Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Aerial Ace Breeze to get behind it and dodge the Shadow Ball, as well as use Breeze for a shield against anything Sam tries. Jump between Locke and Sam Protect the Confuse Ray and anything Sam tries, and Aerial Ace around Sam, dodging and shielding yourself against Breeze's Shadow Ball.
Fuck yeah dodgery.
EDIT BEFORE PINK POSTED: Also, if Gastly Hypnosis's or Confuse Rays on the third action too, do you know what you should do?
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
While heracross is flippin his shit, just VenomShock Locke.
Once you realize heracross is using protect though just Chill for a bit
Then finish the round with Telekinesis to prevent any dodging next round
Edit: Just making sure rediamond is going to post. we cant begin next round without him
First, Quck Attack away from the scene into the treeline to dodge the Venom Shock. After that, use Synthesis, and finish off with an Extrasensory on Sam.
And welcome to Round Three of this large, multi-man brawl!
On one hand we have Team Fire PAWNCH, comprised of -Charmander- and his Misdreavus, Breeze and PinkCaptainFalcon and his Gastly, SAM! It seems like they'll be relying on power from the other side!
On the other hand we have Team Mineral, comprising of Rediamond and his wise Nuzleaf, LOCKE, and DarkAmber and his Heracross, Floofy! They're going to combat this otherwordly presence,apparently, with the power of nature!
"The battle has been a struggle back and forth as both opponents pick out their designated prey and go at it with abandon!! It's still anyone's battle,though, and we have got to see what happens next! Let's hop right back into the action!" The statistics thus far!:
HP: 72
Energy: 43%
Atk: ****
Def: ***
SpA: * (-1)
SpD: ***
Spe: 98
Night Slash disabled for 5 more actions.
HP: 19
Energy:48
Atk: ****(+)
Def: **
SpA: **(-)
SpD: **
Spe: 60 Burn. Toxic: is doing 3 dmg/action as of Gastly's 3rd action(2 rounds since first use)
Extrasensory is disabled no more.
Confusion has ended.
Arena:Haze lingers over the field, obscuring vision.
The action: Floofy starts off this round by bracing for the Shadow Ball of lil' Breeze! Breeze,seeing no point in delaying the ineviatble, fires off a quick Shadowy ball at Heracross, who reacts with an Aerial Ace attack! Heracross zooms around the ball and appears directly in front of Breeze, with her between him and SAM. SAM,however, decides that waiting for Floofy to get into position just isn't a smart plan and attempts to deliver a Venomous Shock to Locke's system, but Locke has prepared in advance and darts away just a split second before defeat with a Quick Attack! Floofy pivots in between Locke,who is running towards a not so distant grove of trees, and SAM, who is out for..sap,I guess, is what Lockes got in him. Breeze dazzles with a shining confuse ray which Floofy blocks with a large,green protecting shield! Sam meanwhile just chills out during this critical moment. Locke darts into the first few trees and uses Synthesis to absorb the magnificent sun's rays and heals 20 Hp! Floofy gets things moving this round with a dazzling Aerial ace, moving around the field at amazing speeds and positioning himself behind SAM and with the gaseous ghoul between him and Breeze! Breeze still fires off her trademark Shadow Ball,however, and it hits home! But it grazes SAM on the way by for some damage,too! SAM meanwhile focsues all his thoughts on the most crucial action at hand and uses his mind to lift and hold Floofy in the air with Telekinesis!Locke strides confidently out of the wood,however, looking refreshed, and strikes SAM's mind with a powerful Extrasensory! This causes Gastly's hold on Floofy to loosen just a bit, but he holds on nonetheless!
HP: 60
Energy: 28%
Atk: ****
Def: ***
SpA: * (-1)
SpD: ***
Spe: 98
Night Slash disabled for 2 more actions.
HP:17
Energy:26%
Atk: * (-)
Def: **
SpA: ***** (+)
SpD: **
Spe: 80
Currently holding Floofy in midair for 4 more actions.
HP: 23
Energy:23%
Atk: ****(+)
Def: **
SpA: **(-)
SpD: **
Spe: 60 Burn. Toxic: is doing 4 dmg/action as of Gastly's 3rd action(3 rounds since first use)
If you enter a battle and your Evolution Counter increases to the necessary amount, or you get a KO and want to use your KO bonus to evolve immediately, you may do so at the cost of 20% of your Pokemon's energy. Evolution is the only counter that can be increased and applied to evolve mid-battle. If a Pokemon's Maximum HP increases when it evolves to its next form, it gains the increase in HP (ex. A Pokemon with 90 Maximum HP and 37 Current HP gets a KO and can evolve with the KO Bonus into a Pokemon with 100 Maximum HP, will lose 20% of its Energy, evolve, and its new Current HP will be 47 when it resumes battle.)
Wait. So Telekinesis means I can't use physical attacks unless I'm right next to him?
Well, I am, so slam it with Aerial Ace. Protect any Confuse Rays or Hypnosi, and otherwise chill.
If I'm wrong about that, and Telekinesis does something else, Aerial Ace around Sam to dodge anything, wait to go after Sam and Swords Dance while spinning to block attacks with your arms, and Night Slash Sam, and Breeze if Sam is KO'd.
VenoShock Locke twice for his insolence while keeping heracross a safe distance from you
Then Chill because you need to keep that telekinesis up for as long as possible.
