HM) +Extremespeed +Flame Charge +Flare Blitz +Air Slash +Energy Ball +Play Rough +Double Edge +Bounce +Aerial Ace +Work Up
If you want to make Pika even more broken, give it Leaf Blade and Aqua Tail as well as Close Combat so you really don't know which physical moves the rodent is running.
 
Another Brokemons rule: NO MEGAS. The base forms are broken enough.
Also, Jaguar360, there's such a thing as overbroken. Plus, you should respect flavor! If you want examples from the past, check out this pad.
 
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Edited some stuff in my previous post and added Venusaur and Azumarill to my list. Should I do move changes as well?
 
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Darmanitan
Fire
135/187/85/60/80/83 (BST 480 --> 600)
Sheer Force/Sand Rush/Magic Guard
+Sacred Fire +Play Rough +Thunder Punch +Close Combat +Sandstorm +Slack Off +Swords Dance +Gunk Shot +Wish +Head Smash +Volt Tackle +Parting Shot
 
Some Ideas...

Dragonair
Dragon/Water
130/80/90/100/106/100
(BST: 606)
Shed Skin/Marvel Scale/Drizzle(DW)
Movepool: +Hurricane, +Hydro Pump, +Fly, +Cosmic Power, +Psychic +Flash Cannon
Gives dragonair alot more options and makes it viable, if not completely broken. Cosmic power makes defensive dragonair relatively sound. Water adds key resistance to ice.

Vespiquen
Bug
80
/130/102/80/102/106 (BST: 600)
Pressure/Parental Bond/Unnerve(DW)
Movepool: +Stun Spore +Bulldoze +Mach Punch +Extremespeed +Stored Power +Sucker Punch +Hurricane +Brave Bird
(I'm suprised gamefreak didn't make mega vespiquen with parental bond anyway... It makes a ton of sense flavor-wise.)
This makes Vespiquen quite a beast. Fast, and hard hitting with attack order, great coverage with bulldoze which will lower the opponent's speed twice, essentially securing a knockout the next turn if the opponent's mon manages to survive (save those with extremespeed). Stun spore gives an option to paralyze, and Mach Punch gives rock coverage and priority. (I'm suprised gamefreak didn't make mega vespiquen with parental bond anyway... It makes a ton of sense flavor-wise.) Did I break her enough for you?
(EDIT: Added moves and bumped up attack.)
 
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Some Ideas...Vespiquen
Bug
80
/115/102/80/102/106 (BST: 585)
Pressure/Parental Bond/Unnerve(DW)
Movepool: +Stun Spore +Bulldoze +Mach Punch
This makes Vespiquen quite a beast. Fast, and hard hitting with attack order, great coverage with bulldoze which will lower the opponent's speed twice, essentially securing a knockout the next turn if it manages to survive (save those with extremespeed). Stun spore gives an option to paralyze, and Mach Punch gives rock coverage and priority. Did I break her enough for you?
Increase the attack to 130, increase both defenses to 120, increase special attack to 110, and give it Power-up Punch, Shell Smash, Tail Glow, Hurricane, Brave Bird, Leaf Blade, Extremespeed, Earthquake, Shell Smash, Stored Power, and Sucker Punch and I think you'll be close enough.
 
Why not.

Articuno
Ice / Flying
100 / 70 / 105 / 115 / 130 / 80 BST 580 -> 600
Regenerator / Snow Warning
Movepool: +Freeze Dry, +Discharge, +Calm Mind, +Aeroblast, +Weather Ball

Zapdos
Electric / Flying
100 / 70 / 90 / 125 / 95 / 115 BST 580 -> 600
Motor Drive / Drizzle
Movepool: +Hurricane, +Surf, +Nasty Plot, +Aeroblast, +Weather Ball

Moltres
Fire / Flying
100 / 110 / 75 / 135 / 75 / 105 BST 580 -> 600
Reckless / Drought
Movepool: +Superpower, +Submission, +Flare Blitz, +Sword Dance, +Earthquake, +Brave Bird, +Eruption, +Aeroblast, +Weather Ball

Regirock
Rock / Electric
100 / 100 / 200 / 50 / 100 / 50 BST 580 -> 600
Filter / Analytic
Movepool: +Recover, +Volt Switch, +Wild Charge

Regice
Ice / Electric
100 / 50 / 100 / 100 / 200 / 50 BST 580 -> 600
Filter / Analytic
Movepool: +Recover, +Volt Switch, +Discharge

Registeel
Steel / Electric
100 / 95 / 145 / 95 / 145 / 20 BST 580 -> 600
Filter / Analytic
Movepool: +Recover, +Volt Switch, +Discharge

Regigigas
Normal / Fighting
115 / 160 / 100 / 110 / 100 / 115 BST 670 -> 700
Slow Start* / Stall
Movepool: +Protect, +Substitute, +Slack Off, +Close Combat, +Aura Sphere, +Focus Blast, +Hyper Voice, +Shadow Ball, +Ice Beam, +Flamethrower
* Slow Start does not reset when you switch out. Once Slow Start activates, you no longer need to activate it.
 
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