



Type Tyranny is (or will be, rather) a Gen 9 NatDex metagame that'll be primarily focused on adding a bunch of new types to the game. The often fan-requested Sound or Light types? Sure! Something a bit more off the wall like Time or Cosmic types? Why not? Something absolutely stupid like a Cheese type? If you can apply it to enough Pokemon and convince everyone else it's the meta game-changer that we need, go right ahead. The preexisting 18 types will be left virtually untouched, and will only see changes or shifts in viability through their interactions with the newly introduced types.
Every new type introduced would be given the same treatment as if that type had always existed. As such, new types will automatically receive a new Gem, Memory, and Z-Crystal item of their type. They will also receive a berry that halves supereffective damage from that type, with Fairy getting one retroactively since its the one type such a berry doesn't currently exist for. No new Max Moves will be introduced, due to Dynamax being banned in the NatDex format. Any Pokemon's Hidden Power Type and Tera Type can be set as a new type. Stuff like new moves, abilities, weathers/terrains, or type-specific held items can be added by a type's submitter using our Point System.
Submitters would receive 15 points when making a submission for a new type. Each slate would either have a specific type(s) or a theme that submitters must follow. Without spending points, you can:
- Give your type neutralities/weaknesses/resistances
- Create 3 new moves for your type (1 Physical, 1 Special, 1 Status, no signature moves)
- Convert 3 existing moves into your type
- Change 3 evolutionary lines to have your new type
- Give your type immunities (2 points per immunity)
- Create more new moves for your type (1 points per move, 2 per signature move)
- Convert more moves into your type (1 points per move)
- Change more evolutionary lines to include your new type (1 per line)
- Change an evolutionary line to have your type AND buff the final stage by up to 100 BST (3 points, once only)
- Create abilities that interact with your type (2 per ability)
- Create new held items that interact with your type (2 points)
- Create a new non-volatile status OR entry hazard belonging to your type (8 points, once only)
- Create a new terrain OR weather belonging to your type (8 points, once only, includes appropriate Weather-Extending Rock or Terrain Seed item)
Council