Also, -Charmander-, the reason that evolution has no impact on this battle is because it entered this battle as a Misdreavus and didn't evolve through any KO counter gained here. If you had defeated Locke or Floofy, gotten the KO counter, then used it to evolve, it'd count. But not with any outside battles. Sorry :[
Just evolve it if you want. I got some much misinformation around, I'm doing this off the cuff. It will evolve, but you'll need to repost the statistics in your next move post. Which is now. your turn.
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
And let's do Confuse Ray on Heracross. Don't take any of this stupid Aerial Ace dogging crap. Now that you're faster, Confuse it once and for all. Since you've lost 20% energy, take a Chill. Finish off with Shadow Ball on Heracross.
And welcome to Round Five of this large, multi-man brawl!
On one hand we have Team Fire PAWNCH, comprised of -Charmander- and his Misdreavus, Breeze and PinkCaptainFalcon and his Gastly, SAM! It seems like they'll be relying on power from the other side!
On the other hand we have Team Mineral, comprising of Rediamond and his wise Nuzleaf, LOCKE, and DarkAmber and his Heracross, Floofy! They're going to combat this otherwordly presence,apparently, with the power of nature!
"The battle has been a struggle back and forth as both opponents pick out their designated prey and go at it with abandon!! It's still anyone's battle,though, and we have got to see what happens next! Let's hop right back into the action!"
The statistics thus far!:
HP: 60
Energy: 28%
Atk: ****
Def: ***
SpA: * (-1)
SpD: ***
Spe: 98
Night Slash disabled for 2 more actions.
HP:17
Energy:26%
Atk: * (-)
Def: **
SpA: ***** (+)
SpD: **
Spe: 80
Currently holding Floofy in midair for 4 more actions.
HP: 23
Energy:23%
Atk: ****(+)
Def: **
SpA: **(-)
SpD: **
Spe: 60 Burn. Toxic: is doing 4 dmg/action as of Gastly's 3rd action(3 rounds since first use)
Arena: The pass sits in partly cloudy weather. The pokemon stand in their respective places. SAM is between Floofy and Breeze, with Locke nearby.
Actions: Floofy starts the match off by slamming SAM with his horn,using Aerial Ace! it slams the ghost, causing him to reel! Breeze riles herself up and begins to glow! She evolves into Mismagius!
She then proceeds to use a powerful Confuse Ray on Floofy!This inflicts severe confusion! SAM holds Heracross a good distance away from himself,learning his lesson, and proceeds to spit a shockinly powerful Venom at Locke! It hits, and KOs him!
Breeze goes first thanks to her newly gained Speed and uses this newfound agility to chill!Floofy uses protect to protect itself from any harm, which SAM does indeed attempt to do with Venoshock! Breeze fires forth a Shadow Ball at heracross, doing some serious damage!Heracross takes the time to chill! SAM does the same!
Locke is returned to his pokeball, with Rediamond frowning sullenly at his partner."You're on your own now, pal."
Let's go into the wall and Chill. If Heracross tries to attack you or SAM, suspend it in the air with Psywave. Otherwise, use Shadow Ball that turn. End with a Chill (BUT: If Heracross tries to break the wall the THIRD turn, swap around actions two and three)
Psychic-type attacks are not godlike, however. Most of them are simple mental assaults that tap into one of the opponents fears or memories. Extrasensory for example taps into memories that frighten the Pokemon, causing them to flinch. Psychic recalls moments of weakness that can lead to a lowering of special defense, and confusion using attacks generally just garble memories. While Psychic (the attack) can redirect energy attacks somewhat, it must be focused on the attack, not the Pokemon issuing it in order to have any function to that effect.
chill! Since you're the fastest here, Night Slash Sam to death before it moves! Then, take advantage of the terrain, and fly up over the shadow ball and behind the biggest boulder you can get to!
(btw, yes, Heracross can fly. It even says in the data thread.)
I thought that looked weird. Psywave isnt exactly the type of attack to pick up other pokemon with.
Also, phasing into the ground was a turrble idea. In my defense though, i had a feeling this would happen.
And welcome to Round Five of this large, multi-man brawl!
On one hand we have Team Fire PAWNCH, comprised of -Charmander- and his Misdreavus, Breeze and PinkCaptainFalcon and his Gastly, SAM! It seems like they'll be relying on power from the other side!
On the other hand we have Team Mineral, comprising of Rediamond and his wise Nuzleaf, LOCKE, and DarkAmber and his Heracross, Floofy! They're going to combat this otherwordly presence,apparently, with the power of nature!
"The battle has been a struggle back and forth as both opponents pick out their designated prey and go at it with abandon!! Last round we saw the defeat of Locke the Nuzleaf, and its sure to be a game-changer! With many of the challengers on their last legs, this match is sure to end soon! But for whom? Let's find out!"
The statistics thus far!:
Arena: The pass sits in partly cloudy weather. The pokemon stand in their respective places. SAM holds Floofy between himself and Breeze.
Breeze starts the match off by floating,or phasing, into a nearby cliff face and chilling. Floofy twists and turns in the grip of Gastly's Telekinesis, and eventually just chills.SAM looses a barrage of ectoplasm at Floofy, filled with malice and spite, which causes his Aerial Ace attack to become harder to use! Gastly's hold on Floofy weaken,s and then fails. Floofy is free. And angry. Breeze bursts forth from the wall with a vengeance, and readies a powerful Psywave! It blasts Floofys mind, causing a set amount of damage.Floofy reels from the blow, but shakes it off and darts towards SAM with his seldom used,but powerful Night Slash! Gastly attempts to escape into the wall, but gets pinned against the wall,KOing him!